T1: Land, Avacyn's Pilgrim/Arbor Elf
T2: Land, Elf/Pilgrim and Farseek
T3: Land, Vorel (3untapped mana)
T4: Gideon(Activate Tap vorel)
T5: Gideon/Vorel Activate (16 counters) (2 untapped mana) Feel free to throw your 1/1's under the bus to protect
This requires 3 Land (Preferably duals) 2 Pilgrim/Elf and 1 Farseek 1 Gideon. and 1 Vorel. Not impossible since you only need 1 of the 4 of each in your deck.
Odd's aren't great but it is possible to complete it if you mull to 5 on the play or 4 on the draw.
This is the best situation I can see for this deck. Just need to compare it to other deck's out there and see if it is likely they would have an answer to your combo by T6.
Personally I would Flip the terminus and supreme verdict count to 4 Terminus 2 Verdict (Terminus is insane vs reanimator/crats), I believe you have too many jace's considering you will have Architect out and it will have to die before you can play memory adept.
Also, your card dig is probably too good right now. Dropping a Sphinx or a Think twice for a turn 2 kill card such as warped physique may help a lot.
Lastly, why 3 Aetherlings in Sideboard??? Ideally you would only need one in your 75, or 2 if you make a play mistake.
I believe the goal is obvious, mana ramp into a huge Debt to the Deathless. It can be an impressive and devastating deck when things go right, for example, taking 2 extra turns on turn 4 with miracle Temporal Mastery and Increasing Vengeance. All in all this list doesn't differ greatly from other EpEx shell's other than Debt to the Deathless being a more consistent win condition than Devil's Play for the fact that it cannot be prevented unless countered.
My performance at FNM is usually 50/50, generally losing to the aggro matchup.
Haven't posted here in awhile, but with the popularity of junkrats aristocrats and reanimator in the current meta I believe Esper is in a very good spot right now.
I've used this particular build to good success with a few 4-0's and always 3-1 or 2-1-1
I also feel like nefarox is useless and just turns on your opponents dead removal. I'd much rather have more interactive stuff to get you to entreat range. I also wouldn't say no to maybe amass the components to cycle entreats (but you have no shuffle effects so that might be a horrible idea).
Your sb also seems like it's just full of finshers that didn't work in the main. I agree with jace 3.0 and angel to an extent, but i don't get the archon or drogskull. I'd much rather have some graveyard hate or duress's or negates or o-rings for detention spheres (I don't think you really have anything worth sphere/o-ring fighting over (other than maybe tamiyo).
I only make 2 side choices vs zombies, angel and drogskol, anytime either of them come out I win the game.
Archon is great for mirror match's and other control decks utilizing non creatures.
My friend was working on some kinda exalted themed Heartless summoning deck with those as the centerpiece along with sublime Archangel. It was pretty fun to play and to play against and hits some shinanigans but I wouldn't call it competitive. Well built and you could take it to FNM but not win a PTQ
Tuned to meta, and budget. Jace will become Tamiyo eventually.
I don't see it being possible to have memory adept as your win condition, most decks will have a removal of some sort ready since you only have 2 creatures.
Curse of death's hold is a sideboard card at best, it is not going to do you any good vs most midrange decks, against control it is a dead draw.
It would probably be beneficial to you to copy a cookie cutter deck list such as the one on the first page of primer and then adapt it to your meta.
Looking for people interested in this epic experiment card.
Right now my deck I made is to epic experiment for x=>9 and hope to hit a worldfire and a burn spell.
I have only tested it on cockatrice and it seems to work nicely, most the time nobody has any idea what you are doing until it hits them!
You could throw in
4 Avacyn's Pilgrim
4 Vorel of the Hull Clade
4 Gideon, Champion of Justice
4 Farseek
In best situations your ideal play would be this.
T1: Land, Avacyn's Pilgrim/Arbor Elf
T2: Land, Elf/Pilgrim and Farseek
T3: Land, Vorel (3untapped mana)
T4: Gideon(Activate Tap vorel)
T5: Gideon/Vorel Activate (16 counters) (2 untapped mana) Feel free to throw your 1/1's under the bus to protect
This requires 3 Land (Preferably duals) 2 Pilgrim/Elf and 1 Farseek 1 Gideon. and 1 Vorel. Not impossible since you only need 1 of the 4 of each in your deck.
Odd's aren't great but it is possible to complete it if you mull to 5 on the play or 4 on the draw.
