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    posted a message on Humans
    Quote from RingabelBast »
    Competitive Standard League 2017-03-20, (5-0) WR ; is a nice list boros.
    Maybe the same one featured in Efro's Deck of the day. http://www.channelfireball.com/articles/deck-of-the-day-wr-humans-2/

    @lajube - Duskwatch Recruiter is crazy good. I think you want more low-curve creatures. Town Gossipmonger and Expedition Envoy come to mind. Hamlet Captain is great company, but somewhat mopey by themselves. You have a great set of noncreature effects, but more than I would have. Is 4 Gryff's Boon too many? Don't forget Always Watching.
    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    I have been 6-1-2 at FNM level of competition with a variant of Ben Stark's Jund Energy list from GP NJ. I wouldn't have any idea how to answer about the general consensus (or even the specific consensus Smile ).

    Evaluating the comparison with 4-color Saheeli, they can clog up the board quite effectively and they have lots of CA and an "I win" button. It seemed to me that we have to either outvalue them or aggro them out. The Stark energy list seems to do a reasonable job on the aggro side and has some real results.

    The Jund Smasher list that t8ed GP Shizuoka is a snek deck that doesn't really use energy.
    Posted in: Proven (Standard)
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    posted a message on Humans
    Quote from patbou »

    Wouldn't it be better to just play Fleetwheel Cruiser? It is less a strain on our manabase than Reality Smasher. And if we want haste, let's remember that Reckless Bushwhacker does a fine job at going wider and faster than opponent can expect. And it is on-color.

    I really like Gisela as a new addition to the deck. With Avacyn, the two can be a real pain for Planeswalkers. She's not harder to cast than Gideon.

    (BTW : I still dream of Odric + Gisela combo.)
    I would need to test before rendering judgement, but consider the following:
    • Reality Smasher crews itself every turn
    • Reality Smasher can never be Fatal Pushed
    • Reality Smasher often costs an extra card to remove
    • Reality Smasher eats Avacyn or unbuffed Heart that try to block it
    Posted in: Established (Standard)
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    posted a message on Humans
    Without the ability to really ​use Heart as well as Mardu, we maybe can't be the best Planeswalker deck. Do we want to adapt the Jund Smasher tech? 4 Aether Hub, 4 Evolving Wilds, 1 Wastes, 1 Garrison just about does it. Reality Smasher from the sideboard seems like perfect anti-Gideon tech
    Posted in: Established (Standard)
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    posted a message on Proposal: make Standard rotate in smaller chunks (twice a year, by a single 2-set block)
    Quote from Koopa »
    Wasn't this exactly how they had set up rotation ...
    No. They wanted to have sets rotate both faster and more often. I believe the OP is proposing that Standard rotate at the same speed or even slower for the spring and summer sets, but more often. In the once and present system sets rotated as follows:
    Season Duration Rotation season
    ---------------------------------------
    Fall 24 months Fall
    Winter 21 months Fall
    Spring 18 months Fall
    Summer 15 months Fall

    Wizards wanted to make the sets rotate as follows
    Season Duration Rotation season
    ---------------------------------------
    Fall 18 months Spring
    Winter 15 months Spring
    Spring 18 months Fall
    Summer 15 months Fall

    I believe the OP is proposing the following
    Season Duration Rotation season
    ---------------------------------------
    Fall 24 months Fall
    Winter 21 months Fall
    Spring 24 months Spring
    Summer 21 months Spring
    Quote from Koopa »
    ... but people rioted because it was too confusing and because decks fell out of favor more quickly?
    Why did people riot? I think there was a complex set of causes for people to stop playing standard. I don't see a significant difference in the confusion induced by these three systems.
    Posted in: Standard (Type 2)
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    posted a message on Proposal: make Standard rotate in smaller chunks (twice a year, by a single 2-set block)
    I have been thinking this since they reverted. I really like the effort you put into presenting it clearly.

    I think this would be better, but I have another question. Why rotate blocks? What if standard was always 8 sets? If we rotated a set every time a new set came in, there would be more diversity in Standard and the card pools would be deeper half the time. Sure, some cards in the second half of the block would be worse without the support of the cards from the first half of the block. So what? We just won't play them. We don't play lots of cards. The point would be that we might play some of these cards and there would be a deeper look for deckbuilders to consider.
    Posted in: Standard (Type 2)
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    posted a message on BG/x Constrictor
    Another video by Pascal Maynard at channelfireball.
    Posted in: Proven (Standard)
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    posted a message on Humans
    Answers to Avacyn: Skywhaler's Shot, Stasis Snare, Heroic Intervention, Make a Stand, Repel the Abominable, Eerie Interlude, Avacyn. But you know these also. Stasis snare can be problematic when they start running Nahiri.

    Oath of Nissa: As long as our only double colors are walkers, I can see it. I really like the card in general. Always Watching, Stasis Snare, Garrison+Bushwhacker turns seem a bit harder when they are with Traverse.

    After my last 0-3, I gave myself a week with snek, but tomorrow I will be spending time with some people running Mardu. I have rebuilt the more midrangy Naya Humans and will try to get some testing in.
    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    Andrew Boswell made a video with the Stark Jund energy list on GatheringMagic.

    Edit: Started watching. Hard to watch him punt away game 1, match 1.
    Posted in: Proven (Standard)
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    posted a message on Humans
    Great to see the human activity!
    @patbou - I really like the decklist and the early results, but I do have some questions.
    • On the manabase: Is Fortified Village good here? You really want your third, fourth and fifth land (postboard) to come into play untapped, and when you topdeck a Village as your last land, not so good. It also doesn't make it easier for Cinder Glade to be untapped. I wonder whether some combination of basics, a fourth Evolving Wilds, Aether Hub and Canopy Vista might be better.
    • Do you want another land in the sideboard for when you bring in Avacyn?
    • If you can cast it (and you can now), Heron's Grace Champion is Reckless Bushwhacker + Lantern Scout with the additional benefits of flash (okay, that's hyperbole, but worth considering). Representing Recruiter activation and flashing Champion in to maybe blow out removal is just an example. Are you sure you don't want them?
    • Tireless Tracker grinds really well. Are you sure you don't want any in your 75?

    @TechnoWriter - I love the creativity of your take. I am still trying to figure out the implications of Nahiri's Machinations. I do have some questions also.
    • Particularly with Nahiri's Machinations, would Harnessed Lightning be better than Incendiary Flow? Instant speed and maybe even being able to occasionally hit for four to kill a Felidar Guardian seems good.
    • Would some Aether Hub help the color sources?
    • Is three too many for the Claws? Spawning an Ally seems great, but I would hate to have two out and all my creatures removed or countered.

    I hope this helps.
    Posted in: Established (Standard)
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    posted a message on GPs Porto Alegre and Shizuoka - Standard - March 18-19
    Grand Prix Porto Alegre is Standard. Coverage will take place 3/18-19.

    Grand Prix Shizuoka is Standard. Coverage may take place 3/18-19.

    Day 1 coverage of Grand Prix Porto Alegre will start at 8:30 AM ET.

    Day 2 coverage of Grand Prix Porto Alegre will start at 8:30 AM ET (I think, but the announcement doesn't actually say. If you know better, please correct below.).

    Will there be coverage for GP Shizuoka? This page suggests yes, but other Wizards pages don't reference it. Perhaps Shizuoka coverage will follow Porto Alegre coverage.

    Information for GP Porto Alegre is here.

    Information for GP Shizuoka is here.

    Coverage for the event(s) is here.

    You can discuss the events below. Please remain on topic. Off-topic posts will be marked as spam.
    Posted in: Standard (Type 2)
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    posted a message on BG/x Constrictor
    I took a slightly tweaked version of Ben Stark's Jund snek to a 4-round FNM-type event. The meta was bizarre: 0 Saheeli, 0 Mardu Vehicles, 60+% snek. The top 4 were all snek. Despite mediocre play on my part, I shared the top position at 3-0-1. I would say the deck is viable. It's clearly built to snowball, and it did that, but it was also able to grind with Delirium snek decks. I can't say anything about the most important question, obviously: "How well does it compete with Mardu and Saheeli?" Hopefully, I will get more data today.

    Edit: Stark's Jund Snek also featured in Efro's deck of the day.
    Posted in: Proven (Standard)
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    posted a message on some good standard decks
    Quote from nonanoz »
    yea that's cause of Attune with Aether and Renegade map Smile
    Sure, those help, but even when I factor those in, I don't see it. For example, consider the first deck with Liliana and Gideon.

    Liliana needs 19 B sources for a 90% chance to cast on turn 3. Factoring in the four Attunes, I count 17. Gideon needs 18 W sources for a 90% chance to cast on turn 4. Factoring in the four Attunes, I count 12. Complicated statistics aside, it shouldn't take much goldfishing to verify that Gideon won't be castable on turn 4 very often.
    Posted in: Deck Creation (Standard)
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    posted a message on some good standard decks
    Quote from nonanoz »
    Quote from hoser2 »
    Welcome! Deck tags are super-easy, described here (also technically required). Your Jund Energy might fit with the RGx Energy thread if you want to interact with people working on similar decks.

    I hope this helps!


    ok, thanks!
    i'm going to take a break fromg magic for a while so i'm not really looking to get into some discussion, just wanted to share what i've been working on.
    there may be some working required but all these four decks have potential and could easily be played at a gp or pt as they are.
    i also think the artifact deck will help alot anybody trying to build a good improvise deck.
    Thanks for the contribution. Nice work on the decktags. I think the tags will make it easier for people to benefit from your work.

