Actually, the planeswalker redirection rule only allows you to redirect damage that would be dealt to an opponent. You cannot bolt him, sorry
I have seen a couple comments about making his plus do 2 life. I play Oloro, who is incredibly overpowered as it is. This Planeswalker is very good for him. If he caused two loss to each opponent, that would be way too much. By turn five I usually have at least fifty life, now I start gaining an additional six per turn. I'm happy with him as he is...
So... I'm judging a start city event at the end if the month, after I'm certified. I was told I'd receive a pack of the promos. Which will this include? One of each? Does that include karador and entomb?
Not a judge, but I wish they would stop doing so many EDH cards. Granted there's Sword of F&F, but if I were a judge I'd be awfully annoyed at EDH promos constantly.
Most judges that I've met (though it's not always the case) have the kind of personality where they absolutely LOVE EDH. They're the crowd that really started making it popular as a format. Also, correct me if I'm wrong, but I'm fairly certain a lot of judges liquidate their packs immediately for cash.
Also, I'm getting judge certified soon (hopefully, I'm being mentored right now), I wonder if I'll be able to get any of these puppies!
I'd like to point out that despite the fact that Goblin Flectomancer will have no effect, Demonic Tutor is still a legal target (target instant or sorcery spell) for him.
I'm putting down my decklist for reference, this one is currently under construction, and has had less time and effort put into it than my Doran deck, but it's still competitive, and quite fun to play! The big thing is, it needs more win condition, I.E., more giant creatures.
I spent a month asking my LGS owner when they'd preorder Modern Masters, saying I'd buy one, and I didn't want to be left out. When they finally started, he didn't save one for me, or anything. That seems a little rude... they were only $140...
Take a look at my Doran Tribal. I believe it's the oldest list still floating around MTGSalvation, and it's got a good few cards you could use as well (Wave of Reckoning, and generally more treefolk synergy).
I'll take that bet. If a year from now, a playset of goyfs is at or under $200, I'll buy you a playset of goyfs. If a year from now, a playset of goyfs is over $200, you buy me a playset of goyfs. Sound good?
Either way bruce, you're on the winning side of that. If you lose, you only have to spend less than $200, as opposed to Reused, who will probably be paying at least $400 if he's wrong!
Engulfing Behemoth4BBGG
Creature - Plant Horror
7/7
When a creature dealt combat damage by Engulfing Behemoth this turn dies, exile that creature and choose one - Put X +1/+1 counters divided as you choose on creatures you control where X is the toughness of the exiled creature, or put X -1/-1 counters divided as you choose on creatures you don't control where X is the power of the exiled creature.
Exile a permanent you control: Regenerate Engulfing Behemoth
Next: UBG3
Mezzul, Mage of Life's CycleUBG3
Legendary Creature - Human Spellshaper
3/5 1G,T, Discard a green card: Return target card from your graveyard to your hand.
1B,T, Discard a black card: Target player sacrifices a creature.
1U,T, Discard a blue card: Return target non-land permanent to it's owner's hand.
The basic types and the ability to fetch in a circle are what is breaking this, so it is not going to work without a bunch of inelegant drawbacks tacked on. Simply entering tapped would be the simplest way of fixing it, and then you could drop all of the life loss, but you have also expressed that you don't like entering tapped. Adding a mana cost onto the fetch ability would also help balance it, but you don't like that either. Any relevant way of actually balancing it, you don't like, so you are left with bad designs of increasing life loss and awkwardly worded restrictions that don't work within the rules anyway.
I'm trying to avoid them entering tapped, or paying a mana cost for the fetch. If it's necessary, I'll add them, but I'm pretty sure that they're balanced at this point though. What's wrong with them now? What are the problems when you can only fetch one per turn, and it costs two life? (I'm not trying to be difficult, I'm just trying to come up with something very specific.)
Let me be clear here. I want three things out of these. Basic types on these, fetch ability, and to be able to fetch in a circle. I don't want to break them with landfall, or any other existing ability.
What if I make part of the ability word, without parenthesis 'Activate only as a sorcery, and only if you have not activated another terraform ability this turn.'
I have seen a couple comments about making his plus do 2 life. I play Oloro, who is incredibly overpowered as it is. This Planeswalker is very good for him. If he caused two loss to each opponent, that would be way too much. By turn five I usually have at least fifty life, now I start gaining an additional six per turn. I'm happy with him as he is...
Most judges that I've met (though it's not always the case) have the kind of personality where they absolutely LOVE EDH. They're the crowd that really started making it popular as a format. Also, correct me if I'm wrong, but I'm fairly certain a lot of judges liquidate their packs immediately for cash.
Also, I'm getting judge certified soon (hopefully, I'm being mentored right now), I wonder if I'll be able to get any of these puppies!
Someone had a tamiyo emblem with Armageddon once. No one could play... and Cromat can be slow to kill...
That same guy tried Descent into Madness & Assemble the Legion. Luckily, I had Return to Dust
That's a good one. Cao Cao, lord of wei. Geth's Grimoire. Syphon Mind... So many choices...
