All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
The Magic Market Index for Jan 12, 2018
 
Treasure Cruisin' Tempered Steel
 
The Magic Market Index for Jan 5, 2018
  • posted a message on The Great Designer Search 3
    You guys have some pretty good answers. Here's mine, abbreviated.

    2. If you had to make an existing keyword mechanic evergreen, which one would you choose and why?

    Skulk. It's simple, it's a nice flavor fit, and it can be on noncreature cards. And there isn't a UB evergreen mechanic.

    3. If you had to remove evergreen status from a keyword mechanic that is currently evergreen, which one would you remove and why?

    Flash because, while not as grockable, its effect can be imitated with an instant that creates a creature token.

    5. What is Magic's greatest strength and why?

    Mana screw.

    6. What is Magic's greatest weakness and why?

    Mana screw.

    7. What Magic mechanic most deserves a second chance (aka which had the worst first introduction compared to its potential)?

    Haunt.

    8. Of all the Magic expansions that you've played with, pick your favorite and then explain the biggest problem with it.

    Kaladesh. Energy.

    9. Of all the Magic expansions that you've played with, pick your least favorite and then explain the best part about it.

    Ixilan. It's a suitable launch set for Arena. It's made significant contributions to tribal and Commander. The flavor is phenomenal.

    10. You have the ability to change any one thing about Magic. What do you change and why?

    Remove all mana producing lands from the reserve list. The very bedrock of Magic should not be reserved.
    Posted in: Custom Card Creation
  • posted a message on The Great Designer Search 3
    See you guys on the 22nd. This aughta be interesting.
    Posted in: Custom Card Creation
  • posted a message on [GDW] Guild Wars: A Ravnica Set [Green]
    Thanks again!

    Deathrite Cultist - Becomes Night Ranger.

    Lost - Innocent Blood becomes Pain.

    Found - Becomes something that makes sense.

    Search the Undercity - Becomes Dig Deep.

    Grove Guardian - Becomes Thornweaver.

    Wall of Webs - Power changed from 2 to 0.

    Unbury - Becomes Invigoration
    Posted in: Custom Card Creation
  • posted a message on [GDW] Guild Wars: A Ravnica Set [Green]
    What follows is are green commons for Guild Wars, including the multicolored, hybrid, split cards, and lands.

    White

    Most have art in the MSE file. One card is currently incomplete. NOTE: I am least satisfied with Centaur Squad.

    Beatdown (Common)
    1GG
    Sorcery
    Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

    Carapace Claws (Common)
    3G
    Instant
    Target creature gets +4/+4 and gains trample until end of turn.
    Swarm (1(B/G), Exile this card from your graveyard: Create two 1/1 black and green Insect creature tokens. Swarm only as a sorcery.)

    Card Name (Common)
    2G
    Instant or Sorcery
    EFFECT

    Centaur Squad (Common)
    2GW
    Creature — Centaur
    4/3
    Centaur Squad can block an additional creature each combat.

    Convocate (Common)
    G
    Sorcery
    Until end of turn, creatures you control have “T: Add one mana of any color to your mana pool.”
    Draw a card.

    Feast Boar (Common)
    3G
    Creature — Boar
    3/3
    When Feast Boar dies, you gain 3 life.

    Lost (Common)
    B
    Sorcery
    Target player discards a card.
    ///
    Found (Common)
    G
    Sorcery
    Return target land card from your graveyard to the battlefield tapped.

    Golgari Goo (Common)
    4(B/G)
    Creature — Ooze
    2/6
    *vanilla*

    Golgari Hovel (Common)
    Land
    Golgari Hovel enters the battlefield tapped.
    When Golgari Hovel enters the battlefield, add 1 to your mana pool.
    t: Add B or G to your mana pool.

    Hive Mongrel (Common)
    G
    Creature — Fungus Hound
    1/1
    Hive Mongrel gets +1/+1 as long as you control a creature token.

