Lastly, there's Boros Trinkets, sometimes referred to as BorosKitty, using lots of small artifacts like Ichor Wellspring, Kuldotha Rebirth, Sanctum Gargoyle and Remember the Fallen to generate lots of card advantage over the course of the game. The interactions are nifty, but generally the deck doesn't have a good way to win, so you play a more calculating, grindy game.
Re: Sunforger, the creature count is small, but still worth checking out imo. Having to draw into a specific turnaround card isn't for me. Also, with Mistveil Plains, it turns it into a mini card advantage engine.
Also, I remembered a great rattlesnake card from back in the day: False Prophet.
Nice deck! I've been wanting to build something in these colors, but never quite got it to work.. I play with the same group constantly, so this deck's approach wouldn't work in the long term, but it's got some great stuffs! The Runes are some nice tech.
Have you considered Sunforger? It wouldn't tutor all the turnaround cards, but it would get a lot of them.
Horde of Notions elemental tribal sounds spiffy. Adding Maze's End as a possible win condition also seems cool, but I wouldn't plan on having that as my primary win condition.
Cromat could be a nice goofy commander. He doesn't suggest a theme though.
I don't usually run any defensive exile recursion. Most of the time, your deck will have enough redundancy that it won't miss that one card. The only exception is if your deck is a one-trick pony combo deck and you really needed to protect the combo... But then why play EDH?
Yeah, Avatar of Woe was the first card that popped into my mind.
Stuff like Benalish Trapper and its variants could be decent..though it doesn't kill the creature. Captain of the Mists could pull double duty, tapping down something or untapping something awesome. Catapult Master or Captivating Vampire would be great in a tribal setting.
There are lots of great potential cards.. Do a gatherer search.
I've run it in a few decks. In a grind deck (mine was Sek'Kuar, Deathkeeper), it can generate a lot of value via Grave Pact or Skullclamp.. But if your aim is to dump a lot of tokens and do something, there are much better token generators.
The ramp effect is underwhelming. I'd usually prefer to have a spell a put a land on the field, rather than a token, but again, if you have a build that can make good use of the bonus token, the card can be quite good.
I've run it before, and am about to incorporate it into a Dakkon Blackblade deck. I'm expecting great things from it. Like other posters have stated, all you need to do is mess with the symmetry of it to make it broken. Again, either run some graveyard hate, or run more artifact/enchantments than everyone else.
I love my Barrin deck- was thinking about updating it this weekend, as I'm stuck around the house with a cold.. this has been awesome to sift through. Lots and lots of great stuff here! Very well done!
You are in green, and green has much better ways to ramp than the Bauble. However, in a Glissa deck, or any deck that can really abuse it, I'd reallllly hesitate to cut the Bauble, because you can get such mileage out of it over and over. I wouldn't cut the bauble.
Were there any other suggested cuts? Maybe a spell-based ramp spell you could do without?
I ran it in a Holy War-themed Horde deck (angels/soldiers), and it could be brutal there. It's obviously a powerful spell, and has the potential to be asymmetrical huge blow out.
So I then tried fitting it into a few EDH decks.
It's never quite worked out. It's a greedy card. You want to play more in the hopes of getting a HUGE turn, and I would either overextend into someone else's wrath, or be casting it to wipe all but one little creature on my side. In every case, I went with the cheaper (though symmetrical) board wipes (Wrath of God, etc).
I'm still going to test it in a few decks, but I'm not expecting it to make the final cut.
http://www.wizards.com/magic/Digital/MagicOnline.aspx?x=mtg/digital/magiconline/whatshappening
I run an Esper flicker deck abusing stuff like Cloudshift/Ghostly Flicker and Bloodhunter Bat and Aven Riftwatcher that's fun. The interactions can get quite strong, but it's not usually overpowering.
Along a similar vein, Acid Trip decks (using Reality Acid and stuff like Kor Skyfisher or Dream Stalker to blow stuff up) seem unique and fun.
Lastly, there's Boros Trinkets, sometimes referred to as BorosKitty, using lots of small artifacts like Ichor Wellspring, Kuldotha Rebirth, Sanctum Gargoyle and Remember the Fallen to generate lots of card advantage over the course of the game. The interactions are nifty, but generally the deck doesn't have a good way to win, so you play a more calculating, grindy game.
edit: Looks like I haven't updated my sig in a while. The Hippopolitics deck leaned heavily on auras. Might give you more ideas.
Also, I remembered a great rattlesnake card from back in the day: False Prophet.
Have you considered Sunforger? It wouldn't tutor all the turnaround cards, but it would get a lot of them.
Cromat could be a nice goofy commander. He doesn't suggest a theme though.
Stuff like Benalish Trapper and its variants could be decent..though it doesn't kill the creature. Captain of the Mists could pull double duty, tapping down something or untapping something awesome. Catapult Master or Captivating Vampire would be great in a tribal setting.
There are lots of great potential cards.. Do a gatherer search.
The ramp effect is underwhelming. I'd usually prefer to have a spell a put a land on the field, rather than a token, but again, if you have a build that can make good use of the bonus token, the card can be quite good.
For recurring just equipment in mono white, I'd also suggest Razor Hippogriff, Treasure Hunter, Mine Excavation, Argivian Find and Argivian Archaeologist.
I'm running Kozilek, Butcher of Truth currently in a Rakdos deck, it absolutely wrecks face.
Were there any other suggested cuts? Maybe a spell-based ramp spell you could do without?
So I then tried fitting it into a few EDH decks.
It's never quite worked out. It's a greedy card. You want to play more in the hopes of getting a HUGE turn, and I would either overextend into someone else's wrath, or be casting it to wipe all but one little creature on my side. In every case, I went with the cheaper (though symmetrical) board wipes (Wrath of God, etc).
I'm still going to test it in a few decks, but I'm not expecting it to make the final cut.