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  • posted a message on [Promo] Magic is back at SDCC this year
    http://www.actionfigurefury.com/sdcc-2014-magic-the-gathering-nerf-garruks-axe-card-set-exclusive-hasbro/


    I'm so excited!

    Edit: Added pics and I wonder if prices will be outrageous like last years as last year it was Hasbro's quickest selling item last year with them going through the entire con's reserves early Friday morning.
    Posted in: The Rumor Mill
  • posted a message on [Horde] Ravnikill
    I think you might have to fix your list cause I don't see it.
    Posted in: Variant Commander
  • posted a message on [[COMM]] Two Reddit Previews - Gahiji, Honored One and Nekusar, the Mindrazer
    Ugh. I mean it's cool and all but was really hoping for a Nayan Cat. Oh well. Can use him in my Johan's beast.

    EDIT: Wow, that's a neato lich. Underworld dreams and a mine rolled into one. Nice
    Posted in: The Rumor Mill
  • posted a message on [[Horde]] The Village Under Siege (Ver 2.0)
    Still haven't posted my updated list. I added some Zombie Snakes to Tyson's deck with the added ability of "When this dies flip a coin, heads put 2 2/2 zombies tokens out or tails all creatures the horde doesn't control get -2/-2 until end of turn. " I also added 3 tokens to come out when Mikeus does.

    With 3 games we won each time, with my Johan deck providing global ramp, the Sand Warrior dude gaining absurd life, and a karn deck to provide the win con. Possibly it's the combination of decks but I feel like my horde isn't working out. Need to test other against decks, also never saw a snake cause they were all milled.

    Oh yeah, we also tried out Cryogens all decks out at once and it was pretty brutal hitting 3 life before we stabilized with a elder scale wurm. Probably gonna finally take it out this time.

    Also I was thinking of making custom cards for the deck. Making themed versions of the targeted spells so the wording is on every card so it's clearer for newer players playing the hordes. Ok that's all for this week.
    Posted in: Variant Commander
  • posted a message on [[Horde]] Halloween Horde
    I like it, It looks solid. I'm glad I could provide some ideas that are good enough to get stolen. As for the decks, are all of them out at the same time, with it random who flips cards. Do you choose who you attack as well?
    Posted in: Variant Commander
  • posted a message on [[Horde]] The Village Under Siege (Ver 2.0)
    Alrighty Espuma, I decided to add back in bosses cause they were fun in the first place and I put them in the start of the deck. So with the first flip of the horde being this awesome spell started the games on a hard foot. For Milly, her boss was Traumatize. Boudreaux had Tyrannize, and Tyson had Mikaeus.

    Milly started off against 5 players twice, both games resulting in a win for the players with about 15 cards in their libraries and anywhere up to 500 life. Once they stabilized on her, we could steam roll through the other two. I left the graveyards of fallen necromancers open so they could get back even more zombies in case of a resurrection spell.

    As Boudreaux, the horde won on turn 4? 5? That Tyrannize cause me and another to sac our hands for the life and the other kept. They all crapped out and we were promptly smashed to bits with exact lethal.

    I'll post the updated list tonight. But yes bosses are back and they players loved the torment of turn 1 traumatize.
    Posted in: Variant Commander
  • posted a message on [[Horde]] The Village Under Siege (Ver 2.0)
    Quote from Espuma
    This makes yet another interesting twist to standard Horde, seems like every player here has its own take. Very nice, because Horde is very meta-dependent (not only in powerlevel, but in flavour-appreciation of your group too).

    If I understand correctly, there are no more 'bosses' between each deck? Just three different decks with different styles, but no more fixed cards (like the Pontiff previously) between them?


    Not at the moment. I wanna run a few games without the bosses. I'm trying to think up a good start/end boss for each. For Milly, possibly a traumatize? For Tyson a Mikaeus? Boudreaux, something? Suggestions are always welcome by all. The obvious strategies are milling, swarming, and mass burn/discard.
    Posted in: Variant Commander
  • posted a message on [[Horde]] Zombie Horde! Slightly amped up version
    With over 66% tokens, the endless ranks as wave buffers, the half damage to the horde, and the horde gets life buffer points and cards too, this deck seems brutal to fight against. Like this seems pretty intense, I think this would be pretty strong and would win alot against my current playtesters.

