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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I feel like this just has too much going on and feels very... unfocused. I'm not really sure what the card is getting at or otherwise trying to do.

    Diverge Fate 1BB

    Instant (R)
    Choose target creature card put there from the battlefield this turn. Return that creature card to the battlefield under your control.

    As time ebbs and flows, so too can its path be altered.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    The name is already taken (Acceptable Losses). Other than that, it seems fine, though I'm not sure if that's the right color combination for this effect. It does remind me of Forcefield, except that it costs two mana more to cast, but you don't have to pay mana to use it. So, I think it's fine as far as power is concerned.

    Quell the Masses 1WW

    Enchantment - Aura (U)
    Enchant creature

    Creatures with power less than enchanted creature can't attack.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I think that I'd rather make the ability be:

    R/G mana blue mana : Change the target of target spell or ability which targets ~.

    The reason is that green and red are solidly the anti-flying colors (dragons excepted), and the deflection ability is solidly in red and blue, and is reasonable as a secondary or tertiary ability of green as an extension of Hexproof.

    Natural Judgment 2GGG

    Sorcery (R)
    Destroy all artifacts, enchantments, and planeswalkers. They can't be regenerated.

    Let fall all that which would threaten the natural world.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I don't like this land, because the land doesn't have a mana ability (any ability which targets can't be a mana ability) and is just plain weird in what it does.

    Why not just:

    tap symbol : Choose an opponent. You and that opponent each add one mana of the color of your choice to their mana pools.


    I want to propose an alternative form of the above tutor from a couple posts up.

    Shape the Future 2UB

    Sorcery (R)
    For each player, search that player's library for a card, then that player shuffles his or her library and puts the chosen card on top.
    Posted in: Custom Card Creation
  • posted a message on Delve with Pyromancer's Ascension
    No.

    A spell is considered "cast", and relevant abilities trigger, only after the spell has been put on the stack, modes/targets/X is chosen, and costs are paid.

    At the time any "when this spell is cast" abilities would trigger, the cards Delved are already in exile, so the condition for triggering Pyromancer Ascension is not met.
    Posted in: Magic Rulings
  • posted a message on Blood Moon Mind Bend Timing Question
    1) Yes; they are Islands and have no other abilities or land types. They tap for blue mana.

    2) The timestamp is locked in at the time the Blood Moon in question enters the battlefield. If you cast it on #2, then nonbasic lands would be Islands; doing so on #1 will not stop #2 from overwriting Island back to Mountain.
    Posted in: Magic Rulings
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    This seems too pushed at 2WW; I'd make this 3WW - a 4 mana 4/4 isn't format breaking in any format (though it's quite good in Limited), but adding evasion, lifegain, and a way to protect itself and your team from combat and damage-based removal is just too much and I think it would warp the format a bit much. Other than that, I would just want to see a bit more synergy in the abilities.

    Chaos Flare 2R

    Instant (U)
    Choose target creature or player, then roll a six-sided die. Chaos Flare deals damage equal to the roll to that creature or player.

    (Probably not doable outside of Silver-border land due to the reluctance to use dice in tournament-legal cards, but still... Evaluate the card outside of that stipulation, please.)
    Posted in: Custom Card Creation
  • posted a message on Ruling wanted: Mass Calcify vs. Chasm Skulker
    Mass Calcify resolves, and all nonwhite creatures are destroyed as a single event.

    Then, after Mass Calcify has fully resolved, gone to the graveyard, and state-based actions are checked, the Chasm Skulker trigger can go on the stack and eventually produce the tokens. The destruction effect created by Mass Calcify is a one-shot effect, and it doesn't persist throughout the turn to destroy creatures created later in the turn.
    Posted in: Magic Rulings
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I think this should read "each colorless nonland permanent"; I don't want Ugin to be able to gain 10+ utility each turn.

    [+3] is probably better addressed as targeting instead of choosing.

    This doesn't seem particularly well balanced, either. Particularly in formats with, say, Chromatic Lantern (or other mana rocks), where it's very much a case of who can ramp into Ugin first, then steal the other player's mana rocks, and get a huge tempo advantage. Not to mention that it's much like Karn in that the second player to play him gets to destroy the other player's.

    I don't know; this seems somewhat haphazard as it is written.

    Scatterstorm 2R

    Instant (R)
    Strive 1R
    Scatter Arc deals 3 damage to any number of target creatures or players.
    Posted in: Custom Card Creation
  • posted a message on Ornithopter and Jeskai Ascendency

    Maelstrom Pulse cannot be cast on Gaea's Revenge, as Maelstrom Pulse is Green *in addition* to being a color other than green.


    I think there was a mistake here, but the reasoning is correct. Maelstrom Pulse can be cast on a Gaea's Revenge - Maelstrom Pulse is black, but it is also green. Because it's green, it's not "nongreen", and therefore, the targeting restriction on Gaea's Revenge does not apply.
    Posted in: Magic Rulings
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