    Hopefully you will be back to magic and maybe even mtgsalvation when it serves your life. I liked the Abzan list. I noticed that the number of lands you had was generally less than I expected. Likewise, the colored sources seemed low compared to Frank Karsten's recommendations.
    Posted in: Deck Creation (Standard)
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    posted a message on some good standard decks
    Welcome! Deck tags are super-easy, described here (also technically required). Your Jund Energy might fit with the RGx Energy thread if you want to interact with people working on similar decks.

    I hope this helps!
    Posted in: Deck Creation (Standard)
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    posted a message on Humans
    Thanks again for the interest and analysis. I do think the Boros and Selesnya versions are more consistent, almost certainly more competitive and would add my recommendation to patbou's for the spikiest people who are inclined to try Humans. I play Naya because I love the interactions and complexity.

    One minor point in playing against the combo. Combo players can go off with 6 mana. They can play Felidar Guardian, flicker a tapped land that comes into play untapped and then cast Saheeli.
    Posted in: Established (Standard)
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    posted a message on Humans
    Quote from patbou »
    ...
    I forgot to mention that if you +1 Gideon before playing Lieutenant, he'll punch through Torrential Gearhulk. ...
    I have been using that trick. If only the tokens were Human. I guess Human tokens only exist on Innistrad. It's nice to see you taking advantage of their Ally-ness, anyway.
    Posted in: Established (Standard)
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    posted a message on Humans
    There are no failed experiments. I do agree that the more midrange version was better, so I will be working off that moving forward. The mana was tight on the numbers and might have cost me a match. I wasn't color-screwed, but small sample size caveats apply.

    Thanks for the analysis. I do like the idea of increasing the Ally subtheme in the midrange version moving forward.
    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    I took a close variant of the snek deck in this article to a 5-round event. I went 2-2-1, finishing 10th out of 19, losing to Zombies and Colossus. I drew against GW while beating Saheeli and Ux Eldrazi. Three out of 5 rounds facing Elder Deep Fiend was unexpected.

    I do like Ben Stark's list from GP NJ. I think snek can't really go long in the current meta, so I do not plan on playing Winding Constrictor in less aggressive GB variants.
    Posted in: Proven (Standard)
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    posted a message on March 13th Bans?
    Quote from Greyimp »
    Quote from hoser2 »
    ...


    To quote the announcement from this morning regarding Standard,
    "-we thought it best to gather more data—including more Grand Prix and the inclusion of Amonkhet at the Pro Tour".
    I could be reading it wrong. I can understand how one could read the announcement as stating absolutely that there will be no more standard bans before Pro Tour Amonkhet. I don't necessarily read it that way.
    With that kind of movement in the format, we thought it best to gather more data—including more Grand Prix and the inclusion of Amonkhet at the Pro Tour—while watching the format continue to shift before making any changes.

    I can also read the dashed inclusion as somewhat parenthetical, providing some of the decision factors but not necessarily requiring all of them to make a decision. Further, even if the no bans on April 24 reading is correct, I think they will still ban on April 24 if they consider it necessary.
    Posted in: Standard (Type 2)
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    posted a message on March 13th Bans?
    Quote from delfam »
    Quote from Drekavac »
    For me the biggest takeaway is that they aren't planning on making any changes to the format until after the next PT, so that means we will have another 3 (three) months of DirtyKitty and Mardu Vehicles at worst, or six weeks at best if anything at all relevant comes with the new set. Is anyone else simply excited?

    Standard has become a bad joke.

    that's what I don't get, usually they do bannings when a new set releases, but the article states they are waiting till after PT Amonkhet. Does that mean they already decided not to ban anything during the next ban announcement as well?
    Quote from Kapak44 »
    Quote from delfam »
    Quote from Drekavac »
    For me the biggest takeaway is that they aren't planning on making any changes to the format until after the next PT, so that means we will have another 3 (three) months of DirtyKitty and Mardu Vehicles at worst, or six weeks at best if anything at all relevant comes with the new set. Is anyone else simply excited?

    Standard has become a bad joke.

    that's what I don't get, usually they do bannings when a new set releases, but the article states they are waiting till after PT Amonkhet. Does that mean they already decided not to ban anything during the next ban announcement as well?


    In my opinion, waiting until PT Amonkhet is too long in my opinion. While I can understand and sympathize the sentiment of there being no bans this time around. Wizards should make up their minds by the time Amonkhket releases. Think about it, a large fraction of people are already looking to switch decks with the addition of a new set. So introducing bannings then would be much smoother then after PT Amonkhet, where the great majority of players will already have established and traded for their builds, which would lead to a mass leaving of the format if suddenly their decks along with hundreds of their dollars suddenly goes flying out the window. Hell, this reasoning worked in Wizards' favor in generating interest for the FIRST week of Aether Revolt. Personally, I think Cat should go when Amonkhet releases to further reinforce the idea of a newer meta to explore (common sentiments of the first weeks of Aether Revolt).

    My understanding from this announcement is that the next banning announcement will be between Amonkhet prerelease and release, not after the Pro Tour. I believe this is in accordance with the schedule presented with the last bans.
    Posted in: Standard (Type 2)
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    posted a message on Humans
    Nice work patbou. So close!

    I ran the below out to a small tournament. 0-3, but it was closer than it seems. Still, my conclusion is that the more midrange version is better. The 1 drops just don't seem powerful enough. Lost to Grixis Tower Control (0-2), Grixis Control (0-2), GBx Midrange with World Breaker and Groundskeeper (1-2).
    Posted in: Established (Standard)
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    posted a message on March 13th Bans?
    Ali Aintrazi at GatheringMagic weighs in on bannings.

    I am generally delighted with the subject and discussion occurring here. That said ...

    Quote from ElderZurran »
    ...
    22% of the meta means nothing when it is the bottom 22%
    A quick look at this page tells me that Copycat is not the bottom 22% of the meta. If Copycat is not the bottom 22%, then is the above comment trolling? spam? borderline? which side of the border?
    Quote from Drekavac »
    Quote from ElderZurran »
    ...
    22% of the meta means nothing when it is the bottom 22%


    If this isn't the most disingenuous line I've seen in these forums in my ten (10) years of membership on MTGS then I don't know what the hell is.

    Bottom 22%? Rly?
    As stated above, I can understand this response. Is it stronger than it needs to be?

    He's just pointing out they 22% doesn't necessarily translate to more top 8 placements. 22% just means that appeared 22% of the time at Standard events, not necessarily in the top 8.
    Maybe? Interpretation? Defense? Copycat having 22% meta share seems like data which, if true, is relevant.

    Can we please just walk away from talking about the idea that Copycat is the bottom 22% of the meta along with questioning and defending it? If anyone thinks that Copycat is really the bottom 22% or that further discussion of that idea is helpful, please PM me.

    Otherwise, please continue this great discussion. Thanks! - hoser2
    Posted in: Standard (Type 2)
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    posted a message on Humans
    Efro's deck of the day: GW Humans from a PPTQ top 4.
    Posted in: Established (Standard)
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    posted a message on GPs Barcelona and New Jersey -- Standard -- 3/11-12
    Grand Prix Barcelona and New Jersey are Standard. They will take place 3/11-12.

    Day 1 coverage of GP Barcelona will start at 3:30 AM ET. GP New Jersey coverage will follow.

    Day 2 coverage of GP Barcelona will start at 3:30 AM ET. GP New Jersey coverage will follow.

    Information for GP Barcelona is here and here.
    Information for GP New Jersey is here.

    Coverage for the event is here.

    You can discuss the event below. Please remain on topic. Off-topic posts will be marked as spam.
    Posted in: Standard (Type 2)
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    posted a message on Humans
    On reviewing your previous post I thought there might be a way to squeeze in some allies, but you beat me to the punch. Smile

    I am struggling with the manabase. I see 11 W and 9 R untapped sources T1. I don't think that will serve you terribly well in an aggro deck. Karsten clains that you want 14 untapped sources for a turn 1 colored play. Below is a basis of a Mardu manabase that can play Thraben Inspector or Inventor's Apprentice T1:


    This is 21 lands. It also has a problem in that 4 Aether Hubs is too many without Harnessed Lightning (maybe even with!). In your deck, Spire of Industry can probably be used to get you from 1 colored source to 2, so I could see 2 Spire of Industry, but 4 looks problematic to me.
    I think you have about 37% Inspector and 33% Apprentice T1. For 2 drops, you want Heart or Mimic, but Captain's Claws don't help T3 unless you made a 1 drop. Mimic often doesn't want to attack T3, either.

    TLDR: I think you need to speed up your manabase. Too often this deck will not be attacking until T4.
    Posted in: Established (Standard)
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    posted a message on Humans
    The removal question is quite vexing, but lacks good answers, so I have trouble seeing good advice.
    The options I see:
    • Harnessed Lightning
    • Shock
    • Stasis Snare
    • Declaration in Stone
    • Splash Mardu with Push and Unlicensed Disintegration
    I would want some Shock and Stasis Snare in the sideboard, but I don't really have answers.

