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  • posted a message on Masterpiece Disscussion
    Not to worried about this one, maybe driving Mythic down will increase flow into the Standard, which may save smaller scale shop.

    Either way, just like expedition, those cards essentially have "If you pull this during limited, you win even if you lose every single game in that limited." for most people.
    Posted in: Magic General
  • posted a message on Mothership Spoilers 3/21 - Green clues, Sin Prodder and basic lands
    Quote from Dobber »
    Jesus Christ people RTFC.

    Sin Prodder's trigger does NOT replace your regular draw step. If your opp sees a land and lets you keep it, you then ALSO draw for the turn. The only feel bad moment for this guy in standard will be when you reveal a two mana 3 damage burn spell and they bin it for 2 damage. But you still draw a new card. And have a 3/2 Menace. There is almost no downside to this 'punisher' trigger. The card is good and will be played in standard red decks as a 4 of.


    How is them binning two mana 3 damage burn spell a 'feel bad'?

    You just shocked (2) them for 0 mana. Even Lightning Bolt isn't that efficient.
    Posted in: The Rumor Mill
  • posted a message on Official MTG Facebook (APAC) Preview - March from the Tomb
    So you get 8 mana's worth of dudes for 5 mana instead. All of which will trigger their own rally abilities and all the rally abilities of everything already on the board. That's outstanding. I was going to play Bant or Naya Allies but this might make me go 5c.

    Question. If I reanimate two Ally dudes with rally and return them to the battlefield with this card,do each of their rally abilities trigger twice? Once for entering the battlefield themselves and another time for the other Ally that's also entering the battlefield. I'm guessing no but that would be sweet.


    They do trigger twice, according to Valakut.
    Posted in: The Rumor Mill
  • posted a message on Official MTG Facebook (APAC) Preview - March from the Tomb
    Assuming that Ally trigger works as I think, brining four Akoum Battlesinger from graveyard would give you four 17/1 with haste?
    Posted in: The Rumor Mill
  • posted a message on [[COMM]] DailyMTG Previews 10/16: Sydri, Galvanic Genius (and some Gallery goodies)
    Sydri is going to be very, very powerful general.

    There is too many stupid things that can happen once card like Training Ground drops early. It's just a one card? Well, Mind Over Matter in Azami was one card, and she have black.

    Yeah. It's gonna be next gen "Oh great, she is on the table. I'm not playing."
    Posted in: The Rumor Mill
  • posted a message on Elite Arcanist and Suspend cards w/ no casting cost
    Actually, you got it backward, Phyrexian Mana still counts as 1 in CMC, and you pay the cost of ability on Arcanist, so no. You can't pay any life for it, and If you exile 0 cost instant, it X = 0.

    Kicker is not alternate cost, alternate cost is something like Force of Will, Kicker adds additional cost onto a card, Since you're casting it, I think you can kick the card cast with Elite Arcanist.

    But, I'm not a judge, recommend you to wait for more professional answer.
    Posted in: Rumored Card Rulings
  • posted a message on You Make the Card 4 (YMTC4) - Name Submissions Time
    I was thinking along the line of Yawgmoth's ~. Although. There seems to be much better name everywhere.
    Posted in: The Rumor Mill
  • posted a message on Beyond the Memories (MLP concept set) (154/154) - Revision
    It would be nice if someone can devise a cost reduction mechanic that is not current version of realize. Because that's far as my brainstorm can reach.

    At the moment, I really don't have any other mechanic to fill in what realize was supposed be doing, maybe I should wait until I get some more ideas.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Beyond the Memories (MLP concept set) (154/154) - Revision
    I must bid apology for anyone who will read this grammatically wrong, and off balance set before I continue.


    Applejack 3W
    Legendary Creature — Horse Scout (R)
    Vigilance
    At the beginning of your upkeep, if all other opponent controls more lands than you, you may search your library for a basic land card and put it onto the battlefield tapped.
    3/3

    Benevolent Comfort 3W
    Instant (U)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Prevent all damage that would be dealt this turn.

    Canterlot Court Guards 2W
    Creature — Horse Soldier (C)
    W, T: Tap target creature.
    Nature — When Canterlot Court Guards enters the battlefield, if you spent only the mana of its color to cast Canterlot Court Guards, Canterlot Court Guards gains haste until end of turn.
    “I am simply to tell you that it has come.”
    2/2

    Captain Shining Armor 4W
    Legendary Creature — Unicorn Knight (R)
    1W: The next time a creature would deal damage to you this turn, prevent that damage. Activate this ability only if Captain Shining Armor is untapped.
    1B, T: Each creature gets -1/-1 until end of turn.
    3/4

    Crystal Ponies 1W
    Creature — Horse Citizen (C)
    Nature — When Crystal Ponies enters the battlefield, if you spent only the mana of its color to cast Crystal Ponies, you gain 4 life.
    Returned from 1000 years of absence, they had no ill will towards worlds that forgot them.
    2/2

    Deny the Unacceptable 2W
    Instant (U)
    Deny the Unacceptable deals 2 damage to each attacking creature, then for each creature dealt damage this way, it deals 1 damage to that creature’s controller.
    “You have done unspeakable against my subjects. In return, I will passionately deny your existence.”
    —Celestia


    Derpy Hooves 1W
    Legendary Creature — Pegasus Citizen (R)
    Flying
    Players can’t have more mana then the number of permanents they control.
    R, T: Each player sacrifices a permanent he or she controls.
    “When did everything went this wrong?”
    1/2

    Fading Eclipse 1WW
    Enchantment (U)
    When Fading Eclipse enters the battlefield, exile target nonwhite permanent.
    When Fading Eclipse leaves that battlefield, return that exiled card to the battlefield under its owner’s control.

