I'm seriously confused as to why Weakness isn't in this set... does anyone know why?
The subject holding their hands as though they have cerebral palsy combined with the card being named weakness is considered as a negative stereotype of people with disabilities.
The card Weakness is still reprintable, just not with that art and since they are only using original art in the set it was removed.
Ah, that makes sense, thank you for answering. I hadn't made the association with cerebral palsy myself, but if that's the case, I understand.
[quote from="rowanalpha »" url="/forums/magic-fundamentals/the-rumor-mill/826434-secret-lair-benefitting-the-trevor-project?comment=126"]Lambda? the infinity symbol made out of the male and female symbols? four Aces? The battle axe pendant?
I'd have to see the full-sized art, but the Lambda (Greek letter L) is an old gay symbol for liberation. Four aces is a symbol for asexuality, and the battle axe pendant is a labrys, an ancient Greek symbol that goes back at least to the Minoan period. It was adopted as a lesbian liberation symbol in the seventies. It's most famously seen on the Labrys Pride flag, a dark purple flag with a black equilateral triangle pointing down and a white axe. I really like that they featured gay iconography of the past alongside more current symbols and images, as the Lambda and Labrys seem to have fallen somewhat out of style in the past twenty years.
That's a weird way to represent the creature on the art by showing just the creatures back and only their jacket.
Actually, it's a reference to a form of magic that's known to exist in the world of Kamigawa. In the first trilogy of Kamigawa block novels we're introduced to kanji magic, basically magic that's created by inscribing kanji and infusing them. You could draw the kanji for 'fire' on a wall, then use magic to detonate it into a fireball when your target passes by it. More complicated magic of this type combines multiple words and even whole phrases. The fact that it transforms into an enchantment creature shows that that's the basic story of the card - the kanji on the coat can be turned into a helpful conjured creature.
So, in my Zada deck - do I just straight up enter and clear a dungeon with this card? Or, is there a built-in limit on the number of times you can venture on a turn?
Pretty much, yeah. I have a Zada commander deck myself, and I definitely intend to run it. Get a nice blob of Goblins on the field, and then take a few laps of the Tomb of Annihilation for R.
So I have two different EDH decks that, for various reasons, run 100% basics (Karametra, God of Harvests and Wort, the Raidmother) - these would have been fun to add to one of those decks, but not for these prices. Then again, that goes for pretty much all secret lairs.
I'd be curious to know what those reasons are. One of my main commanders is Karametra.
Part of it is budget reasons, but mostly it's just a matter of the deck running pretty much entirely on landfall triggers for everything. I can easily hit 25+ lands once I gain critical mass, and if I ever run out of landfall triggers I'm pretty much done.
So I have two different EDH decks that, for various reasons, run 100% basics (Karametra, God of Harvests and Wort, the Raidmother) - these would have been fun to add to one of those decks, but not for these prices. Then again, that goes for pretty much all secret lairs.
This is definitely going in my Wort, the Raidmother elfball deck. It's loaded with Forks and mana doublers. Probably more overkill than Comet Storm, but announcing that you cast this for X=8, 40 damage to up to 8 targets, conspire it and copy it three or four times. I know it's going to be a $1 mythic for EDH, but it's an awesome $1 EDH mythic.
I mean, I don't really get a Harry Potter vibe from it. A school having some sort of sports team and a stadium it plays in is hardly isolated to the Harry Potter universe.
I do have a rules question for the stadium - If it's at seven point counters, you attack three opponents with three creatures (assume no first/double strike) and they all deal combat damage, do all three players lose the game at once? What if it's at nine or ten point counters before the attack?
I'd definitely want some of those old border Dignitaries for my pauper Tron deck... I mean, it'd probably be pricey, and I'm still half-expecting it to be banned any day now, but it's still nice.
It's definitely going in mine. I have so many landfall - create a creature token triggers in there already, and having an anthem to come with it only makes it better.
Always nice to see an archetype opened up to new colours. The only real downside is the relative lack of ways to efficiently and repeatedly untap Ghen in these colours. There's Gauntlets of Light and Thornbite Staff I suppose.
One card I think might be worth considering that I missed in this article is Gallant Cavalry. Two 2/2 bodies with Vigilance for 3W seems like a good deal.
I do have a rules question for the stadium - If it's at seven point counters, you attack three opponents with three creatures (assume no first/double strike) and they all deal combat damage, do all three players lose the game at once? What if it's at nine or ten point counters before the attack?