My Sedris zombie tribal often surprises me. When everyone and their brother was building Nekusar, I wanted to build the deck but not have another netdecked powerhouse, so I threw Nekusar into the 99 and made a wheels subtheme since zombies in general and Sedris in particular have ways of taking advantage of the full graveyard that results from wheels. While Nekusar has almost never been the wincon, the synergies between the two strategies has proven to be a lot more powerful than I expected.
I think I'm going to have to weasel this into Oloro. This is going to be stupidly fun and (probably) won't blow up in my face like Witch Hunt did in Zedruu.
and how would you attack with a creature that has defender? so 3 would not be that broken after all but still i believe 4 would be a bether number.
What? You cast it turn one, flip it turn three pre-combat main phase, then it no longer has defender and you attack with it turn three combat phase. Four in the air on turn three. That's incredibly aggressively costed for a colorless creature.
I've tried a few times to build (non-Relentless) Rats and Fungi with no success. They can't really hold their own in a competitive meta, but they're both super fun and would be something I'd brew for a more casual, tribal-oriented meta.
Nature's Will in Edric Stax. I have been wanting to add it for a while but there just hasn't been anything I've wanted to take out, so losing Prophet to the ban actually feels like a positive change in the sense that I get to play around with a card I've been curious about for a while.
I was brainstorming the other day how you could fairly put colorless removal onto a non-basic land, and I came up with this:
~
Land
: Add to your mana pool.
, exile ~ and four other untapped lands you control: Exile target permanent.
You can't use it before the fifth turn outside of ramp decks, you can't float mana in response to activating it to cast a Geddon, you can't abuse it with Crucible, the cost is pretty steep but you can use it earlier than a lot of colorless targeted removal. I dunno, maybe it's still broken to hell.
One of these days I'm going to get around to building a dedicated chaos deck, but I can't really justify prioritizing a deck I'll probably only play once a year at most. That being said, I've got a stack of stupid .11 cent rares like this sitting around somewhere, waiting for me to pull the trigger.
Haters be damned. Don't tell other people how to enjoy the game.
A few years back Wizards had a little deck-building competition where you were supposed to use cards that were featured as card of the day on your birthday, and this little guy was one of mine. I actually put together the deck that I came up with for the competition because it cost a whopping $12, so I've got a playset of these guys gathering dust. I run one in my Sedris zombie tribal deck because why not run graveyard hate that gets buffs from your lords and fills out the bottom of your curve. It's not great, but it's worth the price of admission. It's almost like a budget Scavenging Ooze.
She draws, she's a discard outlet, she aggros and she board wipes
Good thing there isn't a very strong GR deck that ramps.... Oh wait.
Nissa is far more underwhelming in my mind although she works fantastically well with Gideon.
Two 3/1's that disappear at end of turn for 6 mana is not aggro. Nor does it make for a good planeswalker - zero protection.
It doesn't really draw so much as it wheels (Wheel of Fortune) +1 card. While card advantage in red is excellent, at 6 mana it isn't that impressive. The board wipe here is seriously overstated. She board wipes small creatures. Anything midsize (4 toughness) trades with her and 5 toughness lives.
This Chandra is bad.
Like I said
Good thing there's a deck that plays big creatures and ramps in just the right colours!
I swear to god, so many posters on here have no clue what they are talking about. Just like when Flip Jace came out and I was torn to shreds for saying that he was solid.
In fairness, I don't evaluate based on standard. I'm a cube player. I look at this in comparison to all iterations of Chandra and other Red Walkers as well as in the context of red cube archetypes. If there is a deck in standard that this slots into then that is great. Please don't assume my evaluation is rooted in ignorance when we could just be looking for different things out of these spoiled cards.
Cheers.
That's fair, she's definitely a Standard card only.
I don't know, repeatable wheel effects are pretty good in EDH I hear.
(and for the love of god, don't try to justify it by "encouraging better deckbuilding habits", that's just an arrogant way of saying "my brand of fun is superior to yours") .
Seriously? Encouraging people to develop and grow is arrogant now?
We are not talking about an oppressive stax general here, we're talking about one that's extremely easy to play around. If a playgroup ostracizes someone for playing a general that's extremely easy to remove and shuts down only a handful of cards, then the playgroup has an unhealthy attitude towards the game. Adapt and overcome and grow while you do, don't stubbornly reject other play styles.
So much this. After my first one I did what Gals said (I was recommended plain white Ivory soap) but they sold me some tiny tin of "Tattoo Goo". I could have saved money and bought the same stuff that you put on babies' asses when they chaff. I forget the name but it what in a white tube with a brown lettering in the infant isle. I'd recognize it if I saw it because we bought it for my daughter all the time.
Best stuff I've used is udder cream. I do aquaphor until the pealing starts and then switch over to udder cream. It's thinner and gentler than aquaphor so you don't wind up pulling up the pealing bits as you apply it.
I was just thinking this. Black and green had some (all?) of the best bestow creatures. I'm half tempted to brew this up now.
I think I'm going to have to weasel this into Oloro. This is going to be stupidly fun and (probably) won't blow up in my face like Witch Hunt did in Zedruu.
What? You cast it turn one, flip it turn three pre-combat main phase, then it no longer has defender and you attack with it turn three combat phase. Four in the air on turn three. That's incredibly aggressively costed for a colorless creature.
Auto-include in Tolsimir Wolfblood for style points?
Still undecided for Momir Vig.
~
Land
: Add to your mana pool.
, exile ~ and four other untapped lands you control: Exile target permanent.
You can't use it before the fifth turn outside of ramp decks, you can't float mana in response to activating it to cast a Geddon, you can't abuse it with Crucible, the cost is pretty steep but you can use it earlier than a lot of colorless targeted removal. I dunno, maybe it's still broken to hell.
Haters be damned. Don't tell other people how to enjoy the game.
I don't know, repeatable wheel effects are pretty good in EDH I hear.
Seriously? Encouraging people to develop and grow is arrogant now?
We are not talking about an oppressive stax general here, we're talking about one that's extremely easy to play around. If a playgroup ostracizes someone for playing a general that's extremely easy to remove and shuts down only a handful of cards, then the playgroup has an unhealthy attitude towards the game. Adapt and overcome and grow while you do, don't stubbornly reject other play styles.
And this is coming from a lifelong casual player.
Best stuff I've used is udder cream. I do aquaphor until the pealing starts and then switch over to udder cream. It's thinner and gentler than aquaphor so you don't wind up pulling up the pealing bits as you apply it.
Forgot that he only affects non-creatures. Yeah, he probably affects about a tenth of a deck. It's not like he's a Static Orb or Stasis or something.