I just saw this spoiled and got excited. I have a B/W Soul Sisters/Aristocrats style deck that it would slot into perfectly. I currently run Zulaport Cutthroat and Blood Artist but think this might be worth replacing BA with. Not sure if it would be better to replace BA or in addition to it. The other option would be to replace Suture Priest. Either way it is going in.
With some recent reprints of key boggles cards(and subsequent price drops), I was considering building another multiplayer deck focusing on auras. I am not sure where to take it though. I want the deck to be fairly straightforward to pilot; I have other more complicated decks but want to leave easier to play deck options for other players to borrow.
While traditionally boggles (modern) would race through aggro with life-linking creatures, I'm not sure if that will be enough for multiplayer. The other decks to consider have quite a bit of mass removal and some spot removal (but not a lot). I was thinking of starting somewhere like this:
If you want to build a 5C control deck I would consider building around bring to light. It is amazingly versatile in fetching exactly what you need at any given time and gives you an excuse to go 5c by allowing you to run one ofs of a ton of the best of the best cards. If I were building this I would run it in a shell along with gifts ungiven and seasons past. ROFLThopter might provide an effective and resilient win-con that you can fetch with gifts. Or you could just crackling doom repeatedly until everyone concedes or dies.
Anowon is only ok. The fact that he triggers on your upkeep rather than each opponent's is a real drawback. Most of the time he will not survive a full circuit. If you want that effect I would pay a few more mana and run Sheoldred instead. She draws just as much hate but creates way more value.
I played Drana as my commander for years, but got bored recently and wanted to try something new. I've switched to Kuon, Ogre Ascendant and have been enjoying it. You have kind of a mini game of trying to flip him. Fleshbag marauder effects are the easiest way to do it. Then you get to watch him eat the board.
It may be too 'cute,' but quicken may be a fun card to run here. It would allow you to rise from the tides EoT untap and attack immediately. It can also be nice to merchant scroll/manifold insights at instant speed. I would probably only run it if you kept scroll in the deck though.
Am I the only one extremely excited for this new card? I know on the surface it looks like just another fleshbag marauder (which is already a great card) but it's so much more.
One of my struggles with MBC decks is balancing answers to aggro with answers to combo/control. Too much creature removal and it is difficult to answer combos or disrupt opposing control strategies.
Planeswalkers are always annoying to deal with since I don't run many creatures of my own and other answers are narrow and/or over-costed. This guy stays relevant vs creature decks while also nailing the hand or planeswalkers.
I did consider Suture Priest...
One of the things my wife likes about Soul Sisters generally, is that people usually leave you alone. Going on my own experience that Zulaport & Suture Priest usually paint a target on you, I wonder what my missus thinks about this?
Yeah, the damage triggers will paint a target on your head; then again they are there to punish opponents for using mass removal. This version was built with the assumption that people will start gunning for you as soon as Uncle Karl hits the table. He gets HUGE fast!
There is one multiplayer tempo strategy I think everyone is forgetting, time warp et al. The main tempo deck I think of is the Edric one drop/time warp deck.
The other thing I think of is stuff like winter orb especially if you can make it one sided or prophet of kruphix. You get such an advantage off of them (or punish your opponents way more than yourself) that you are able to push through a win. I may be wrong but I think basically any mana disruption that is less than a hard lock and hurts your opponents more than you could be included here such as tangle wire, static orb with a tap outlet, thorn of amethyst in a creature deck, or as Xyx already mentioned rhystic study.
Sram's Expertise will make token creatures that happen to also be artifacts for grinding station and let you cast something else right away.
You may want to run rest in peace to keep people from reshuffling their graveyard into their library.
4 Skullclamp
4 Genesis Chamber
// 26 Creature
4 Soul's Attendant
4 Soul Warden
4 Suture Priest
1 Ayli, Eternal Pilgrim
4 Karlov of the Ghost Council
4 Blood Artist
4 Zulaport Cutthroat
1 Teysa Karlov
4 Caves of Koilos
3 Swamp
3 Plains
4 Concealed Courtyard
2 Rogue's Passage
1 Vault of the Archangel
4 Forbidden Orchard
1 Westvale Abbey
4 Return to the Ranks
With some recent reprints of key boggles cards(and subsequent price drops), I was considering building another multiplayer deck focusing on auras. I am not sure where to take it though. I want the deck to be fairly straightforward to pilot; I have other more complicated decks but want to leave easier to play deck options for other players to borrow.
While traditionally boggles (modern) would race through aggro with life-linking creatures, I'm not sure if that will be enough for multiplayer. The other decks to consider have quite a bit of mass removal and some spot removal (but not a lot). I was thinking of starting somewhere like this:
4 Gladecover Scout
4 Slippery Bogle
4 Kor Spiritdancer
1 Sram, Senior Edificer
// 28 Enchantment
4 Hyena Umbra
4 Spider Umbra
4 Rancor
4 Ethereal Armor
4 Ancestral Mask
4 Daybreak Coronet
4 Armadillo Cloak
4 Razorverge Thicket
9 Forest
4 Bountiful Promenade
2 Plains
//Maybeboard:
1 Troll Ascetic
1 Silhana Ledgewalker
The other couple of decklists are a few years old so I'm not sure if there has been any new tech released to consider.
Thoughts?
Anowon is only ok. The fact that he triggers on your upkeep rather than each opponent's is a real drawback. Most of the time he will not survive a full circuit. If you want that effect I would pay a few more mana and run Sheoldred instead. She draws just as much hate but creates way more value.
One of my struggles with MBC decks is balancing answers to aggro with answers to combo/control. Too much creature removal and it is difficult to answer combos or disrupt opposing control strategies.
Planeswalkers are always annoying to deal with since I don't run many creatures of my own and other answers are narrow and/or over-costed. This guy stays relevant vs creature decks while also nailing the hand or planeswalkers.
Aside from all of the other benefits, he has 2 toughness allowing him to survive heartless summoning in a tortured existence/phyrexian reclamation deck. He can rip hands away along with the board and is also a human which can be relevant.
Obviously I'm excited about this card, but what do you think? Just another functional reprint or a new multiplayer staple?
Yeah, the damage triggers will paint a target on your head; then again they are there to punish opponents for using mass removal. This version was built with the assumption that people will start gunning for you as soon as Uncle Karl hits the table. He gets HUGE fast!
4 Skullclamp
4 Genesis Chamber
// 26 Creature
4 Soul's Attendant
4 Soul Warden
1 Ayli, Eternal Pilgrim
4 Karlov of the Ghost Council
4 Blood Artist
4 Zulaport Cutthroat
4 Suture Priest
1 Ghost Council of Orzhova
4 Caves of Koilos
3 Swamp
3 Plains
4 Concealed Courtyard
2 Rogue's Passage
1 Vault of the Archangel
4 Forbidden Orchard
1 Westvale Abbey
4 Return to the Ranks
The clamps aren't strictly necessary; they just happen to work great for both card draw and death triggers.
The other thing I think of is stuff like winter orb especially if you can make it one sided or prophet of kruphix. You get such an advantage off of them (or punish your opponents way more than yourself) that you are able to push through a win. I may be wrong but I think basically any mana disruption that is less than a hard lock and hurts your opponents more than you could be included here such as tangle wire, static orb with a tap outlet, thorn of amethyst in a creature deck, or as Xyx already mentioned rhystic study.