The deck in the spoiler tags was a deck I built for a block constructed tournament back in 2011. It basically focused on the idea of turning lands into creatures, using seedling charms and vitalizes to turn the Behemoth into a massive creature as a win condition.
In my opinion its a lot more fun to try and make a block constructed deck rather than a deck made from many blocks (I.E: Legacy, Vintage, EDH). Which is kinda the charm that goes behind Mirage Block. It had lots of potent cards to look out for and it played pretty well despite a few of its shortcomings.
I've made the comment "...you have lethal on the board..." but I would also add to it "so whether I concede or you swing for that lethal is up to you, not like I got a real chance from the looks of it. Your Go...".
It is all about displaying the opposite of what you intend to do and to use facts.
By using facts in the form of half truths your opponents can always try to persuade you that you have the upper hand and they can even point it out in logical terms mixed with manipulative suggestions.
"Sure I only got two cards in hand, but if it were something that would have stopped you dead in your tracks this combat, don't you think I would have used it by now when you swung at me earlier?"
"Sure I have these three blockers, but if you swung with all of those guys and kept this one behind, you would still have enough to kill me and survive if I did make a counter attack."
I really liked the world, the little stories on each card, the artwork.
Yet it did what Kamigawa did, which was despite all that good stuff, the cards really just sank in many cases.
Flanking was good.
Griffins could have been designed better today if they wanted to a griffin tribal and add old cards like Griffin Canyon as one of the few reprints.
Phasing was partially a headache in terms of memory.
Green Stompy thrived.
If a card had even one mention of Banding, it was overcosted (Teremko Griffin). Then again many of the creatures from that block felt like this from WOTC: Over Cautious.
I wouldn't count on it. There is no reason why they should follow the same converted mana costs changes or an similarities in design at all.
The are just legendary creatures with flashy effects. It's just a matter of changed tempo and powerlevel that could be lowering the cmc overall.
E.g. I can hardly see a Boros Leader at CMC6 because I would expect a quick Creature. So perhaps even CMC3? But for sure they also could implement a big effect creature at cmc 6,7 or 8 for Boros.
In the end it's liek you said: BAseless Speculation
Razia, Boros Archangel had costed 8 and she was the guild leader. Also she died by Szadek through being impaled by her own sword.
You could throw in two copies of Yavimaya Hollow for more regenerative lands or Rogue's Passage to make say a Broodhatch or Living Hive with Alpha Status unblockable.
EDIT: Also you may want to consider Saber Ants.
Seriously, if you can even regenerate it once with that swarmyard, it practically pays for itself.
The best course of action is to return them out of goodwill from the heart and not expect repayment. It sounds bizarre to some, but if you lost something important to you and finally tracked it down, how would you yourself feel in that situation? I would personally be praying this indivdual who has the cards was one of those good soul beings that wouldn't be greedy and heartless with a simple prized material object that has only material value to many and sentimental value to few.
Card Choices
Uproot/Rootrunner/Fallow Earth/Plow Under: To keep my opponent delayed by a forced mana flood but to also cause them suffering from mana drought.
Hana Kami: To retrieve the key arcane spells in this deck, Uproot and Kodama's Reach. Can be brought back by Rootrunners.
Dungrove Elder: To act as a very large and hard to remove beater. The fact that Elder Pine of Jukai and Loam Dweller only speed up the land process makes him a more dangerous threat if not dealt with early.
Budoka Gardener: Can turn the very innocent and innocous action of ramping into a win condition. Always makes a 10/10 or larger elemental when flipped.
Traproot Kami: Aside from being a very good wall that can stop airborne threats, it also can act as a cheap spirit spell for the next pair.
Elder Pine of Jukai and Loam Dweller: The main engine in this deck.
I'm a relatively new person to this game, I started around Zendikar.
I'm actually relatively surprised that the username was not taken before I got to it.
In case you cannot tell, I really like the color green more than the other four in this game for its vast potential.
Night (B)
Veil (U)
In my opinion its a lot more fun to try and make a block constructed deck rather than a deck made from many blocks (I.E: Legacy, Vintage, EDH). Which is kinda the charm that goes behind Mirage Block. It had lots of potent cards to look out for and it played pretty well despite a few of its shortcomings.
20x Forest
Creatures
4x Quirion Ranger
4x Quirion Elves
4x Quirion Druid
4x Llanowar Behemoth
2x Barishi
2x Village Elder
4x Seedling Charm
4x Fog
4x Rampant Growth
4x Vitalize
2x Natural Order
2x Worldly Tutor
It is all about displaying the opposite of what you intend to do and to use facts.
By using facts in the form of half truths your opponents can always try to persuade you that you have the upper hand and they can even point it out in logical terms mixed with manipulative suggestions.
"Sure I only got two cards in hand, but if it were something that would have stopped you dead in your tracks this combat, don't you think I would have used it by now when you swung at me earlier?"
"Sure I have these three blockers, but if you swung with all of those guys and kept this one behind, you would still have enough to kill me and survive if I did make a counter attack."
Yet it did what Kamigawa did, which was despite all that good stuff, the cards really just sank in many cases.
Flanking was good.
Griffins could have been designed better today if they wanted to a griffin tribal and add old cards like Griffin Canyon as one of the few reprints.
Phasing was partially a headache in terms of memory.
Green Stompy thrived.
If a card had even one mention of Banding, it was overcosted (Teremko Griffin). Then again many of the creatures from that block felt like this from WOTC: Over Cautious.
Razia, Boros Archangel had costed 8 and she was the guild leader. Also she died by Szadek through being impaled by her own sword.
Previous Costs for remaining 5:
3GU (5)
WWBB (4)
4RRWW (8)
3UUBB (7)
3GGRR (7)
EDIT: Also you may want to consider Saber Ants.
Seriously, if you can even regenerate it once with that swarmyard, it practically pays for itself.
18x Forest
2x Rogue's Passage
2x Yavimaya Hollow
Creatures (25)
4x Loam Dweller
4x Elder Pine of Jukai
4x Traproot Kami
4x Rootrunner
4x Hana Kami
3x Dungrove Elder
2x Budoka Gardener
4x Uproot
4x Plow Under
4x Fallow Earth
4x Kodama's Reach
Goals
1) Tempo. Tempo. Tempo.
2) Budoka Gardener / Dungrove Elder to massive size.
Card Choices
Uproot/Rootrunner/Fallow Earth/Plow Under: To keep my opponent delayed by a forced mana flood but to also cause them suffering from mana drought.
Hana Kami: To retrieve the key arcane spells in this deck, Uproot and Kodama's Reach. Can be brought back by Rootrunners.
Dungrove Elder: To act as a very large and hard to remove beater. The fact that Elder Pine of Jukai and Loam Dweller only speed up the land process makes him a more dangerous threat if not dealt with early.
Budoka Gardener: Can turn the very innocent and innocous action of ramping into a win condition. Always makes a 10/10 or larger elemental when flipped.
Traproot Kami: Aside from being a very good wall that can stop airborne threats, it also can act as a cheap spirit spell for the next pair.
Elder Pine of Jukai and Loam Dweller: The main engine in this deck.
Comments?
I'm actually relatively surprised that the username was not taken before I got to it.
In case you cannot tell, I really like the color green more than the other four in this game for its vast potential.