・Skred & Snow-Covered Basic Lands
I had searched good removal killing toughness 4 or more creatures(Obstinate Baloth,Deceiver Exarch,Restoration Angel, or Tarmogoyf).I knew Flame Slash, but I didn't like it because it's a sorcery. So I got found it. Skred can kill almost creatures in mid game,and works at least about 2 damage fire.
・Boom // Bust
Blue moon has used Spreading Seas, but I don't think Spreading Seas are good idea, because our opponent still have at least one blue mana. I decided to use Boom // Bust, and this is good.vsRG Tron match has been terrible until running with Boom // Bust because most of their weapons are artifacts,e.g. Wurmcoil Engine,Oblivion Stone. But recent tron matches are very fine. Bust is a great reset card at end of games.
August 22th-24th, GP will take place in Kobe, the city in Japan.I suppose metagame goes this:
BG/x(including Jund and Junk) 18%
Twin(Combo, Tempo, Tarmo) 13%
Tricolor(non-Traft or Traft) 15%
Birthing Pod 10%
Robots 10%
Burn 10%
RG Tron 5%
BW Tokens 5%
Others rest
So I'd like to make my deck advantageous to BG/x, Tricolor,and Twin at least.
Please give me some advice.
I'm very exciting to hear some of MTG Mint Card guys bring this archetype to Valencia! They're running it with Spreading Seas and Master of Waves. I can't wait the deck list open.
Good: UWR control, Junks, Scapeshift, Pod
Not Bad: Tron, Soul Sisters, Affinity, Storm, SplinterTwins
Bad: Auras
UWR control and Junks are easy marks. They use many many nonbasic lands. Of course Pod,too. Moon is really effective against Valakut, because of Moon.(In addition, we can cast Counterflux.)
Surprisingly, match up with Tron isn't easy. Most of their copies are artifacts, so they can cast spells under Blood Moon. But we have Bribery and Stony Silence, so we'll win 2nd and 3rd games.
Soul sisters and Affinity are tolerant to Blood Moon, but not to Shackles.
Recently, in modern metagames, there’re a ton of 3 or more color decks. Many players use nonbasic land without consideration.
Think you set Blood Moon against a junk deck, your opponent being not careful about it. The pitiful pray will do nothing but draw card and set "Mountains".
Isn't that sweet?
In fact, this archetype is really good against this metagame, including Junk and UWR Control.
Introduction
This archetype was originally supposed by Kenji Tsumura, a Japanese Pro player.
This list was originally suggested by Kenji Tsumura, a Japanese pro player.
I believe this deck has a potential power in this metagame.
How about this;
In this matageme,where many many nonbasic lands exist, Blood Moon in mainboard is incredible!
We can win easily a number of first games at turn 3,because of unexpected Blood Moon.
Otherwise, Vedalken Shackles work effectively. It helps you to beat creature decks.
GGT and DR don't worth to unban.
I know some of you love them. But apparently they must make Dredge Tier1 deck while other decks aren't given no merits.They are only for Dredge and don't contribute anything to diversity or health.
Probably, Dredge would be able to kill opponents within 3turns.
Dredge is strong enough. I'm reluctant to see more dominating Dredge.
But why do people fear there will be fetchlands and shocklands simultaneously in standard?
I shall be very optimistic even if it comes true. Of course,every decks will get stable manasources and become multicolorized, but, so what?
I don't think such a metagame isn't healthy.
If WotC really want more and more people to play modern games,they should reprint fetchlands right away.Needless to say,the most important card is not Tarmo or Bob but Land.
Reprinting painlands or other lands in MM isn't necessary in essence.
They hate control decks because format where control isn't the dominant archetype are more popular with players and thus generate more revenue.
Control is already viable, so it certainly is 'enough'.
I doubt that the less control decks are,the more popular with players.
How about the Delver-dominating metagame in the standard? That metagame was popular,even a blue deck reigned.
Banning BBE is not bad choice in my opinion,because I love blue control decks, but it's not enough for control players,I think.
WotC makes too many uncountered or anti-control cards.Moreover,they deprive us of good control cards,e.g.Ponder,Divining Top,or Mental Misstep.
Why do they hate control decks? I completely understand there are those who love beatdown decks and don't like control.
But WotC's attitude against control is too strict.
I expect Wizards will unban blue cards.C'mon.
Titan lists weren't bad in the last Jund-dominating environment because of lack of decks with light counters.
However, Jund no longer reigns, so the number of counters will be increasing, I expect.
In such a metagame, I doubt that heavy Titan lists works effectively.
I recommend you guys to use the list before RtR.
With Jund toned down, I would predict that less people will play it. I think Blade Splicer and Wall of Omens is not really necessary anymore, will most likely replace them with Kitchen Finks.
