Mindbreak Trap (and Containment Priest) are both meta calls. Obliterate, Boseiju and infinite combos involving
casting and bouncing palinchron are too common for my tastes in my meta.
What are your thoughts about Crawlspace? Also, what are your experiences with Mobilization?
My friend tried to convince me that it's a bad card that requires too much mana to be useful ever, but I've
seen it on the other side of table quite often and it always seems to be really good if it sticks...
- Bur
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Mar 14, 2015Bur posted a message on EDH: Ertai the CorruptedI'd probably cut Prison/Propaganda first, since I'd prefer to have an option to protect my PW's.Posted in: Bur
Also, what are your thoughts about Oblivion Ring etc.?
And are 15 Scepter-able instants enough?
... I'm really having trouble with cutting stuff. I still kinda want to add few more counters and removals... -
Mar 14, 2015Bur posted a message on EDH: Ertai the CorruptedMore changes:Posted in: Bur
- Wall of Kelp
- Luminarch Ascension
- Jitte -
Mar 3, 2015Bur posted a message on EDH: Ertai the CorruptedFew changes:Posted in: Bur
- Norn's Annex. It was a artifact and not enchantment.
+ Ophiomancer. Since I'm an idiot.
+ Hero's Downfall. Removal for PW's (and that removal is needed in my meta.)
+ Return to Dust. Since 2-for-1 exile is good.
+ Torpor Orb. Since I don't like EtB-creatures.
Also, the thing that worries me a lot is that I have contamination but no way to play around it myself. I would need to have few more mana rocks that produce coloured mana.
EDIT: Removed Contamination.
Also, not cutting Crawlspace or Containment Priest anytime soon. Crawlspace only states about attacking me while Containment Priest is a meta-call.
Also, I don't like Seals since they let my opponents know that the removal is coming miles ahead... -
Feb 7, 2015Bur posted a message on EDH: Ertai the CorruptedI still left Containment Priest, since reanimation and stuff like Tooth and Nail, GSZ and Chord of Calling are quite common in my meta...Posted in: Bur
But, more suggestions what to cut and what to add? I think I'm little bit over 100 at the moment... -
Feb 7, 2015Bur posted a message on EDH: Ertai the CorruptedThanks.Posted in: Bur
What counterspells would you suggest besides those?
Also, what do you suggest I should cut? I need to cut still quite a few things, any suggestions? -
Oct 20, 2014Bur posted a message on EDH: Toshiro UmezawaPosted in: BurQuote from ISBPathfinder »Personally I went away from Drana, Kalastria Bloodchief a while back because she was just so mana intensive to really utilize. I think she is still decent but you might also test Sheoldred, Whispering One in her place. I was originally against utilizing her but she does some decent work especially when paired with some recursion. Against hexproof voltron is where she really shines but I think she is still a fairly good value engine all around.
Disciple of Bolas goes back and forth for me as well. I ended up cutting him from my list because I rarely had disposable creatures that would give me a good number of cards. Low creature counts + utility based creatures makes him a bit awkward.
Rescue from the Underworld was always awkward for me as well. It exiles itself so you can only use it once and it has a delay which can be incredibly awkward if someone does something on your turn to a creature you want to keep. I ended up cutting it myself due to just odd timing in general with it as well as needing two targets and it exiles itself when it resolves.
Rescue from the Underworld and Bone Dancer are the things I probably won't end up cutting, since they are in the decks just because I like them mechanically (and have a pretty foil of Rescue).
I'll keep Disciple and Drana in mind while I keep on testing. -
Oct 20, 2014Bur posted a message on EDH: Toshiro UmezawaPosted in: BurQuote from ISBPathfinder »It looks like it isn't isolated for me.... I am going to bring that one to Feyd.
Both of those options would be solid picks. Picking up another tutor could also be an option for you such as Diabolic Intent or Beseech the Queen. I don't see anything that looks like it has to make the list that is differing between our lists.
Yeah. I have hard time trying to figure out what to cut, since I haven't had enough chances to properly play test everything (there are some cards I haven't still seen a single time, like Oversold Cemetary and Withering Boon).
But, if you think of something that might not be a good idea (or something that makes you think "why?"), let me know. -
Oct 20, 2014Bur posted a message on EDH: Toshiro UmezawaOkay, that's weird. I see normal deck list with no problems.Posted in: Bur
Also, I've been thinking of cutting Boon of Erebos and something else, but have hard times choosing what. (I'm planning to try Jet Medallion and Word of Command.) -
Oct 20, 2014Bur posted a message on EDH: Toshiro UmezawaWhat do you mean? I don't see anything weird here...Posted in: Bur
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Mar 6, 2014Bur posted a message on EDH: Toshiro UmezawaFirstly, the ISB's list can be found via the the link at the top of the page...Posted in: Bur
Argentum Armor: Even though it is expansive, it is one of the few ways to remove enchantments and artifacts in mono-B.