    Fail-Safe 2W
    Instant (C)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Counter target spell. Cast this spell only during your turn.

    Fateful Detention 1WW
    Enchantment — Aura (U)
    Enchant creature
    Enchanted creature can’t attack or block, and it loses all abilities.
    “Even with much regret. Sometimes, you need to wait until you can find answer.”
    —Celestia


    Flash in the Darkness WWW
    Instant (M)
    Creatures you control can’t be removed from the battlefield until end of turn. (You can’t activate ability or cast a spell that would sacrifice a creature you control as a cost.)
    “Void swarms the world. But I have something in plan and several tables to flip and flop.”
    —Discord


    Griffon Baker 2W
    Creature — Griffin Artist (C)
    Flying
    1W: Griffon Baker gains vigilance until end of turn. Then you gain 1 life.
    “Zis is not so, for I, Gustave Le Grand, do challenge your crude cake to a duel of delectable delicacies, against my exceptionally exquisite éclairs!”
    2/2

    Griffon Legionnaire 2W
    Creature — Griffin (U)
    Flying
    W: Griffon Legionnaire gets +0/+1 until end of turn.
    “They’re brave no doubt. But only bravery won’t be enough this time.”
    —Discord

    3/1

    Mare Do Well 3W
    Creature — Horse Scout (U)
    Mare Do Well’s power and toughness are each equal to the number of creatures you control.
    1: Mare Do Well gains flying, lifelink, or vigilance until end of turn. Activate this ability only once per turn.
    It’s power of team that fuels a hero.
    */*

    Medical Diagnosis 1W
    Instant (C)
    Prevent the next 2 damage that would be dealt to target creature or player this turn.
    Draw a card.

    Metaconcert 3WW
    Enchantment (R)
    Power and toughness of creatures you control is equal to power and toughness of a creature with highest power and toughness you control.
    “There is nothing I would not do for those who are really my friends. I have no notion of loving people by halves, it is not my nature.”
    —Jane Austen, Northanger Abbey


    Nobles of Canterlot 2W
    Creature — Horse (C)
    Prevent all noncombat damage that would be dealt to Nobles of Canterlot.
    Admittedly, under rule of two princess, nobles are unnecessary. But there is always reason beyond the reason.
    2/2

    Patrol Hound 1W
    Creature — Hound (C)
    Discard a card: Patrol Hound gains first strike until end of turn.
    2/2
    Card Notes: Reprint

    Prideful Griffon 3W
    Creature — Griffin (C)
    Flying, trample
    “When you decide not to be lame anymore, give me a call.”
    2/2

    Quest for the Holy Relic W
    Enchantment (U)
    Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.
    Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
    Card Notes: Reprint

    The Return of Harmony 2WW
    Instant (R)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Return to the battlefield all permanent cards in your graveyard that were put there this turn.
    Hope shines brightest when was born from danger.

    Revoke Existence 1W
    Sorcery (C)
    Exile target artifact or enchantment.
    “No half measures, no regrets. We’ll tell no stories of this day. It will be as if it never existed at all.”
    Card Notes: Reprint

    Royal Guard of Day 1WW
    Creature — Pegasus Soldier (U)
    Flying, defender
    Royal Guard of Day can block an additional creature each turn.
    1/6
    Card Notes: Functional reprint of Celestia’s Royal Guard from Core Set Tarvoc

    Royal Orders 3W
    Sorcery (C)
    Put two 2/2 white Horse Soldier creature tokens onto the battlefield.
    Nature — If you cast this spell playing only mana of this card’s color. Put three 2/2 white Horse Soldier creature token onto the battlefield instead.

    Sunlance W
    Sorcery (C)
    Sunlance deals 3 damage to target nonwhite creature.
    “Don’t provoke them just because they looks innocent and fragile. You will regret it dearly.”
    —Celestia.

    Card Notes: Reprint


    Absurdity 2U
    Instant (C)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Counter target noncreature spell.

    Broken Will 2U
    Instant (C)
    Target opponent puts the top nine cards of his or her library into his or her graveyard.
    Scars that hurts are often not from the battle, but from the failure.

    Celestial Translators 4U
    Creature — Elemental (U)
    Flying
    Prevent all damage that would be dealt to and dealt by Celestial Translators when it’s not your turn.
    “Nothing but a reminiscence, its only power is memories. But its still beyond comprehension.”
    —Luna

    3/3

    Changeling Soldier 3U
    Creature — Shapeshifter (U)
    Flying
    You may have Changeling Soldier enter the battlefield as a copy of any nonlegendary creature on the battlefield.
    2/2

    Cold Moon 1U
    Instant (R)
    You may spend colorless mana as though it were mana of any color until end of turn.
    Draw a card.
    “What a great night to have a blessing.”
    —Luna


    Compulsive Research 2U
    Sorcery (C)
    Target player draws three cards. Then that player discards two cards unless he or she discards a land card.
    “An elliptic curve over Q is said to be modular if it has a finite covering by a modular curve of the for X0(N). Any such elliptic curve has the property that...”
    Card Notes: Reprint — Last printed in Ravnica : City of Guilds

    Crystal Seal U
    Enchantment — Aura (C)
    Enchant creature
    Enchanted creature can’t attack or block.
    When enchanted creature becomes the target of a spell or ability, sacrifice Crystal Seal.