    Invigoration (Common)
    2(B/G)
    Instant
    Regenerate all creatures you control.

    Loxodon Champion (Common)
    5G
    Creature — Elephant Warrior
    5/5
    Trample
    Loxodon Champion can’t be blocked by more than one creature.

    Mantis Warrior (Common)
    3G
    Creature — Insect Warrior
    2/2
    Sacrifice Mantis Warrior: Target creature gets +2/+2 until end of turn.
    Swarm (1(B/G), Exile this card from your graveyard: Create two 1/1 black and green Insect creature tokens. Swarm only as a sorcery.)

    Nature (Common)
    G
    Sorcery
    You may put a land card from your hand onto the battlefield tapped.
    ///
    Nurture (Common)
    W
    Sorcery
    Put a +1/+1 counter on target creature.

    Night Ranger (Common)
    2G
    Creature — Elf Scout
    1/1
    When Night Ranger enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
    B: Night Ranger gets +1/+1 until end of turn.

    Populate (Common)
    GW
    Instant
    Create a token that’s a copy of target creature token you control.

    Sanctify (Common)
    1(G/W)
    Sorcery
    Destroy target artifact or enchantment.

    Seeds of Power (Common)
    6GG
    Sorcery
    Thrive 6. (Create a 6/6 green Saproling creature token or put six +1/+1 counters on target creature.)

    Selesnya Grove (Common)
    Land
    Selesnya Grove enters the battlefield tapped.
    When Selesnya Grove enters the battlefield, add 1 to your mana pool.
    t: Add G or W to your mana pool.

    Selesnya Sentry (Common)
    (G/W)
    Creature — Fungus
    1/3
    *vanilla*

    Spontaneous Sprouting (Common)
    1G
    Sorcery
    Thrive 2. (Create a 2/2 green Saproling creature token or put two +1/+1 counters on target creature.)

    Thornweaver (Common)
    1G
    Creature — Elf Shaman
    1/2
    Deathtouch
    T: Add W to your mana pool.

    Dig Deep (Common)
    BG
    Instant
    Put the top three cards of your library into your graveyard, then you may return a permanent card from your graveyard to your hand.

    Vine Elemental (Common)
    3GG
    Creature — Elemental
    2/2
    When Vine Elemental enters the battlefield, thrive 2. (Create a 2/2 green Saproling creature token or put two +1/+1 counters on target creature.)

    Wall of Webs (Common)
    2G
    Creature — Wall
    0/4
    Defender, reach
    Swarm (1(B/G), Exile this card from your graveyard: Create two 1/1 black and green Insect creature tokens. Swarm only as a sorcery.)

    Wave of Vermin (Common)
    4BG
    Sorcery
    Create four 1/1 black and green Insect creature tokens.

    Wing Pierce (Common)
    1G
    Instant
    Wing Pierce deals 4 damage to target creature with flying.
    Posted in: Custom Card Creation
  • posted a message on [GDW] Guild Wars: A Ravnica Set [White]
    Gather Strength and Verdant Avenger are gone.

    Cleaned up the whole suite. Thanks again. Smile
    Posted in: Custom Card Creation
  • posted a message on "has" or "gets"?
    Like so?

    Bone Dog (Common)
    2B
    Creature — Hound Skeleton
    2/2
    Ability — Bone Dog gets +2/+2 as long as an opponent lost life this turn.
    Posted in: Custom Card Rulings
  • posted a message on "has" or "gets"?
    Thanks to those who answered my previous question. Does this work? I'm trying to keep it from triggering multiple times in a single turn.

    Bone Dog (Common)
    2B
    Creature — Hound Skeleton
    2/2
    Ability — Bone Dog has +2/+2 if an opponent lost life this turn.
    Posted in: Custom Card Rulings
  • posted a message on Sift: Golgari Mechanic
    My opinion about the Golgari mechanic is that it should operate from within the graveyard as opposed to just operating with the graveyard.
    Posted in: Custom Card Creation
  • posted a message on [GDW] Guild Wars: A Ravnica Set [White]
    Quote from Legend »
    Vel-Tyra Uprising (Common)
    4WW
    Sorcery
    Thrive 4. (Create a 4/4 green Saproling creature token or put four +1/+1 counters on target creature.)

