Let's say I have 4 random creatures out, an Ashnod's Altar (or any free sac outlet for that matter), a slew of creatures in my graveyard, and cast Living Death.
Can I then take priority back before Living Death resolves and sac my 4 creatures so that they come back to the battlefield instead of go to my graveyard?
Or do I have to gamble before I pass priority and sac them then?
>>In general, can I respond to my own spell after seeing if anyone is going to counter my spell? and have my responses occur before my spell resolves.
My play group sometimes has multiple Narsets on the table. I'm leaning toward more Magus of the Moat, Peacekeeper effects...to save all attacks. Definitely having curse of exhaustion and rule of law
Personally I've seen really cheap cards power up Karlov just as good as some of the staples you listed. Sun droplet and pristine talisman are a couple the surprised me recently.
Pristine Talisman is definitely in. I'm thinking not much ramp, except the following.
A pillow fort & extort. The option of commander damage win and removal, but a happy byproduct of my extort game.
It almost seems silly to not include the soul sisters (Soul Warden & Soul's Attendant in a Karlov build. As far as I can see the most efficient way to get counters on Karlov. Even so, I might have a hard time fitting them in. We will see.
I pass priority.
NO opponent plays a counterspell on Living Wish.
Can I then take priority back before Living Death resolves and sac my 4 creatures so that they come back to the battlefield instead of go to my graveyard?
Or do I have to gamble before I pass priority and sac them then?
>>In general, can I respond to my own spell after seeing if anyone is going to counter my spell? and have my responses occur before my spell resolves.
Awesome.
I'll consider Sun Titan. I always have a hard time fitting in everything I want.
My favorite card.
My play group sometimes has multiple Narsets on the table. I'm leaning toward more Magus of the Moat, Peacekeeper effects...to save all attacks. Definitely having curse of exhaustion and rule of law
Looks like that should work nicely.
Thanks for these additions that I found in your deck link:
Nice! I'll definitely add that to the list!
Pristine Talisman is definitely in. I'm thinking not much ramp, except the following.
I'll play test Sun Droplet, thanks.
Looking for more options similar to the following lists. And whether they are worth putting in.
Thinking they are worth it:
Thinking nay:
Also any opinion on the must include cards for a Karlov EDH deck.
Cards most used in Karlov.
A pillow fort & extort. The option of commander damage win and removal, but a happy byproduct of my extort game.
It almost seems silly to not include the soul sisters (Soul Warden & Soul's Attendant in a Karlov build. As far as I can see the most efficient way to get counters on Karlov. Even so, I might have a hard time fitting them in. We will see.
1 Karlov of the Ghost Council
1 Serra Ascendant
1 Soul Warden
1 Soul's Attendant
1 Archangel of Thune
1 Obzedat, Ghost Council
1 Disciple of Bolas
1 Divinity of Pride
1 Kokusho, the Evening Star
1 Sunscorch Regent
1 Suture Priest
1 Crypt Ghast
1 Treasury Thrull
1 Pontiff of Blight
1 Magus of the Moat
1 Peacekeeper
1 Vampire Nighthawk
1 Drana's Emissary
1 Elesh Norn, Grand Cenobite
Artifacts 11
1 Godsend
1 Pristine Talisman
1 Well of Lost Dreams
1 Glaring Spotlight
1 Expedition Map
1 Norn's Annex
1 Orzhov Signet
1 Orzhov Keyrune
1 Sol Ring
1 Swiftfoot Boots
1 Lightning Greaves
Enchantments 16
1 Curse of Exhaustion
1 Rule of Law
1 Prison Term
1 Palace Siege
1 Blind Obedience
1 Polluted Bonds
1 Bloodchief Ascension
1 Gift of Orzhova
1 Faith's Fetters
1 Recumbent Bliss
1 Necropotence
1 Phyrexian Arena
1 Sanguine Bond
1 Ghostly prison
1 Aura of Silence
1 Sphere of Safety
Instants 6
1 Withering Boon
1 Tribute to Hunger
1 Honor the Fallen
1 Crypt Incursion
1 Return to Dust
1 Sudden Spoiling
1 Debt to the Deathless
1 Exsanguinate
1 Consuming Vapors
1 Hallowed Burial
1 Mutilate
1 Death Cloud
1 Toxic Deluge
1 Black Sun's Zenith
1 Deadly Tempest
Planeswalkers 2
1 Ob Nixilis of the Black Oath
1 Sorin Markov
Lands 37
1 Vault of the Archangel
1 Orzhova, the Church of Deals
1 Glimmerpost
1 Kabira Crossroads
1 Radiant Fountain
1 Scoured Barrens
1 Seraph Sanctuary
1 Arcane Lighthouse
1 High Market
1 Miren, the Moaning Well
1 Homeward Path
1 Reliquary Tower
1 Rogue's Passage
1 Strip Mine
1 Temple of the False God
1 Bojuka Bog
1 Cavern of Souls
1 Command Tower
1 Scrubland
1 Godless Shrine
1 Cabal Coffers
1 Urborg, Tomb of Yah
1 Swamps
1 Plains
1 Fetches
1 Loxodon Warhammer
1 Defiant Bloodlord
1 Sun Titan
1 Blinding Angel
1 Pox
1 Austere Command
1 Merciless Eviction
1 Crypt Rats
1 Blazing Archon
1 Kormus Bell
1 Black scry sweep
Aquire
1 Withering Boon
1 Ancient Tomb
1 Archangel of Thune
1 Curse of Exhaustion
1 Polluted Bonds
1 Bloodchief Ascension
1 Sorin Markov
1 Consuming Vapors
1 Tribute to Hunger
1 Blinding Angel
Using the terms Fort & Extort (any category for that matter) very loosely...