    Diamond Dog Adventurer 3U
    Creature — Hound Scout (U)
    U: Diamond Dog Adventurer gets -1/+2 until end of turn.
    R: Diamond Dog Adventurer gets +2/-1 until end of turn.
    Very few diamond dogs are allured to adventure then life of gem. It isn’t easy to meet them, but their stories are well worth the trouble.
    2/2

    Diligent Reporter 2U
    Creature — Pegasus (C)
    Flying
    Whenever Diligent Reporter attacks and isn’t blocked, you may draw a card. If you do, Diligent Reporter assigns no combat damage this turn.
    1/1

    Eqeustrian Weathercaster 2U
    Creature — Pegasus Wizard (U)
    Flying
    T: Target land becomes a land that is basic land type of your choice until end of turn. (Basic land types are Plains, Island, Swamp, Mountain, and Forest.)
    2/2

    Essense Banish 2U
    Instant (C)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Counter target creature spell.

    Eternity at Once 8UU
    Sorcery (M)
    Take five extra turns after this one. At the beginning of each of those turns’ precombat main phases, end the turn.
    Exile Eternity at Once.
    Eternity is never a hardship until you get to live through it alongside with your world.

    Everfree Serpent 4U
    Creature — Serpent (C)
    Everfree Serpent can’t attack unless defending player controls an Island.
    1U: Target land becomes an island addition to its other land types until end of turn.
    4/4

    Glimpse of the Future 2UU
    Enchantment (R)
    Play with the top card of your library revealed.
    2U: Shuffle your library.
    Sacrifice Glimpse of the Future: Draw two cards.
    “A star of heaven, knows naught about shallow well, but knows broadness of the grand ocean.”
    —Celestia, quoting unknown reference


    Indesign 2U
    Sorcery (U)
    Search your library for up to two cards with same name as target artifact you control. Reveal them, put them into your hand, then shuffle your library.
    “Emeralds? What was I thinking, Let me get you some rubies.”

    Mentor’s Lessons X1U
    Sorcery (U)
    Each player draws X cards.
    Nature — If you cast this spell playing only mana of this card’s color. You draw X cards instead.
    “Hm, a very valuable lesson to have learned.”

    Opal Cat 1U
    Creature — Cat (C)
    When Opal Cat enters the battlefield, draw a card.
    0/1

    Parasprite Swarm 2U
    Creature — Insect (U)
    Flying
    1, T: Tap target artifact, creature, or land.
    “Tales of crops and harvests consumed. If these creatures are in Ponyville... you’re doomed.”
    — Zecora

    1/1

    Rarity 1U
    Legendary Creature — Unicorn Rogue (R)
    When Rarity enters the battlefield, you may pay G to return target artifact or enchantment card from your graveyard to your hand.
    Artifact and enchantment spells you cast cost 1 less to cast.
    2/2

    Reporting 2U
    Sorcery (U)
    Nature — If you cast this spell playing only mana of this card’s color. Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
    Draw two cards.
    “You are a wonderful student, Twilight. I don’t have to get a letter every week to know that.”
    —Celestia


    Return to Sender 2UU
    Instant (R)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Until end of turn, all targets for all spells and abilities must target target player and/or permanent that player controls if able.

    Sage Owl 1U
    Creature — Bird (C)
    Flying
    When Sage Owl enters the battlefield, look at the top four cards of your library, the put them back in any order.
    1/1
    Card Notes: Reprint — Last printed in 10th edition and Orbis Renaissance

    Soul Kinetics 2U
    Instant (C)
    You may tap or untap target artifact, creature, or land.
    Nature — If you cast this spell playing only mana of this card’s color. Put this card into your hand as it resolves.
    Card Notes: Concept : Telekinesis

    Not sure about cost, Likely better fitting at 3U.

    Star Swirl the Bearded 3U
    Legendary Creature — Unicorn Wizard (R)
    1U, T, Discard a sorcery: Search your library for an sorcery card, reveal it, and put it into your hand. Then shuffle your library.
    R, T: Star Swirl the Bearded deals 2 damage to target creature.
    1/2

    Subsistence Shift 1U
    Instant (C)
    Target creature gains hexproof until end of turn and its unblockable this turn.
    “What a horrible night to have a pun.”
    —Twilight, to Pinkie Pie



    Blade of Ruins 3B
    Instant (C)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Destroy target creature.

    Call from the Tartaros 3BB
    Sorcery (U)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Put target creature card from a graveyard onto the battlefield under your control.

    Cruel Dissident 2B
    Sorcery (C)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Each player discards two cards at random.