    Wouldn't this be a green example of thrive?

    Vel-Tyra Uprising - Yesss... thank you. There was a Thrive death trigger in green that should have been in white all along. It has been moved out of green into white resulting in Verdant Avenger replacing Vel-tyra Uprising. This makes much more sense.
    Posted in: Custom Card Creation
  • posted a message on Power & Toughess Switch Layering
    Thanks everyone.
    Quote from willdice »

    613.3e. Layer 7e: Effects that switch a creature's power and toughness are applied. Such effects take the value of power and apply it to the creature's toughness, and take the value of toughness and apply it to the creature's power.

    And if activate Puca's ability first, let it resolve, and then cast Dive Down, Puca will also end up a 7/2.

    Because of the second part of 613.3e?
    Posted in: Magic Rulings
  • posted a message on [GDW] Guild Wars: A Ravnica Set [White]
    Thank you.

    There is indeed some mechanical overlap of the archetypal guild identities, but not at the expense of their established unique identities. I think this makes for a more fun limited environment as it's less linear and more open-ended.

    Spirit of Procrastination - Just the insight I needed. Changed from 1/1 for W to 1/3 for 1W.

    Gather Strength - You are correct. It's a color shifted Eternal Thirst, but certainly within white's slice of the color pie. That being said, I'm not pleased with this card and welcome suggestions for a different (preferably custom Aura) design to replace it.

    Guardian Lynx - A 1/3 vanilla is slightly pushed at common, but I don't think it'll be a problem. Testing will tell.

    Counteract - I've been a proponent of spell taxing effects in white for years and am well aware of the points for and against it. I think there's just enough precedence for this effect to exist as hybrid. White also has a couple of hard (albeit niche) counterspells in its portfolio.

    Centaur Sentry - This card was previously unfinished, but is now finished.

    Card Name - This card is still unfinished.
    Posted in: Custom Card Creation
  • posted a message on Power & Toughess Switch Layering
    I target Crag Puca with Dive Down.
    Dive Down resolves.
    I activate Crag Puca's ability.
    Is Crag Puca 7/2 or 4/5 until end of turn and why?
    Posted in: Magic Rulings
  • posted a message on Cast From Graveyard
    Quote from Hvirfilvindr »
    With your current text, casting it from your graveyard accomplishes very little other than upping the Storm count by 1, since it's exiled before it can resolve.

    Question answered. Thanks.
    Posted in: Custom Card Rulings
  • posted a message on Cast From Graveyard
    I want this to work like Flashback but without actually using the Flashback mechanic. I'd like to keep the lines of rules text in MSE below five. The wording below is a tidy four lines of rules text in MSE. Does it need the wordiness of something like Torrential Gearhulk or will the following suffice? If not, why not?

    Unbury (Common)
    1(B/G)
    Sorcery
    You may cast Unbury from your graveyard. If you do, exile it.
    Return target creature or land card from your graveyard to your hand.
    Posted in: Custom Card Rulings
  • posted a message on [GDW] Guild Wars: A Ravnica Set [White]
    What follows is are white commons for Guild Wars, including the multicolored, hybrid, split cards, and lands.

    Most have art in the MSE file.

    Azorius Plaza (Common)
    Land
    Azorius Plaza enters the battlefield tapped.
    When Azorius Plaza enters the battlefield, add 1 to your mana pool.
    t: Add W or U to your mana pool.

    Azorius Proctor (Common)
    4(W/U)
    Creature — Vedalken Soldier
    3/5
    *vanilla*

    Banishment (Common)
    3WW
    Enchantment
    When Banishment enters the battlefield, exile target nonland permanent an opponent controls until Banishment leaves the battlefield. (That permanent returns under its owner’s control.)