    So many cards I really like, but I see trouble for the sequencing and manabase of this version of the deck.
    • 23 lands seems incompatible with Avacyn and Kor Entanglers
    • 15 W sources is 1 less than I would want for Gideon
    • 14 R sources is 2 less than I would want for Chandra
    • I only see 6 creatures that you can cast T1, so often there will be no 1 drop
    • I only see 6 creatures that you want to cast turn 2.
    • 14 3 drops seems like too many
    • An ideal late turn is Lieutenant, Bushwhacker, but with few low drops, you will often need 5 mana to surge Bushwhacker

    I would want to max out the Envoys, add some Kari Zev and shave 3 drops. I would give up on RR, dropping Chandra from the side. I would add another W source by adding a Plains or turn a colorless land into a Plains. If you want the 5 drops from the side, I would add 2 lands.
    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    Quote from DRay563 »
    Quote from hoser2 »
    ...

    In my deck construction, at least, I have Siphoner with both Hubs and Harvesters. The argument for Attune or Traverse is an interesting one. Attune means I get more out of my Siphoners/Hubs/Harvesters. Traverse means I go find a Gearhulk or Ballista. Which is more valuable? Is there a split which is better (3/1, 2/2)? I'm solidly on the Traverse plan because of how impactful getting the right card at the right time can be.
    Exactly! I was as successful as I wanted to be running Siphoner with 2 Harvesters, Hubs, 1 Rampager and a 2/2 mix of Attune and Traverse. Without the energy support, I wouldn't have run it. A 2/1 Menace for 2 that may draw a card turn 4 if it can safely attack turn 3 wouldn't cut it for me. You don't list it as an energy card and say "Technically, Glint-Sleeve Siphoner is stronger in an energy build ..." That doesn't really fit my understanding of the utility of the card, because I don't think it's "good" without at least some energy support. I think we may have a similar understanding of the card, but I fear the structure of your argument is forcing a distinction (energy dependent vs standalone good) that Siphoner doesn't fit clearly on either side of.

    Quote from DRay563 »
    As for Ishkanah, she falls in the same boat as Mindwrack Demon. Both are good in the Delirium deck, but their ability to block Heart is crippled by Veteran Motorist, Depala, or opposing Ballistas. The Mardu decks run one or the other. If they take the effort to crew (let's say with Scrounger) and swing with the Heart into my Demon or Ishkanah, do you block? Typically not, unless you have to, because it telegraphs they have Shock or a Ballista, allowing them to finish off your creature. The Demon might block for the trade, but Ishkanah is just a loss at that point (unless you have tokens to double block with). The thopters can be relevant against 4C Saheeli, but I haven't played that MU enough to know how scared I should be. Transgress on T2/3 seems clutch. As for the loss of life, that's kinda gravy, but I'm not sure how relevant it is. Definitely great in the long game, but I think I'd still rather bring in other threats that help me close the game faster. Also, she's just terrible without a solid Delirium plan.
    I agree that she is not good without Delirium. With Delirium, in a matchup with inevitability, four turns of blocking Heart is real value. Likewise 6 reach power could deter Heart attacks entirely. Four bodies attacking can also knock down Gideon in some circumstances. While I can't really speak to your assertion that it's not the best threat, that was never my intent. I was reacting to your assertions that "there's not a lot of benefit in the reach right now," "The deck already gums up the board without Ishkanah" and even now, "As for Ishkanah, she falls in the same boat as Mindwrack Demon" doesn't represent my understanding. Mindwrack can be bad because it can be removed at a significant tempo loss. Ishkanah is much more attractive to me than Mindwrack.

    I think I may have communicated my intent poorly, however. I really liked your post and largely agreed with it. I wanted to respond quickly in response to "Thoughts on my assessment?" I wonder whether it was clear that I was not fundamentally disagreeing with your evaluations, but rather suggesting a slight difference of opinion or interpretation.
    Posted in: Proven (Standard)
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    posted a message on U/R/x Control
    Botched a thread merge, then attempted to fix. Please inform me of any problems involving this thread. Thanks! - hoser2
    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    Siphoner without Attunes, Hubs and Harvesters seems pretty weak to me. I'm not saying that there's anything wrong with the above, but rather that the structure of the argument could leave a misimpression.

    Ishkanah seems pretty useful, between blocking Heart, blocking Harvester, eating armies of thopters and being able to do direct damageloss of life.
    Posted in: Proven (Standard)
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    posted a message on New to Magic!
    Welcome! Your deck seems creative and fun to me. Nice work!

    Thanks for trying the deck tool. If you look around the guidance for where things go you should be able to find a link to a deck tag tutorial, but I will try a short course. Ignore the backslashes in the following.
    Put \[deck=deckname\] before your deck listing.
    Put \[/deck\] after your deck listing.
    Put how many of a given card before the name of the card.
    Put blank lines before card group titles like "land."

    You can "Quote" any listing you like to see how it's done.

    Technically, you are not generally allowed more than 4 of any non-basic land, so I don't believe 6 Submerged Boneyard are legal. For Standard competition, you probably need to cut back to 4.

    I've always been amused by the idea of putting Tezzeret's Touch on Implements.

    Hope this helps!
    Posted in: Deck Creation (Standard)
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    posted a message on Built my first deck, thoughts?
    I am glad to hear that your start seems to be going well. Here is our thread for competitive snek decks, delirious and otherwise. I recommend the Opening Post and the later pages. Seeing the cards used seems helpful for ideas, even if your intent is more educational than competitive.
    Posted in: Deck Creation (Standard)
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    posted a message on [[Official]] The "I Need Help Deciding What To Play!" Thread.
    I do appreciate your help in advance, I'm sure you see plenty of these threads/questions weekly. What better place to learn from the expert community though?

    So I haven't played MtG for a solid 5 years if not more, I know a lot has changed and the game can be incredibly overwhelming. I've been watching Tolarian Community College a lot and developed that itch we all know so well.

    I went to my LGS tonight, solo, just to hang around and watch. I learned that you know scry 1 after a mulligan, is this after any number of mulls? I also noted a new "energy counter" which I can read up on (unless you'd like to explain a bit!). Any other major changes like these you can give me tips on?

    Also, I think I'm best positioned to start playing and getting a feel for the game by playing standard. I'd like to know how long I can look forward to this "block" being in rotation. For example, I'd prefer not to drop $500 on a deck only to have its core rotate out from under me in eight weeks. And I apologize to ask it, but I'm looking for a deck that will position me well in my FNM (its quite competitive from what I can tell, and I really don't want to get rolled). Budget isn't a huge issue and I don't have any interest in a RDW/Burn variant.

    I know this is a lot of questions and information coming at you but again, I really appreciate the help and I hope to become a member of the fantastic MtG community once again!
    After you decide to keep, if you have mulliganed at all, you get scry 1. It doesn't matter how many times you mulliganed. The official verbiage is here.

    Rotation is with the release of the fall set. Standard goes from being the sets from the previous 2 years (8 sets) to being the sets from the previous year plus the newly released set (5 sets). Official verbiage here.

    Your other question seems to me to fit in the "I need help deciding what to play" thread, so I will merge it there to hopefully get that question more direct attention.
    Posted in: Standard (Type 2)
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    posted a message on MTGO Championship -- Draft and Standard -- 3/3-5
    Did anybody catch how this went?
    Lots of good stuff here. Or, if you have time, there are lots of videos including the finals here. Just watching the finals would probably be a good short course.

    TLDR: Mardu Vehicles/Ballista and 4C Saheeli
    Posted in: Standard (Type 2)
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    posted a message on March 13th Bans?
    Quote from jub77 »
    Pretty sure the ban update is tomorrow not the 13th as it says on the site. tomorrow is 5 weeks after the PT.
    According to at least one page on the mothership and the event thread I posted, the Pro Tour was 2/3-5. By my math, 3/13 is 5 weeks after the Pro Tour and is the same date referenced in the previous ban announcement here.
    Posted in: Standard (Type 2)
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    posted a message on MTGO Championship -- Draft and Standard -- 3/3-5
    The MTGO Championships are partially Standard. They will take place 3/3-5.

    Day 1 coverage started at 1 PM ET with 3 rounds of draft. Four rounds of standard will start sometime after 4:30PM ET

    Day 2 coverage will start at 1 PM ET with 3 rounds of draft. Four rounds of standard will likely start sometime after 4:30PM ET

    Day 3 coverage will start at 1 PM ET with the quarterfinals. The top 8 playoffs will be standard.

    Information for the event is here and here.

    Coverage for the event is here.

    You can discuss the event below. Please remain on topic. Off-topic posts will be marked as spam.
    Posted in: Standard (Type 2)
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    posted a message on Eldrazi Aggro
    Quote from Nevelo »
    Sad thing about Crossroads is that it doesn't work with Elder Deep-Fiend or Mindbender.
    Good catch. Thanks. Another problem seen in minimal testing is that being able to kill Kalitas is essential.
    Posted in: Established (Standard)
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    posted a message on Humans
    Quote from patbou »
    What do you think of this manabase?



    There are 8 Forest/Plains type cards to reveal to play Fortified Village untapped in the early game. It is the perfect land to fix my early game needs (there are 8 untapped lands, +4 maybe untapped lands to play the first 2 turns).

    Including Attune, there are 8 basic lands to help play Cinder Glade untapped in the mid game (when red spells are needed ; all in all, there is up to 16 untapped mana sources for the mid game).

    Gideon and Avacyn can both be casted with 2 Plains, if they're the only white sources (natural draw or with Attune).

    The 4 manlands are there, which should help against control. And no other lands provide RW, to not hinder paying the activation cost (if your only source of R and of W is on the same card, you can't activate the manland).

