I like playing prison style decks, like enchantment or lantern control cause its fringe. Nothing is more fun than making them pay 20+ mana to attack with one creature and name all their removal (d-command, decay, & pulse).
If only people brewed and came up with ways to stop decks instead of calling for things to get banned.. you have a problem with eldrazi mimic getting a lot of damage in or thought-knot seer exiling a card from your hand then try something like torpor orb in your sideboard.
I use M:tG Tracker on android, but i am pretty sure it is for IOS as well. It pulls prices from either cardshark or TCG. There is also a setting inside the app of when you want the prices to refresh. I have that off so whenever i pull up a card it lists it's current price. Which is extremely handy with all the price fluctuations these days.
It also has other features like life/poison counter, deck creating/storage, play testing, & tally of win/loss/draws. I believe i paid a dollar for the app, but obviously it was worth it.
Im playing doom blade over go for the throat. Black creatures are non-existent (or they are actively bad).
The fish, tasigur, Bob and rhino all disagree with your assessment that black creatures are actively bad.
While I agree that those cards good and merit removal I would say that Go For the Throat vs. Doom Blade is a meta call. I've taken to running Doom Blade myself, because I don't see that many decks packing scary black creatures anymore (most of the Grixis players have turned to other combinations without black and there's hardly any jund/junk), however, affinity is played heavily in my meta, so Go For the Throat is often blanked in G1, leaving Doom Blade the better option.
I've noticed that several lists have cut 1 Lingering Souls to make room for the new OGW Eldrazi. While I haven't had a chance to test out the new cards I'm skeptical of cutting Lingering Souls, as in my experience no single card has stolen the game as many times as Lingering Souls (supported by one of the pioneers of this deck, who had his win% go from 34% to 70% after adding Lingering Souls). From walling off affinity to dealing with Liliana to just straight out beating my opponent for the win - it has many applications and I'm (almost) never unhappy when I draw into it. I can't see how you'd want to play less than 4.
I definitely agree with doom blade over go for the throat. The only black creature worth killing is dark confidant cause it provides card advantage. We go bigger than rhinos, tasigurs, and anglers. We need quick kill spells to deal with affinity over hitting everything else, but affinity creatures.
I love lingering souls , it really does wonders sometimes, but i don't want multiple copies of it in my hand. 3 feels right in the deck. I'll find out later today how it works out.
This is my current decklist. I haven't got a chance to play with this version yet. The list i had prior to OGW went 3-1 losing to an aggro goblins deck (bad beats).
I know i will see a rise of R/G Tron and Jeskai control. Right now I'm missing 5 cards in the sideboard. Should i go 2-3 rest for the weary , vampiric link , or timely reinforcements for lifegain? Then 1-2 disenchant or leave no trace? Then there is also the possibility of engineered explosives as a 1 of. Each of the cards has its own special niche to them.
Rest for the Weary > Timely Reinforcements. 8 life is at worst 2 cards from Burn. Think of it like a Mind Wrench. But in reality it's about 2.66 cards which makes it insane. I run 3 Rests in my SB.
I have gone to a 2/2 split of Rest/Timely. All four come in vs. Burn, Rest vs. Scapeshift, Timely vs. Zoo etc.
My board is in a constant state of flux though. I am trying to shore up Burn, fast aggro, Tron, Scapeshift/combo, and Lantern Control. It is not easy.
Thank you for your comments. I am going to try out 2/1 split on Rest & Timely and 1 disenchant & 1 leave no trace .
The fact that we don't take much damage from our land base helps vs. Scapeshift. With the ability to take their combo out via memoricide is nice along with life gain. Ghost quarters main also help the match up a little bit.
Lantern control is tough since they can mill away our win cons. To bad emrakul can't fix that for us. ratchet bomb helps take out the soft lock while they wait for academy ruins and then we are forced to play newalmog to blow up ensnaring bridges or their ruins. pithing needle helps a little bit.
This is my current decklist. I haven't got a chance to play with this version yet. The list i had prior to OGW went 3-1 losing to an aggro goblins deck (bad beats).
I know i will see a rise of R/G Tron and Jeskai control. Right now I'm missing 5 cards in the sideboard. Should i go 2-3 rest for the weary , vampiric link , or timely reinforcements for lifegain? Then 1-2 disenchant or leave no trace? Then there is also the possibility of engineered explosives as a 1 of. Each of the cards has its own special niche to them.
I have crumble to dust R/G tron before with different decks. If your deck is moving slow, you can't put them away. CtD shuts off emrakul, yes, but its the karns and wurmcoil beats that are the hardest to beat. A set of nature's claim is also rough on this deck as well.
