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  • posted a message on Price value
    I was curious: Is there a site that takes the average value of all the cards in a set, and from that calculates the average value of a booster? That would be interesting to look at.
    Posted in: Magic General
  • posted a message on FCC Rules/Discussion Thread
    SALAd,

    You mentioned that the wording on the first ability for Rincewind was a little weird. I totally agree. But it was totally necessary. I originally left out the "if there is no card named Rincewind.." clause, then I realized a huge problem: Playing 2. If you play a second, they both die to the legend rule, then both leave play. Then they come back during your end of turn step and die again. I am fairly sure that sets off an instant draw. This way also harkens back to the old legend rule, where the first one is the real one (assuming your opponent plays one, yours will come into play first, making his stay removed from the game).

    Also, does anyone have an idea on how to fix the fonts in MSE? I just have the default installation, and I cant figure out how to fix the text. I have messed with every option I can think of.
    Posted in: Custom Card Contests and Games
  • posted a message on Make A Card Of Yourself
    Cottc Cid, Comboer 3UUG
    Legendary Creature - Gnome Wizard
    Whenever you play a spell, Cottc Cid, Comboer gains "Spells you play cost 1 less to play." until end of turn.
    Whenever you play a spell, you may pay 2. If you do, draw a card.
    2/5
    Posted in: Custom Card Contests and Games
  • posted a message on August FCC - Round 1
    Match 20: vs. Utopianlaw
    Judge: SALAd

    Alright, here is my first entrant into a custom card contest.

    Rincewind, Wizzard 1GWU
    Legendary Creature - Human Wizard
    If Rincewind, Wizzard would leave play, remove it from the game instead. If you do, at end of turn, if no card named Rincewind, Wizzard is in play, return it to play under its owner's control.
    At the beginning of your upkeep, if you control no Luggages, put a 3/3 colorless Luggage creature token into play.
    When running, the from is more important than the to.
    0/1

    Flavor:
    Rincewind is one of the "heroes" from the Discworld series. Heroes is in quotes because he solves all problems with the same method: Running away. He is a wizard by only the smallest margin (mainly because it says "wizzard" on his hat), posessing no magical talent. He has attracted some sort of vicious magical luggage with legs, that wont leave him alone. He more tolerates than appreciates its presence.

    Render:

    May the best man win. SALAd, I do not envy you in this decision.
    Posted in: Custom Card Contests and Games
  • posted a message on Card renderer
    Thanks much sir.
    Posted in: Artwork
  • posted a message on Card renderer
    Hello All,

    I want to submit a card for the FCC, but I dont have any way of making a card render. I don't have photoshop or mad skillz(tm). Is there a program that just takes art/text and makes a decent looking card?
    Posted in: Artwork
  • posted a message on Zur, the enchantment breaker?
    I was looking at Zur the enchanter and decided that I wanted to break it somehow. It says that the enchantment comes directly into play. Could this, for example, plant Arrest on a Gigapede? I want to know if the direct coming into play gets around untargetability.
    Posted in: Magic Rulings Archives
  • posted a message on August FCC - Players Signups
    I would like to try said contest.
    Posted in: Custom Card Contests and Games
  • posted a message on For Free: I dont think this is inherently broken.
    I agree that it could lead to some insane combos (even with the green restriction it could be changed with sleight of mind etc.). However, I still dont think it would be vintage worthy. It would simply cost too much mana to ever come out. The only way it could ever be cheated into play is with a sin's of the past, and if sins of the past becomes a vintage staple I will eat my chaos orb.
    Posted in: Custom Card Creation
  • posted a message on For Free: I dont think this is inherently broken.
    With coldsnap rapidly coming upon us, I have noticed several cards that I have wanted to see for a long time. For example, one that makes aether snap awesome. <3 Aether snap. Anyway, the last one I would like to see, for my inner johnny, is something along these lines.

    Infinite Power 6GG
    Sorcery
    Until end of turn, you may play spells without paying their mana cost.

    I have been debating with my friend if that could be balanced at any cost. He says a drawback is necessary. For example, "Until end of turn, you may play green spells..." My argument is that after you have payed 8 mana, what are you really saving? A hand full of fatties could have come down earlier with any number of methods. Anyway, I would like to hear other's opinions...