    Finally, there are 16 W, 16 G and 15 R sources, so it should be quite reliable

    I know my needs for R are higher than G, but I wanted to fix G in the early stage to help casting Attune and Recruiter. This may have to be revised however, because it's not rare that I want to unload a hand with 2-3 red creatures (with the help of Recruiter).
    That seems really good. I had been hoping to get at least 2 Needle Spires into my Naya base eventually and I can steal some of your ideas for that.

    I am not sure you really want 4 Needle Spires, but you can always switch one or two with Inspiring Vantage later if you find yourself with too many taplands. I would want at least 14 G sources to cast Attune, so I would do something to get at least one more G source, maybe swap an Attune to become an Evolving Wilds. I think you will hate yourself when you have hands with Attune, but no G source.
    Posted in: Established (Standard)
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    posted a message on Humans
    Hmm. Better removal. I am not sure about your current deck contents, so that is hard to say (the latest listing I saw seemed to be on the previous page using Outnumber). A couple of Aether Hubs could occasionally make Harnessed Lightning better against the Felidar Guardians. Hungry Flames is interesting as it doesn't kill the cat, but can be used to take out Saheeli. Lots of conditional options.

    Winning 2/3rds of the time despite misclick misadventures seems solid, IMO. Meta-wise, I think Radiant Flames being pretty bad against Constrictor and Vehicles helps aggressive 2-color human decks. We can often kill the turn 3 Saheeli and kill the combo decks before turn 6. GWx with Champion seems like it should be solid against Vehicles.

    Selfishly, I'd love to see what you come up with brewing Naya, as there are so many more possibilities than I get to try.
    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    Quote from br8kingpoint »
    Quote from jub77 »
    Yeah scasseden, I have yet to try advocate in this particular list but will give it a try soon.


    How do you plan to sb against Temur Dynavolt? I've been losing to that deck for the past 6 days LOL.
    As DRay says, grinding can be good, so Tracker, Siphoner and Scrounger can all be good in the matchup.
    Posted in: Proven (Standard)
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    posted a message on Eldrazi Aggro
    This deck came in 14th at SCG Open Richmond:


    This came in 30th at SCG Open Columbus


    Meanwhile, in my quest to exploit all the minor synergies around, I am interested in exploring a deck that includes this sequence:
    T2 Metallic Mimic naming Eldrazi
    T3 Herald of Kozilek
    T4 Reality Smasher

    Suggestions or information pointing to existing decks that include this are welcome. Otherwise I will try to come up with something on my own. The image below is of something Neil Oliver was working on last year before rotation. That could provide a starting point.
    Posted in: Established (Standard)
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    posted a message on Humans
    Thanks for your thoughts!

    In goldfishing, the following manabase has been better than I thought possible (but still not very good). I can't really say about the creatures before I do some actual battling.


    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    Quote from SamAffandy »
    Quote from jub77 »
    Maybe he is referring to the lists that run greenbelt rampager and longtusk cub etc.
    Quote from hoser2 »
    Quote from jub77 »
    Maybe he is referring to the lists that run greenbelt rampager and longtusk cub etc.
    I guess. If that is what you mean SamAffandy, then no, there is no other list for exclusively and extensively energy based snek decks. This list is for all snek decks, Delirium, Energy, both and neither.


    Exactly what i meant. sorry if i wasn't being clear enough. What's the take on the energy route? Is it like a 2nd grade BG version?
    Can we talk about specific cards? Because Hub, Harvester, Servant and Siphoner are all cards that create and/or use energy, yet you don't consider decks with any or all of them energy decks.

    My guess would be that you are asking about Longtusk Cub. It's clearly a playable card since it appears in the 17th and 25th place decks in Utrecht. When I built my last deck, I was more focused on card draw with Siphoner, so I left it out. I think scasseden has called it a snowball card and implied that it can be a bit of a trap. If you build around it and devote resources to getting it going, it can win you the game quickly. It can also die to Push or Shock or trade badly with Gifted Aetherborn without providing card advantage.

    If you think the card is good, please test a version that includes it and let us know how it works for you. I have lots of opinions, many of which are wrong. I have never come in 17th at a GP.

    But maybe I am misunderstanding again. In which case, I apologise.
    Posted in: Proven (Standard)
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    posted a message on BG/x Constrictor
    Good question. Fleetwheel Cruiser seems interesting. To the Slaughter, Blossoming Defense, Ruinous Path, Transgress all come to mind.
    Edit: in a list with the ability to crew it, Skysovereign could be great.
    Posted in: Proven (Standard)
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    posted a message on GP Utrecht -- Standard -- 2/25-26
    Grand Prix Utrecht is Standard. It will take place 2/25-26.

    Day 1 coverage has already started.

    Day 2 coverage will start at 3 AM ET.

    Information for the event is here including GP Trial winning decklists.

    Coverage for the event is here.

    You can discuss the event below. Please remain on topic. Off-topic posts will be marked as spam.
    Posted in: Standard (Type 2)
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    posted a message on BG/x Constrictor
    Quote from jub77 »
    Maybe he is referring to the lists that run greenbelt rampager and longtusk cub etc.
    I guess. If that is what you mean SamAffandy, then no, there is no other list for exclusively and extensively energy based snek decks. This list is for all snek decks, Delirium, Energy, both and neither.
    Posted in: Proven (Standard)
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    posted a message on BG/x Constrictor
    Quote from SamAffandy »
    Hi guys. Is there a different thread for BG Energy? Cos i don't see it getting much aor time here.
    I feel so confused. Droptimal, jub77 and scasseden are all running energy cards. As far as I can tell, the discussion is exclusively about energy lists. Have you looked at the decks in question? What am I missing?
    Posted in: Proven (Standard)
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    posted a message on BG/x Constrictor
    Any one of Brad Nelson's little curly hairs has forgotten more Magic than I'll ever know, but I've played an earlier version of Brad's list, and I think that you can do better. Specifically, I don't like Servant.

    I play on Wednesdays. Sixteen days ago both I and the shop operator were playing Brad's list and he scrubbed out early while I did OK (2-1-1). He updated to Brad's latest and won nine days ago. Two nights ago he adjusted the list to Brad's latest and I met him in the finals with my crappy Naya Humans. I curved out on him game 1. Game 2, his first 3 plays were Servants. I couldn't lose! (And I didn't lose.) My opponent had practically mulliganed to 4. I know, small sample size.

    TLDR: I recommend you evaluate scassedden's latest list. It's all gas. It may be heresy, but I think it's better than Brad's specifically because of not having Servants. I do like the Mindbenders in Brad's sideboard, though.
    Posted in: Proven (Standard)
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    posted a message on Built my first deck, thoughts?
    Can Ishkana, Grafwidow and The Gitrog Monster be in a deck at the same time? I am not sure how many Legendary Creatures you can have in one deck or what someone I know meant when they said I will have to sacrifice one of my Gitrog Monsters. I'm confused. Is there a limit to how many you can play? Also, if I take out a lot of sorcery cards in my main deck and switch them with creatures, doesn't that make my deck rather unbalanced and creature heavy? If I want Delirium and to be able to get good use out of it, I need to have 4 different kinds of cards in my graveyard. If I don't, they become half useless to me. The people I play with come at me with all kinds of decks. Not always creature heavy decks, like mine. They have been playing for years and have had a lot of time to learn and build creative decks. Some are full of artifacts, others full of tricky little spells that nip at my life! So far, luckily, no one is attacking me with vehicles!
    Legendary only limits what can be on the battlefield as thoqqu said. It doesn't matter what is in the deck. Different legendaries are also independent as thoqqu said.

    You are right about my suggestions making Delirium less likely. Artifact creatures like Scrapheap Scrounger or Walking Ballista are great because they count as two types. Traverse the Ulvenwald would be a generally useful way to add sorceries. Live Fast would be another. The Renegade Maps I suggested will help, as would Vessel of Nascency. Crop Sigil is not the most competitive card, but could also help with Delirium.
    Posted in: Deck Creation (Standard)
  • 1

    posted a message on Humans
    Quote from patbou »
    Congratulations! Smile

    Would you change anything to your deck? Or SB strategy? How was Bestiary?

    I did 3-1 this morning on XMage :
    2-0 vs Mardu Vehicles
    2-0 vs Mono Black Vampires (including Yaheeni)
    2-0 vs Mardu Atog
    0-2 vs Sultai Colossus

    The Colossus matchup was frustrating. Both games, he played Hedron Archive on curve, then turn 5 the Skysovereign + TWO Colossus for zero mana. I should have won game 1 anyway, but I completely misplayed Repel the Abominable (due to my lack of understanding of the interface, but I won't make the same mistake twice, ever). I got rolled over on game 2, drawing no Lantern Scout, Firemantle Mage (evasion!), Repel the Abominable or Release the Gremlins (or my other removals). Not sure I sideboarded well, don't remember. I'll never know how game 3 would have ended if game 1 would have been played normally (as in real life)...

    If Colossus decks are there to stay, I'll definetily add Consulate Crackdown in the SB.

    The matchup against Mardu was funny. Game 1 he got stucked at 1 land for 3 turns, but had plenty of 1 drops and was very aggressive (got me below 10 very fast). At one point, he attacked with 2 Exemplars, pumped by the Inspector's Clue. I blocked with Captain and Envoy, and 2 for 1'ed with Repel the Abominable. Grin I don't recall game 2, but I overwhelmed him and won (Vehicles are akin to Equipments, and lots of cards on the board doesn't mean that many creatures).

