Im going to play a PPTQ next saturday with your 75 exacly. I really hope i never get colour screw on the sabotage.
Because if i do, im gonna find you and you will pay!!!!
Thats fine but that means if you win you have to share your prize
Thanks for the insight my friend.
One thing though, you have white and red cards on the sideboard but you dont play any land that produces those colors. Are you relying only on the caravans and the prophetic prism filtering? is that enough to not get color screw? (specially with sabotage that requires 2 red)
I have had no issue with casting the sideboard cards. You get to draw alot of cards with prisms and puzzleknots plus you get to filter through cards with glint-nest crane. You really need all your lands to come into play untapped and you need 13 sources of blue to insure you can cast elder deep-fiend for emerge and use engulf the shore effectively out of the sideboard.
I never brought in engulf the shore but its for dredge like strategies where its better to bounce the creatures then put them in the graveyard with Incendiary Sabotage
Round one: RW Vehicles 2-0
Round two: UG Aetherworks 2-0
Round three: UW Spirtis 0-2
Round four: paired up against only undefeated Draw
Top 8
Quarter Finals: BG delirium, game 2 i kept a one lander and never drew another land, 2-1
Semi Finals: Jeskai Control, the undefeated guy I drew with in Round 4, game 3 i had dispel against key counters two turns in a row, 2-1
Finals: UW Spirits, the guy I lost to in Round 3, three really intense very close games, 2-1
I side boarded foundry inspector out almost every match but I would still keep them main because they work well they are just the worst card in the deck.
I have been running this list with a good amount of success. I really like having 3 hanweir battlements and 3 elder deep-fiend. Haste is really useful and not just on colossus and chaining elder deep-fiend just wins sometimes. I didnt like spawning bed because i never came across a situation where I wanted to use it and actually could and when I could I didnt want to.
Metalwork Colossus has no evasion. Key has been great because otherwise there blocking with a random 1/1 or whatever and the draw a card is relevant also in longer games where you have stuff in your hand you dont need you can just use it to cycle for 2 to get to what you need. I dont see how unblockable isnt good when your route to victory is big creatures without evasion. If you playtest you will see, I have many games in and wouldnt think of cutting it or lowering the number.
I have been running this list with a good amount of success. I really like having 3 hanweir battlements and 3 elder deep-fiend. Haste is really useful and not just on colossus and chaining elder deep-fiend just wins sometimes. I didnt like spawning bed because i never came across a situation where I wanted to use it and actually could and when I could I didnt want to.
So we know all the rare / mythic double faced cards except the red one. Any speculation on what it will be?
SOI Double Faced Rare and Mythic
White – Archangel Avacyn / Avacyn, the Purifier
White – Hanweir Militia Captain / Westvale Cult Leader
Blue – Startled Awake / Persistent Nightmare
Blue – Thing in the Ice / Awoken Horror
Black – Elusive Tormentor / Insidious Mist
Red - ????
Green- Sage of Ancient Lore / Werewolf of Ancient Hunger
Gold – Arlinn Kord / Arlinn, Embraced by the moon
Colorless – Westvale Abby / Ormendahl, Profane Prince
So we know all the cards from the rare / mythic checklist except for the red rare
SOI Double Faced Rare and Mythic
White – Archangel Avacyn / Avacyn, the Purifier
White – Hanweir Militia Captain / Westvale Cult Leader
Blue – Startled Awake / Persistent Nightmare
Blue – Thing in the Ice / Awoken Horror
Black – Elusive Tormentor / Insidious Mist
Red - ????
Green- Sage of Ancient Lore / Werewolf of Ancient Hunger
Gold – Arlinn Kord / Arlinn, Embraced by the moon
Colorless – Westvale Abby / Ormendahl, Profane Prince
Hey guys I couldn't find a separate tread for this but it's a Kiki combo/utility deck. It has recently top 8ed a magic online event, a starcity games IQ and Pascal Maynard has done some video deck techs on it.
The sideboard is super flexible based on your meta since it plays all five colors.
Hi there,
It looks that your list and the link to Maynard's vids were posted a few pages above.