No doubt Kitchen Finks is a really good creature,but I predict there will be still so many DrS that Finks won't work sufficiently.
I'll use Sword instead of Blade Splicer.
I love the environment before RtR,and I believe it was completely destroyed because of Deathrite Shaman, so I hope WotC will deal with him.
Otherwise, I expect that the only way to suppress him comes back, that is, Mental Misstep,in stead of banning him.
I don't think it will be that limited. It is meant to be a draft set, and getting 1-3 boxes per store is extremely limited (more so than FTV) which would mean that it could only be drafted 1-3 times per store. That does not sound right. I would think that stores would at least get an initial order of 10-20 boxes so that it could be drafted for at least a month or so (1-2 drafts a week with 1 box equally 1 draft). With prize support, you would need at least 12 or so boxes to draft a month.
Unfortunately,it doesn't matter whether that sounds right or not.
WotC will consider the risk of overprinting or stores' complaints, so even if they said "You can enjoy drafting!",they may reprint very little boxes.
Of course,I also think they should reprint enough....
This is my current list. Any advice?
4 Misty Rainforest
4 Scalding Tarn
3 Steam Vents
2 Snow-Covered Mountain
9 Snow-Covered Island
1 Desolate Lighthouse
Enchantments
3 Blood Moon
Instants and Sorceries
2 Izzet Charm
3 Cryptic Command
4 Lightning Bolt
3 Mana Leak
1 Skred
4 Serum Visions
3 Spell Snare
3 Boom // Bust
4 Snapcaster Mage
2 Vendilion Clique
Artifacts
2 Vedalken Shackles
3 Batterskull
2 Anger of the Gods
1 Spell Snare
2 Shatterstorm
2 Torpor Orb
2 Counterflux
2 Threads of Disloyalty
2 Keranos, God of Storms
2 Combust
・Skred & Snow-Covered Basic Lands
I had searched good removal killing toughness 4 or more creatures(Obstinate Baloth,Deceiver Exarch,Restoration Angel, or Tarmogoyf).I knew Flame Slash, but I didn't like it because it's a sorcery. So I got found it. Skred can kill almost creatures in mid game,and works at least about 2 damage fire.
・Boom // Bust
Blue moon has used Spreading Seas, but I don't think Spreading Seas are good idea, because our opponent still have at least one blue mana. I decided to use Boom // Bust, and this is good.vsRG Tron match has been terrible until running with Boom // Bust because most of their weapons are artifacts,e.g. Wurmcoil Engine,Oblivion Stone. But recent tron matches are very fine. Bust is a great reset card at end of games.
August 22th-24th, GP will take place in Kobe, the city in Japan.I suppose metagame goes this:
BG/x(including Jund and Junk) 18%
Twin(Combo, Tempo, Tarmo) 13%
Tricolor(non-Traft or Traft) 15%
Birthing Pod 10%
Robots 10%
Burn 10%
RG Tron 5%
BW Tokens 5%
Others rest
So I'd like to make my deck advantageous to BG/x, Tricolor,and Twin at least.
Please give me some advice.
First,I talk about match ups.
Good: UWR control, Junks, Scapeshift, Pod
Not Bad: Tron, Soul Sisters, Affinity, Storm, SplinterTwins
Bad: Auras
UWR control and Junks are easy marks. They use many many nonbasic lands. Of course Pod,too. Moon is really effective against Valakut, because of Moon.(In addition, we can cast Counterflux.)
Surprisingly, match up with Tron isn't easy. Most of their copies are artifacts, so they can cast spells under Blood Moon. But we have Bribery and Stony Silence, so we'll win 2nd and 3rd games.
Soul sisters and Affinity are tolerant to Blood Moon, but not to Shackles.
Aura maybe our natural enemy.
Recently, in modern metagames, there’re a ton of 3 or more color decks. Many players use nonbasic land without consideration.
Think you set Blood Moon against a junk deck, your opponent being not careful about it. The pitiful pray will do nothing but draw card and set "Mountains".
Isn't that sweet?
In fact, this archetype is really good against this metagame, including Junk and UWR Control.
Introduction
This archetype was originally supposed by Kenji Tsumura, a Japanese Pro player.