    Results so far :
    • Real life : 6-0 (12 wins - 1 loss)
    • XMage : 6-3 (11 wins - 7 losses ; Colossus, Jund Energy and BW Midrange)
    Nice work! I love that Repel play against Vehicles.
    After winning G1 against GB easily, I didn't follow my sideboard strategy at all, just bringing in Bestiary. Small sample size, but my new theory is that removal is good to disrupt GB synergies. Bestiary turned what could have been a topdeck struggle into a laugher in that game 2, but I keep forgetting about the free scries.

    I put the second Recruiter in pursuant to your feedback and I want a third, as they were great. The weakest cards seem to be the Brawlers and Hanweir Militia Captains. If I get rid of the Brawlers, since all my RR cards are in the sideboard, I can probably cut an R source and make the mana better for G and WW (obv also cutting Chandra and Combustible).

    I should have 1-2 Needle Spires in the deck for control matchups.

    I would have put in Release the Gremlins like you suggested, but a friend was borrowing all of mine.

    I like the idea of the Bushwhackers, but never bring them in. Maybe I should try them main in place of Verdurous Gearhulk and land. Come to think of it, they are strangely similar cards with Verdurous Gearhulk.

    Avacyn wasn't great. She's on the watch list.

    Without at least one Attune, 4 Aether Hubs may be too many. Two Aether Hubs in an opening hand can kill me in a deck with this many colored sources.

    I am considering getting rid of the 5 drops and some land to try to top out with Champion and just get them dead. Shock or Declaration could help a low curve.

    I haven't faced Saheeli either of the past weeks. I may need some Implement of Combustion or Authority of the Consuls just in case.

    Edit: Maybe this is wrong since I just cashed with this list, but I've been building Naya Humans as if the core is Metallic Mimic, Thalia's Lieutenant, Hanweir Garrison, Tireless Tracker and Heron's Grace Champion. What if Metallic Mimic makes the deck too slow? What if my ideal out of the first 2 turns is to have 2 1-drops instead of 1 2-drop?



    Edit: this manabase is terrible. I've got better. More later.
    Posted in: Established (Standard)
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    posted a message on Built my first deck, thoughts?
    Okay, so here is my deck after some tweaking and my first attempt at a sideboard. Please let me know if you would switch anything around to make it better. If not, this is what I hope to play with tomorrow to get in more practice!

    ...

    I have a few cards I wish I were able to fit in but don't see how. I only have 1 each at the moment.
    Ulvenwald Observer
    Soul of the Harvest

    Thoughts?
    I don't really like the main deck hand disruption spells (Pick the Brain, Whispers of Emrakul). They can be good against control and combo decks, but against creature decks they get you behind on board early and may not have anything to take later. To the Slaughter is good against planeswalker decks once you have Delirium, but that isn't going to be applicable a lot of the time. So, sticking with this version of the deck:
    From side to main: 3 Obsessive Skinner; 2 Ishkanah, Grafwidow
    From main to side: 2 Pick the Brain; 2 Whispers of Emrakul; 1 To the Slaughter
    I would put both the Observer and Soul in your deck ahead of Alms of the Vein. I would put Soul in the main deck in place of the second To the Slaughter.

    Advice for down the line:
    • I thought this series of articles on the Wizards site was really good. Sort to "oldest first" and read from oldest to newest for best effect.
    • There are a lot of good spells that have BB in their casting cost. With one more B source, you could be able to cast BB spells by turn 4 90% of the time. There are lots of ways to do this: swap a Swamp for a Forest, more Hissing Quagmires, Blooming Marshes, Foul Orchards, Unbridled Growth, Renegade Map. If you want to just do yourself a favor, I would recommend you just get the Blooming Marshes, as they are fantastic and will be in Standard for a long time. Since you have Bloodbriars and want to get Delirium, I would also remove a Swamp and a Forest in favor of two Renegade Maps.
    • Get some Mindwrack Demon. These are playable, on theme, help you get delirium and are quite affordable for mythic rares.
    • If you are going to run Mournwillow, it needs some help. Rancid rats can be good on defense against ground creatures, but don't do much damage on offense or protect you from flyers. Get some Winding Constrictors, the fourth Obsessive Skinner and either Verdurous Gearhulk (expensive!) or Ridgescale Tusker (budget).
    • Obsessive Skinner and Bloodbriar are a combo with Winding Constrictor. Look for other cards that are good with Winding Constrictor. You don't have to look at the current best decks that run expensive cards like Walking Ballista and Rishkar, Peema Renegade if you don't want. Animation Module, Yahenni, Undying Partisan, Fretwork Colony are more offbeat and affordable, though probably not as competitive. You should get at least one Walking Ballista just to learn from a card with incredible options for use. Yahenni combos with Animation Module and Bloodbriar amusingly.
    Posted in: Deck Creation (Standard)
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    posted a message on Humans
    3-1, first place tonight! The above list as edited based on patbou's suggestions.
    Match 1: Mono-B Aetherborn; 2-0, 1-0
    Game 1: He was stuck on 2 mana for too long while I curved out.
    Game 2: Triple Mimic draw into Garrison. He pushed 1, but a 4/5 Garrison that spawns 2 3/3s is just ridiculous. Tracker starting out with two counters, then drawing cards buried him.

    Match 2: Izzet Control; 2-1, 2-0
    Game 1: Curved out, got lucky
    Game 2: Thing went off, and despite drawing some cards, Torrential Gearhulk is a good card.
    Game 3: Super close topdeck war followed a back and forth battle with Gideon, Tracker. Finally Skysovereign was facing down 2 Torrential Gearhulks with opponent at 4. Heron's Grace Champion crewed Skysovereign for the win.

    Match 2: RG Energy; 1-2, 2-1
    Game 1: Stuck on 2 land while opponent curved out
    Game 2: Opponent mulled to 5. Mimic into Garrison into Champion, not close.
    Game 3: Stuck on 3 land while opponent curved out. Lots of trades and an untapped land in either of the last 2 turns could have stabilized it by playing Champion. Alas, Champion #2 into Evolving Wilds didn't cut it

    Match 4: GB Energy (Nelson); 2-0, 3-1
    Game 1: I killed a Servant, then followed his Rishkar with a Garrison. Grasp, then Garrison #2. Then Champion and Tracker. Then Gearhulk and opponent chumping a 5/5 Champion and a 7/6 Tracker went to the inevitable end.
    Sideboard: +1 Bestiary
    Game 2: He drew 3 Servants and no Siphoners. I played a Recruiter, then didn't block until I got to 4 mana. Swing, opponent blocked Recruiter with a Servant. Champion, eat Servant, gain 3. Eventually he gets Constrictor and Rishkar while I draw creatures then flip Recruiter. I get Bestiary going and start drawing cards off it. Hanweir Garrison plus a huge Lieutenant overrun him after I Harnessed Lightning a 7/7 Verdurous Gearhulk.
    Posted in: Established (Standard)
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    posted a message on Built my first deck, thoughts?
    Looking at your questions from two posts ago and your answers in the last post, it looks like you have things pretty well figured out. You have a set of changes that you are making to your deck and are trying to figure out how to get some regular play in. Without knowing your stores, I can't recommend anything specific. I do like your idea of a beginner's night.

    I think that just asking at both the friendly and competitive stores will get you some suggestions about options for playing. The stores should have calendars of events. Going to a store and maybe not having a chance to play seems discouraging. One of the best ways to meet people and play with the cards is prereleases. The next one is for Amonkhet on April 22-23. Drafting is another way to meet people and get familiar with the cards. There are online simulators for draft and prereleases to practice with if you feel shy about jumping in.

    I hope this helps!
    Posted in: Deck Creation (Standard)
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    posted a message on Built my first deck, thoughts?
    In looking to offer some advice, I have more questions than answers.
    • budget: Is your budget constrained or are you working with your existing collection because you just want to understand the game before you invest more? Do you want more of the best cards even if they are expensive?
    • competitiveness: Is your deck good enough for what you want? Do you want to make it better? Do you want to be competitive if you were to go to a tougher store? To win?
    • current deck: What does your deck look like currently? Sideboard? How is it working for you?
    • originality: Do you want to have a strongly original deck or are you comfortable melding in some concepts that have been successful in competitive tournament settings?
    • thematic consistency: You have a Delirium theme consistent with an Innistrad card pool. There are some quite affordable cards from Kaladesh that could complement what you are doing. Are you trying to stick to Delirium or would a melding of the Kaladesh +1/+1 counter emphasis fit with what you want to do?
    Posted in: Deck Creation (Standard)
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    posted a message on Humans
    Here is what I'll be running out tonight. Feedback please!

