Member for 5 years, 5 months, and 14 days
Last active Sun, Oct, 22 2017 17:10:35
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Oct 20, 2017Sorry for the delay. My final exam just ended 20 mins ago, so after eating something and getting home, I'll start progressing this game.Posted in: Mafia
Oct 19, 2017Bur posted a message on Low Fantasy Mafia - Game Over - The King is Dead! Long Live The King!@Eco: This set-up really seemed nice, I especially liked the 1-shot cop variant you had in this game.Posted in: Mafia
And I guess the vig was really neat too!
Oct 4, 2017Posted in: MafiaQuote from Azrael »/in
OMG! Az, who served as a great inspiration for this game, actually joined!
Oct 1, 2017Posted in: MafiaQuote from Lastwhisper »/in
New to MTGS, go ez on me. I come from another community. Best of luck to everyone
Now, time to get Gruffin and Kit here too, so you can take your revenge on them for Mostly Seinen!
Sep 30, 2017Posted in: MafiaYou wake up to a pounding headache in a dim-lit room. Glacing around, you see that you are alone in something that looks like a cabin. You look around, only to find out that the door is locked and windows of the room are pitch black. You reach into your pockets, only to find out that you cell phone isn't there where it's supposed to be. Panic hits you, as you realise that you seem to have been robbed of all your personal belongings. You angrily kick the bed and sit down on the bed to contemplate the mess you are in.
That's when you hear it. A screeching sounds reverberates in the room, as if the whole boat (you were in a boat, right?) crashed into something. The screeching sound goes on for who-knows-how-long and then... silence. The eerie silence permeates the cabin you are in... and then you hear it. Water. The sound of a water leaking into your room through the window (it was cracked just a moment ago, you think). You frantically start looking for a way out, rummage the closet, drawers, any place that might contain the key. Luckily for you, you manage to find the key at the bottom of a bath tub, filled with water.
You grab the key without thinking much, ram it into the mechanism and turn it. You hear the clicking sound and open the door, only run away from your cabin and fast. You run along the gloomy corridor, turn right and see stairs. They seem to lead upstairs. You grab the handrail and rush upwards, towards the light. At the end of the stairs, there is another door waiting for you, much sturdier this time. You grab the handle, and luckily for you, it's not locked. You open the door, rush to the room on the other side of the door and slam the door shut. That will hopefully keep the water out... for now. Then, you look at the room you arrived to.
You find yourself in a huge hall, where there are some other people. You count the people: 1, 2, 3... 16. There are 16 people here besides you. Just what kind of mess have you ended up in...?
Designers: Bur and Prophylaxis
Reviewers: Zionite and Ecophagy
Welcome to the Zero Escape Mafia, game for 17 people.
This game is really flavourful game, based on Zero Escape trilogy. Warning, this game contains some spoilers for the series, so be warned.
This game will have roles requiring Bracelet Points (or BP for short) to activate abilities.
During each night, players will be randomly paired to play AB game against each other.
Pairs will be announced publicly at the beginning of the night.
Each players have the options of picking "ally" or "betray".
If both players Ally, they both gain 1 BP.
If both players Betray, no changes to either's BP.
If one of the players Ally and another Betrays, the betrayer gains 3 BP and allying player loses 1 BP.
If there is uneven amount of players, the odd one without a pair will automatically gain 1 BP that night.
If a player's BP reaches 0 or lower, that player dies.
Welcome to Zero Escape Mafia, Prophylaxis! You are Ecophagy.
You are a Neutral Sacrificial Lamb. You start with 4 BP. You have the following special abilities:
Poisoned tea, once again: At the beginning of a night, if you have even amount of BP, you die a horrible, horrible death.
Amuse me, plebians (1 BP): Write a flavour scene. Mod will post that scene at their next convenience.
Britain needs its entertainment (1 BP): Write a flavour scene and choose a gif. Mod will post that scene and gif at their next convenience. Activate this ability only if you have 5 or more BP.
Trapped in the warehoure (17/17) (/in)
Sleeping in a cryopod (/replace)
Overseeing the experiment (/spectate)
Sep 17, 2017Bur posted a message on Russian Roulette - game over unless the winning townies want to shoot each otherPosted in: MafiaQuote from Atogaholic »Just wanna say, the ending to this game was absolutely hilarious to watch. Congrats to Bur for becoming the real-life Nagito Komaeda : D
It was more like that everyone else was a Stormtrooper.
Sep 17, 2017Bur posted a message on Russian Roulette - game over unless the winning townies want to shoot each otherOh well.Posted in: Mafia
Let's see if DoTA fooled us all.
Sep 16, 2017Bur posted a message on Russian Roulette - game over unless the winning townies want to shoot each otherOOG: It seems like RNG-gods love me today.Posted in: Mafia
I was at my friends place today, playing board games. I had several cases of "I need a critical (D20) to survive" and I survived them all.
Anyways, I'll wait for DV to arrive and hear what he has to say.
Sep 16, 2017Well, this is amusing...Posted in: Mafia
Sep 16, 2017For future reference DoTA: try placing stuff in context.Posted in: Mafia
Prior to D5, more or less no one had any interactions with me and I barely had any interactions with anyone.
Now, let's see what happens
Sep 16, 2017Posted in: Mafia
plz b skum
Sep 16, 2017Sigh.Posted in: Mafia
I reread the game. DV and Terry barely interacted before D3 hit and even then it was just Terry FoS'ing DV and asking if I'm his buddy.
Idk, Terry's attack on DV feels bit limp and not like he really wants DV dead.
Even from DV's side the interactions more or less are limited to "nice, you're tunneling on me again"
While DoTA has been hard against Terry, asking questions (not just from Terry), and otherwise game solve-y.
