I am pretty sure this works, but better to make sure. Say my graveyard is 3 The Mimeoplasms, 4 Death's Shadow and a Troll Ascetic. I cast a Mimeoplasm, targeting a Mimeoplasm and a Death's Shadow. I copy the Mimeoplasm and get 13 +1/+1 counters. I then repeat this trick, using the new Mimeoplasm's ability to remove another 2 cards, until eventually I am left with a Troll Ascetic with 52 +1/+1 counters on it?
That is a horrible spell. Why would I want to cast something that helps my opponents more than it helps me? They likely get more dudes, they get to attack with them first... Maaybe if this were instant speed.
Wow thats just 100% made up and wrong... There is no way thats even close to right and im guessing your under 16 and that sounds reasonable to you. Thas so little its almost unlivable.
From just running into people who work for companies i can tell you thats wrong cause no one making 20ishk a year is driving around in a new Benz, Jag, or Lexus.
Maybe you should do some research before condemning. There was a job posting at Fantasy Flight Games for a senior game designer, offering 30k a year. Maybe the CEO of Wizards can drive around in a Jaguar, but that is definitely the exception. Name one other company that is half as big as Wizards? They own both DnD, the best selling RPG, and Magic, the best selling CCG.
I attack with a 5/5 doublestrike trampler. You block with a 3/3 indestructable creature. Normally, I would assign 3 damage to the blocker during first strike damage, then trample for 2. Then, during regular damage, trample for 5, since the blocker has lethal damage.
However, lets say, after blocking, I terminate the blocker. Is "destroyed" the same as having lethal damage? Would the creature trample over for 7 or 10?
This is a fun card, and it gets my Johnny senses tingling. But what does this have to do with ichor? With a setting specific name like that, there is no chance this will get reprinted in future sets.
If metalcraft is enabled they are excellent. It's like they come with a free corrupt targeting the opponent's dome for 4. It's an excellent life swing, and just wrecks races.
This, exactly. Scars has a ton of lifegain, and against anything except poison, this deck should be very annoying to kill.
Re: Bloodshot Trainee: How likely does it have to be to activate it before it is good? I have 2 pieces of equipment that turn it on by themselves, and 2 more that can turn it on if they are both out, which seems unlikely.
Re: Golem Artisan: I agree that it is a great manasink, and can dominate late games, but if I cut the Memnites for it, my pumping targets go down to a couple of guys that already fly and a chrome steed (I am assuming Precursor Golem effectively reads "Target opponent discards removal"). Considering the number of artifacts, doesnt barrage ogre act as a more effective late game reach?
Re: Bladed Pinions. Lots of people mention this. I will give it a shot.
I am turning my prerelease deck into a Type P deck, a kind of sealed deck for ante, and I would appreciate advice for cutting the last couple of cards. The short story is: 5 packs, only 6 of each basic land type. Anyway, I got down to 25 cards, but I can't cut the last two. It may be worth noting that decks can come from any combination of sets, so it is unlikely I will be playing against Scars opponents.
I played it as black/green poison in the prerelease, but I have a lot of aggressive equipment and creatures, and I think I should take advantage of that. I would love to live the dream of Throne of Geth on Prototype Portal, but that seems like a bit of a long shot.
I want to make a multiplayer deck that is immune to the standard all-stars of multiplayer: Wrath, DoJ, etc. In that vein, I was thinking of tossing together a deck that focuses on enchantments and artifacts that make and pump creatures.
That's about all I got right now. Basically, I want cards that generate creatures every turn (or just about every turn) and then pump those creatures to massive levels. Any ideas for things that would fit well?
I thought this was supposed to be balanced against any number of opponents? What happens if you are playing against 40 opponents and they each play mountain, raging goblin?
2 time for heroes, training ground, and knight of cliffhaven. Put a hyena umbra on it, and a 9/9 flying vigilant first striker STILL wasn't enough to get through :/
Also, put eldrazi conscription on a hand of erakmul, and attacked. Opponent naturalized the conscription, shrunk the hand with induce despair, and blocked to kill it. How the hell did he manange to stop a 17/17 trampler with only a 2/4 to block?
This set looks like it has two extremes: The tournament cards and the chaff. Some of the cards are extremely efficient and powerful (white weenie and vampires, I am looking at you) and the rest just... suck.
I only play casual, so when I look at this set, I see nothing for me. There are maybe 1 or 2 cards I want to pick up, but they were clearly designed for Spike, and to make them fun I will have to subvert their purpose.
My big "kick in the face" moment was Goliath Sphinx. Man, Goliath Sphinx has the best art in Zendikar block, and they tacked it on the ☺☺☺☺tiest creature.
