All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
MTGSalvation's Deckbuilder is Here!
 
Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
  • posted a message on Modern Humans
    Wait....

    What did I miss?

    Why is Modern Humans in tier 1?
    Check the Op. It's been updated, so you can follow the links in the real text that reads: "Most recently, a 5 color Aether Vial build dominated the SCG Open in Cincinatti. Deck Tech here"
    Posted in: Tier 1 (Modern)
  • posted a message on Bant Spirits
    Having ponied up for the last two Nobles, I got a chance to play modern last night. Over four rounds I went 1-2-1.
    The deck: (feedback appreciated, except Angel (I have no defense for Angel). Also one-of's in sideboard are deliberately experimental, but I still want feedback)

    Round 1: Affinity, draw (0-0-1)
    Game 1: Double plating, Etched Champion made eating a Master Etherium a pointless gesture.
    Sideboard: +1 Engineered Explosives, +1 Blessed Alliance, +1 Qasali Pridemage, +1 Reclamation Sage, -4 Mausoleum Wanderer
    Game 2: Company for Tallowisp + Kataki was not what I wanted to do as blockers eating <3 power attackers, but combined with a Path, worked well
    Game 3: I drew enough answers to hold opponent down, but no questions to win the game before time
    Thoughts: Seems very draw-dependant. Kataki was good. 1 more Pridemage or Rec Sage seems OK.

    Round 2: Vial Humans, loss (0-1-1)
    Game 1: Massive punt gave away the game. Forgot to Spell Queller a Mayor when that was the main plan (play decks more often than twice per year!). Racing with a Steeled up Geist didn't quite make up for it.
    Sideboard: +1 Engineered Explosives, +1 Blessed Alliance, +1 Qasali Pridemage, +1 Reclamation Sage, -4 Mausoleum Wanderer
    Game 2: Noble into Spell Queller into Companied Queller against no Vial and opponent had seen enough
    Game 3: Pretty good draw for opponent, just too slow for me
    Thoughts: Seems very draw-dependant. Meddling Mage on Path and Drogskul Captain were good, as was Reflector Mage. 1 more Pridemage or Rec Sage seems OK. Dromoka's Command seems good against Mayor, Kitesail Freebooter and Meddling Mage.

    Round 3: Grixis Delver, win (1-1-1)
    Game 1: Early clunky draws on both sides. After opponent got out Tasigur, I named Illusion with my second Cavern so that I could play Phantasmal Image as Tasigur. Gavony Township made blocking impossible.
    Sideboard: +1 Scavenging Ooze, +1 Blessed Alliance, +1 Angel of Flight Alabaster, -1 Rattlechains, -1 Selfless Spirit, -1 Mausoleum Wanderer
    Game 2: Geist got there with help from Blessed Alliance lifegain and removing blockers with Pacifism and Path
    Thoughts: lucky draws got there. Dromoka's Command maybe should have come in. Young Pyromancer can be annoying.

    Round 4: Mardu Pyromancer, loss (1-2-1)
    Hand disruption and flooding made mincemeat of my draws. Karma for my luck in round 3. Young Pyromancer is good with IoK and Lingering Souls against nothing.
    Posted in: Developing Competitive (Modern)
  • posted a message on Sultai Midrange
    I like it. You have six answers for Glorybringer, nine if we count Blossoming Defense. Relative to the Sultai Red MTGO 5-0s I've been looking at, you have Cub in place of Servant. I am super-curious about the results you get. The Vraskas, Scarab Gods and Champions leave me wanting you to play another land, maybe replacing a maindeck Push.
    Posted in: Deck Creation (Standard)
  • posted a message on GBx Snek
    Quote from chaos021 »
    Link to one of these decks? I'm not seeing them posted.
    I was looking at what I call Sultai Red and linked to 3 in my last post in the Sultai Midrange thread. If this link works out correctly it shows multiple successful Sultai Constrictor and Sultai non-Constrictor Energy decks. No, it doesn't. Here and here are a couple, but I thought I had seen more and more recently.
    Posted in: Proven (Standard)
  • posted a message on GBx Snek
    Quote from chaos021 »
    Quote from hoser2 »
    Seth Manfield cut back to 3 in his PT list. I have copied that and have considered going down to 2 maindeck. I don't consider it a sacred cow, but at what point do we have so few cards that are improved by Constrictor that Constrictor isn't good?