    Sideboarding (if Fumigate, Radiant Flames, Yahenni's Expertise, Baral's Expertise, Thing expected (some Mardu, Jeskai Saheeli, some control)) +1 Eerie Interlude
    • GB: +1 Lifecrafter's Bestiary; +1 Renegade Rallier; +1 Sigarda, Heron's Grace; +3 Reckless Bushwhacker; +1 Skysovereign, Consul Flagship; -2 Stasis Snare; -1 Thalia, Heretic Cathar; -4 Harnessed Lightning
    • Mardu Vehicles, RB Aggro: +1 Natural Obsolescence; +1 Renegade Rallier; +1 Skysovereign, Consul Flagship; -3 Voltaic Brawler;
    • 4C Saheeli: +1 Renegade Rallier; +1 Skysovereign, Consul Flagship; -2 Voltaic Brawler
    • Jeskai Saheeli: +1 Eerie Interlude; +1 Renegade Rallier; +1 Skysovereign, Consul Flagship; -1 Hanweir Militia Captain; -2 Voltaic Brawler
    • Control: -4 Harnessed Lightning; -2 Stasis Snare; +1 Chandra, Torch of Defiance; +2 Gideon, Ally of Zendikar; +2 Nahiri, the Harbinger; +1 Combustible Gearhulk
    Posted in: Established (Standard)
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    posted a message on Humans
    Quote from patbou »
    I really don't like these defensive spells at 3 cmc. They'll slow down the deck too much, to keep mana up to cast them. Repel the Abominable won't help against Fumigate, but will do the job against Kozilek's Return and Radiant Flames, with the additional bonus on protecting your life against non-human damage (read : vehicles, golgarians, burns, etc.). All this at a reduced mana cost. Very similar to Moonmist, and this card was the MVP of any werewolf deck back in old Innistrad (my deck was tier 1 in my community, and 75% of my wins were on the back of this card alone ; I recall only a single game I lost playing Moonmist). I may be wrong however, and this may be the wrong format for such a card, but the tribe seems strong, and Humans aren't as present in the meta game as they used to be (were they everywhere, this card would be pointless).

    BTW, have I mentioned Repel the Abominable wrecks Saheeli combo? Let opponent resolves their infinite cats, gang block the true one and cast this. The real cat will die, the copies will evaporate end of turn, and the battlefield will be empty of blockers so you can either attack Saheeli or the opponent, whatever is best. This card basically 2 for 1 the cat and Saheeli. Is there another card that can do that?
    Yahenni's Expertise is pretty bad against all these effects except Eerie Interlude. I am not saying these effects are good, but I am always curious about what works. If someone wants to try these effects and report back, that seems good.

    A wary Saheeli combo player who has 3 million cat copies need not attack with the original.
    Posted in: Established (Standard)
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    posted a message on Humans
    Quote from JasonKeays »
    ... In my GW Humans deck, I had really good result with Heroic Intervention instead of removal. I think we need something like that for RW...


    Both Make a Stand and Eerie Interlude are slow, but similar to Heroic Intervention.
    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    Quote from Droptimal »
    Ran this last week. went 4-0 (all 2-0) to top 4 then lost to some absurd luck against 4color saheeli (used my removal to out tempo him, expecting he didn't top deck all 3 things he need twice and died to combo..I'm not salty >_>). Looking for input.

    Currently I like Aetherborn. It commonly was met with groans and frustration as they played around it, only to have me pump it and force them to finally trade. I also really like the 4 glint + 3 tireless. 7 draw engines that function well as aggro is a concept I quite enjoy. I suppose my biggest concern in this deck is if Nissa is the right 3 drop and can I trim some of the numbers to squeeze in another 2-3 of another card? I'm not main boarding Aetherspheres in this build for one.

    ...

    Beyond thoughts for best overall deck...what changes would you make for a meta that is mainly GB delirium (aggro and mid range), RB zombies, jeskai Saheeli, 4 color Saheeli. There's an odd absence of Mardu in my scene. Currently 4 color Saheeli has been my biggest frustration. Any thoughts on how to board against this better? This deck is infuriating and I hate bluffing grasp to prevent combo at the cost of tempo, or just losing because I'm going all in to race and betting on the odds they shouldn't draw everything they need (they always do...RNJesus has been a dick as of late).
    Your deck looks pretty good to me. I've been off brewing Humans for the past week or so, so give priority to feedback from others with more recent experience, but here's some things to consider in the absence of more definitive information.
    • If you are not facing Mardu, you can preboard against Saheeli and GB.
    • Push is great against Mardu, fine against GB and not so great against Saheeli, IMO. Could 1 or more Pushes go in the sideboard?
    • Gonti is great against GB, fine against Saheeli, not so great against Mardu. Does 1 or more work in the main?
    • The best cards to fight Saheeli seem like Ruinous Path, Murder, Harvester, Grasp, Transgress; Nissa, Vital Force; Pick and Ballista. With Delirium, Traverse can be an extra Ballista. Liliana can also be extra Ballistae. This list may be wrong, but the point is that you can work in more of what you consider the better cards against Saheeli to improve that matchup and even try to make Delirium more achievable.
    Posted in: Proven (Standard)
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    posted a message on Humans
    Quote from patbou »
    Quote from hoser2 »
    Good thoughts. In my goldfishing 4C Not Blue, I decided that Siphoner was not worth the inconsistency and am back to Naya. That leaves me 4 maindeck slots in which some combination of Rallier, Recruiter and Captain should fit nicely. Cryptolith and Bestiary are intriguing also.


    Actually, if you remove black, and thus 4 Grim Flayer and 4 Glint-Sleeve Siphoner, that's 8 free slots in the main deck. Also, you can probably remove the 2 Attune with Aether, and add land #24. That should free up another slot.

    I don't understand the purpose of Cryptolith in this deck. Care to explain?

    And Bestiary is just cute, I think. It is of course amazing to get extra cards, but you have to lose an important turn doing nothing, and you'll cast your next spells under their curve to get the extra card (while opponent continues with his plan and stays on curve, growing fatter than you). Play it on turn 3, and then a drop 3 on turn 4 + an extra card. During the same time, opponent will have added 7cmc worth of threat on the board. I would be scared playing that sequence.
    I had already decided to bring the Voltaic Brawlers back in over the Flayers as the Brawlers worked better with the Siphoners, Harnessed Lightning and Hubs.

    As for Rites, Tracker and Recruiter are mana sinks. Bestiary is amazing in attritiony matchups and the scry alone fixes draws. I have a million 2 drops, so after turn 3, there are often spare mana. But this is just defensiveness. Before Wednesday, I'll narrow down to the cards I am committed to.

    Posted in: Established (Standard)
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    posted a message on Humans
    Quote from patbou »
    FYI, I noticed an interesting interaction between Selfless Spirit and Renegade Rallier, if one wants to go GW. Rallier brings the spirit back if you sac it during combat or first main phase.

    Also, if Avacyn joins the party, and flips at the beginning of your own upkeep, casting Rallier will help restore your board quickly.

    Thalia's Lieutenant is also happy to attack as a 1/1 or 2/2 if you have Rallier in hand : if opponent doesn't realise and blocks her, she'll come back to add more counters to all your Humans (including Rallier).

    Maybe not enough to convince me to go GW or Naya, but these interactions are interesting.
    Good thoughts. In my goldfishing 4C Not Blue, I decided that Siphoner was not worth the inconsistency and am back to Naya. That leaves me 4 maindeck slots in which some combination of Rallier, Recruiter and Captain should fit nicely. Cryptolith and Bestiary are intriguing also.
    Posted in: Established (Standard)
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    posted a message on Humans
    Going to 4 Fatal Push mainboard is a much bigger commitment than wanting to bring back Scroungers. This WRb base would work better with Harnessed Lightning. For Pushes to work, I don't really see it without more Shambling Vents and Needle Spires mainboard.

    Posted in: Established (Standard)
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    posted a message on Humans
    ...
    Love the Ally approach!!

    ...
    Card Choices: I think a combination of the Human aggro Blitz strategy with (R)Ally shenanigans is the way to move forward. I feel Scrounger is to good to give up. It's a continuous clock for 3 a turn. I did cut Toolcraft Exemplar. Broke my heart to cut standard's Wild Nacatl. Maybe I should be there? I might be wrong, but Scrounger seems to good to give up. Also powers Inventor's Apprentice.

    Always Watching has been absent from most lists, but in my testing the games go far easier when you slam this enchantment Turn 3.
    It hedges against Walking Ballista: With Always Watching in play, a Balista with 2 counters can only kill one Envoy, Mimic or Lieutenant instead of shooting down half your board.
    Also you can double block pesky creatures, while still attacking with all your creatures. Pumps Scrounger to 4, so the opponent has to make awkward blocks or his life total will go down too fast.

    Hanweir Garrison has been underwhelming for me. Yes, I agree it's bonkers with Mimic/Lieutenant, but most of the time when it comes down, I'm already winning or it gets killed and I wasted a whole turn casting it.
    Outnumber has been okay, but I'd rather have unconditional removal. On the draw it is hard to have 3 creatures survive in order to deal 3 damage to a Winding Constrictor before they put +1/+1 counters on it. For now I'm going for shock, but I am looking at Declaration in Stone.

    Bushwhacker and especially the Firemantle Mage is what makes the deck competitive again. Before, Humans were fast, but against a stabilising opponent it could gas out or you just couldn't get those last points of damage in.

    Lantern Scout is the SB card for on the draw. Against BG constrictor and Mardu Vehicles you need something for the tempo swing. Against BG constrictor I take out Bushwhacker, because you want to gain life while preserving your board with menace. Against BG I prefer Always Watching for blocking reasons.
    Against Mardu Vehicles, menace is not necessary because Mardu Vehicles is just racing, so I swap the Scouts for the Mages. One Rally trigger of the Scout is sometimes enough to swing games in your favour. Multiple triggers, they just scoop.
    We are favorable in the Saheeli Matchup. I add the 2 Consuls. I played a 4-color-Saheeli matchup and Whirler Virtuoso can be annoying.