Could side in a few stasis snare. If your can lock karn and O-stone down with pithing needle, nature's claim and/or wurmcoil(halo as well) with nevermore, then you just keep mana open as they get closer to that 13 mana with eye of ugin.
I was running 3 leyline of anticipation main that could turn thassa on, bu I decided it was too cute. Replaced them with 2 suppression fields and another sphere of safety instead. The repeals are awesome and very flexible as you pointed out. They can be used to bounce an opponent's creature or to bounce one of the enchanments back to our hands.
I assume your taking about the blue siege. I would have to play with it instead of thassa, or as you said, find a way to turn thassa on. I don't really like the idea of turning thassa on and giving PtE a target. If i were to do that, i would need all my blue enchanchments out to turn it on. I was thinking about a 3rd suppression field and 2 copy enchantment in the remand slots.
I do like M.Siege cause the synergy it has with open the vaults. Plus it is a good turn 3 play against B/G/x decks if it followed a turn 2 suppression field.
It also has other features like life/poison counter, deck creating/storage, play testing, & tally of win/loss/draws. I believe i paid a dollar for the app, but obviously it was worth it.
I love lingering souls , it really does wonders sometimes, but i don't want multiple copies of it in my hand. 3 feels right in the deck. I'll find out later today how it works out.
Tron match up is hard. The best we can do is pithing needle or hero's downfall out of the side. I would rather run crucible of worlds and go the ghost quarter route before heros downfall.
The fact that we don't take much damage from our land base helps vs. Scapeshift. With the ability to take their combo out via memoricide is nice along with life gain. Ghost quarters main also help the match up a little bit.
Lantern control is tough since they can mill away our win cons. To bad emrakul can't fix that for us. ratchet bomb helps take out the soft lock while they wait for academy ruins and then we are forced to play newalmog to blow up ensnaring bridges or their ruins. pithing needle helps a little bit.
1 Cavern of Souls
3 Caves of Koilos
4 Eldrazi Temple
3 Eye of Ugin
3 Ghost Quarter
1 Godless Shrine
2 Plains
1 Shambling Vent
2 Swamp
3 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
// Creatures
4 Blight Herder
3 Oblivion Sower
3 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
3 Wasteland Strangler
1 Dismember
1 Doom Blade
4 Path to Exile
// Sorceries
1 All Is Dust
3 Inquisition of Kozilek
3 Lingering Souls
2 Thoughtseize
// Artifacts
2 Expedition Map
4 Relic of Progenitus
2 Flaying Tendrils
2 Memoricide
2 Pithing Needle
2 Ratchet Bomb
2 Spellskite
I know i will see a rise of R/G Tron and Jeskai control. Right now I'm missing 5 cards in the sideboard. Should i go 2-3 rest for the weary , vampiric link , or timely reinforcements for lifegain? Then 1-2 disenchant or leave no trace? Then there is also the possibility of engineered explosives as a 1 of. Each of the cards has its own special niche to them.
1 Drowned Catacomb
4 Flooded Strand
2 Ghost Quarter
1 Godless Shrine
1 Hallowed Fountain
3 Island
1 Nephalia Drownyard
4 Polluted Delta
1 Sunken Ruins
1 Swamp
2 Watery Grave
// Creatures
4 Jace's Phantasm
3 Snapcaster Mage
2 Tasigur, the Golden Fang
4 Archive Trap
1 Crypt Incursion
1 Cyclonic Rift
4 Path to Exile
1 Slaughter Pact
3 Surgical Extraction
1 Victim of Night
3 Visions of Beyond
// Sorceries
2 Damnation
4 Glimpse the Unthinkable
2 Mind Funeral
3 Serum Visions
1 Timely Reinforcements
1 Crypt Incursion
2 Deathmark
3 Disenchant
1 Dispel
2 Echoing Truth
1 Engineered Explosives
3 Leyline of Sanctity
1 Negate
1 Slaughter Pact
Could side in a few stasis snare. If your can lock karn and O-stone down with pithing needle, nature's claim and/or wurmcoil(halo as well) with nevermore, then you just keep mana open as they get closer to that 13 mana with eye of ugin.
What do you think about debtors' knell as a 1 of in the side board?
I assume your taking about the blue siege. I would have to play with it instead of thassa, or as you said, find a way to turn thassa on. I don't really like the idea of turning thassa on and giving PtE a target. If i were to do that, i would need all my blue enchanchments out to turn it on. I was thinking about a 3rd suppression field and 2 copy enchantment in the remand slots.
I do like M.Siege cause the synergy it has with open the vaults. Plus it is a good turn 3 play against B/G/x decks if it followed a turn 2 suppression field.