    My issue is that, if we cut Winding Constrictor and we're still playing energy themes, why would we not just play Temur instead? If we're not playing energy, then what are we going to play that's as powerful or consistent? Right now, I don't see anything else in that color scheme that's even viable. I would say Sultai Reanimator is an option, but it doesn't deal well with aggro at all, and any graveyard hate is really difficult to play around. Otherwise, just removing Constrictor makes for a crappy Sultai deck with a lot less punch. Temur generates energy more consistently and has better things to do when they don't have energy. I'm pretty sure the counters part of the deck isn't viable without Constrictor.
    Glint-Sleeve Siphoner is awesome and can just take over. Vraska's Contempt is good also. A 3-color deck that plays Vraska.
    SmauG had plenty of payoffs for Constrictor, and I don't know what the point is, but there is a point where Constrictors isn't good. People are 5-0ing competitive leagues with Sultai non-Constrictor and I have been tempted. I will probably test such a deck myself.
    Posted in: Proven (Standard)
  • posted a message on GBx Snek
    Seth Manfield cut back to 3 in his PT list. I have copied that and have considered going down to 2 maindeck. I don't consider it a sacred cow, but at what point do we have so few cards that are improved by Constrictor that Constrictor isn't good?
    Posted in: Proven (Standard)
  • posted a message on Temur-based Energy Midrange
    Be aware that Vraska's Contempt and other BB spells are not the same as splashing for B. There are decks with Vraska's Contempt, but they are really Sultai Red with Glint-Sleeve Siphoner and no RR cards like Chandra or Glorybringer, from what I've seen.
    Posted in: Proven (Standard)
  • posted a message on Temur-based Energy Midrange
    Hey folks. Does anyone here have any insight on how to deal with Vraska with 3C Temur? I find her to be an absolute pain the backside. Glorybringer and Flagship are often helpful, but it would be nice to have access to additional tools. I'm considering including 1 x Liliana's Defeat in sideboard (to cast with Aether Hub), but it seems like a lot to dedicate for one pesky Planeswalker.
    I think that having B cards that you may not be able to cast is the worst option. Running B cards is no doubt possible. Changing the manabase is a cost, although if your only B cards are in the sideboard, you could put the Swamp in the sideboard.

    In your shoes, I would step back and look at the best Temur Black list you can find. They are a reasonable competitive choice. Decide whether you want the splash. But give yourself the best chance to play your cards.
    Posted in: Proven (Standard)
  • posted a message on Sultai Midrange
    Quote from Ronnie328 »
    I was going to ask why we should play this over Sultai Constrictor or Sultai Energy.
    This is the real Sultai energy, to my mind.

    Sultai Constrictor is slightly "smaller" than Temur and is weak to Glorybringer. It is also weak to decks with enough removal to disrupt the Constrictor synergies. It is good when the Temur decks go big and splash to contest the mirror.

    This Sultai Energy Mid-range attempts to go slightly "bigger" than Temur. If you want to play the best deck and win, play Temur. If you want to play a mid-range game that can go over Temur and be somewhat different, you could give this a try.
    Posted in: Deck Creation (Standard)
  • posted a message on Energy Deck Naming and Threads
    I find the common naming for energy decks confusing. Competitively, there seem to be:
    • Pummeler Decks
    • Constrictor Decks
    • Temur
    • 4 Color no W leaning RR and not BB. Temur Black?
    • Sultai
    • 4 Color no W leaning BB and not RR. Sultai Red?
    • True 4-Color no W with Glint-Sleeve Siphoner and BB along with RR spells.
    For me, Constrictor and Pummeler decks are defined by those cards more than the color signature.