    Would love to hear your suggestions, coz I feel the list is not optimized. Not convinced of Gideon in SB. Maybe go RW or BW? Cut the Scrounger and go for a more Human theme?
    I think you have a lot of good insights about the creatures in the deck. I am concerned about your manabase. Spire of Industry can't give you a colored source turn 1. Essentially it can get you from W to WW, R to RR, etc. But not the 14 sources you need for a 90% chance of casting a W or R spell turn 1. Here is what Nevelo did to have a good chance of T1 R or W. Here is what I did for a Mardu base, leaning on Aether Hub, but 4 Aether Hubs may be greedy.
    Solutions? I think 4 Spires makes a colored T1 difficult. You may want to cut back on them. You can make W turn 1, so giving up on Inventor's Apprentice, maybe in favor of Toolcraft Exemplar, but keeping the R 3 drops is a possibility. Aether Hub is another way to get a Mardu base. Otherwise you may want to choose between R and B.

    In any case, I like a Key to the City if you are running Scrounger.
    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    Quote from jub77 »
    FNM didn't go so well but I played the mirror and he got me with Retreat to Hagra. This card combined with Ballista is an absolute beating, especially in matchups where creatures matter. Just food for thought.
    Interesting. Retreat to Kazandu is also amusing in a Constrictor context. Not necessarily playable, but interesting.
    Posted in: Proven (Standard)
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    posted a message on Humans
    I think 2 color with lots of 1-drops is the most competitive version of Humans. Essentially the 1 drops create virtual card advantage. While I have built barely Mardu, the synergies that intrigue me tend to force me into 3+ color and midrange.

    Currently, I am trying to figure out how to abuse Glint-Sleeve Siphoner along with the boom of the Mimic-Lieutenant-Garrison. That forces me into truly Mardu at least. The draws to G (Tracker and Champion) are replaceable (Siphoner for Tracker and Lantern Scout for Champion), but keeping Siphoner fed with energy is easier with G. Four color is just unwieldy, though.

    The meta may be the biggest problem, as Reflector Mage being banned makes bigger creatures better and BG's prominence improves Fumigate. Feedback appreciated, but I already know that aggressive Boros is probably more competitive. I am mostly looking for suggestions that work within the overall concept.
    Posted in: Established (Standard)
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    posted a message on Humans
    Welcome back to humanity! I was thinking about Lantern Scout since you can't run champion, but I don't know that you want 4. The multiple use of the Ally theme with Mimic and Bushwhacker seems quite clever. I do think the Aggro versions may be best positioned. Given vehicles and Saheeli, I value the instant speed of Outnumber and Lightning, so I would want to keep at least 4 in the 75.
    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    Quote from ElCascador »
    Hey guys,

    I am trying to tune my SB against the GB decks. I'm playing a modified version of Juza PT top8 Jund energy list. So I don't have access to double black cards but can play cards like Chandra ToD.
    So what are your worst nightmares ? Are cards like transgress the mind good ? How easily can you guys deal with a Chandra ToD ? How do you guys deal with the mirror ? Is there a good article somewhere on how to fight the mirror so I could try to adapt it for my deck ?

    Cheers

    dated version
    maybe relevant
    Posted in: Proven (Standard)
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    posted a message on BG/x Constrictor
    Primer as complete as I feel like making it for now and in place. Feedback still appreciated.
    Posted in: Proven (Standard)
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    posted a message on [[Official]] The "I Need Help Deciding What To Play!" Thread.
    I am recently coming back to magic and decided to buy one of those Planeswalker decks. I bought Tezzeret's Deck and some Boosters from Kaladesh and Aether Revolt to assist me.

    With the Tezzeret deck in my possession. I do possess also Noxious Gearhulk and Sram's Expertise as notable items what I have that I've obtained in my Booster Buys.

    I was thinking of a Esper Build for this one. Semi Budget at best, not looking for a bank-breaking deck for this one.

    Here is one take on improving the Tezzeret deck on a budget. Even though it isn't esper, there might be ideas that could be stolen.
    Quote from shomotooth »
    Brand new Magic player here.. I'm looking to build my first deck and need some help figuring out which would be best for me. Are there any sites or places I can look at online that help break down the basics, the pros and cons, advantages and disadvantages of certain decks?
    Generally players start with aggressive red decks, get a feel for the game and the choices available before deciding what they want to play. While playing aggressive decks optimally is quite challenging, they are relatively straightforward to play suboptimally. The best aggressive deck in the current format is Mardu Vehicles. It is both expensive and sophisticated, but if you want and can afford it, It should give you the best early results. Snek might even be simpler to play. Green-white or Red-White Humans tribal are not as competitive, but are decks that I am familiar with. Others can certainly suggest other aggressive decks that are at least on par with these Humans decks.
    Posted in: Standard (Type 2)
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    posted a message on Humans
    Quote from Tyraelxy »
    Quote from hoser2 »
    Went 2-2 with Naya Humans tonight: losing to Abzan Rites, beating Izzet Dynavolt control, losing to Mardu Vehicles (barely) and beating GB Delirium snek. Boros Humans lost in the finals at 3-1 to GB Energy snek.
    ...


    How has your mana base been treating you so far? Do you feel like you have a good matchup against the popular meta decks atm?
    Small sample size caveats apply, but this manabase was working pretty well before rotation for the same color requirements and I recently swapped the second Hanweir Battlements out to bring in a Cinder Glade. It's greedy, but there weren't notable problems.

    Expected matchups versus the popular decks? I've been playing and tweaking this deck off and on since the release of Eldritch Moon. For a few weeks leading up to Game Day I was playing my snek deck in competitive events while playing this on the side and crushing random brews. This is based on very little testing against the Tier decks, but I expect to be a dog to snek, beat vehicles and be about even versus Saheeli.

    Interestingly, last night I lost to vehicles and beat GB. Given 3 colors, the deck can be tuned for any matchup, but I think I want more data before I revise that assessment. The Vehicles match was super close and I don't feel that I drew particularly well. I didn't think the GB deck was built very well. GB "should" be able to make their creatures too big for us to handle too quickly. We have more card advantage than Vehicles and can pressure Planeswalkers very well. Their inability to block given creatures crewing Vehicles and Scrounger combined with Heron's Grace Champion "should" make the matchup not even be close. This is really just theorycrafting.
    Posted in: Established (Standard)
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    posted a message on BG/x Constrictor
    Quote from TheEmgee »
    Quote from hoser2 »
    Thanks!

    I would still include Rishkar, Peema Renegade on your image list. The creature is found in nearly every list and is popular enabler of Snake's ability and ramper to cast Verdurous Gearhulk in T4. All other cards conform to a sub-theme of the deck: delirium, energy, or hybrid.
    Yeah, I can see that. If others want, I'll throw it up there. I decided that I didn't really need two rows of images, as I wasn't trying to be comprehensive or definitive.
    Posted in: Proven (Standard)
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    posted a message on SCG Open Baltimore - Mixed Format Including Standard - 2/18-19
    SCG Open Baltimore is partially Standard. It will take place 2/18-19. Can anything loosen the constriction of the meta?

    Day 1 coverage will begin at 10:30am ET.

    Day 2 coverage will begin at 10:30am ET.

    Information for the event is here.

    Coverage for the event is here.

    You can discuss the event below. Please remain on topic. Off-topic posts will be marked as spam.

    Root for your fellow MTGS members.

    Thanks!
    hoser2
    Posted in: Standard (Type 2)
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    posted a message on BG/x Constrictor
    Quote from TheEmgee »
    Quote from hoser2 »
    Draft Primer - feedback appreciated

    Every image you listed except for Tireless Tracker are core. Trackers are not essential for the deck to function.
    I believe the third most popular variation is B/G Hybrid.
    Thanks!
    Quote from lajube »
    ...

    Suggestions: add decklists of the primary variations, say top8 decks from a recent GP.

    The card lists, you would do well to sort spells by type, say grouping all the removal together.

    I think you got 90% of the cards covered but you skipped the energy cards:
    ...
    Excellent suggestions! Gracias
    Posted in: Proven (Standard)
  • 1

    posted a message on BG/x Constrictor
    Draft Primer - feedback appreciated

    BGx Constrictor


    Introduction
    This thread covers Green Black Winding Constrictor decks. This archetype builds around +1/+1 counter synergies involving Winding Constrictor with a base of strong green creatures and powerful black removal. After the release of Aether Revolt, these decks were immediately competitive.

    As of this writing, there are many variants. It is not clear which variants are best. Specifically, variants can be more or less aggressive and focus on Delirium, Energy, neither or both. Common Delirium cards include Grim Flayer; Mindwrack Demon; Ishkanah, Grafwidow and Traverse the Ulvenwald. Common Energy cards include Greenbelt Rampager; Glint-Sleeve Siphoner; Longtusk Cub; Attune with Aether; Aethersphere Harvester and Aether Hub.

    This is an established aggressive midrange deck in this format, so try this if:
    • You like turning creatures sideways
    • You like exploiting synergistically powerful cards to kill people with above the curve creatures.
    • You want to play a deck that has options to play a longer game than flood the board and hope they are nearly dead by turn 4.
    • You want to play an established, powerful deck that is relatively consistent and gives you a chance to win whatever event you participate in.
    I have not emphasized decklists in this primer because they are quite easy to review comprehensively by following the event links in the history section. These links should bring you to an mtggoldfish page listing all the highest placing decks. You can then either expand each deck in-page or go to a page with any decklist of interest.
    Note: Much of this thread is not relevant to post-Aether Revolt Constrictor versions of the deck. Relevant information starts here. Other relevant discussion occurred here.