This is the best situation I can see for this deck. Just need to compare it to other deck's out there and see if it is likely they would have an answer to your combo by T6.
Personally I would Flip the terminus and supreme verdict count to 4 Terminus 2 Verdict (Terminus is insane vs reanimator/crats), I believe you have too many jace's considering you will have Architect out and it will have to die before you can play memory adept.
Also, your card dig is probably too good right now. Dropping a Sphinx or a Think twice for a turn 2 kill card such as warped physique may help a lot.
Lastly, why 3 Aetherlings in Sideboard??? Ideally you would only need one in your 75, or 2 if you make a play mistake.
you should go here
http://forums.mtgsalvation.com/showthread.php?t=450024
The esper competitive forum.
Also use deck tags it helps a lot!
http://forums.mtgsalvation.com/showthread.php?t=515483
http://forums.mtgsalvation.com/showthread.php?t=515483
Outside of my tournament decks I like to make use of some of my favorite cards of this rotation, Temporal Mastery and Epic Experiment!
I have played many variations of EpEx decks since its release and this is my current fun deck brew.
Have a look
4 Chromatic Lantern
Instant: 5
2 Increasing Vengeance
3 Sphinx's Revelation
Land: 25
1 Breeding Pool
4 Forest
2 Godless Shrine
4 Hallowed Fountain
2 Island
1 Mountain
2 Overgrown Tomb
2 Plains
2 Steam Vents
3 Stomping Ground
2 Swamp
2 Boundless Realms
2 Debt to the Deathless
4 Epic Experiment
4 Farseek
1 Increasing Ambition
1 Mystic Retrieval
4 Ranger's Path
4 Temporal Mastery
4 Terminus
4 Counterflux
3 Psychic Spiral
3 Ray of Revelation
1 Devil's Play
4 Supreme Verdict
I believe the goal is obvious, mana ramp into a huge Debt to the Deathless. It can be an impressive and devastating deck when things go right, for example, taking 2 extra turns on turn 4 with miracle Temporal Mastery and Increasing Vengeance. All in all this list doesn't differ greatly from other EpEx shell's other than Debt to the Deathless being a more consistent win condition than Devil's Play for the fact that it cannot be prevented unless countered.
My performance at FNM is usually 50/50, generally losing to the aggro matchup.
A note on my sideboard choices, generally vs any slow control deck i pull out 4 Terminus and 4 Epic Experiment for 4 Counterflux and 4 Supreme Verdict. If they are running Detention Sphere or Slaughter Games, the Devil's PLay and Ray of Revelation come in. You're going to want the Psychic Spiral for esper mill decks.
As with any fun deck it is still insanely entertaining to play and it catches the attention of others around you when you pull off insane combo's.
Feel free to comment or give suggestions.
1 Obzedat, Ghost Council
Enchantments (2)
2 Detention Sphere
PLANESWALKERS (5)
3 Sorin, Lord of Innistrad
2 Tamiyo, the moon sage
Instants (13)
4 Azorius Charm
2 Dissipate
3 Sphinx's Revelation
2 Think Twice
2 Warped Physique
Sorcery (13)
1 Entreat the Angels
4 Lingering Souls
1 Supreme Verdict
3 Temporal Mastery
4 Terminus
3 Drowned Catacomb
4 Glacial Fortress
3 Godless Shrine
4 Hallowed Fountain
4 Isolated Chapel
2 Nephalia Drownyard
3 Watery Grave
2 Vault of the Archangel
1 Island
1 Curse of Death's Hold
4 Rest in Peace
2 Far // Away
2 Negate
2 Nephalia Drownyard
1 Jace, Memory Adept
3 Supreme Verdict
Haven't posted here in awhile, but with the popularity of junkrats aristocrats and reanimator in the current meta I believe Esper is in a very good spot right now.
I've used this particular build to good success with a few 4-0's and always 3-1 or 2-1-1
Let me know if you have any questions
4 Detention Sphere
Instant: 13
2 Azorius Charm
1 Cyclonic Rift
2 Feeling of Dread
2 Sphinx's Revelation
2 Syncopate
4 Think Twice
Land: 26
4 Drowned Catacomb
4 Glacial Fortress
4 Hallowed Fountain
2 Island
4 Isolated Chapel
3 Nephalia Drownyard
2 Plains
2 Swamp
1 Vault of the Archangel
2 Sorin, Lord of Innistrad
2 Tamiyo, the Moon Sage
Sorcery: 13
3 Entreat the Angels
4 Lingering Souls
2 Supreme Verdict
4 Terminus
1 Angel of Serenity
2 Dissipate
2 Erase
2 Syncopate
3 Tribute to Hunger
3 Jace, Memory Adept
2 Liliana of the Veil
I do testing on cockatrice inbox me if you want to play.