    Diamond Dog Collector 2B
    Creature — Hound Scout (C)
    When Diamond Dog Collector enters the battlefield, you may return target artifact card from your graveyard to your hand.
    2/2
    Card Notes: Functional Reprint of Treasure Hunter from 10th Ed

    Equestrian Salesman 1B
    Creature — Unicorn Advisor (C)
    B, T: Equestrian Salesman gains deathtouch or lifelink until end of turn.
    2/1

    Everfree Bloodbat 2B
    Creature — Bat (C)
    Flying
    Everfree Bloodbat enters the battlefield, target player loses 2 life, then put a +1/+1 counter on target black creature you control.
    0/1

    Haunting 1B
    Sorcery (C)
    Target player reveals his or her hand. You choose a card that has same name as a card in a graveyard. That player discards that card.
    Draw a card.
    Impulse is instant. Regrets are eternal.

    High Noble of Equestria 2B
    Creature — Unicorn Advisor (U)
    Lifelink
    Sacrifice a creature: Regenerate High Noble of Equestria
    Not everyone has admirable traits. Especially up high.
    3/1

    Nightmare’s Favor 2B
    Enchantment — Aura (C)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Enchant creature
    Enchanted creature gets +3/+1.

    Nightmare’s Lure 1B
    Instant (C)
    Target creature gets -X/-X where X is number of cards in your graveyard.
    Every darkness you touch follows with another darkness you can’t escape.

    Nightmare’s Strike X1B
    Instant (R)
    All but two target creatures gets -X/-X until end of turn.
    “Remember this day, little ponies, for it was your last. From this moment forth, the night will last forever!”

    Redact 2B
    Sorcery (U)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Name a card, return all named creature cards from your graveyard to your hand.

    Sanity’s Eclipse 2B
    Enchantment (U)
    At the beginning of your upkeep, if you have no cards in your hand, you may skip your draw step this turn. If you do, Sanity’s Eclipse deals 2 damage to target creature or player.
    “Oh, no... My friends don’t like my parties and don’t want to be my friends anymore...”

    Shadowbolts Recruiter 1BB
    Creature — Pegasus Illusion (U)
    Flying
    When Shadowbolts Recruiter enters the battlefield, search your library for a creature card with toughness 1 or less, reveal it, and put it into your hand. Then shuffle your library.
    1/2

    Shadows of Tartaros 2BB
    Creature — Shade (C)
    When Shadows of Tartaros enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
    1B: Shadows of Tartaros gets +2/+2 until end of turn.
    0/3

    Skyrhyme, Story of Everfree 3BB
    Legendary Creature — Unicorn Wizard (R)
    Lifelink
    Whenever an opponent draws a card, Skyrhyme, Story of Everfree deals 1 damage to him or her.
    2G, T: Whenever Skyrhyme deals damage to an opponent this turn, you may draw a card.
    2/2

    Temptating Tuition 2B
    Sorcery (R)
    Search your library for a card, then shuffle your library and put that card on top of it.
    Nature — If you cast this spell playing only mana of this card’s color. Search your library for a card and put that card into your hand. Then shuffle your library instead.

    Terror, Spawn of Tartaros 5BB
    Legendary Creature — Avatar (M)
    Flying, deathtouch
    When Terror, Spawn of Tartaros enters the battlefield, your life total becomes 0.
    You don’t lose the game for having 0 or less life.
    Discard a card: Search your library for a card and put that card into your hand. Then shuffle your library.
    5/5

    Treasure Rogue BB
    Creature — Hound (U)
    Deathtouch, lifelink
    “You thought you could evade me and capture the relic for yourself, but you are sadly mistaken, Miss Do. And now, you shall meet your doom!”
    2/2

    Trixie Lulamoon, Corrupted 1B
    Legendary Creature — Unicorn Wizard (R)
    Your spells cost 2 less to cast.
    Whenever you cast a spell, exile top seven cards of your library.
    “Witness, my subjects, gaze upon an even greater and powerfuler Trixie!”
    1/2

    Voidblank 1B
    Creature — Nightmare Horse (C)
    Flying (This creature can’t be blocked except by creatures with flying or reach.)
    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
    1/1

    Voidscale Alligator 1B
    Creature — Crocodile (C)
    Black spell you cast cost 1 less to cast.
    2B: Regenerate Voidscale Alligator.
    “What?...”
    —Lyra Heartstring

    0/2

    Whispers of the Dark 1BB
    Instant (C)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Target player draws two cards and loses 2 life.

    Windigo 2BB
    Creature — Spirit (U)
    Flying
    At end of combat, if a creature dealt combat damage and Windigo didn’t attack or block this turn, put a +1/+1 counter on Windigo.
    It feeds on the hatred of others.
    2/2
    Card Notes: Reprinted — Last printed in Core Set Tarvoc

    Zecora, Beholding Shaman 2BB
    Legendary Creature — Horse Shaman (R)
    Whenever Zecora, Beholding Shaman untaps, you may pay 1 life to draw a card.
    WB, T: Creatures you control gain deathtouch and lifelink until end of turn.
    “Maybe next time you will take a second look, and not judge the cover of the book.”
    2/3


    Afterburning R
    Enchantment — Aura (C)
    Enchant creature
    Whenever enchanted creature taps for the first time each turn, untap it.
    “It needs to be about 20% cooler.”