Burnished Hart: Since ramp is good and it counts as a creature, why not. I like this card more than many other cards that have been released in recent years.
Stinkweed Imp: He's a dredge-enabler (and a good one), but he's no way necessary.
Your suggestions:
Jet Medallion: I thought about it, but ended up cutting it, when I still had few too many cards...
Boseiju: I doubt he'd be that useful in this deck, since at my meta counter-based controls are quite rare (= there is exactly one + few decks with few counters).
Gauntlet/Caged Sun: I don't like Gauntlet, but Caged Sun is actually good... I wonder how that slipped my mind, considering that I run it almost every EDH I have...
Dark Ritual: Since I just don't like mana rituals in EDH. I like them in Legacy, but not in EDH.
Damnation: I considered it, but since the deck has already quite a lot removal, and mutilate usually removes indestructible things, I picked it over Damnation this time.
Grave Pact: I should actually play it in this... But firstly, I need to find 8th version of that, since I dislike the other arts.
Oh, and just so that you know, this deck is not exactly stax. It's more like... UB-control disguised as mono-B deck. - To post a comment, please login or register a new account.
So, there's 4 different world:
-Sloth is town, there's mafia vitality pinger.
-Sloth is town, there's no mafia vitality pinger
-Sloth is mafia, there's (other) mafia vitality pinger
-Sloth if mafia, there's no (other) mafia vitality pinger
I'm pretty sure we live in either world #1 or #4. #2 is makes no sense, as how did Cuth die then? And #3 seems unlikely from game balance purposes.
I need to sleep, but I want at least @Vaimes to weight in here. I hope to hear your thoughts once I wake up.
I mean, I don't remember anything that immediately pops out from the top of my head, but I haven't reread all my 500+ posts in my QTs
N1 no one
N2 GJ
N3 Boom
N4 No one?
Mysterious mafia Vit pinger:
N1 Highroller
N2 KJ
N3 Highroller
N4 Cuth?
Putting this here once again.
Unless the remaining scum team is exactly Sloth/KJ/[Boom or HR], there's something going on...
My gut says it's Sloth/HR/X but KJ doesn't feel mafia at all to me.
But if KJ is not mafia, then there must be mafia Vit pinger which means Sloth is town (and HR/Boom too), which leaves us in weird place.
I see where you are going with this...
I mentioned it to you and Tammy, but quick check shows that Boom opened the chat with me couple hours before that.
I said it earlier, I don't really think scum!Anak can pull all this off. I'm pretty sure Anak is town here and I'm just hoping we don't lose to vitality thief.
Just in case we don't see D5: my current post-game spicy take for scum team is HR/Sloth/KJ/Bessie.
It's probably not that, but I can't think of anything else right now.
And for change, I agree with Boom: If Wisp doesn't disappear EoD, feel free to aim all vig shots etc at him.
N1 no one
N2 GJ
N3 Boom
Mysterious mafia Vit pinger:
N1 Highroller
N2 KJ
N3 Highroller
My passive neighbouring ability triggers only if I'm targeted by someone else.
@Sloth: Tammy and Anak are both my town reads. I'm not yeeting Tammy the same way I'm not yeeting Anak.
@Tammy: No, we still have the option of voting someone else off, we don't lose as long as the voted person was Witted and Wisp participates in voting.
And ugh, I forgot about KJ.
Which makes things difficult.
Either there's hidden mafia Vit pinger OR scum team has to be something like KJ/Sloth/HR...
I mean, I hate no-yeeting, but if I had to pick between yeeting off you or no yeet, I'd pick no yeet.
Same thing with Anak.
I'm not encouraging us to no yeet, but I stated that if I had to pick the between these two options, you know what option I'd choose.
For some reason I thought it was Cuth...
Anyways, that still doesn't change the situation.
Which means either one of them is lying or there's another Vit stealer.
Which means that there's scum controlled Vit stealer and Sloth is town. And HR is town since scum stole his Vit. Cuth can be any alignment.
Or that one of HR/Cuth is lying. And at least one of HR/Sloth is scum, since like I mentioned if both of them are town, there's a hidden scum Vit stealer.
Town!HR scum!Sloth scum!Cuth makes absolutely no sense.
Town!HR scum!Sloth town!Cuth makes even less sense.
Scum!HR town!Sloth town!Cuth makes some sense at sense.
Scum!HR town!Sloth scum!Cuth is technically possible bit but means two scum decided to create a dichotomy between themselves.
And then there's
Scum!HR scum!Sloth scum!Cuth which, ugh, is technically possible bit a weird dichotomy play from scum.
Scum!HR scum!Sloth town!Cuth means HR decided to thunderdome town Cuth
Why not Highroller?
Anak is town, Boom is ???.
I'm currently pondering if Sloth/HR/[2 of Boom/Tubba/Bessie] world makes any sense.
Though with my luck, the team is something like Vaimes/Tammy/Wisp/Anak.
Now that it's proven my base assumption was wrong, HR doesn't look any good at all.