I only make 2 side choices vs zombies, angel and drogskol, anytime either of them come out I win the game.
Archon is great for mirror match's and other control decks utilizing non creatures.
Drogskol is a champ versus thragtusk.
Erase for detention sphere.
2 Nefarox, Overlord of Grixis
Enchantment: 4
4 Detention Sphere
Instant: 15
3 Azorius Charm
1 Cyclonic Rift
3 Feeling of Dread
2 Sphinx's Revelation
2 Syncopate
4 Think Twice
Land: 26
4 Drowned Catacomb
4 Glacial Fortress
4 Hallowed Fountain
2 Island
4 Isolated Chapel
3 Nephalia Drownyard
3 Plains
2 Swamp
2 Tamiyo, the Moon Sage
Sorcery: 11
3 Entreat the Angels
4 Supreme Verdict
4 Terminus
Creature: 4
1 Angel of Glory's Rise
2 Archon of the Triumvirate
1 Drogkol Reaver
Instant: 7
2 Dissipate
2 Erase
3 Tribute to Hunger
Planeswalker: 2
2 Jace, Memory Adept
Sorcery: 2
2 Barter in Blood
I refuse to abandon my Nephalia Drownyards.
While Nefarox is in its experimental stage he is a really good threat after a board wipe vs a large majority of decks.
NO JACE 4.0, I don't like him only good for this deck in late game which if I havent stabilized by then I lost.
8 MB board wipes. Suckit aggro
Let me know what you think, I've had a good amount of success playing on cockatrice.
Inbox me if you want to decktest on cockatrice aswell.
Someone top 8 states using him =)
You have to wait 1 turn for another land drop, hellhole is unleashed he cant block, so hes basically a 4th turn play, same as hellrider.
Am I crazy or does this card have some serious viability in control decks?
1 Drogskol Reaver
Enchantment
4 Detention Sphere
2 Oblivion ring
Instant
3 azorius charm
1 Sphinx's revelation
3 think twice
3 tribute to hunger
Land
4 drowned catacomb
4 glacial fortress
4 hallowed fountain
1 island
4 isolated chapel
3 nephalia drownyard
3 plains
3 swamp
2 sorin, lord of innistrad
2 tamiyo, the moon sage
Sorcery
2 barter in blood
2 entreat the angels
4 lingering souls
2 supreme verdict
3 terminus
2 Dissipate
3 Syncopate
2 Supreme Verdict
3 Rest in Peace
1 Barter in Blood
2 Curse of Death's Hold
2 Archon of the Triumvirate
WUB control
Deck I am testing out on cockatrice, record is currently 12-3.
Strengths vs control:
recurring threats such as lingering, sorin, entreat,
hexproof killing
many planeswalker removal
nephalia mill
strengths vs aggro:
terminus....
lifegain with help of tribute/azorius charm/sorin
weenies to stall until stabilize
strengths vs midrange:
every single card in this deck even the land is good against midrange
weaker against sigarda and white humans (still manageable).
I don't see it being possible to have memory adept as your win condition, most decks will have a removal of some sort ready since you only have 2 creatures.
Curse of death's hold is a sideboard card at best, it is not going to do you any good vs most midrange decks, against control it is a dead draw.
It would probably be beneficial to you to copy a cookie cutter deck list such as the one on the first page of primer and then adapt it to your meta.
Looking for people interested in this epic experiment card.
Right now my deck I made is to epic experiment for x=>9 and hope to hit a worldfire and a burn spell.
I have only tested it on cockatrice and it seems to work nicely, most the time nobody has any idea what you are doing until it hits them!
Here is the decklist:
4 Farseek
4 Epic Experiment
4 Ranger's Path
4 Worldfire
4 Pillar of Flame
2 Infernal Plunge
4 Steam Vents
4 Sulfur Falls
5 Mountain
11 Forest
3 Searing Spear
3 Desperate Ravings
Creature
4 Gatecreeper Vine
4 Axebane Guardian
This deck is really fun to play and I can't even imagine what it would be like to actually play it at a store.