I've always been fond of Birthing Pod; I've played it in Standard, I play it in Modern, and I'm working to build a list utilizing it that will be competitive in Legacy, although I'm not confident that that will end up as a Tier 1 deck.
I'm fond of the Pod because I've always had a fascination with utility creatures and toolbox-style decks, and I do like playing more creature-oriented lists that can gain incremental advantage over an opponent. I do have a particular fondness of using Birthing Pod to turn Geralf's Messenger into Phyrexian Metamorph, copying Geralf's Messenger and causing massive life-loss between such interactions and Blood Artist triggers. One of the many versatile applications that the 3-and-a-half (if you will) mana build-around-me card can perform.
My guess is that at least some of the new swords get printed in MM2, so it may be better to wait to pick them up.
It was for an HP Mox. Since I did not have the points for the NM version at the time, I sent the points for the card directly rather than confirm a trade and have points refunded. I have done that with some other trades as well.
The shipping method was discussed in advance. It was sent only first-class, so registered / priority was not used. Given the high price of the card, I would generally expect that the cost would just be folded into the price of the card, rather than be added on externally, but that depends on the specific traders, though.
I think it was about 4 days, and then another 4 days to get scans and agree on a price.
I got two more Tropical Islands in the mail today. (Hooray!)
Since we have an admin posting here: Do we have a timeline on Duel Decks Anthologies cards or Tarkir Dragonfury Promos? I have some of both that I would like to send out but those currently aren't supported on PT as of yet.
I'm aware that he was in two event decks, but they're all sort of congealed together under the "M13" banner. There are quite a few of him out there, but if Modern slows down a bit more to the point where he's a viable card to go over the aggro and midrange decks or can slot in alongside Siege Rhino as a 2x on top of the curve, he could go to $5. I don't think WotC wants Thragtusk back in Standard anytime soon because it did really bend the whole format around itself for 15 months. Again, I don't expect it to blow up to $15, but I can make a little profit if it doubles to $5, which is what I think could happen.
Also bullish on Savage Knuckleblade and Rattleclaw Mystic because I think Sarkhan Unbroken provides a strong and resilient top-end for the RUG Midrange deck going forward.
Did you check your ledger to see the reason?
No skin off my teeth. Still Mountain Forests that tap for R and G. They're Italian, which may or may not matter. At least it's not Spanish - I don't really like Spanish cards for some reason.
I actually thought I only had three Trops as well...
Directly off the stat sheet: Received 38 cards, $906.17, average = $23.85
But that's a low figure, since that excludes a $970 card and a $125 card traded via point transfer, so it would be more accurate to say:
Received 40 cards, $2001.17, average = $50.03.
But again, that includes a Mox, multiple Dual Lands, 2 Judge Flusterstorms, and multiple copies of, Savage Knuckleblade, Rattleclaw Mystic, and assorted Modern Merfolk cards, so the average doesn't mean a whole bunch.
I guess I should see if I can do something like my previous card.
Shoreline Clash 1GU
Enchantment (R)
As Shoreline Clash enters the battlefield, choose Beasts or Leviathans
* Beasts - Creatures you control get +1/+1 and have trample.
* Leviathans - Creatures you control have Hexproof as long as they aren't attacking.
However, byes earned early in a tournament (such as those earned from winning a Grand Prix Trial) tend to help out people's opponent match win% (the first breaker after match points). Why? Because those individuals don't have round 1 and 2 opponents. Starting off playing against 2-0 opponents will help you have a stronger record than someone who beat an opponent in round 1 and therefore is guaranteed to be 1-1 at best, dragging that opponent match win percent down.