    As for on theme, it might seem a bit off if you did just a straight zombie horde, but with the red elements in there you can flavor it to a Cinder Necromancer archenemy-esc fellow here to mess up the Commanders' day. Throw in Skull Rends, they're a hoot.

    The BFM is a cute addition and I think there is number error on the life bend rule part.

    I think its a strong list, definitely post more developments or stories on it.
    Posted in: Variant Commander
  • posted a message on [[Horde]] The Village Under Siege (Ver 2.0)
    Thanks guys for the kind words of the scaling targeting rule. Felt bad-ass reading the kudos. I thought it opened up lots of routes that were previously closed and with the games I played tonight, it solidified my thoughts on its effectiveness.

    Over the past week, I changed up the Horde into 3 different Necromancer themed decks that is similar to the boss model of the old model. I've added the new rules associated with it and kept the old list and stuff around under a spoiler tag to show the changes and keep the history of the deck.

    Enjoy!
    Posted in: Variant Commander
  • posted a message on [[Horde]] The Undying Horde
    Quote from SAUS9001
    True. I am actually trying to keep my rules in tiers right now.

    With my horde, I am currently working in a rule to make the horde scale more, but it gets a little complicated and it is sometimes a bit much to keep track of. When I introduce new players, I often keep the rules as simple as possible (tier 1). Then add them in as the people I play with learn how it works:

    *SNIP*

    The life gain mechanic for the zombies could be added in Tier 2 or something (or put it at something like Tier 2.5).


    That's a good idea SAUS having the rules structured in a EASY/Normal/Hard manner so new players don't have such a grind to get in. Having viewed the Challenge decks rules last night I was thinking of how to implement the same thing. I'd attached photos of them but my phone doesn't like doing that.
    Posted in: Variant Commander
  • posted a message on [[Horde]] The Undying Horde
    Quote from SamuraiMunky
    yes they are like vanguard, without hand and life adjustments.

    http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/257c

    There is one (maybe more) being given out at the release and one at game day if you defeat the hydra.


    There will be 21 unique Hero cards released during the Theros block.
    Posted in: Variant Commander
  • posted a message on [[Horde]] The Undying Horde
    Quote from cryogen
    I can see how the wrath would hurt, but late game Zombie Apocalypse is probably the most brutal, outside of Rise.


    Zombie Apocalypse is awesome cause it's gives you a turn to survive, while Living End swaps the yard and fields. Personally I'm going to put all 3 in my village horde deck once I can find my copy of rise that walked off.


    Also on another subject. Hero cards! I went ahead and played in four prereleases so I could get all of the hero cards. I feel like they can add a fun little additive for the survivors. Probably will just allow one hero a player since I only have the five.
    Posted in: Variant Commander
  • posted a message on [[Horde]] The Undying Horde
    Quote from gelf
    What do you think of Brain Gorgers?


    I would count it as Token for the hordes waves. By itself it's not really that much stronger than a normal zombie token.
    Posted in: Variant Commander
  • posted a message on [[Horde]] The Village Under Siege (Ver 2.0)
    Quote from Espuma
    That is actually a pretty sensible rule! Maybe try Guiltfeeder or Geralf's Mindcrusher with that? But I think most of your other rules are pretty standard, so you might consider removing that part in favour of readability.

    One other thing: The only thing I have heard other people say about Bad Moon is that it underperforms. I never even ran it because it seemed to weak. How is it doing for you? If it falls under the category that the Survivors are glad to see it because it isn't so bad, I would say lose it for something stronger.


    I actually had pulled out my Mindcrusher today to add to the Horde.That guiltfeeder look's good, it funny cause Im planning on doing an overhaul of the deck to add in horrors, demons, and gargoyles to the original zombie theme. Then add in Swamps that will trigger Schemes from a personalized deck, so this Lich will mean some business.

    Possibly even a shop deck so they can obtain random cards to help similar to bonus decks others are using.

    Now as for Bad Moon, yeah, it isnt the scariest card to hit the field but it does give the zombies a nice boost. Ill have to test it out some more.
    Posted in: Variant Commander
  • posted a message on [[Horde]] The Undying Horde
    Here you go

    http://forums.mtgsalvation.com/showthread.php?t=538268

    I just post links to my future hordes in here or wherever just let me know.
    Posted in: Variant Commander
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