    Battle Priest (Common)
    3W
    Creature — Human Cleric
    3/3
    When Battle Priest enters the battlefield, you gain 3 life.

    Boost Morale (Common)
    2W
    Instant
    Creatures you control get +1/+1 until end of turn. Draw a card.

    Centaur Squad (Common)
    2GW
    Creature — Centaur
    4/3
    Centaur Squad can block an additional creature each combat.

    Chancery Owls (Common)
    2WW
    Sorcery
    Create two 1/1 white Bird creature tokens with flying.
    Obstruct 2. (Spells your opponents cast cost 2 more to cast until your next turn.)

    Counteract (Common)
    1(W/U)
    Instant
    Counter target spell unless its controller pays 1.
    Scry 1.

    Elemental Boon (Common)
    5WW
    Sorcery
    Thrive 5. (Create a 5/5 green Saproling creature token or put five +1/+1 counters on target creature.)

    Giant Sloth (Common)
    4W
    Creature — Sloth
    3/3
    First strike
    5G: Giant Sloth gets +3/+3 until end of turn.

    Judge the Unruly (Common)
    1WW
    Instant
    Destroy target tapped creature.

    Live (Common)
    W
    Instant
    Target creature gains indestructible and lifelink until end of turn.
    ///
    Learn (Common)
    U
    Instant
    Scry 3.

    Neocrat (Common)
    W
    Creature — Human Advisor
    1/2
    T, Tap an untapped creature you control: Tap target creature an opponent controls.

    Nature (Common)
    G
    Sorcery
    You may put a land card from your hand onto the battlefield tapped.
    ///
    Nurture (Common)
    W
    Sorcery
    Put a +1/+1 counter on target creature.

    Peaceful Gathering (Common)
    3W
    Instant
    You gain 1 life for each creature on the battlefield.
    Prevent all combat damage that would be dealt this turn.

    Populate (Common)
    GW
    Instant
    Create a token that’s a copy of target creature token you control.

    Prized Griffin (Common)
    1W
    Creature — Griffin
    3/1
    3U: Prized Griffin gains flying until end of turn.

    Project Pain (Common)
    W
    Instant
    The next 2 damage that would be dealt to target creature this turn is dealt to target opponent instead.

    Sanctify (Common)
    1(G/W)
    Sorcery
    Destroy target artifact or enchantment.

    Selesnya Grove (Common)
    Land
    Selesnya Grove enters the battlefield tapped.
    When Selesnya Grove enters the battlefield, add 1 to your mana pool.
    t: Add G or W to your mana pool.

    Selesnya Sentry (Common)
    (G/W)
    Creature — Cat
    1/3
    *vanilla*

    Sky Warden (Common)
    2WU
    Creature — Sphinx
    2/4
    Flying
    Vigilance

    Sphinx’s Inspiration (Common)
    1WU
    Sorcery
    You gain 2 life and draw two cards.

    Spirit of Procrastination (Common)
    1W
    Creature — Spirit
    1/3
    When Spirit of Procrastination enters the battlefield, obstruct 1. (Spells your opponents cast cost 1 more to cast until your next turn.)

    Spore Glider (Common)
    2W
    Creature — Fungus
    2/2
    Flying
    When Spore Glider dies, thrive 2. (Create a 2/2 green Saproling creature token or put two +1/+1 counters on target creature.)

    Sylvan Squire (Common)
    1W
    Creature — Elf Soldier
    1/1
    When Sylvan Squire enters the battlefield, thrive 1. (Create a 1/1 green Saproling creature token or put a +1/+1 counter on target creature.)

    Temporary Blockade (Common)
    1W
    Sorcery
    Untap all creatures you control.
    Obstruct 1. (Spells your opponents cast cost 1 more to cast until your next turn.)
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.