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  • posted a message on [[THS]] Where's Johnny
    Gift of Immortality looks to me like it's just waiting to be broken.
    Posted in: New Card Discussion
  • posted a message on Heroic meets Hidden Strings
    Is it just me, or does this interaction have a lot of potential?

    Hidden Strings can potentially throw up 4 triggers the turn you play it and we still have a ton of archetype support in Young Pyromancer and friends.

    Even with just that one common that makes 1/1 Hasty tokens spoiled you can already imagine some not-quite-christmasland plays.

    I suppose it depends on what other Heroic creatures we get but I like what we have even now.
    Posted in: New Card Discussion
  • posted a message on [M14] - Glimpse the Future
    Feels almost like they accidentally swapped graveyard and library in the text. I don't see any reason to print a card that's so much strictly worse than cards we already have...
    Posted in: New Card Discussion
  • posted a message on [[DGM]] What would you first pick? (#5)
    Quote from Pahshowned
    Top 2 picks for me are Thrashing Mossdog and Wind Drake. Rot farm is pretty good, but I wouldn't wanna first pick it I don't think. Out of the two... I think I would choose Thrashing Mossdog because spider type creatures are good, you're getting a 3/3 for 4 which is already fine, reach which is over the top for the mana cost AND P/T AND it has Scavenge. Pretty good multipurpose creature.


    Edit: Holy cow, everyone's voting for the mana flare dude? Whatever happened to the argument "You give them a huge advantage and then they just kill this"? =( Dang. Am I missing something? Yeah they have to have an answer but they get to untap first... I feel the same feeling when playing creature enchantments started to be good in M13/ISD and it just went against everything I've ever known lol Everyone always insults this kind of creature, I don't get it.


    Most of the evaluation was with constructed in mind. In limited there's two main points to consider:

    1. A 7/5 is gigantic in limited. Even if your opponent does have a bunch of mana, they'll likely be flooded out and there's a very good chance that it's going to be bigger then anything they have anyways.

    2. Removal is rarer in limited, and especially in this environment it's very hard to bust past 5 toughness. In anywhere constructed what will happen is that likely your opponent will get the mana advantage then kill it, but in limited the risk is much, much lower. If you untap with it, than you get the advantage back anyways, and you're more likely to have built around that advantage.
    Posted in: New Card Discussion
  • posted a message on Zhur Taa Ancient
    I've just got to say, I'm going to greatly enjoy seeing the madness that happens after I kick a Rite of Replication on this in my EDH deck.

    Or maybe copy it with that new Progenitor Mimic.
    Posted in: New Card Discussion
  • posted a message on [[DGM]] Notion Thief (Worth Wollpert preview on Twitter)
    This guy makes Trade Secrets super sweet

    You might not get as many cards but it basically becomes 1UU draw 5 and the other guy gets 1 EDIT: NOT EVEN! I GET TO DRAW 6 FOR 3

    Looks like my Izzet Trade Secrets deck just became Grixis!


    Then you realize your opponent can just force you to draw 9 billion cards and you lose to milling out. Awesome nonbo.
    Posted in: The Rumor Mill
  • posted a message on Oblivion Ring etc. and losing
    Let's say I'm in a multiplayer game, and somebody Oblivion Rings some creature of mine.

    Later on, that player loses and all their stuff disappears from the battlefield.

    Does Oblivion Ring "Leave the battlefield" and I get my creature back?

    My guess is almost definitely not, but I thought I'd check and see if someone is more familiar with the rules on this.
    Posted in: Magic Rulings Archives
  • posted a message on [[BaseSpec]] M14 Reprint Wish List
    I'd like to see Propaganda or one of the variants, personally.
    Posted in: Baseless Speculation
  • posted a message on Another Custom EDH General
    Quote from MrAce
    I considered making Karax only able to "eat" your own spells for no cost, somewhat like Nivmagus Elemental, but just tossing away spells for +1/+1 counters isn't very interesting. Perhaps it would be better if I just allowed him to remove his counters for straight Mana instead, sort of like a big Mana Drain on a stick.


    Oh god, no. Then you could just remove counters to pay for his ability.
    Posted in: Custom Card Creation
  • posted a message on Custom EDH General
    Quote from Sigismond0
    So kind of like Animar, Soul of Elements but for multicolored instead of creatures. I kind of like it, but I think the best part of Animar was his low casting cost. WUBRG can be hard to get early enough for her ramp to be helpful and by that time removal is already flying around. I like her in concept, but I don't know how I'd power her up at all.

