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  • posted a message on Name Change Thread Posts
    Please change mine to rline. Thanks!

    Done - BlackVise
    Posted in: The Forbidden Zone
  • posted a message on [Primer] Jund
    I completely agree. They don't like creatureless combo, so they banned storm until it was a tier 1.5 or tier 2 deck.

    They don't like attrition decks so they banned one of the few cards in standard that sees play outside its current format.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Zoo [Video Primer] (5/13/2013-7/25/14)
    Glad to see more questions like this. I've seen a few lists with Goblin Guide, but I'm not sure how necessary he is.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Zoo [Video Primer] (5/13/2013-7/25/14)
    Quote from Lantern


    4 nacatl
    4 kird ape
    4 goyf

    4 bolt

    4 arid mesa
    mo shocks
    mo fetches
    1 of each basic.

    After that it gets fuzzier as to what would be a staple... But Id put these on my short this for joining the above list in some number (might be 0 too. depends on the meta)

    Experiment one
    knight of the reliquary
    voice of reserangce
    path to exile
    ghorclan rampager
    lightning helix
    domri


    Great! Thanks for elaborating. What's the consensus on Goblin Guide?
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Zoo [Video Primer] (5/13/2013-7/25/14)
    What are the must have staples of the deck? I'm a Jund player, but looking at Naya Zoo with the DRS ban and Nacatl unban.

    I'd like to buy the staples before speculators ruin them.
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Cruel Control with Ultimatum (8/2011 - 3/2016)
    What about Opportunity over Thoughtflare? It's color intensive, only 1 colorless more and we don't have to discard.
    Posted in: Modern Archives - Established
  • posted a message on [[Official]] Modern Huge Gainers
    I expected to the prices to drop on Goyf and Bob by a little, or at least stay the same due to the GP in Vegas. But seeing the prices rise so substantially is unnerving.

    I'm hoping this is an anomaly and not the new trend.
    Posted in: Market Street Café Archive
  • posted a message on [Primer] Affinity
    This is a pretty newbish question, but why is Tangle Wire such a great card for us? Do other decks run that many artifacts?

    I am playing Affinity in Modern and would like to play it in Legacy, so I'm trying to sort out what cards to add for the Legacy version.
    Posted in: Aggro & Tempo
  • posted a message on Sharuum, Everyone's Favorite Kitty
    Quote from Vindhjaerta
    Business as usual? It doesn't affect the combo.

    Edit:
    To clarify: Instead of letting both Sharuum and the clone hit the graveyard, you now always choose to let the clone hit the graveyard instead.

    Sharuum in play.
    Cast Sculpting Steel, on resolve choose Sharuum as copy.
    Legendary rule, choose Sculpting Steel to go to the graveyard.
    Trigger on the stack, choose Sculpting Steel as target.
    Sculpting Steel returns to the battlefield, copying Sharuum.
    ... and so on.


    Thank you for posting this because lots of people in the rule announcement thread kept referring to Sharuum and I was confused, but was starting to worry that my only EDH deck was invalidated.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Versus] Junk Reanimator


    there is a reason Aurelia is seeing more and more play and it is because she converts early resources like reckoner into a destructive machine and she hits just before Angel of Serenity. Reckoner is guaranteed damage against them, which in turn provides enough pressure for Aurelia to be lethal upon resolution. a single resto with no chump blockers is 12 damage. add a reckoner in it is generally about 5-6 more damage or even at it's worse it is 1-3. giving you a reasonable 13-18 damage by turn 6 with proper set up. You factor in that a single thragtusk means your grand total of damage needs to amount to 25, you are not far off and if there was a GoST or a second reckoner, or any spears prior, you are probably looking at game the following turn.

    While there are situations where that damage may not be maximized, the ability for you to control the pace of the game in which they play gives you a huge upper hand in the match, more so than many other decks in this format have anyways.

    If not Aurelia, Thundermaw Hellkite comes down a turn earlier, mops up spirit tokens and simulates the effect in a slightly weaker scale, but backed with enough pressure from reckoners of GoST, can often lead to reactive scenarios where instead of trying to out power you, they are forced to just try to stay alive because you hit critical mass before they had a chance to do anything about it.

    If you look at the lists from Verona top 8 they run either TMH or AtWL which negates a huge amount of Thragtusk's effectiveness which means AoS is less helpful when they are so close to the red. These two cards effectively ignore both Thragtusk and Angel of Serenity. Which leaves us a point to focus on; Craterhoof Behemoth.

    This card is their complete endgame against us. A cavern into beast and a board of 3 bodies, no matter how small, becomes a huge problem. Craterhoof will find it's way onto the board in a game as slow as Flash plays. Either it is snuck into play off a Unburial Rites or it is thrust into play protected by cavern of souls. This is known as inevitability. One way or another it will just happen.