    Given our discussion levels, I think we should lump the four color variants with their three color siblings.
    That gives us the following related threads:
    1. Pummeler decks: here
    2. Constrictor decks: here
    3. Temur and Temur Black Midrange: here
    4. Sultai and Sultai Red Midrange: here
    5. True four-color no W like this and this: Either Temur or Sultai above or start a new thread.
    Better ideas? Objections? Things I've missed?
    Posted in: Standard (Type 2)
  • posted a message on Sultai Midrange
    For my competitive efforts, I have been happily rocking Sultai Constrictor. It's been good, but part of me wants to go over people rather than sneak under them. Glint-Sleeve Siphoner has been amazing, just taking over games when allowed to survive. I am interested in decks that run Siphoner, the G energy producers that can feed it and Harnessed Lightning so they can kill Glorybringer before it can exert. With Game Day looming, I want to explore this archetype competitively.
    I find the common naming for energy decks confusing. Basically, of these four color non-white decks, if it has Glorybringer or Chandra and not Siphoner or Vraska's Contempt, I consider it Temur Black. If it has Siphoner or Contempt, but no RR, then I consider it Sultai Red. With neither or both, I would think it is true four-color, but I haven't seem much, if any competitive finishes for this, so discussion of 4-color should be in the Temur thread until somebody makes one. For me, the particular decks that I am considering can be called Sultai Red Midrange and I can find examples that have performed well competitively: here, here and here.
    I plan to tweak roaroftheden's version with the budget concession of two Scarab Gods.


    Edit: Another Sultai Red MTGO 5-0, this time by Jaberwocki.
    Posted in: Deck Creation (Standard)
  • posted a message on GBx Snek
    Too many good cards!

    @SmauG - I looked back a few pages and didn't see a list for you, so I don't really know what to suggest. Seth cut the fourth Ballista and that's been widely adopted. I'm on a single Rishkar because I figure the second is worse than the first. Siphoner, the third Ballista, Refiner all seem reasonable. Push is another situational card that I like to shave when I don't expect to face a lot of Aggro.
    In my dino deck I maindecked 4 Deathgorge on Monday. With two out of three matches against Gift it seemed brilliant but it was really driven by a lack of good 3 drops that could crew a Heart. In this deck, I prefer maxing synergy game 1, so I would pull a Siphoner if I expected Aggro and Push if I expected Combo or control.
    Posted in: Proven (Standard)
  • posted a message on GBx Snek
    Quote from TechnoWriter »
    Quote from hoser2 »
    You know your meta better than I. Last night I played 3 matches: 2 UW Gift and RW Approach. Barring a few Abrades, they would have been dead cards for me. Settle and Fumigate don't care.
    That’s why I’m asking. My fear, especially with Kitesails coming in, is that I’ll get blown out by Cast Out or Ixalan’s Binding. I’m tempted to 3/1 the BDefs with a Heroic Intervention: won’t help against Settle but at least saves my team from Fumigate.

    I don’t want to dilute the main plan but at the same time if I can hedge against what I expect to see I think there is value in my that. My problem is that I don’t always know when to stop!
    Actually, you're right. I lied. I did face an Ixalan's Binding and an Angel of Sanctions also. But they just didn't matter very much. To be fair, these players may have been worse than your best PPTQ players and hadn't played against something with the explosiveness of the dinosaur deck I was playing.

    Still, I am concerned that you will have hands with more dead cards than you want. Hostage Taker is kind of a 3-for-1 and an unbelievable tempo swing, but dies pretty easily. The payoff makes 4 Blossoming Defense worthwhile. You aren't running Hostage Takers, though. So, in your shoes, I would cut back on the Defense.

    But it is just free advice, barely worth what you paid for it. Think about it, change your deck or don't. Please let us know what you figure out in your post mortem. I am super interested in what you think afterwards. I am super uninterested in convincing you of anything. You are the expert in your deck and meta. You have to live with the consequences. I just want to present ideas for you to evaluate and learn from your experience.
    Posted in: Proven (Standard)
  • posted a message on GBx Snek
    You know your meta better than I. Last night I played 3 matches: 2 UW Gift and RW Approach. Barring a few Abrades, they would have been dead cards for me. Settle and Fumigate don't care.
    Posted in: Proven (Standard)
  • posted a message on GBx Snek
    Sorry to be parachuting in here after not providing feedback earlier.
    • I don't like a maindeck playset of Blossoming Defense in a deck without Hostage Taker. I would move (to the sideboard) or cut up to two in favor of more threats.
    • I would move Nissa to the side because of how vulnerable she is to Ramunap Red.
    • I would bring the last Hydra into the main along with something like a Gonti.
    • Two other threats to consider: Skysovereign and Vraska.
    • The third Scavenger might be of interest for the side, as I think they are good against Ramunap Red also.
    Posted in: Proven (Standard)
  • To post a comment, please or register a new account.