    Battlemark Tortoise 1R
    Creature — Turtle (C)
    When Battlemark Tortoise enters the battlefield, choose one — Target creature gains first strike until end of turn; or target creature with first strike gains double strike until end of turn.
    2/1

    Brute Avarice 1R
    Instant (C)
    Target creature gets +3/+0 and trample until end of turn.
    “Spike WANT!”

    Changeling Striker 3R
    Creature — Shapeshifter (U)
    Flying
    1R: Changeling Striker first strike until end of turn.
    1: Changeling Striker gets +1/-1 until end of turn.
    1: Changeling Striker gets -1/+1 until end of turn.
    2/2

    Day After Tomorrow 7RRR
    Sorcery (M)
    Exile all permanents. Then put a 2/2 Illusion creature token with “When this creature leaves the battlefield, return all permanent cards in exile onto the battlefield.”

    Dragon Youngling 2R
    Creature — Dragon (C)
    Flying
    R: Dragon Youngling gets +1/+0 until end of turn.
    1/2

    Everfree Manticore 3RR
    Creature — Manticore (C)
    Everfree Manticore attacks each turn if able.
    5/3
    Card Notes: Reprinted — Last printed in Core Set Tarvoc

    Flares of Hostility R
    Instant (C)
    If a creature you control is dealt damage this turn, Flares of Hostility deal 4 damage to target creature opponent controls.
    If a planeswalker you control is dealt damage this turn, Flares of Hostility deal 4 damage to target opponent.
    “Now. I want to hear reason behind attack of my student. Go on.”

    For Want of a Dawn 2R
    Sorcery (R)
    Search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
    If you have 3 or less life, you may cast the card you’ve discarded this way without paying its mana cost.

    Last Dance 3R
    Sorcery (U)
    Last Dance deals 2 damage to target player and each creature that player controls.
    Nature — If you cast this spell playing only mana of this card’s color. Last Dance deals 3 damage to target player and each creature that player controls instead.

    Migrating Dragons 2RR
    Creature — Dragon (C)
    Flying
    Whenever Migrating Dragons is dealt damage, return it to your hand.
    4/4

    Minotaur Motivator 3RR
    Creature — Minotaur (U)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Creatures you control have haste and attacks each turn if able.
    3/3

    Mirror Pond 2RR
    Enchantment (R)
    At the beginning of your upkeep, if all creatures you control have the same name, put a token that is a copy of target Legendary creature onto the battlefield except it’s not legendary, it gains haste. (Legend Rule doesn’t apply with permanent without Legendary.)

    Passion 2R
    Instant (C)
    Target creature gains double strike until end of turn.
    Nature — If you cast this spell playing only mana of this card’s color. Other creatures you control gains first strike until end of turn.

    Pegasus Adventurer 2RR
    Creature — Pegasus Scout (U)
    As long as Pegasus Adventurer’s power is 4 or greater, Pegasus Adventurer gains double strike.
    As long as Pegasus Adventurer’s toughness is 4 or greater, Pegasus Adventurer gains flying.
    3/2

    Philomena, Celestian Phoenix 2R
    Legendary Creature — Phoenix (R)
    Flying
    1W: Return Philomena, Celestian Phoenix from your graveyard to your hand, activate this ability only once per turn.
    3/1

    Pinkamena Diana Pie 3RR
    Legendary Creature — Horse Cleric (R)
    Whenever you would copy an instant or sorcery spell, copy it twice instead.
    Whenever you would put a token onto the battlefield that is a copy of another permanent, put two of these tokens onto the battlefield instead.
    1U, T: Return all spells to its owner’s hand. Activate this ability only if there are three or more spells is on the stack.
    2/3

    Rain of the Stars XRR
    Sorcery (U)
    Rain of the Stars deals X damage to target creature or player.
    Nature — If you cast this spell playing only mana of this card’s color. You may choose to damage to each creatures instead.
    “I want to see the light of the stars...”

    Rainbow Dash 3R
    Legendary Creature — Pegasus Warrior (R)
    Flying, haste, first strike
    As long as Pegasus Adventurer’s power is 4 or greater, Rainbow Dash gains trample.
    As long as Pegasus Adventurer’s toughness is 4 or greater, Rainbow Dash gains vigilance.
    2/2

    Royal Guard of Night 1RR
    Creature — Pegasus Soldier (U)
    Flying
    Royal Guard of Night can’t be blocked except by two or more creatures.
    2/1

    Searing Rays 2R
    Instant (C)
    Searing Rays deals 2 damage to target creature or player.
    Nature — If you cast this spell playing only mana of this card’s color. Copy it as it resolves, you may choose new target for the copy.

    Shred Free R
    Instant (C)
    Destroy target permanent attached to a permanent you own.

    Touch of Discord 2R
    Sorcery (U)
    Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
    Nature — If you cast this spell playing only mana of this card’s color. Gain control of creature of your choice instead.

