Are you beating the Owen T list consistently? Sorry I might be confused on whar you meant.
So long as I don't run into an extended mana clump, I'd say game one is about 50-50. Saruli Gatekeepers help a lot in the match-up (and is a card mono-red hates, kind of like Timely Reinforcements), and with the right type of fog effect, it can still block and kill most of Sligh's creatures. I just to make sure that I don't get in burn range. Biggest problem I've noticed are the Mutavaults when I don't have a gatekeeper out. Post-sideboard Pithing Needle takes care of that and Hammer of Purphoros. I think after sideboarding Turbo-Maze's win percentage goes up. As long as they don't have four Skullcracks..
Yes Maze's End is fun, but are you winning more than the other decks you are testing?
Sligh Mono red (like Owen Turtenwald's deck in SCG Worcester) is the most consistent among the decks I mentioned, but Turbo-Fog Maze puts up a good fight against it with all the fogs and 3 sweepers, not to mention Far // Away. I'm actually considering bumping down Druid's Deliverance to two and adding the final Verdict. I haven't tested against devotion red with Fanatic of Mogis though. Seems like we have to save Riot Control for high devotion Fanatics.
I'm still torn on what deck to bring to Game Day as I've been playtesting UW Trading Post, RDW, GW Aggro, and this list. Currently, Maze's End is winning due to fun factor:
I found a pretty nice looking azorius control set for the opening weeks post rotation, with the cards currently spoiled, of course. Tell me what you guys think.
Has anyone tried going Esper Post and putting Homicidal Seclusion as a one-of for HPM shenanigans? A 7/5 lifelinker is nothing to sneeze at, though may seem like a win-more.
This deck seems really interesting to me as it is a grindy control deck. I do have a question though - how does this handle enemy planeswalkers aside from Detention Sphere? Planar Cleansing is a nonbo with the artifacts.
I'm currently learning how to play Esper control, and I've got a few card choice questions:
1. Which would be better to run as an alternate win con - Lone Revenant or Drogskol Reaver?
2. How many Sphinx's Revelations should be used? (I'm guessing 3-4)
3. Does Rhox Faithmender have a place in the SB?
4. Which is better - Forbidden Alchemy or Think Twice?
So long as I don't run into an extended mana clump, I'd say game one is about 50-50. Saruli Gatekeepers help a lot in the match-up (and is a card mono-red hates, kind of like Timely Reinforcements), and with the right type of fog effect, it can still block and kill most of Sligh's creatures. I just to make sure that I don't get in burn range. Biggest problem I've noticed are the Mutavaults when I don't have a gatekeeper out. Post-sideboard Pithing Needle takes care of that and Hammer of Purphoros. I think after sideboarding Turbo-Maze's win percentage goes up. As long as they don't have four Skullcracks..
Apologies for any typos, I'm on my phone.
Sligh Mono red (like Owen Turtenwald's deck in SCG Worcester) is the most consistent among the decks I mentioned, but Turbo-Fog Maze puts up a good fight against it with all the fogs and 3 sweepers, not to mention Far // Away. I'm actually considering bumping down Druid's Deliverance to two and adding the final Verdict. I haven't tested against devotion red with Fanatic of Mogis though. Seems like we have to save Riot Control for high devotion Fanatics.
Lands: 27
1 Forest
1 Island
1 Plains
2 Azorius Guildgate
2 Boros Guildgate
2 Dimir Guildgate
2 Golgari Guildgate
2 Gruul Guildgate
2 Izzet Guildgate
2 Orzhov Guildgate
2 Rakdos Guildgate
2 Selesnya Guildgate
2 Simic Guildgate
4 Maze's End
4 Saruli Gatekeepers
Enchantments: 5
1 Crackling Perimeter
4 Detention Sphere
Spells: 24
4 Defend the Hearth
4 Divination
2 Far // Away
3 Druid's Deliverance
4 Fog
4 Riot Control
3 Supreme Verdict
1 Ætherling
2 Bow of Nylea
2 Crackling Perimeter
2 Dreadbore
2 Far // Away
3 Pithing Needle
3 Wear // Tear
I'm still not sure about the Ætherling in the SB, seems unnecessary. Thoughts?
Seems like it's hard to get enough devotion to activate Thassa (unless you're only using her for the abilities, not beating down).
1. Which would be better to run as an alternate win con - Lone Revenant or Drogskol Reaver?
2. How many Sphinx's Revelations should be used? (I'm guessing 3-4)
3. Does Rhox Faithmender have a place in the SB?
4. Which is better - Forbidden Alchemy or Think Twice?
Thanks.
http://www.starcitygames.com/article/25261_Untapped-Homicidal-Seclusion.html
Great job and thanks for this!
You don't have to use the angel on curve, as your 4 drop usually is Huntmaster.
You can't chump with Gravecrawler.