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  • posted a message on My broad speculation on the direction of the story
    This is my theory on where the story is going. I considered tracking down my sources, but I don't really want to, sorry.

    So, as you may know, Origins was originally going to prominently feature villains. When it was decided to be the last core set, though, they changed it to the origin stories of our main cast.

    Before this, though, I had read Mark Rosewater saying he wanted to create a "rogue's gallery" for magic, which kind of falls in line with the villains idea, but also works fairly well with the avengers/justice league we have, now.

    Then, we go to Zendikar and deal with 2/3 of the Eldrazi titans. Next, we go to Innistrad and find the remaining Eldrazi. Emrakul then "possesses" Tamiyo and alters an apocalyptic spell to intentionally trap herself in Innistrad's moon, feeling the time isn't right for her... yet.

    And, of course, Nahiri is still around.

    Now, we are on Kaladesh. Tezzeret (an agent of Bolas) is also on Kaladesh, judging a science fair. One such science project is a teleportation device created by Rashmi. Saheeli refuses to assist her (at first), because Rashmi didn't know the potential for what she created, implying a connection to the blind eternities and planeswalking.

    So, I'm not positive how exactly we could connect Bolas to the final main antagonist of the multiverse, but the phyrexians are naturally incapable of holding a spark or planeswalking without assistance. Even so, we don't know anything about Tezzeret's intentions, so it may be as simple as him handing it over to the mayor of New Phyrexia.

    I think, right now, we are setting up our Brotherhood of Evil Mutants and Jokers and Lex Luthers and etc.
    Posted in: Storyline Speculation
  • posted a message on Rite of replication*2 and precursor golem
    I was playing Mtgo, this morning, with my UG ally deck. Turn 6, I was able to cast rite of replication twice on my precursor golem. My opponent conceded at that point, though, so I was unable to see how many tokens that would have made. I'm trying to figure out how many copies would have been created. Any help?

    EDIT: let me google that for myself:

    http://www.mtgsalvation.com/articles/15248-cranial-insertion-millions-of-golems
    Posted in: Magic Rulings Archives
  • posted a message on [[JOU]] Godsend Commander
    the general is not being exiled, as it is being put into the command zone, instead.

    Going by nevermore's rulings:

    The named card can be cast again once Nevermore leaves the battlefield.


    Once godsend is gone, you can cast cards with that name, again. If the creature is no longer in exie, it is not considered exiled by godsend.
    Posted in: Rumored Card Rulings
  • posted a message on [[JOU]] Gnarled Scarhide
    "Archmage Overlord"

    Yes, hero of iroas's ability will reduce the cost of a bestowed creature. However, the question at hand was whether or not ragemonger's ability can reduce the cost of gnarled scarhide cast for it's bestow cost, since, as a creature, it is a Minotaur. However, you choose to cast it as a creature or an aura (which cannot be a creature type, since it us not tribal) before cost reductions are figured or costs are paid. When you go to figure cost reductions, it is an enchantment - aura. Ragemonger says, "nope!" And continues on raging.
    Posted in: New Card Discussion
  • posted a message on [[JOU]] Gnarled Scarhide
    Hero of Iroas' reduction works on Aura spells, allowing bestows to be cheaper as they count towards being an aura spell.



    Thus Ragemonger's ability works on any Minotaur, counting Minotaur auras.


    I asked magicjudge on tumblr about this earlier, and she replied:

    "No.
    By the time you determine its costs, it’s no longer a creature spell, which means it’s not a Minotaur spell."

    Noncreature Enchantments cannot have creature types unless it's a tribal enchantment.
    Posted in: New Card Discussion
  • posted a message on Born of the Gods Prerelease Stories - Post Them Here
    2-1-1

    Not a whole lot of excitement, except for Forgestoker + archetype of finality. That caught people off guard big time. "activate the dragon three times. targeting each of your creatures. He has death touch." Quite confused as to how he had death touch.

    Got some good stuff, though, in my kit:

    Kiora
    Thoughtseize
    Satyr firedancer other stuff
    Boon Satyr
    other stuff

    Then, in my two prize packs, pulled a temple of malice, which I wanted for my minotaur deck.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Act of Treason / Ordeal of Heliod
    You control stealer of secrets, but nothing attached to stealer of secrets, which means that the "you" in the ordeal of heliod's text refers to your opponent.

    When you attack with your stolen stealer, since it is still enchanted by the ordeal, it will trigger. When ordeal sees the third counter, it will be sacrificed, and ordeal's controller (the opponent) will gain 10 life.
    Posted in: Magic Rulings Archives
  • posted a message on [[DGM]] Fuse & Split Cards
    Quote from jbl
    you have the draw 2 resolves first, giving them another chance to draw a counter, against a hand of already 7 cards so it's a risky play.


    Th fused split card resolves at the same time. It just resolves in left to right order. They will draw 2 cards, then take damage.

    Which makes me sad. It is as if casting one spell, which makes me think goblin electromancer wont be stupid and reduce the spell by 2 Frown
    Posted in: New Card Discussion
  • posted a message on Gutter Sniping! (UR DrawGo CounterBurn)
    Here is my take, as it currently stands:



    thinking about replacing essence backlash with hands of binding.
    Posted in: Standard Archives
  • posted a message on [[Official]] Red Deck Wins
    Quote from Das_Peacemaker
    For those who like vexing devil I've had great success testing him with undying evil. And the great thing about undying evil is that it works well with this red heavy creature deck. Not so good with all the unleash guys so you'd have to make some adjustments.
    I've also had hillarious synergy with disentomb but I'm not sure if its very good in the meta with all the exile stuff available.

    Vexing devil with undying evil can be 8dmg on turn 2. For only 2 mana! and 2 cards!


    I assume that it is only working for you (especially that way), because you may be doing it wrong.

    You can use undying evil on the devil, but if you did, no one should be willing to take 8 damage, knowing they will be taking 8 damage.

    I could be wrong, but i am assuming you are playing undying evil in response to the opponent choosing to take 4 damage. You cannot cast an instant at that point.

    You can play vexing devil. When it enters the battlefield, the ability will trigger. THEN, you can put undying evil on the stack. Undying evil will resolve. The devil now has undying until end of turn. THEN, the ability resolves. The opponent makes a decision ONLY AFTER the etb trigger resolves. When they make the decision, the devil will either stay or leave. Priority is not given in time to respond after the decision is made.
    Posted in: Standard Archives
  • posted a message on [[Official]] Red Deck Wins
    long time reader, first time poster.



    Always brushed stonewright off, but I do like the idea of him boosting ash zealot, especially putting him out t3. I'm surprised, because I don't think I saw anyone listing zealous conscripts. That chick wins games. Also considering splashing black for tragic slip or a sideboarded vile rebirth to combat undying.
    Posted in: Standard Archives
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