    Wonderbolt Officers 3RR
    Creature — Pegasus Warrior (U)
    Flying, double strike
    2/2

    Wonderbolt Trainee 1RR
    Creature — Pegasus Scout (C)
    Flying
    2/2


    Buffalo Watchkeeper 2G
    Creature — Beast (U)
    Nature — When Crystal Ponies enters the battlefield, if you spent only the mana of its color to cast Crystal Ponies, put a +1/+1 counter on Buffalo Watchkeeper.
    Vigilance
    2/2

    Candid Infinity 6GGG
    Sorcery (M)
    As additional cost to cast Candid Infinity, tap any number of untapped creatures you control.
    Search your library for a creature card for each creature you tapped this way and put it onto the battlefield tapped. Then shuffle your library.
    “I would dare say that a world is small.”
    —Celestia


    Changeling Adopter 1GG
    Creature — Shapeshifter (U)
    Flying
    1G: Changeling Adopter hexproof until end of turn.
    1G, Discard a card: Put a +1/+1 counter on Changeling Adopter.
    1/1

    Earthpony Farmer G
    Creature — Horse (C)
    1, T: You may put a land card from your hand onto the battlefield.
    1/1

    Equestrian Baker 1G
    Creature — Unicorn Artist (C)
    1G: Equestrian Baker gains hexproof until end of turn. Then you gain 1 life.
    2/2

    Equestrian Foreseer 1G
    Creature — Horse Advisor (C)
    T: Draw a card and reveal it. If it isn’t a land card, discard it.
    1/1
    Card Notes: Functional reprint of Fa’diyah Seer. Last printed in Planar Chaos

    Everfree Hydra 4GG
    Creature — Hydra (C)
    Nature — When Everfree Hydra enters the battlefield, if you spent only the mana of its color to cast Everfree Hydra, put three +1/+1 counter on Everfree Hydra.
    4/4

    Flash Fog 2G
    Instant (C)
    Prevent all damage that would be dealt to target player this turn.
    Nature — If you cast this spell playing only mana of this card’s color. Prevent all damage that would be dealt to target player and creatures that player control this turn instead.

    Fluttershy 2GG
    Legendary Creature — Pegasus Shaman (R)
    2G, T: You may put a creature card from your hand onto the battlefield.
    1G, T: Counter target activated ability. (Mana abilities can’t be targeted.)
    G, T: Regenerate target another creature.
    2/3

    Invocative Growth 2G
    Instant (C)
    Realize (If this card is in your opening hand, you may begin the game with it in exile. If you do, you may cast spells with the same name as this spell without paying their colorless mana cost.)
    Target creature gets +5/+5 until end of turn.

    Landtender 1G
    Creature — Donkey (C)
    T: Untap target land.
    1/1
    Card Notes: That costing is based on Aaron_Forsythe’s comment on Gatherer. Maybe it should be 0/1.

    Mayors of Equestria 2G
    Creature — Horse Advisor (U)
    Other Horse, Pegasus, and Unicorn creatures you control get +1/+1
    1/2

    Octavia, Master Cellist 3G
    Legendary Creature — Horse Artist (R)
    When an enchantment Aura card you control is put into a graveyard from the battlefield, return it to its owner’s hand.
    B, T: Exile target card from a graveyard. Draw a card.
    3/2

    Recovery Procedure 1G
    Instant (C)
    Target player gains 2 life.
    Draw a card.

    Relax 1G
    Instant (R)
    “Until end of turn” and “this turn” effects ends immediately.
    Nature — If you cast this spell playing only mana of this card’s color. Untap all creatures you control.

    Reminiscence of Past 1G
    Instant (C)
    Return target card from your graveyard to your hand with the same name as a permanent on the battlefield.

    Search of the Gem GG
    Sorcery (U)
    Search your library for a card with mana ability, reveal it, and put it into your hand. Then shuffle your library.

    Spa Ponies 2GG
    Creature — Horse Cleric (C)
    G, T: Regenerate target creature.
    1/3

    Spike, Masterful Assistant 2G
    Legendary Creature — Dragon Wizard (R)
    T: Draw a card. Play this ability only if you have one or less card in hand.
    1U, T, Discard an instant: Search your library for an instant card, reveal it, and put it into your hand. Then shuffle your library.
    1/2

    Starcast Rabbit 1G
    Creature — Rabbit (U)
    G: Starcast Rabbit gains plainswalk, islandwalk, and forestwalk.
    B: Starcast Rabbit gains swampwalk, and mountainwalk.
    2/2

    Timber Wolfpack 1G
    Creature — Wolf Treefolk (C)
    You may redirect any damage assigned to this creature to an another Timber Wolfpack you control.
    1/2

    Time of Need 1G
    Sorcery (U)
    Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
    Card Notes: Reprint — Last printed in Kamigawa

    Tornado Power 3GG
    Sorcery (U)
    Destroy target noncreature permanent.
    Nature — If you cast this spell playing only mana of this card’s color. Search your library for a land and put it onto the battlefield tapped.

    Ursa Minor 3G
    Creature — Bear (U)
    Trample
    Ursa Minor can’t be the target of spells and abilities you control.
    4/3

    Want it Need it 2GG
    Enchantment — Aura (R)
    Enchant permanent
    All spell or ability that could target enchanted permanent do so.
    All creatures able to block enchanted creature do so.


    Touch of Variation 1WB
    Sorcery (R)
    Destroy target permanent, its controller may search his or her library for a card and put that card into his or her hand. Then shuffle his or her library.

