Sorry for the slow response. Haven't had much edh going on lately :/ I've been on a bit of a legacy grind. Hmm containment priest. Not worth the $$$ in my opinion. Definitely something I could see in the deck though. I won't be using it as I don't think it would do much around my store but seems good in general. And yes, you could just remove it with the wave and still have everything enter.
General: Molimo, Maro-Sorcerer
Deck Name: Hulk Smash (my general is altered to be worldbreaker hulk...thanks galspanic!)
Theme: It ramps a bunch, plays a lot of utility lands, and kills people with general damage. It's not traditional voltron in the fact there is only one pump spell, and no auras or equipment.
Archetype: Hyper-ramp/aggro, with a fair sharie of control elements
Why I like it: People usually underestimate my general the first few times. I really like ramp spells and often go overboard so this lets me play them all out. It draws a ton of cards with greater good like effects. It's very explosive. It doesn't want sol ring. For a deck that is so dependent upon getting through with it's general it is shockingly resilient.
So far clever impersonator is the only thing from Khans that I have any interest in adding. Flooded Strand makes sense of course too but I keep mine with my legacy stuff and if I open any more I'll be trying to trade them for fetches I don't own a set of
Hi Sheva. I had back to basics in at one point in time. It was pretty good except when it didn't just outright win it was terrible and I didn't like the extremes that much. If you're playing back to basics I would cut some of the man lands and the standstill plan. They don't work very well together. but other than that not much needs to be changed. My copy artifact is usually either mana ramp or isochron scepter, both things tI value very highly whereas treachery wouldn't do much for me with the people I play with.
If you're still playing land tax I definitely think you should leave scroll rack in. They're just so good together. Trinket mage is amazing. No matter how many more experienced players run vault I'm just not sold unless I'm trying to combo off asap which is not the case.
I'm only half paying attention to the spoilers but I haven't seen anything I want
General: Molimo, Maro-Sorcerer
Deck Name: Hulk Smash (my general is altered to be worldbreaker hulk...thanks galspanic!)
Theme: It ramps a bunch, plays a lot of utility lands, and kills people with general damage. It's not traditional voltron in the fact there is only one pump spell, and no auras or equipment.
Archetype: Hyper-ramp/aggro, with a fair sharie of control elements
Why I like it: People usually underestimate my general the first few times. I really like ramp spells and often go overboard so this lets me play them all out. It draws a ton of cards with greater good like effects. It's very explosive. It doesn't want sol ring. For a deck that is so dependent upon getting through with it's general it is shockingly resilient.
Genesis Wave in anything green
Imperial Recruiter in red because I love that card
and
Swords to Plowshares and Path to Exile in anything white except my last deck which is pure combo
I'm only half paying attention to the spoilers but I haven't seen anything I want
I also really enjoy Molimo, Maro-Sorcerer as a general because everybody always finds him non-threatening until he's swing for massive.
My favorite decks are:
Hanna, Ship's Navigator
Jaya Ballard though Lavinia + Deadeye ruins it.
Saffi Eriksdatter because it's resilient
Atogatog because atogs are awesome.