I really like the arbor elf/utopia sprawl package. Most people do not realize how powerful this is. I made the test to run a standard ramp package for a while and then went back to the arbor sprawl package and my win percentage went up by 19% compared to the other build ... This may be less relevant for you because you play bring to light (which is more color intensive than mana intensive) but the amount of mana they generate makes degenerate starts where you can spend up to 12 manas over the first 3 turns.. (one deck is doing great right now by doing the same with lands only ... if you see what I mean).
One question for you: you have 14 pieces of ramp and only four tutors. It looks a bit high qua ramp, are you not flooded ?
Also, why not village bell-ringer instead of bounding krasis ? It is a nice anti-cryptic command and with all your mana dorks, this would be degenerated as well..
Final point: one witness seems too low. What happens if you just loose it ?
You make some valid points. In my limited testing it seems like you either turn 4 combo kill or just durdle and draw a lot of lands. I'm thinking of cutting a stomping ground and going down to 22 lands. I also will probably go up to 2 witnesses but i have had a fair amount of games where witness didn't do that much. Village bell-ringer certainly works nicely and could be switched out with the krasis, i really only have those in there because i like that they are better attackers. I really like this deck if anyone has anymore suggestions I am open to trying them. I plan to play this deck at a couple events soon and see how it fairs.
Hey guys I couldn't find a separate tread for this but it's a Kiki combo/utility deck. It has recently top 8ed a magic online event, a starcity games IQ and Pascal Maynard has done some video deck techs on it.
Thats fine but that means if you win you have to share your prize
I have had no issue with casting the sideboard cards. You get to draw alot of cards with prisms and puzzleknots plus you get to filter through cards with glint-nest crane. You really need all your lands to come into play untapped and you need 13 sources of blue to insure you can cast elder deep-fiend for emerge and use engulf the shore effectively out of the sideboard.
Thanks.
For rw vehicles I side out 4 foundry inspector and 1 metalspinner's puzzleknot, im really only worried about counter there removal so i side in 3 negate and 2 dispel, negate also hits vehicles.
For aetherworks I side out 4 foundry inspector, 4 spatial contortion 1 key to the cityand 1 metalspinner's puzzleknot and bring in 3 negate, 2 dispel, 2 ceremonious rejection, 1 summary dismissal and 2 fragmentize. Im looking to counter their aetherworks and the deck does nothing if you can accomplish that.
For spirits I side out 4 foundry inspector and 1 metalspinner's puzzleknot and bring in 3 Incendiary Sabotage and 2 dispel. If you can Incendiary Sabotage at the right time it wrecks them and counters are for there counters and their looter scooters. spatial contortion is very very good in this matchup
For bg delirium I side out 4 foundry inspector, 1 metalspinner's puzzleknot and 1 spatial contortion and bring in 2 dispel, 3 negate, 1 summary dismissal. You want to counter planswalkers and you removal, I think this is a really good match for us.
For jeskai control I side out 2 foundry inspector and 4 spatial contortion and bring in 2 dispel, 3 negate and 1 summary dismissal. In this match you play slow and wait till you can cast your collossus with counter backup. elder deep-fiend and hanweir battlements are all stars in this match. dispel and negate are all stars from the side.
I never brought in engulf the shore but its for dredge like strategies where its better to bounce the creatures then put them in the graveyard with Incendiary Sabotage
Round one: RW Vehicles 2-0
Round two: UG Aetherworks 2-0
Round three: UW Spirtis 0-2
Round four: paired up against only undefeated Draw
Top 8
Quarter Finals: BG delirium, game 2 i kept a one lander and never drew another land, 2-1
Semi Finals: Jeskai Control, the undefeated guy I drew with in Round 4, game 3 i had dispel against key counters two turns in a row, 2-1
Finals: UW Spirits, the guy I lost to in Round 3, three really intense very close games, 2-1
The deck was very powerful most of the time, due to all the card draw I usually got to what i needed. All stars all day were elder deep-fiend, hanwier battlements and key to the city.
I side boarded foundry inspector out almost every match but I would still keep them main because they work well they are just the worst card in the deck.