Sample deck list
9 Island
1 Mountain
2 Steam Vents
3 Sclading Tarn
3 Misty Rainforest
1 Plains
1 Sacred Foundry
2 Arid Mesa
Creatures (6)
3 Snapcaster Mage
3 Vendilion Clique
4 Lightning Bolt
4 Spell Snare
3 Vedalken Shackles
4 Blood Moon
2 Cryptic Command
3 Batterskull
4 Mana Leak
4 Serum Visions
4 Izzet Charm
4 Leyline of Sanctity
3 Bribery
2 Pyroclasm
3 Counteflux
3 Stony Silence
2 Batterskull
4 Cryptic Command
2 Detention Sphere
2 Mana Leak
4 Path to Exile
3 Spell Snare
2 Supreme Verdict
1 Sword of Feast and Famine
2 Wrath of God
Creatures [11]:
3 Aven Mindcensor
3 Restoration Angel
2 Snapcaster Mage
3 Vendilion Clique
4 Celestial Colonnade
1 Ghost Quarter
4 Glacial Fortress
4 Hallowed Fountain
5 Island
2 Mystic Gate
2 Plains
1 Seachrome Coast
4 Tectonic Edge
1 Disenchant
3 Kitchen Finks
2 Negate
2 Rest in Peace
3 Spellskite
3 Spellstutter Sprite
1 Sword of Fire and Ice
This list is in the today's MO Daily 4-0 decklists.(http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/5625486)
I don't understand why he didn't use Traft, but this list seems so good.
How do u guys think about this list?
IMO, there must be more creatures(some copies of Traft) rather than spells(maybe Supreme Verdict).
P.S.
This is my latest UW Midrange list.
1 Batterskull
1 Elspeth, Knight-Errant
2 Cryptic Command
2 Detention Sphere
3 Mana Leak
1 Deprive
4 Path to Exile
3 Spell Snare
1 Wrath of God
Creatures [16]:
3 Aven Mindcensor
3 Restoration Angel
4 Snapcaster Mage
3 Vendilion Clique
3 Geist of Saint Traft
4 Celestial Colonnade
1 Eiganjo Castle
3 Scalding Tarn
1 Arid Mesa
3 Hallowed Fountain
2 Mutavault
4 Island
1 Plains
3 Seachrome Coast
4 Tectonic Edge
3 Kitchen Finks
2 Dispel
2 Celestial Purge
2 Relic of Progenitus
2 Annul
1 Wrath of God
2 Stony Silence
Can't I correct this error? Really sorry.
This list was originally suggested by Kenji Tsumura, a Japanese pro player.
I believe this deck has a potential power in this metagame.
How about this;
3 Snapcaster Mage
2 Vendilion Clique
Spells [21]
4 Lightning Bolt
4 Spell Snare
3 Serum Vision
4 Mana Leak
1 Deprive
3 Izzet Charm
3 Cryptic Command
3 Vedalken Shackles
4 Blood Moon
3 Batterskull
Lands [23]
11 Island
1 Mountains
3 Steam Vents
4 Scalding Tarn
4 Misty Rainforest
In this matageme,where many many nonbasic lands exist, Blood Moon in mainboard is incredible!
We can win easily a number of first games at turn 3,because of unexpected Blood Moon.
Otherwise, Vedalken Shackles work effectively. It helps you to beat creature decks.
I know some of you love them. But apparently they must make Dredge Tier1 deck while other decks aren't given no merits.They are only for Dredge and don't contribute anything to diversity or health.
Probably, Dredge would be able to kill opponents within 3turns.
Dredge is strong enough. I'm reluctant to see more dominating Dredge.
I shall be very optimistic even if it comes true. Of course,every decks will get stable manasources and become multicolorized, but, so what?
I don't think such a metagame isn't healthy.
If WotC really want more and more people to play modern games,they should reprint fetchlands right away.Needless to say,the most important card is not Tarmo or Bob but Land.
Reprinting painlands or other lands in MM isn't necessary in essence.
I doubt that the less control decks are,the more popular with players.
How about the Delver-dominating metagame in the standard? That metagame was popular,even a blue deck reigned.
WotC makes too many uncountered or anti-control cards.Moreover,they deprive us of good control cards,e.g.Ponder,Divining Top,or Mental Misstep.
Why do they hate control decks? I completely understand there are those who love beatdown decks and don't like control.
But WotC's attitude against control is too strict.
I expect Wizards will unban blue cards.C'mon.
However, Jund no longer reigns, so the number of counters will be increasing, I expect.
In such a metagame, I doubt that heavy Titan lists works effectively.
I recommend you guys to use the list before RtR.
No doubt Kitchen Finks is a really good creature,but I predict there will be still so many DrS that Finks won't work sufficiently.
I'll use Sword instead of Blade Splicer.
Banned: Deathrite Shaman
Unbanned: nothing
or
Banned: nothing
Unbanned:Mental Misstep
I love the environment before RtR,and I believe it was completely destroyed because of Deathrite Shaman, so I hope WotC will deal with him.
Otherwise, I expect that the only way to suppress him comes back, that is, Mental Misstep,in stead of banning him.
Unfortunately,it doesn't matter whether that sounds right or not.
WotC will consider the risk of overprinting or stores' complaints, so even if they said "You can enjoy drafting!",they may reprint very little boxes.
Of course,I also think they should reprint enough....