    You can effectively take that away from them by either extracting Craterhoof from their hand or deck, but given the colors we are in we are limited, or by simply holding a faster clock and presenting your own level of inevitability. This comes down to converting resources as AJ Sacher has put it. being able to turn exhausted material, or stale bodies into a means to an end. This would be things like Pike, which feed off cards already played, or Harvest Pyre, which is more effective. This is also provided through aggressive bodies, because Reanimator lacks sufficient removal to continually disrupt evasive attackers and Aurelia brings it all into a lethal package that is cheaper and faster than a Craterhoof endgame and evasive enough to virtually ignore Thragtusks.



    I cannot agree with this enough. It's impressive how flashing in snapcasters and restos at the end of your opponents turn, only to play Aurelia on your next turn and swing to end the game. It's almost always a surprise blowout.

    I am still playing Flash and I am not quite sure if I want to give up on it just yet. The only match that I straight up lose against is Junk Reanimator. I've won against most Jund and aggro decks.

    However, if Junk continues to increase in the meta then I might consider switching to UWR midrange. It's a tough meta call now and I feel like we might have to prepared to switch up from UWR midrange to flash and back depending on the current meta situation.

    EDIT: I'm not sure how Gisela can work for us. I know she really hurts their Craterhoff, but she is 7 mana. That gives them anywhere from turn 4-6 to cast Unburial Rites and reanimate whatever is in their yard, which I think is too much time. We do not have any mana acceleration open to us, so I cannot see how she would be effective in the Junk match up. In other games we can stall until turn 7 but I don't think that is the case against Junk Reanimator.
    Posted in: Standard Archives
  • posted a message on [Versus] Junk Reanimator
    I have been kicking around the idea of using two or more Aurelia's Fury. It does a couple things like preventing an alpha strike after Craterhoof comes into play, if cast during their upkeep they cannot unburial rites that turn and it might remove some of their smaller creatures.

    However, I do not have any currently so I have yet to test it out.
    Posted in: Standard Archives
  • posted a message on Which PW would you be taught by?
    Urza or Gideon. Urza is the ultimate planewalker and Gideon fighting the Eldrazi was pretty awesome.
    Posted in: Magic General
  • posted a message on Upcoming Changes to Sub Forums (Check Post 199)
    I'm definitely a fan of the broader sub-forums as well. It's been mildly annoying to go into each different sub-forum trying to find the deck thread I'm looking for because it fits in a few categories. Plus, I keep anticipating a sub-forum change due to the new meta and new expansion release. Deciding on a sub-forum structure and keeping it will help the consistency in addition to avoiding perpetual changes during each release.

    If we have even more specialized sub-forums then we will have to dig deeper when searching as opposed to just scrolling down the page within the top sub-forum. A few others have also mentioned that most of the threads are a little old once you get past the first 10 or so.
    Posted in: Standard Archives
  • posted a message on [SCD] - Vampire Nocturnus: Will it ever be a thing?
    Another issue is that he is a magnet for removal.

    Ultimate Price, Mizzium Mortars, Selesnya Charm all hit him. If he was a 4/5 it would be better.
    Posted in: Standard Archives
  • posted a message on Cockatrice Legal Disputes
    Quote from MemoryLapse
    The digital cards are vastly superior to their paper counter parts. Get with the times digital goods have been a reality for a long time. In this case, the digital product is much better than the physical one.

    1. Digital cards never decrease in value due to wear and tear
    2. You can use your digital cards to play MTGO 24/7 from anywhere in the world. Play in your underwear!
    3. You can qualify for pro tour and earn points in digital same as in paper.
    4. Large Tournaments offered daily, small tourneys fire as often as there is enough interest.
    5. Redemption is a thing, even if no one ever does it.

    Conclusion: Sell your crappy paper collection and invest it in MTGO. Paper medium is a way of the past, the digital medium is superior.

    WHY do some people not like digital cards?? The value of your paper cards is not in the 5 cents worth of cardstock and ink it took to print it, the value is in the information. The information is the same whether its digital or paper, so why the hell would anyone invest any serious money in cardstock?!

    Sure I have some paper decks, nothing expensive. Just stuff I have to teach my sons how to play. Learn the game basics in paper, then when you think you are ready to play serious, put your money online.


    My biggest reason for not playing MTGO, other than the bad deal from a financial aspect, is that much like other subscription services, if MTGO were to shut down it would take all our cards with it.

    If Hasbro and Wizards went out of business tomorrow, all the cards we physically own could still be played with. We would not be able to buy new cards from them, but we could still play with our old ones.

    I have seen too many subscription services close (even when backed by big companies) and users lose all of their 'digital goods' to be fooled again.
    Posted in: Third Party Products
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