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  • 1

    posted a message on Bragging rights - what cards did WotC steal from you?
    I made Assist from Battlebond before it was cool.

    Quote from ManyCookies »
    Jace's Peacekeeper 7
    Artifact Creature - Construct (C)
    Alliance (A teammate can help pay the casting costs and the activation costs of this card.)
    4/6

    Frenetic Conference 2R
    Instant (C)
    Alliance (A teammate can help pay the casting costs and the activation costs of this card.)
    As an additional cost to cast Frenetic Conference, discard a card.
    Target player draws two cards.

    Focused Effort
    Conspiracy (U)
    Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
    Cards your team owns and permanents your team controls with the chosen name have alliance.


    Same context of a team-draft expansion too!
    Posted in: Custom Card Creation
  • 1

    posted a message on 3CH LR Only Colored Permanents; Magus of the Aesthetic wins! (400 points)
    So you can't sacrifice enchantments to Braids (black can't kill enchantments), so Magus picks up some points:

    2 | 3 X 6 4 6 | 18

    1. 3-3, same.
    2. X
    3. 6-0, same.
    4. 4-1, on the play Braids outspeeds, on the draw Mogg is stuck on two lands and so plays ruined halo for the draw.
    5. 6-0, on the play Braids strands Myth Realized. On the draw nerdy can cast Vessel, but that only pumps Myth to a 1/1 and still loses to braids.
    Posted in: Forum Magic
  • 1

    posted a message on The Great Designer Search 3
    Yep, would have loved a CC salvation rep.

    As emperor of GDS4, I would drop all pretense and straight randomly eliminate all but 1000 contestants before the essay portion began (maybe do one essay+confirmation email just to check seriousness). Would be real annoying and silly, but probably spare frustration and essay workloads in the long run.
    Posted in: Custom Card Creation
  • 1

    posted a message on The Great Designer Search 3
    Well the really stupid questions (Play Design costing, Elves vs Bolt) threw the podcast listeners off too, no one was like "Oh Maro gave the answer to this in Podcast #352, nerds" on reddit.

    I'll say this in Maro's defense; there were simply too many good designers for the size of the "real" competition they wanted to host. 3000 people submitted essays, and even if only 10% of those people are competent designers that deserve consideration – and this is from a pool entrenched enough to write a few thousand words about Magic in their spare time! – they still need to eliminate two thirds of that group to get a sample size they could possibly hope to accurately evaluate. Good designers were necessarily gonna be tossed regardless of how amazing their selection process was.

    And so Maro hopefully writes an automated test that can at least pick out the "right" top third of our good designer pool, or 3% of the total. Except there's no automated test that could possibly distinguish between top 10% or top 5% or top 1% in a creative field. The Math SAT is a longer test, calibrated for years with a huge sample size, and with subject matter way less creative and subjective than card design... and my sister still got 95th percentile because she missed ONE of 100+ math questions from a stupid carry error. If the SAT can't tell top 5% from top 1% (and she's 1%), what hope in freaking hell does Maro have? There is necessarily going to be some arbitrary filter on our group. There must, statistically must, be some element of unimportant subject matter, or podcast favoritism, or sheer dumb luck from guesses on poorly worded questions.

    It really sucks getting eliminated for stupid arbitrary reasons*, but it's literally unavoidable that it'd happen to highly qualified designers and it's truly not Maro's fault.

    *Also sucks when you dodge the stupid arbitrary pitfalls!... and then full punt on two of the easiest questions.
    Posted in: Custom Card Creation
  • 1

    posted a message on The Great Designer Search 3
    Join the club. ;_;

    I think we successfully figured out the answers from passed people,
    here's the answer key for those curious.

    The felidar guardian question was in fact not a trick question, lol. I'll politely ask Maro for some brownie points.

    EDIT: Ok it may be less depressing not to check. I got a 71, I would have passed had I not punted two of the easiest questions on the test.
    Posted in: Custom Card Creation
  • 1

    posted a message on The Great Designer Search 3
    I caught one very mean spirited trap that'll probably be the 80%+ incorrect question, but overall this seemed easier than GDS2's multiple choice.

    And here's my trial one summaries, I went out there for #3 and especially #10.

    2. Cycling promotion for reasons stated above. Also suggested a possible name change to "Rethink" or "Reconsider".

    3. Equipment demotion to deciduous/Storm Scale 3. Repeat effects have always been problematic, and it seems like they've been struggling with equipment designs for a while now. The common/uncommon equipment have been super similar for ages, and we haven't had a constructed playable one in years (Runechanter's Pike was the last one by my figure). Vehicles play in a similar creature enhancement space, but as non recurring artifact creatures they're way easier to design and vary.

    4. Get them playing asap, if they have TCG experience show how Magic differs in simple ways with common decks (e.g if they're from hearthstone, make a deck with instant speed interaction, discard, and defensive creatures to show defender's advantage).

    5. Modularity of cards, sheer number of different formats and ways to play.

    6. Barriers to entry in multiple different fashions.

    7. Converge from BFZ. Way undersupported, terrible common payoffs, placed in an inappropriate set, and centered in a color so bad that pros were advocating to never draft it.

    8. Kaladesh, limited was too complex.

    9. BFZ, the Eldrazi faction was super cool, and were a great lower cost execution of the tribe.

    10. Try to alleviate mana screw somewhat. Wouldn't blindly implement, but would like to seriously test: "Once per game, if you would draw your card for turn, you may instead play a special tapped colorless mana land (counts as land drop for turn)". Variant might be "Only after Turn X". Would have a "token" card with the rules all on it, though not required to use it.
    Posted in: Custom Card Creation
  • 1

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Current challenge is looking oddly appropriate in light of the recent mono-red standard bannings.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on January MCC 2018 Round 1 - Completing the Cycle
    Tsume 4WWW
    Legendary Creature - Elder Wolf (M)
    When Tsume enters the battlefield, create three 2/2 white Wolf creature tokens.
    Tap X untapped creatures you control: Search your library for a creature card with converted mana cost X or less and put it onto the battlefield, then shuffle your library. Activate this ability only once each turn.
    Her message, a single note echoed in a thousand different howls and calls and roars, was clear to man and beast alike: hunt together or perish alone.
    4/4
    Posted in: Monthly Contests Archive
  • 1

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    It occurs to me the holidays might make the 5 day deadline tricky, I'm extending the deadline a day.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I'll take it if I can be a predictable sod and make it un-themed.
    Posted in: Custom Card Contests and Games
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