    If there were any way to give her a good 5-color cost at a lower amount I'd be all for it.. Idea! Make her like Draco:

    Tiamat, Queen of Elements (2/W)(2/U)(2/B)(2/R)(2/G)
    Legendary Creature - Elemental Dragon (M)
    Tiamat, Queen of Elements costs 2 less to play for each basic land type you control.
    Protection from colorless.
    Whenever you cast a multicolored spell, put a +1/+1 counter on Tiamat.
    Multicolored spells you cast cost 1 for each +1/+1 counter on Tiamat.
    1/1

    So as long as you play a basic/dual heavy deck, she'd be castable on turn three most of the time. Maybe a little too good with dual lands though? T1 dual, T2 dual + Tiamat + Clout of the Dominus seems rough. Then again Animar decks were usually good at dropping him on T2 with all of the mana dorks in the deck. I kind of really like her like this though!


    I'm kind of against this mostly because of her "Hyper-colored" theme.
    Being able to cast her for fully colorless doesn't sit well with me. (Especially considering her protection).

    Her effect is quite a bit more versatile and generally powerful than Animar's, and in the end they play a bit differently.

    Plus she starts out a bit beefier at 5/5 for 5 so I don't think it's necessary to try and rig her to hit the field as soon as possible.
    Posted in: Custom Card Creation
  • posted a message on Custom EDH General
    Tiamat, Queen of the Elements WUBRG
    Legendary Creature -- Elemental Dragon {MR}
    Flying, protection from colorless
    Whenever you cast a spell, put a +1/+1 counter on each creature you control that shares a color with that spell.
    Multicolored spells you cast cost 1 less to cast for each +1/+1 counter on Tiamat, Queen of the Elements.
    5/5




    r/custommagic liked it so I thought I'd get some more feedback here.
    Posted in: Custom Card Creation
  • posted a message on Keyword: Aligned with X
    This is probably easiest to illustrate using an example.

    Blitz Wurm 5R
    Creature -- Wurm {U}
    Aligned with green (This creature enters the battlefield with an alignment counter for each G used to pay its mana cost.)
    Blitz Wurm has Trample as long as it has two or more alignment counters on it.
    5/5


    There's a lot of design space in here, as the counters could be used to do just about anything.

    It's also not necessarily limited to creatures. Any non-land permanent could use alignment counters without too much trouble. It would be particularly interesting on colorless artifacts.

    What do you think?
    Any ideas?
    Posted in: Custom Card Creation
  • posted a message on Bernkastel, Witch of Miracles (Based on Umineko no Naku Koro ni)
    So, after reading the Umineko visual novel, I was thinking about what some of the characters might be like as MtG cards.

    I liked my rendition of Bernkastel enough that I thought I might share it.


    Bernkastel is the Witch of Miracles.
    She has the power to make anything happen, no matter how unlikely, as long as the chance isn't zero.
    She canonically is a "Voyager", which essentially means she has the power to journey across various fragments of Space-Time...

    Which naturally labels her as a Planeswalker in MtG terms!


    Bernkastel, Witch of Miracles 3WU
    Planeswalker - Bernkastel Mythic Rare
    Starting Loyalty - {3}

    +2: Draw a card at the beginning of the next upkeep.
    -X: Search your library for a card with converted mana cost x or less, reveal it, then shuffle your library and put that card on top of it.
    -9: You may choose up to seven cards you own from outside the game, reveal them, and put them into your hand.

    Image:

    It's probably pretty obvious, but I designed the abilities to interact with the Miracle mechanic in AVR as much as possible.

    I'm not 100% sure about the balance. It might be a bit strong, particularly the ultimate.

    Thoughts?
    Posted in: Custom Card Creation
  • posted a message on Maelstrom Wanderer - Total Multiplayer Chaos (Taking suggestions?)
    I basically built this deck to be filled with as many ridiculous game-changing effects as possible. The more chaotic I can make the board state, the better.
    Other than that, I ramp up to my expensive spells, and use other things that let me play stuff for free, in particular other player's stuff.

    I didn't really build this deck to win games, it's mostly for fun and to add some crazy into the game.

    Here's the decklist I've built for online play so far:




    I've built the majority of the actual deck, but I'm on a bit of a budget so my manabase isn't that amazing yet. I'll probably proxy with half-decent lands since I can't expect to afford the shocks or fetches at the moment.

    Any things I should take out/put in?
    Posted in: Multiplayer Commander Decklists
  • posted a message on YMTC 21: Mechanics Submissions!
    CARDNAME enters the battlefield tapped.
    :symtap:: Add 1 mana to your mana pool.
    Landfall -- Whenever a land enters the battlefield under your control, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add 1 mana to your mana pool."
    Posted in: Custom Card Contests and Games
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