Sideboard counter magic was side boarded in the most. I was running 2 dispel, 2 ceremonious rejection, 3 negate and 1 summary dismissal
3x Hanweir Battlements
2x Inventors' Fair
13x Island
4x Sanctum of Ugin
1x Sea Gate Wreckage
3x Elder Deep-Fiend
4x Foundry Inspector
4x Glint-Nest Crane
4x Metalwork Colossus
Artifacts 18
4x Cultivator's Caravan
4x Hedron Archive
3x Key to the City
3x Metalspinner's Puzzleknot
4x Prophetic Prism
4x Spatial Contortion
SOI Double Faced Rare and Mythic
White – Archangel Avacyn / Avacyn, the Purifier
White – Hanweir Militia Captain / Westvale Cult Leader
Blue – Startled Awake / Persistent Nightmare
Blue – Thing in the Ice / Awoken Horror
Black – Elusive Tormentor / Insidious Mist
Red - ????
Green- Sage of Ancient Lore / Werewolf of Ancient Hunger
Gold – Arlinn Kord / Arlinn, Embraced by the moon
Colorless – Westvale Abby / Ormendahl, Profane Prince
SOI Double Faced Rare and Mythic
White – Archangel Avacyn / Avacyn, the Purifier
White – Hanweir Militia Captain / Westvale Cult Leader
Blue – Startled Awake / Persistent Nightmare
Blue – Thing in the Ice / Awoken Horror
Black – Elusive Tormentor / Insidious Mist
Red - ????
Green- Sage of Ancient Lore / Werewolf of Ancient Hunger
Gold – Arlinn Kord / Arlinn, Embraced by the moon
Colorless – Westvale Abby / Ormendahl, Profane Prince
Updated list:
4x Arbor Elf
1x Archangel of Thune
4x Birds of Paradise
2x Elvish Visionary
2x Eternal Witness
2x Kiki-Jiki, Mirror Breaker
2x Obstinate Baloth
1x Reclamation Sage
3x Restoration Angel
1x Scavenging Ooze
1x Sigarda, Host of Herons
1x Spellskite
2x Spike Feeder
1x Sylvan Caryatid
2x Wall of Omens
1x Wood Elves
1x Blood Crypt
1x Breeding Pool
3x Forest
1x Mountain
1x Overgrown Tomb
1x Plains
1x Sacred Foundry
1x Steam Vents
2x Stomping Ground
1x Tectonic Edge
1x Temple Garden
4x Windswept Heath
4x Wooded Foothills
4x Bring to Light
Enchantment (4)
4x Utopia Sprawl
You make some valid points. In my limited testing it seems like you either turn 4 combo kill or just durdle and draw a lot of lands. I'm thinking of cutting a stomping ground and going down to 22 lands. I also will probably go up to 2 witnesses but i have had a fair amount of games where witness didn't do that much. Village bell-ringer certainly works nicely and could be switched out with the krasis, i really only have those in there because i like that they are better attackers. I really like this deck if anyone has anymore suggestions I am open to trying them. I plan to play this deck at a couple events soon and see how it fairs.
Bring to KIKI
4x Arbor Elf
4x Birds of Paradise
2x Bounding Krasis
2x Elvish Visionary
1x Eternal Witness
2x Kiki-Jiki, Mirror Breaker
2x Obstinate Baloth
1x Reclamation Sage
3x Restoration Angel
1x Scavenging Ooze
1x Sigarda, Host of Herons
1x Spellskite
1x Sylvan Caryatid
2x Wall of Omens
1x Wood Elves
1x Blood Crypt
1x Breeding Pool
3x Forest
1x Mountain
1x Overgrown Tomb
1x Plains
1x Sacred Foundry
1x Steam Vents
3x Stomping Ground
1x Tectonic Edge
1x Temple Garden
4x Windswept Heath
4x Wooded Foothills
1x Pulse of Murasa
Sorcery (4)
4x Bring to Light
Enchantment (4)
4x Utopia Sprawl
The sideboard is super flexible based on your meta since it plays all five colors.
http://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/675954-relentless-dead