DoTA has been interacting with Terry from the D1, until he finally shot him D3.
I thought about this for a while, but I'm leaning on it being DV.
If Terry/DoTA had decided to do some distancing, why would it only have been from DoTA's side and not Terry's? I would've expected them both to have been pressuring each other and not just DoTA pressuring Terry. While DV/Terry has really non-existent interactions until D3, and even then they are bit lacking the punch.
And I have a secret meta check for town!DV and I can't see it here anywhere.
Sep 13, 2017Sorry guys, no mafia for me today.Posted in: Mafia
I just got home and it's already 0.30 AM and I need to wake up before 6AM.
I'll be home tomorrow in timely manner to play this game more.
Sep 11, 2017DV, you are confusing "consistent" and "feel genuine"...Posted in: Mafia
Sep 11, 2017DV, I'm pretty sure I've never said that you felt genuinePosted in: Mafia
Why did you think I was going to shoot now?
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Mar 14, 2015Mindbreak Trap (and Containment Priest) are both meta calls. Obliterate, Boseiju and infinite combos involvingPosted in: Bur
casting and bouncing palinchron are too common for my tastes in my meta.
What are your thoughts about Crawlspace? Also, what are your experiences with Mobilization?
My friend tried to convince me that it's a bad card that requires too much mana to be useful ever, but I've
seen it on the other side of table quite often and it always seems to be really good if it sticks...
Mar 14, 2015I'd probably cut Prison/Propaganda first, since I'd prefer to have an option to protect my PW's.Posted in: Bur
Also, what are your thoughts about Oblivion Ring etc.?
And are 15 Scepter-able instants enough?
... I'm really having trouble with cutting stuff. I still kinda want to add few more counters and removals...
Mar 3, 2015Few changes:Posted in: Bur
- Norn's Annex. It was a artifact and not enchantment.
+ Ophiomancer. Since I'm an idiot.
+ Hero's Downfall. Removal for PW's (and that removal is needed in my meta.)
+ Return to Dust. Since 2-for-1 exile is good.
+ Torpor Orb. Since I don't like EtB-creatures.
Also, the thing that worries me a lot is that I have contamination but no way to play around it myself. I would need to have few more mana rocks that produce coloured mana.
EDIT: Removed Contamination.
Also, not cutting Crawlspace or Containment Priest anytime soon. Crawlspace only states about attacking me while Containment Priest is a meta-call.
Also, I don't like Seals since they let my opponents know that the removal is coming miles ahead...
Feb 7, 2015I still left Containment Priest, since reanimation and stuff like Tooth and Nail, GSZ and Chord of Calling are quite common in my meta...Posted in: Bur
But, more suggestions what to cut and what to add? I think I'm little bit over 100 at the moment...
Oct 20, 2014Posted in: BurQuote from ISBPathfinder »Personally I went away from Drana, Kalastria Bloodchief a while back because she was just so mana intensive to really utilize. I think she is still decent but you might also test Sheoldred, Whispering One in her place. I was originally against utilizing her but she does some decent work especially when paired with some recursion. Against hexproof voltron is where she really shines but I think she is still a fairly good value engine all around.
Disciple of Bolas goes back and forth for me as well. I ended up cutting him from my list because I rarely had disposable creatures that would give me a good number of cards. Low creature counts + utility based creatures makes him a bit awkward.
Rescue from the Underworld was always awkward for me as well. It exiles itself so you can only use it once and it has a delay which can be incredibly awkward if someone does something on your turn to a creature you want to keep. I ended up cutting it myself due to just odd timing in general with it as well as needing two targets and it exiles itself when it resolves.
Rescue from the Underworld and Bone Dancer are the things I probably won't end up cutting, since they are in the decks just because I like them mechanically (and have a pretty foil of Rescue).
I'll keep Disciple and Drana in mind while I keep on testing.
Oct 20, 2014Posted in: BurQuote from ISBPathfinder »It looks like it isn't isolated for me.... I am going to bring that one to Feyd.
Both of those options would be solid picks. Picking up another tutor could also be an option for you such as Diabolic Intent or Beseech the Queen. I don't see anything that looks like it has to make the list that is differing between our lists.
Yeah. I have hard time trying to figure out what to cut, since I haven't had enough chances to properly play test everything (there are some cards I haven't still seen a single time, like Oversold Cemetary and Withering Boon).
But, if you think of something that might not be a good idea (or something that makes you think "why?"), let me know.
Mar 6, 2014Firstly, the ISB's list can be found via the the link at the top of the page...Posted in: Bur
Argentum Armor: Even though it is expansive, it is one of the few ways to remove enchantments and artifacts in mono-B.
Burnished Hart: Since ramp is good and it counts as a creature, why not. I like this card more than many other cards that have been released in recent years.
Stinkweed Imp: He's a dredge-enabler (and a good one), but he's no way necessary.
Jet Medallion: I thought about it, but ended up cutting it, when I still had few too many cards...
Boseiju: I doubt he'd be that useful in this deck, since at my meta counter-based controls are quite rare (= there is exactly one + few decks with few counters).
Gauntlet/Caged Sun: I don't like Gauntlet, but Caged Sun is actually good... I wonder how that slipped my mind, considering that I run it almost every EDH I have...
Dark Ritual: Since I just don't like mana rituals in EDH. I like them in Legacy, but not in EDH.
Damnation: I considered it, but since the deck has already quite a lot removal, and mutilate usually removes indestructible things, I picked it over Damnation this time.
Grave Pact: I should actually play it in this... But firstly, I need to find 8th version of that, since I dislike the other arts.
Oh, and just so that you know, this deck is not exactly stax. It's more like... UB-control disguised as mono-B deck.
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