1 Akroma's Memorial | M13 (Foil)
1 Crawlspace
1 Darksteel Forge | M14 (Foil)
1 Darksteel Ingot | Commander
1 Duplicant | Commander's Arsenal
1 Expedition Map
1 Gilded Lotus | M13
1 Lightning Greaves | Commander
1 Scourglass
1 Sculpting Steel (SP)
1 Sensei's Divining Top | Champions of Kamigawa
1 Sol Ring | From the Vault: Relics
1 Spine of Ish Sah
1 Swiftfoot Boots (Foil)
1 Sword of Fire and Ice | Darksteel
1 Unbender Tine
1 Venser's Journal
Artifact Creatures: 10
1 Ethersworn Adjudicator
1 Ethersworn Cannonist | Modern Masters
1 Magister Sphinx (Foil)
1 Master of Etherium | Duel Decks
1 Master Transmuter | Archenemy
1 Platinum Angel M11
1 Shimmer Myr
1 Solemn Simulacrum | Commander
1 Sphinx of the Steel Wind | Graveborn
1 Steel Hellkite
Creature: 3
1 Arcum Dagsson (Foil)
1 Leonin Abunas | Archenemy
1 Rune-Scarred Demon
Enchantments: 4
1 Leyline of Anticipation
1 Phyrexian Arena | Archenemy
1 Rhystic Study | Commander's Arsenal
1 Steal Artifact | Eighth Edition (Foil)
1 Banishing Stroke
1 Counterspell | Mercadian Masks
1 Countersquall
1 Desertion | Commander's Arsenal
1 Disenchant | Magic Player Rewards
1 Dissipate | Innistrad
1 Entomb | Graveborn
1 Mindbreak Trap (Foil)
1 Mystical Tutor | Mirage
1 Path to Exile | Modern Masters (Foil)
1 Remove Soul | Legends
1 Rewind
1 Scattering Arc
1 Spell Crumple
1 Spin into Myth | Future Sight
1 Swords to Plowshares | Ice Age
1 Thirst for Knowledge | Modern Masters (Foil)
1 Undermine | Duel Decks
Lands: 36
Academy Ruins | Time Spiral
1 Ancient Den | Mirrodin
1 Arcane Sanctum (Foil)
1 Azorius Chancery | Commander
1 Boseiju, Who Shelters All
1 Command Tower | Commander's Arsenal
1 Darksteel Citadel | Darksteel
1 Darkwater Catacombs
1 Drowned Catacomb
1 Ghost Quarter | Innistrad (Foil)
1 Glacial Fortress | M13 (Foil)
1 Glimmervoid | Modern Masters (Foil)
1 Godless Shrine | Guildpact
1 Hallowed Fountain | Return to Ravnica (Foil)
1 Island | Portal: Three Kingdoms
1 Island | Zendikar #235
1 Island | Zendikar #236 (Foil)
1 Maze of Ith | FTV: Realms
1 Mystic Gate
1 Mystifying Maze
1 Plains | Unglued
1 Plains | Asia Pacific Land Program #14
1 Plains | European Land Program #4
1 Realiquary Tower | FNM
1 Seachrome Coast
1 Seat of the Synod | Duel Decks
1 Sejiri Refuge
1 Strip Mine | 4th Edition
1 Sunken Ruins
1 Swamp | Mercadian Masks #339 (Foil)
1 Swamp | Eighth Edition #340 (Foil)
1 Swamp | Shadowmoor #292 (Foil, dim, dimmest foil I've ever seen!)
1 Underground River | Ice Age
1 Vault of Whispers | Mirrodin
1 Vesuva | FTV Realms
1 Watery Grave | Gatecrash
1 Tezzeret, Agent of Bolas
1 Tezzeret the Seeker | Duel Decks
1 Venser, the Sojourner | Duel Decks
Sorceries: 8
1 Beacon of Unrest | 10th Edition
1 Demonic Tutor | Duel Decks
1 Final Judgment (Foil)
1 Petals of Insight | Modern Masters (Foil)
1 Preordain | M11
1 Reanimate | Graveborn
1 Supreme Verdict | Media Inserts
1 Wrath of God | 10th Edition
Your deck is gorgeous. I want to play with you.
Either way bruce, you're on the winning side of that. If you lose, you only have to spend less than $200, as opposed to Reused, who will probably be paying at least $400 if he's wrong!
Mezzul, Mage of Life's CycleUBG3
Legendary Creature - Human Spellshaper
3/5
1G,T, Discard a green card: Return target card from your graveyard to your hand.
1B,T, Discard a black card: Target player sacrifices a creature.
1U,T, Discard a blue card: Return target non-land permanent to it's owner's hand.
Next WUBGR
Bleak HorizonB
Instant
Search target opponent's library for a card, then that player shuffles his or her library and puts that card on top of it. You lose 2 life.
Demonic Informant1B
Sorcery
Search target opponent's library for a card, and put that card into it's owner's hand.
I'm trying to avoid them entering tapped, or paying a mana cost for the fetch. If it's necessary, I'll add them, but I'm pretty sure that they're balanced at this point though. What's wrong with them now? What are the problems when you can only fetch one per turn, and it costs two life? (I'm not trying to be difficult, I'm just trying to come up with something very specific.)
What if I make part of the ability word, without parenthesis 'Activate only as a sorcery, and only if you have not activated another terraform ability this turn.'