    My original thought for casting cost was 7UU, because blue likes breaking rules. Green is the mana acceleration color, though. Maybe 5UG?
    Posted in: Custom Card Creation
  • posted a message on Living Fetterball.
    Alright, this is specific, but I am curious as to what would happen.

    Say you play a faith's fetters on something, then another on the first faith's fetters. Next, you move the first faith's fetters so it is enchanting the second through a simic guildmage. Now you have two auras enchanting each other. Next you play a mycosynth lattice, followed by march of the machines. Are they two artifact enchantment creatures enchanting each other? Are they then auras not enchanting anything?

    Card-tags, please! Read the Forum Guidelines and this announcement!
    - Craven
    Posted in: Magic Rulings Archives
  • posted a message on 20/20 confirmed for Coldsnap
    We all know it is going to be horrid. But that doesnt mean it wont be fun. I am fairly sure it will be black, because they are following Ice Age block.

    Fenrir, World Ender 4BBB
    Legendary Creature - Wolf
    Cumulative upkeep - Pay half your life, rounded up.
    When Fenrir comes into play, if you did not play it from your hand, put 3 age counters on it.
    20/20

    Ice Eater 3UUUU
    Snow Creature - Elemental
    Cumulative upkeep - Sacrifice 3 snow permanents.
    Ice Eater comes into play tapped. Ice Eater does not untap during your untap step.
    At the beginning of your upkeep, you may sacrifice 3 snow permanents. If you do, untap Ice Eater.
    20/20

    Abyssal Lord 5BBB
    Creature - Demon
    Cumulative upkeep - Sacrifice a creature at random.
    If Abyssal Lord is put into your graveyard from anywhere, you lose the game.
    20/20

    Lazy Giant 7RRR
    Creature - Giant
    Whenever Lazy Giant becomes blocked, prevent all combat damage it would deal this turn.
    Tapped creatures may block Lazy Giant as though they were untapped.
    20/20

    The Long Tomorrow 5UUU
    Legendary Creature - Elemental
    Cumulative upkeep - Lose your next turn.
    20/20

    Soul Drinker 8BB
    Creature - Demon
    Trample
    Pay 3 life: Soul Drinker gets -6/-6 until end of turn. Any player may play this ability.
    20/20
    Posted in: Speculation
  • posted a message on Commons! Commons! Commons!
    Brain donation is MUCH too powerful. It would see serious constructed play, and I doubt it would get printed. Fuming vents is very aggressively costed, and would be format dominating at common. (Compare to frezied tilling). I would say that should be uncommon, and a good uncommon at that.
    Eyes of order just feels like an uncommon, and for a reason I cannot put my finger on. Probably the sacrifice part. The CiTP artifact crusher feels a little strange at common, but it is not too powerful.
    I would also consider dropping the activation cost of the apprentice to winds to 1U. It is a little expensive as is.
    Posted in: Custom Card Creation
  • posted a message on Sneak from library?
    Forgot about the converted thing. :/

    As for power levels, I have to ask: Why would this be better than entomb? While this does let you get an extra attack, at the cost of 8 life for Akroma, is it worth it? You could just as easily entomb first turn and exhume turn 2. If it is the recurring thing, I can see your point, but it is still a huge life loss each turn if you only search for big fatties.

    As for power/toughness, if anything were changed it would be to a 3/2.
    Posted in: Custom Card Creation
  • posted a message on Sneak from library?
    I am currently working on a shapeshifter deck that lets me play with a bunch of Timmy creatures, and looking through gatherer, I realized something: You sneak creatures into play from your hand or graveyard, but there is nothing that does it from your library. So I thought up this, and put it through a couple revisions to make less broken (the original version was too good).

    Lifeblood Summoner 3BRG
    Creature - Ogre Shaman
    Whenever Lifeblood Summoner attacks, you may search your library for a creature and put it into play tapped and attacking. If you do, you lose life equal to its casting cost. Sacrifice that creature at end of turn.
    3/3

    I figured it would be 3CCC, but the colors just came from the ability: Green puts creatures into play, red makes it hasty (attacking) and black tutors. But making it stay or not losing life equal to the casting cost would be awesomely broken (heartbeat turn 3, play this turn 4, turn 5 this attacks with Akroma backup or something equally hideous).
    Posted in: Custom Card Creation
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