1 Blind Obedience
1 Crypt Ghast
1 Treasury Thrull
1 Pontiff of Blight
1 Obzedat, Ghost Council
1 Kokusho, the Evening Star
1 Suture Priest
1 Drana's Emissary
1 Palace Siege
1 Polluted Bonds
1 Bloodchief Ascension
1 Sanguine Bond
1 Debt to the Deathless
1 Exsanguinate
1 Ob Nixilis of the Black Oath
1 Sorin Markov
FORT 9
1 Magus of the Moat
1 Peacekeeper
1 Norn's Annex
1 Ghostly Prison
1 Sphere of Safety
1 Curse of Exhaustion
1 Rule of Law
1 Vampire Nighthawk
1 Elesh Norn, Grand Cenobite
1 Godsend
1 Karlov of the Ghost Council
1 Serra Ascendant
1 Soul Warden
1 Serra Ascendant
1 Archangel of Thune
1 Divinity of Pride
1 Sunscorch Regent
1 Gift of Orzhova
1 Lightning Greaves
1 Swiftfoot Boots
CARD DRAW 4
1 Necropotence
1 Phyrexian Arena
1 Well of Lost Dreams
1 Disciple of Bolas
GRAVEYARD HATE 2
1 Honor the Fallen [sideboard]
1 Crypt Incursion [sideboard]
MANA 4
1 Pristine Talisman
1 Orzhov Signet
1 Sol Ring
1 Orzhov Keyrune
COUNTERSPELL 1
1 Withering Boon [sideboard]
1 Swamp
1 Plains
SPOT 9
1 Glaring Spotlight
1 Expedition Map [for arcane lighthouse]
1 Faith's Fetters
1 Recumbent Bliss
1 Prison Term
1 Consuming Vapors
1 Tribute to Hunger
1 Return to Dust
1 Aura of Silence
SWEEP 7
1 Toxic Deluge
1 Hallowed Burial
1 Mutilate
1 Death Cloud
1 Black Sun's Zenith
1 Deadly Tempest
1 Sudden Spoiling
There's a colon, but because of oracle text it's a no, right?
Current Pondering:
How many spot removals can/should I jam into this deck?
Flavor: Grave Pact, Ramp
Politics: Not too aggressive
Not Using: Infinite Mana, Many Combos, Earthcraft
4 Grave Pact
6 Martyr's Bond
7 Butcher of Malakir
4 Savra, Queen of the Golgari (not many black tokens)
3 Aura Shards
4 Glare of Subdual
Card Draw
1 Skullclamp
3 Fecundity
3 Mentor of the Meek
Mana Acceleration (want 10-12)
3 Ashnod's Altar
5 Seedguide Ash
4 Skyshroud Claim
4 Ranger's Path
3 Wood Elves
2 Bloom Tender
3 Spoils of Victory
2 Selesnya Signet
2 Golgari Signet
2 Orzhov Signet
3 Chromatic Lantern
5 Black Market
5 Mirari's Wake
6 Mana Reflection
Tutor
2 Sterling Grove
3 Praetor's Grasp
1 Vampiric Tutor
3 Eternal Witness
2 Sylvan Scrying
Token Generation
5 Ghave, Guru of Spores
5 Mycoloth
7 Avenger of Zendikar
6 Grave Titan
8 Verdant Force
2 Night Soil
3 Awakening Zone
4 Sorin, Lord of Innistrad
5 Elspeth Tirel
4 Elspeth, Knight-Errant
5 Doubling Season
2 Necrogenesis
4 Garruk Wildspeaker
6 Necromancer's Covenant
3 Primordial Hydra (3+ CMC)
5 Ghave, Guru of Spores
5 Cathars' Crusade
1 Blade of the Bloodchief
4 Sigil Captain
2 Scavenging Ooze
Utility/Other Ghave Shenanigans
3 Champion of Lambholt
6 Mikaeus, the Unhallowed
1 Young Wolf
2 Illusionist's Bracers
Graveyard Hate:
2 Scavenging Ooze
2 Night Soil
2 Necrogenesis
6 Necromancer's Covenant
Sweeps
6 Austere Command
6 Merciless Eviction
Spot Removal (13 seems excessive, How many?)
3 Vindicate
3 Beast Within
5 Archon of Justice
8 Ashen Rider
8 Woodfall Primus
7 Angel of Despair
5 Acidic Slime
2 Abrupt Decay
3 Putrefy
3 Mortify
3 Maelstrom Pulse
4 Return to Dust
1 Swords to Plowshares
Lands (36 or 37)
0 Bayou
0 Savannah
0 Scrubland
0 Godless Shrine
0 Overgrown Tomb
0 Temple Garden
0 Windswept Heath
0 Verdant Catacombs
0 Marsh Flats
0 Murmuring Bosk
0 Woodland Cemetary
0 Sunpetal Grove
0 Isolated Chapel
0 Golgari Rot Farm
0 Orzhov Basilica
0 Selesnya Sanctuary
0 Gavony Township
0 Homeward Path
0 Gavony Township
0 Vitu-Ghazi, the City-Tree
0 Vesuva
5x Swamp
5x Forest
5x Plains
Yet to finalize thoughts and do mana curve analysis.
Mostly curious about how many spots/sweeps should go in. In my case I already have 3.5 Grave Pacts, Aura Shards..but I do like spot removal.
IN PROGRESS
Great work!! Thank you