Is not broken but is good enough to see play in Modern and in Vintage top tier decks so the power level and mostly the felixibility on this card is nuts.
Here what we have to look is that there´s no cost to play 4 Hangarback Walkers in your 75 but almost all the cards that aswer him have a clause of being situational or overpriced so there are going to be way more times that hangarback Walker is going to beat all this removal or is going to get some value and my conserne here is that we will not see a healthy format.
Of all the cards that everyone has sayd the only real competitive card isStasis Snare and maybe Titan's Presence if a Eldrazi deck emerges. Everyone are serious about the answers for Hangarback Walker are overcosted, bad and limited cards? Dear god whe are in trouble if that are the best answers.
Now with the rotation of Anger Of The Gods, Unravel the Æther, Perilous Vault, Magma Spray, Revoke Existence, Banishing Light,etc, etc. I don´t seem to find a real answer for Hangarback Walker. Yeah, you can race it with fast decks or you can fly over it but still a lot of times Hangarback Walker will get value of somekind. That´s a really big problem because the card will see play in almost every single deck in standard and the meta will only be Hangarback Walker decks and Abzan Deck that can deal with it with cards like Abzan Charm and Utter End. I hope this is not the case and im wrong with my predicctions but if not we are going to have more of the same decks for another half a year.
I think you just have to keep calm and really dont care of your oponent getting angry. You can even use that to your advantage. Just calm down, play well and do your think without really caring of what the other player is doing or saying. I bet its going to be easier to win because your oponent is not consentrated and he can make mistakes.
Devour Flesh is a lot better. Easier to cast and to splash, only 2 manas and lifegain is almost always irrelevant. So if Devour Flesh being an excelente card in this format is not broken i doubt that Crackling Doom is going to.
I have honestly never seen a player get as lucky as Floch did in that Top8. Insane luck. Did he even mulligan once? Perfect opening hands, every time, whilst his opponents almost always started at six or even five. Crazy.
I will not call Ivan win in this Pro Tour a lucky win. The deck he played was a deck designed to always draw the cards he needed. Is a deck that only has answers and the draw spells to get that answers. Also when it comes to lands it plays 26 with 10 dual lands, 6 scry lands and 2 man lands so the conbination of good mana starting hands is very high also if you considerate that the deck has eight one and two mana cycle cards that also work well against aggro (Quicken and Azorius Charm) it´s going to be difficult to flood and also difficult to mulligan hands.
The deck has a good mana base, tons of removal, answers and tons of card advantage (to be exact 18 cards that draw you cards and another 10 cards that have scry 1).
Luck is an important part of magic but in this deck the odds are just in your favour. Another thing is that Floch played the deck like a master and made the best decisions, he knew how to play the deck so well. That match against Burn was a very difficult one and he made it look so easy.
What is for you the perfect opening hand in Floch´s deck? Having a wrath, a removal/counter, a draw spell and lands? How can you not have a good opening hand if the deck is so redundant. You call it luck, i call it having a well planed deck and the skills to play the deck like a pro player.
I dont know if its main deck material (if you dont play Mutavault maybe) But still is a great sideboard card and i like to have 1 or 2 in mi SB. It stops Underwoorld Connections, Pack Rat, Mutavault, Planeswalkers, Aetherling, etc. Great, great card for me too.
Hello, I´m a control player but when i try to play other Control strategies that are not UW i feel like if i dont play UW im doing the things wrong, i feel that they are to good that they dont let other control strategies be viable and feels like something is missing. Whats your opinnion?
Jace MA is very good against control but its a dead card against aggro, but its a lot better against control. And AOT is just awesome against aggro, hes +1 ability against small creatures is the perfect way to deal with that decks, and still against control hes -2 ability is good. Also you can have 3 or 4 AOT in your deck but you can only have 1 or 2 MA. So in conclusion i think that Architect is a more verastile and better card to have in main but MA is a very good in sb against control.
Its also works for colors that cant deal with permanents, another card that can deal with plainwalkers. And of course now, now that tokens are becoming very popular its another card against that decks.
In my personal opinion i think that the only thing that Dimir needs to be playable is a good sweaper. It would be awesome if Damnation was reprinted....
Here what we have to look is that there´s no cost to play 4 Hangarback Walkers in your 75 but almost all the cards that aswer him have a clause of being situational or overpriced so there are going to be way more times that hangarback Walker is going to beat all this removal or is going to get some value and my conserne here is that we will not see a healthy format.
I will not call Ivan win in this Pro Tour a lucky win. The deck he played was a deck designed to always draw the cards he needed. Is a deck that only has answers and the draw spells to get that answers. Also when it comes to lands it plays 26 with 10 dual lands, 6 scry lands and 2 man lands so the conbination of good mana starting hands is very high also if you considerate that the deck has eight one and two mana cycle cards that also work well against aggro (Quicken and Azorius Charm) it´s going to be difficult to flood and also difficult to mulligan hands.
The deck has a good mana base, tons of removal, answers and tons of card advantage (to be exact 18 cards that draw you cards and another 10 cards that have scry 1).
Luck is an important part of magic but in this deck the odds are just in your favour. Another thing is that Floch played the deck like a master and made the best decisions, he knew how to play the deck so well. That match against Burn was a very difficult one and he made it look so easy.
What is for you the perfect opening hand in Floch´s deck? Having a wrath, a removal/counter, a draw spell and lands? How can you not have a good opening hand if the deck is so redundant. You call it luck, i call it having a well planed deck and the skills to play the deck like a pro player.