    History
    "Snek" deck dominated the first major tournament after the release of Aether Revolt with three of the top 8 places (including the winner) at SCG Open Columbus on 1/22/17. After less impressive showings at Scg Open Richmond and Pro Tour Aether Revolt, this archetype took five of the top 8 places at GP Pittsburgh on 2/12/17.

    Cards
    Core cards are bolded.
    Indeterminate
    Walking Ballista: Pro - Gets bigger with snek out, can snipe other creatures, can go to dome, can hit planeswalkers including Saheeli mid-combo, grows by itself, two card types for Delirium, can fire counters from Rishkar, Nissa or Verdurous; Con - under the curve by itself, expensive activated ability. Main deck 4.

    1 Drop
    Gnarlwood Dryad: Pro - Deathtouch, above the curve with Delirium; Con - fragile without Delirium.
    Greenbelt Rampager: Pro - above the curve, can provide energy and trigger Revolt; Con - not really a 1-drop without energy.
    Narnam Renegade: Pro - Deathtouch, above the curve with revolt, always >1 toughness; Con - Revolt is hard to achieve early.

    2 Drop
    Gifted Aetherborn: Pro - lifelink, deathtouch, cheap, just wins races if not removed; Con - hard to cast T2.
    Glint-Sleeve Siphoner: Pro - card advantage; Con - fragile. One of the biggest draws to an energy build.
    Grim Flayer: Pro - Can turn itself into a 4/4 trampler that fixes our draws and enables Delirium; Con - without Delirium it is undersized and dies to everything (Shock), on the draw it can be hard to get it through.
    Longtusk Cub - by itself it's a lame 2/2. But in a heavy energy deck it promises to be at least a 3/3 who can attack and either eat defending creatures or generate more energy. Situationally great.
    Scrapheap Scrounger: Pro - hits hard, can be recurred; Con - doesn't block.
    Servant of the Conduit - great for ramping to Gearhulk, can be an energy source, but lousy for being a 2/2.
    Sylvan Advocate: Pro - vigilance interacts well with Rishkar, great bang/buck late game, makes Hissing Quagmire better; Con - can't attack into Heart, Pacifist, Harvester early, don't want to block Scrounger, no benefits if swept.
    Winding Constrictor: (snek) Pro - decent body that makes +1/+1 counter and energy transactions bigger, almost everything in the deck is improved; Con - not great by itself.

    3 Drop
    Drana, Liberator of Malakir: Pro - counter synergy, can snowball like crazy; Con - only good when ahead, slow, can't really attack into Mindwrack, Heart or Harvester.
    Rishkar, Peema Renegade: Pro - ramp, counters distributed at will, fabulous with Constrictor, good with Ballista; Con - disappointing on an empty board, legendary means you likely don't want more than 2-3.
    Tireless Tracker: Pro - card advantage!, can get huge and huger with snek, even better with Evolving Wilds; Con - dies easily, best as a 4-drop. Run 2-4 maindeck.
    Yahenni, Undying Partisan: Pro - Haste, counter synergy; Con - conditional.

    4 Drop
    Bristling Hydra - with its own energy, becomes a 5/4 or bigger, and hexproof until EOT. Presents real problems for removal.
    Gonti, Lord of Luxury: Pro - card advantage; Con - slow.
    Kalitas, Traitor of Ghet: Pro - lifegain, big butt, exiles recursive creatures, can take over and grow itself; Con - slow, no ETB means can be tempo-negative.
    Mindwrack Demon: Pro - above the curve, doubly evasive, helps establish Delirium; Con - slow, can be tempo-negative or deadly to the caster.

    5 Drop
    Ishkanah, Grafwidow: Pro - with Delirium, can clog up the air and ground, can do direct life loss damage with ability; Con - better on defense, not worthwhile without Delirium.
    Verdurous Gearhulk: Pro - huge, pseudo-haste by putting counters on creatures that are not summoning sick, with Constrictor and multiple targets even huger; Con - without other creatures, can be removed tempo-negatively.
    Removal
    Fatal Push: Pro - efficient removal; Con - not good against control or 5+ drops, revolt is not necessarily easy to achieve with this deck which makes it hard to hit 3-4 drops.
    Grasp of Darkness: Pro - kills most creature that you need killed like Felidar Sovereign, unbuffed Heart, Thing in the Ice, defeats indestructibility, only two mana; Con - hard to cast.
    Harnessed Lightning - With Hub and Attune, an energy build can easily splash red, and play this. Given enough energy, able to kill larger creatures than Grasp.
    Murder: Pro - instant, unconditional; Con - expensive, hard to cast.
    Ruinous Path: Pro - sorcery helps Delirium, hits Planeswalkers, awaken option; Con - expensive, hard to cast, can't stop Saheeli combo.
    To the Slaughter: Pro - instant, can hit Planeswalkers with Delirium; Con - conditional.

    Draw, Tutor, Scry
    Attune with Aether: Pro - fixing, energy enabler; Con - slow and worse late game than Traverse.
    Oath of Nissa: Pro - cheap, selection, gets gas often, multiples help delirium; Con - bad when it misses, durdle.
    Traverse the Ulvenwald: Pro - downside is land with a bit of fixing, upside is the best creature for the situation, sorcery is good for Delirium; Con - without Delirium, a late land could be low impact.
    Lifecrafter's Bestiary: Pro - Cheap card advantage, free scrys; Con - slow, doesn't affect board by itself.
    Rishkar's Expertise: Pro - Potentially huge card advantage and mana efficiency; Con - bad without other creatures, win more?

    Anti-Interaction (there has got to be a better name for this category!)
    Blossoming Defense: Any combination of blow out your removal spell, buff my guy to win combat or escape damage based sweeper for a single G? Seems conditionally good.
    Heroic Intervention: Pro - can nullify Fumigate or a removal spell; Con - reactive in a deck that wants to tap out, conditional, not good against untargeted +-X/-Y effects.

    Disruption
    Harsh Scrutiny: Pro - cheap, scry; Con - specialized toward decks that we generally do well against anyway.
    Transgress the Mind: Pro - gets rid of most things you really care about permanently, can clear path or draw counter to let you resolve what you really want to; Con - can be a bad topdeck. Often in sideboards to bring in against control and combo.
    Lost Legacy: Pro - can hit all copies, whether in hand or not; Con - Not hitting artifacts is a big drawback as you really want to be able to name Torrential Gearhulk.
    Pick the Brain: Pro - general, gets all non-played copies; Con - slow, limited to cards in hand.

    Specialized Hate
    Natural State: Pro - Cheap, instant; Con - can't hit Metallurgic Summonings, Colossus, Panharmonicon, Marvel, ...
    Natural Obsolescence: Pro - almost as good as exile; Con - specialized.
    Appetite for the Unnatural: Pro - general, instant, lifegain can be surprisingly relevant; Con - slow, hate to use it on recursive creature like Scrounger.

    Misc Artifacts
    Aethersphere Harvester: Pro - Lifelink, Evasion, big butt, can't be targeted by unrevolted Push;Con - Requires another creature to crew.

    Sweepers
    Flaying Tendrils: Pro - Exiles Scrounger; Con - often few targets in the mirror.
    Hazardous Conditions: Pro - synergistic; Con - slow, not powerful.
    Yahenni's Expertise: Pro - Efficient; Con - not particularly useful against current Tier 1 decks.

    Planeswalkers
    Liliana, the Last Hope: Pro - cheap for a planeswalker, can help with delirium, can gain cards in a heavy creature deck, excellent against 1-toughness creatures, ultimate can just win game; Con - Heart of Kiran, Disallow.
    Nissa, Voice of Zendikar: Pro - cheap for a planeswalker, makes creatures, counter synergy, powerful ultimate; Con - plants not great in current meta, usually don't have enough creatures that you want to - on turn 3, Heart of Kiran.
    Nissa, Vital Force: Pro - reaches powerful ultimate quickly, can ramp or be a quick beating for opponent; Con - slow, conditional.
    Ob Nixilis Reignited: Pro - unconditional removal, card draw; Con - slow, Heart of Kiran.
    Aether Hub: Pro - Energy, fixing; Con - inconsistent color source.
    Blooming Marsh: Pro - Great fixing early; Con - not great topdecked.
    Evolving Wilds: Pro - Allows better Trackers and Pushes, improves fixing; Con - comes into play tapped, awful against Thalia.
    Hissing Quagmire: Pro - Good fixing, as a creature can push late damage or trade with much bigger creatures due to deathtouch; Con - Tapped initially, fragile as a creature.

    Sideboarding
    • snek: +Lifecrafter’s Bestiary;+Ruinous Path;+Ob Nixilis Reignited;+Tireless Tracker;-Longtusk Cub;-Aethersphere Harvester;-Rishkar, Peema Renegade
    • Jeskai Saheeli:+Transgress the Mind;+Ruinous Path;+Scrapheap Scrounger;+Tireless Tracker;+Lifecrafter’s Bestiary;-Ob Nixilis Reignited;-Aethersphere Harvester;-Rishkar, Peema Renegade;-Fatal Push;-Harnessed Lightning;-Servant of the Conduit
    • 4C Saheeli:-Aethersphere Harvester;-Fatal Push;+Ruinous Path;+Transgress the Mind;+Ob Nixilis Reignited;-Tireless Tracker
    • Vehicles:+Natural Obsolescence;+Ruinous Path;-Tireless Tracker;-Gonti, Lord of Luxury
    • URx Control:

    Decklists

    Articles
    Posted in: Proven (Standard)
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