I'm actually running Izzet Counter Burn right now.
3 Izzet Charm - multipurpose, this card loves the counterburn flavor.
3 Unsummon - been thinking about changing these out for cyclonic rifts
3 Rewind - one of the most powerful cards in the deck. It allows me to cancel a 4 turn drop, then set myself up to dig with the Forbidden Alchemy, or searing spear them. With Guttersnipe, this card is absolutely nuts.
4 Forbidden Alchemy - the dig is exactilly what this deck needs, it goes down far enough, and allows you to pick up Guttersnipe or Snapcaster, and ditch instances which you can cast later.
4 Pillar of flame - Almost necessary to eat 1 drops and manadorks.
4 Dissipate - Better than cancle
4 Searing Spear - It's no incenerate, but this has a cool foily promo!
1 Rakdos Return - Late game finisher, empty someones hand, and punch them in the mouth for win
4 Delver of Secrets - Cannot go wrong
4 Snapcaster Mage - Staple card
4 Guttersnipe - Staple card
With Return to Ravnica out, I'm really looking at wanting to play Bruna in standard. Probably just a fun friday night magic deck. (My meta isn't too serious and consists of >30 people.
Ethereal armor is given for this deck, I'm trying to decide If I want to go B/U/G, or Esper. The advantages for running Esper, Unhallowed Pact, heartless summoning and Underworld Connections.
With a B/U/G shell, I think that I could maybe run self-mill, with wreath of geists and rancor (The Trample would be nice, but if I run Holy mantle, I'll get the same power buff, and not have to be blocked at all by creatures.)
I just need some idea on what you guys think on something I could do, heartless might be a viable way to cheat her out, but I would want some other ways of playing off that mechanic. Manadorks, with Self mill might be cool especailly with the wreath of geists in a Bug Shell.
After playing B/W Midrange Demons for a few months I wanted to switch it up, so I got together and looked at my stuff for counter burn. My playset of snapcasters were just sitting in my binder, and getting no love. I came up with this decklist and it seems to be very effective, but I need some unbiased oppinions.
I have only 8 creatures that effectively stay on the board, I don't count snap caster as one, because I use him later in the game. I originally was using Talrand as my four drop, because I have 4 of them but I took him out to run Rewind. The reason being is because in my meta I see a lot of people doing things on their t4. If I tapp out to play Talrand, it makes it difficult to do counter/burn them when it really matters. The fact that Guttersnipe comes out t3 makes him pretty effective to mess with people t4. One of the most powerful moves the deck can make is, t4 Rewind, untap and play forbidden alchemy into an unsummon. That's 6 damage from 1 guttersnipe, a dig and removal. It seems more effective than playing talrand who seems like a win more thing with the counterburn concept.
When I first learned about "Birthing Pod" I was a bit skeptic, as I am most things. I think that this was a really good post and it helped me learn a few things, about what I should be looking to go up against. I always heard people use the term "Pod" but I was never really sure what it was. I also was considering running Birthing Pod in my Naya Zoo deck.
The biggest problem I see with Jace is: If someone where to choose a card, that wasn't in, or was no more remaining in that person's deck. You could essentially mill someone in one go. I don't think that his bomb would fly, and the community is going to see it as a "big Jace" revival powerhouse. Other than that, I think the idea of naming cards, in their library and hand is a cool idea. I can see gitaxian probe seeing play in extended with mirrodin block cycles.
3 Izzet Charm - multipurpose, this card loves the counterburn flavor.
3 Unsummon - been thinking about changing these out for cyclonic rifts
3 Rewind - one of the most powerful cards in the deck. It allows me to cancel a 4 turn drop, then set myself up to dig with the Forbidden Alchemy, or searing spear them. With Guttersnipe, this card is absolutely nuts.
4 Forbidden Alchemy - the dig is exactilly what this deck needs, it goes down far enough, and allows you to pick up Guttersnipe or Snapcaster, and ditch instances which you can cast later.
4 Pillar of flame - Almost necessary to eat 1 drops and manadorks.
4 Dissipate - Better than cancle
4 Searing Spear - It's no incenerate, but this has a cool foily promo!
1 Rakdos Return - Late game finisher, empty someones hand, and punch them in the mouth for win
4 Delver of Secrets - Cannot go wrong
4 Snapcaster Mage - Staple card
4 Guttersnipe - Staple card
4 Blood Crypt
4 Sulfur Falls
1 Drowned Catacomb
1 Steam Vents
9 Island
3 Mountain
Ethereal armor is given for this deck, I'm trying to decide If I want to go B/U/G, or Esper. The advantages for running Esper, Unhallowed Pact, heartless summoning and Underworld Connections.
With a B/U/G shell, I think that I could maybe run self-mill, with wreath of geists and rancor (The Trample would be nice, but if I run Holy mantle, I'll get the same power buff, and not have to be blocked at all by creatures.)
I just need some idea on what you guys think on something I could do, heartless might be a viable way to cheat her out, but I would want some other ways of playing off that mechanic. Manadorks, with Self mill might be cool especailly with the wreath of geists in a Bug Shell.
3 Izzet Charm
3 Unsummon
3 Rewind
4 Forbidden Alchemy
4 Pillar of flame
4 Dissipate
4 Searing Spear
1 Rakdos Return
4 Delver of Secrets
4 Snapcaster Mage
4 Guttersnipe
4 Blood Crypt
4 Sulfur Falls
1 Drowned Catacomb
1 Steam Vents
9 Island
3 Mountain
I have only 8 creatures that effectively stay on the board, I don't count snap caster as one, because I use him later in the game. I originally was using Talrand as my four drop, because I have 4 of them but I took him out to run Rewind. The reason being is because in my meta I see a lot of people doing things on their t4. If I tapp out to play Talrand, it makes it difficult to do counter/burn them when it really matters. The fact that Guttersnipe comes out t3 makes him pretty effective to mess with people t4. One of the most powerful moves the deck can make is, t4 Rewind, untap and play forbidden alchemy into an unsummon. That's 6 damage from 1 guttersnipe, a dig and removal. It seems more effective than playing talrand who seems like a win more thing with the counterburn concept.