The card that really put Twin over the top was Dispel. Even if you wanted to interact with Twin, you really couldn't do so effectively, because any form of interaction *had* to be instant speed, and dispel stuffs that like nobody's business. It was on-par or better at fighting counter wars than any other counterspell deck in the format. So.. you were just generally better off not trying to interact.
Twin is like a DEA officer with a crack dealing business on the side.
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tuxdev posted a message on Current Modern Banlist Discussion (1/18/2016 update - Summer Bloom/Splinter Twin Banned)Posted in: Modern Archives -
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Unfortunately posted a message on [Single Card Discussion] Liliana of the Dark RealmsAnyone else been testing out Liliana of the Dark Realms? I've been finding she's pretty incredible.Posted in: Mono Black Devotion
- Adds BB to devotion without being a creature.
- Guarantees future land drops.
- Guarantees Pack Rat activations.
- Solid removal spell that can destroy gods.
- Randomly a game-ending pump spell.
Its unfortunate her ultimate doesn't do much for our deck. I've been liking a 2-of a lot though. - To post a comment, please login or register a new account.
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This time I went 3-2. Don't want to chuck it up to just luck, but I did loose vs historically one of our better matchups especially with quellers: merfolk.
I lost vs merfolk and lantern control (understandable since I cut stony... oops) . Beat burn, boggles, and tron.
My current build is really good vs both burn and tron. Boggles was more of a toss up, but I was able to win game 2 off the back of counter magic (to keep him from casting totem armor) and engineered explosives. Game 2 he kept a no totem armor hand and I had a turn 3 anger.
EDIT: the mefolk match-up was particularly infuriating. Game 3 we get into top decking situations. He draws master of waves... master of waves... reevery. And I already killed a master earlier with supreme verdict
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I still love spell queller. By far my favorite card in modern. I have a weird strategy where I never cut it.... even vs decks with tons of removal. It's just too much of a fantastic tempo swing.
Did a competitve league tonight and went 4-1 loosing only to Eldrazi Tron.
Beat Dredge, BR hallow one, four color living end, and 8 rack.
4 Lightning Bolt
3 Serum Visions
3 Lightning Helix
2 Electrolyze
4 Cryptic Command
3 Logic Knot
1 Negate
1 Search for Azcanta
4 Snapcaster Mage
3 Geist of Saint Traft
4 Spell Queller
4 Flooded Strand
3 Celestial Colonnade
2 Field of Ruin
3 Island
1 Mountain
1 Plains
1 Sacred Foundry
1 Hallowed Fountain
2 Steam Vents
2 Sulfur Falls
1 Elspeth, Sun's Champion
2 Crumble to Dust
1 Anger of the Gods
2 Relic of Progenitus
2 Supreme Verdict
1 Izzet Staticaster
1 Engineered Explosives
2 Stony Silence
2 Dispel
1 Vendilion Clique
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Because Jace doesn't necessarily get better with every new control card... I can't believe someone just made that argument.
Jace can be difficulty to play against and can be oppressive... if the Jace player is already ahead. Jace does nothing when you are behind. Absolutly nothing. Better control cards doesn't change that fact.
POD on the other hand can help when you are behind by finding the exact creature you need to stabilize. The more creatures that are added to the format... the stronger that becomes truth.
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Those decks are still not good... and see barley any play.
So I gues you are right... sub-par decks see more play because there are less other better options? Not sure that's a positive...
Also - kiki only started seeing more play with Jace/search. Hence my comment the diversity had very little to do with Twin ban.
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I don't even think SFM is unbanable. Turn 3/4 sword has potential to punish fair decks hard.
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My problem with green-sun is it scales way too efficiently. If a mana-dork also had an ability that turned it into any threat later in the game, it too would be potentially too good.
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So... I think anyone who says that can't be taken seriously.
Force of Will tanked due to mismanagement. ._.
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That's also why pack prices are 10$ starting...
MMA was never sold for 6.99. Prices spiked to 15$ in the first month
That's also why M25 is better due to better uncommons/commons.
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I don't think you understand why chronicals was so bad. It had nothing to do with the value of the cards in Chronicals.
In fact Chronicles actively tanked the value of every single card that was in the set. Due to being reprinted into oblivion.
It's the same effect shocklands and fetchalnds faced when they were printed in standard Price dropped by 50% (and stayed there).
If cards like blood moon, chalice, etc. were printed in a pack that only cost $4.0 the value of those cards would quickly be gutted.
The reason why the packs are $10 is to slow demand for the product, so key modern/legacy staples don't become "worthless". This does two things:
a) allows key "chase" cards to retain their value so the set is still worth something even months after the original printing. and b) Allows for a slight decrease in the cost of cards without completely skewing the market.
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See my first point. If packs were cheaper, they could easily become another Chronicles which would be terrible.
The whole purpose of the price point is to prevent another Chronicals. Over-printing (at cheap prices) is just as bad as not enough value.