Maybe you should do some research before condemning. There was a job posting at Fantasy Flight Games for a senior game designer, offering 30k a year. Maybe the CEO of Wizards can drive around in a Jaguar, but that is definitely the exception. Name one other company that is half as big as Wizards? They own both DnD, the best selling RPG, and Magic, the best selling CCG.
I attack with a 5/5 doublestrike trampler. You block with a 3/3 indestructable creature. Normally, I would assign 3 damage to the blocker during first strike damage, then trample for 2. Then, during regular damage, trample for 5, since the blocker has lethal damage.
However, lets say, after blocking, I terminate the blocker. Is "destroyed" the same as having lethal damage? Would the creature trample over for 7 or 10?
Thank you.
This is a fun card, and it gets my Johnny senses tingling. But what does this have to do with ichor? With a setting specific name like that, there is no chance this will get reprinted in future sets.
This, exactly. Scars has a ton of lifegain, and against anything except poison, this deck should be very annoying to kill.
Re: Bloodshot Trainee: How likely does it have to be to activate it before it is good? I have 2 pieces of equipment that turn it on by themselves, and 2 more that can turn it on if they are both out, which seems unlikely.
Re: Golem Artisan: I agree that it is a great manasink, and can dominate late games, but if I cut the Memnites for it, my pumping targets go down to a couple of guys that already fly and a chrome steed (I am assuming Precursor Golem effectively reads "Target opponent discards removal"). Considering the number of artifacts, doesnt barrage ogre act as a more effective late game reach?
Re: Bladed Pinions. Lots of people mention this. I will give it a shot.
I am turning my prerelease deck into a Type P deck, a kind of sealed deck for ante, and I would appreciate advice for cutting the last couple of cards. The short story is: 5 packs, only 6 of each basic land type. Anyway, I got down to 25 cards, but I can't cut the last two. It may be worth noting that decks can come from any combination of sets, so it is unlikely I will be playing against Scars opponents.
2 Memnite
1 Goblin Gaveleer
1 Carapace Forger
1 Ferrovore
2 Snapsail Glider
1 Moriok Replica
1 Chrome Steed
1 Precursor Golem
1 Barrage Ogre
2 Bleak Coven Vampires
1 Geth, Lord of the Vault
1 Darksteel Axe
2 Sylvok Lifestaff
1 Infiltration Lens
1 Barbed Battlegear
Removal
1 Galvanic Blast
1 Arc Trail
2 Grasp of Darkness
1 Turn to Slag
1 Contagion Engine
6 Swamps
6 Mountains
5 Forests
1 Prototype Portal
1 Strider Harness
1 Trigon of Infestation
1 Throne of Gesh
1 Golem Artisan
2 Bladed Pinions
2 Origin Spellbomb
1 Accorder's Shield
1 Contagion Clasp
1 Lumengrid Drake
1 Darkslick Drake
1 Plated Seastrider
1 Neurok Invisimancer
White
1 Salvage Scout
1 Sunspear Shikari
1 Ghalma's Warden
1 Carrion Call
1 Cystbearer
1 Untamed Might
Black
1 Tainted Strike
1 Plague Stinger
1 Blackcleave Goblin
Red
1 Bloodshot Trainee
Any advice appreciated.
Talk about terrible art direction.
I want to make a multiplayer deck that is immune to the standard all-stars of multiplayer: Wrath, DoJ, etc. In that vein, I was thinking of tossing together a deck that focuses on enchantments and artifacts that make and pump creatures.
4 goblin assault
4 awakening zone
4 beastmaster ascension
4 centaur glade
That's about all I got right now. Basically, I want cards that generate creatures every turn (or just about every turn) and then pump those creatures to massive levels. Any ideas for things that would fit well?
I thought this was supposed to be balanced against any number of opponents? What happens if you are playing against 40 opponents and they each play mountain, raging goblin?
2 time for heroes, training ground, and knight of cliffhaven. Put a hyena umbra on it, and a 9/9 flying vigilant first striker STILL wasn't enough to get through :/
Also, put eldrazi conscription on a hand of erakmul, and attacked. Opponent naturalized the conscription, shrunk the hand with induce despair, and blocked to kill it. How the hell did he manange to stop a 17/17 trampler with only a 2/4 to block?
Free Fatty 4GGG
If you have 7 or more forests in play, you may play free fatty without paying its mana cost.
Trample
8/8
I only play casual, so when I look at this set, I see nothing for me. There are maybe 1 or 2 cards I want to pick up, but they were clearly designed for Spike, and to make them fun I will have to subvert their purpose.
My big "kick in the face" moment was Goliath Sphinx. Man, Goliath Sphinx has the best art in Zendikar block, and they tacked it on the ☺☺☺☺tiest creature.