    Twilight Sparkle 1UUR
    Planeswalker — Twilight (M)
    Starting Loyalty: 3
    +2: Spells cost 1 less to cast until your next upkeep.
    0: Draw two cards, then discard two cards.
    -1: Search your library for a card, shuffle your library, then put that card third from the top.
    -Y: Until end of turn, X in all spells and abilities you control are Y.

    Lost Wish BG
    Sorcery (R)
    You may choose a legendary card you own from outside the game, reveal that card, and put it into your hand. Exile Lost Wish.

    Cadence, Princess of Love 3RW
    Legendary Creature — Avatar (R)
    Flying
    Other creatures you control gets +1/+1 for each other creature with same name.
    Cadence, Princess of Love gets +2/+2 for each other creature with different name.
    1/1

    Cheerilee 2GU
    Legendary Creature — Horse Advisor (R)
    Whenever you draw, if you draw a land card, you may reveal it and put it onto the battlefield tapped.
    T: Draw a card.
    2/2

    Beyond the Memories WUBRG
    Sorcery (M)
    Beyond the Memories can’t be countered.
    Spend only mana produced by creatures to cast Beyond the Memories.
    Search your library for an enchantment card and a legendary card and put that card onto the battlefield. Then shuffle your library.

    Celestia, Solar Equestria 5RWU
    Legendary Creature — Elder Avatar (M)
    Flying
    RWU: Put target legendary card from exile onto the battlefield under your control.
    As long as your life total is exactly 1, you may activate abilities of permanents without paying their mana cost.
    4/5

    Chrysalis, Changeling Queen 2GUB
    Legendary Creature — Shapeshifter (R)
    Flying, lifelink
    T: Chrysalis, Changeling Queen Becomes a copy of target creature on the battlefield except its name is still Chrysalis, Changeling Queen, it’s still legendary in addition to its other types, and gains this ability and lifelink.
    4/4

    Discord, Spirit of Chaos 3WBR
    Legendary Creature — Avatar (R)
    Flying, double strike
    If you would draw a card, you may instead search your library for a card, put that card into your hand, discard a card at random, then shuffle your library.
    5/5

    Luna, Moonlight Artisan 2URG
    Legendary Creature — Avatar (R)
    Flying, vigilance
    UR, T, Discard a card: Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
    4/3

    Sky of Sadness BGW
    Enchantment (R)
    Skip your draw step.
    At the beginning of your upkeep, return target card from your graveyard to your hand.


    Cartographer’s Cap 1
    Artifact (R)
    Cartographer’s Cap enters the battlefield tapped.
    X, T, Sacrifice Cartographer’s Cap: Search your library for X artifact with converted mana cost X and reveal them. If you reveal X cards with different names, choose one of them at random and put it onto the battlefield. Shuffle the rest into your library.

    Chariot of the Night and Day 3
    Artifact (U)
    1, T, Tap an untapped creature with flying: Creatures you control have flying.

    Crystal Heart 5
    Legendary Artifact (R)
    If a source would deal damage to creatures you control, prevent all but 1 of that damage.

    Element of Magic 4
    Legendary Artifact (M)
    Spells you cast cost one mana of any color less to cast.
    Tap five untapped and equipped Elements of Harmony and untapped and attached Element of Magic: You win the game.
    2: Attach Element of Magic to target planeswalker you control.

    Elements of Harmony 0
    Artifact — Equipment (U)
    Equipped creature has “T: Add one mana of equipped creature’s color to your mana pool.”
    Equip 1
    A deck with Elements of Harmony must have five cards named Elements of Harmony in the deck.

    Star Compass 2
    Artifact (U)
    Star Compass enters the battlefield tapped.
    T: Add to your mana pool one mana of any color that a basic land you control could produce.
    It doesn’t point north. It points home.
    Card Notes: Reprint.

    Telescope 1
    Artifact (U)
    T: Look at target player’s hand.
    T: Look at the top two cards of target player’s library.
    Sacrifice Telescope: Add one mana of any color to your mana pool.

    Wings of Morning Dew 2
    Artifact — Equipment (U)
    Equipped creature has flying.
    Sacrifice Wings of Morning Dew: Target unblocked attacking creature becomes blocked. (This ability works on unblockable creatures.)
    Equip 1


    Border to the Beyond
    Land (R)
    T: Add 1 to your mana pool.
    T, Tap an untapped legendary creature you control: Border to the Beyond becomes a copy of target land and gains this ability.

    Canterlot
    Land (U)
    T: Add 1 to your mana pool.
    T: Add W or B to your mana pool. Activate this ability only if you control a white or black creature.

    Castle of Two Sisters
    Legendary Land (M)
    1, T: Add one mana of any color to your mana pool.
    3, T, Exile Temple of Two Sisters: Search your library for a legendary card and reveal that card. Shuffle your library, then put the card on top of it.

    Cloudsdale
    Land (U)
    T: Add 1 to your mana pool.
    T: Add R or W to your mana pool. Activate this ability only if you control a red or white creature.

    Crystal Empire
    Land (U)
    T: Add 1 to your mana pool.
    T: Add 2 to your mana pool. Activate this ability only if you control a planeswalker.

    Everfree Forest
    Land (U)
    T: Add 1 to your mana pool.
    T: Add B or G to your mana pool. Activate this ability only if you control a black or green creature.

    Golden Oaks Library
    Land (U)
    T: Add 1 to your mana pool.
    T: Add G or U to your mana pool. Activate this ability only if you control a green or blue creature.

    Ponyville
    Land (U)
    T: Add 1 to your mana pool.
    T: Add U or R to your mana pool. Activate this ability only if you control a blue or red creature.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [[DGM]] DailyMTG Previews 4/11: Varolz, Zhur-Taa Ancient, Blood Scrivener, etc.
    Personally, I will predict that Valroz and Scrivner will see LOTS of play in Modern, Especially Valroz. Now. Problem is to deal with graveyard denial...
    Posted in: The Rumor Mill
  • posted a message on [[DGM]] DailyMTG Previews 4/11: Varolz, Zhur-Taa Ancient, Blood Scrivener, etc.
    What in the XXXXing WORLD? WHAT DO THEY WANT? BROKEN GOLGARI DECK IN MODERN?

    That Valroz is SNAP broken as entire Dredge! Given time enough. He will be banned in Modern.

    How the heck his current design less powerful then fake? This Valroz sculpts out a Modern...
    Posted in: The Rumor Mill
  • posted a message on [New Info] You Make the Card 4 Week 5: Aura or Not? (Black Wins!)
    We could make black version of Omniscience that cost TON of mana, but net you win if you bring it out. As Omniscience showed, depending on how you do it, it can see play.

    7BB
    Enchantment
    Discard a card: Put target creature card from a graveyard onto the battlefield under your control.

    Something like that. Short, Clear, and Powerful.
    Posted in: The Rumor Mill
  • posted a message on [New Info] You Make The Card 4 Weeks 3 & 4: Enchantment Color
    Quote from elitemantis


    ADHD 1R
    Enchantment
    At the beginning of your end step, discard a card. If you do, draw a card.
    I have a great idea... oh wait, another one!


    Let me change that a bit.

    Hyperactivity Disorder 1R
    Enchantment
    At the beginning of each player’s upkeep (or end step.), that player may discard a card, then draw a card. (Players can still draw a card even they didn’t discarded a card.)

    You know, we do have plenty of fun effect lying around to be used. We could even try something like this.

    Super Screw 1RR
    Enchantment
    2, Shuffle your library: Name a type, then reveal the top card of your library. If revealed card has named type, add 4 to your mana pool. Play this ability only any time you could play an instant.

    No. That won't ever see print. But there is much space to be adjusted. Like this one.

    Objection 1R
    Enchantment
    During your turn, if other player plays spells or abilities, you may deal 4 damage to that player or target creature that player controls.


    People. Give some credit to your creativity - and others around you. I might be a terrible designer, but we have more then 1000 peoples here.

    And what can be better if we can make something that Wizard will accept and use it over and over as color mechanic?
    Posted in: The Rumor Mill
  • posted a message on [[MM]] Modern Masters - Modern Legal Booster Product Announced at Pro Tour RtR
    You do realize, more people playing Magic means more people opening the booster. Right? Supply remains same regardless of demand. Theoretically.

    Let's say. First, having Mythic does increase price in overall. And no. No one in WotC is insane enough to print card like Dark Confidant on mythic. Do you REALLY think mythic is definition of expensive cards? Not really. It can have most powerful card, but it doesn't mean every card that goes in there has to be competitively powerful. I'd say Time Stretch is better mythic then Dark Confidant because unlike Dark Confidant, players can UNDERSTAND why that thing is mythic without being a long time players.

    Important point of being mythic is a card that holds impact regardless of player base. Neither Dark Confidant or Thoughtseize fills that bill. Time Stretch does. Hell, even Chandra Nalaar is better mythic then Dark Confidant, which probably most of the player base doesn't understand why the hell it is amazing.

    But let's stop jumping over topic and lets talk about WHY card price rose up twice over three year span. Because regardless of how scarce mythic can be, it can't just double the deck price.

    So, true reason behind this... Is Internet.

    Winning deck is easily shared between network, and Spike player wanting to win the game follows those list to heart. Which meaning certain card from certain deck will get ridiculous demand when other cards are... Abandoned.

    Then introduction to internet made people easier to buy singles, meaning less booster packs gets opened, and price doesn't actually go down. That is reason why price plummet so quickly whenever supplement product kicks in. Internet made so that we have less casual players that would just go buy a pack, open it, and be happy.

    That said. Reprinting JtMC makes PERFECT sense. If he wasn't broken, nor most people (NOT COMPETITIVE) really doesn't understand what makes him better then even a Chandra Nalaar. And list goes on with collectors etc.
    Posted in: The Rumor Mill
  • posted a message on [New Info] You Make The Card 4 Week 2: Card Type Run Off
    Quote from urweak
    Regardless of what ends up being picked, I would like to see a land that can be played regardless if you already played a land for your turn.


    Huh, that gives me an inspiration.

    Wayfarer’s Skyline
    Land (Uncommon?)
    You may tap two untapped land you control to put Wayfarer’s Skyline onto the battlefield tapped during your turn.
    T: Add 1 to your mana pool.
    Posted in: The Rumor Mill
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