Hey!
I was wondering if there is any merit of playing a control deck with the sweeper Crux of Fate. By playing dragons you can abuse its effect and in gridlock board positions. There is always the match-up where your opponent play Stormbreath Dragon of their own, but he doesn't seem too overplayed and Hero's Downfall with the additon of Crater's Claw should keep it at bay. Furnace Whelp is a bit of an oddity, but I want to state the fact I am just brainstorming and throwing out some ideas out in the open.
I mainly created this post to hear what you have to say about this new archetype and less of what you think of the deckbuilding skills(since it clearly does not exists). Is there any reason of playing Dragon control in standard/is it good enough?
Looks pretty good. As I am sure the pros in the Naya/Gruul Premier will point this out, Windswept Health and Wooded Foothills are currently not legal in Modern. Also, I think the RR cost in Searing Blaze might make it kind of hard to cast, since you are running 3 colors, so I would take that out. But besides that, it looks good.
Ha-ha! Got carried away a little, adding non-modern fetch lands...thanks for pointing it out I got some advice from Lantern now...in the primer. I thank you for all your feedback!
Oh, the really old lists on the Opening post? Allllll of them neeeds to be updated, as they are really out of date. Again, these are the lists I've been saying get my vote:
**Nacatl:** A beat stick. No need to keep going on.
**Ape/loam:** after a lot of testing I found that 10 X/3 are the amount of one cmcs to constantly evolve e1 into a 3/3 turn 1 with out burning tree. 12 was too much, 8 was too little, so 6 is the right number for these
**E1:** It may seem like a gimmick, but it's not when the whole deck evolves him. He is t1 a regening nacatl, and after that can still be evolved in his deck in a turn. Having 8 nacatls in one deck is insane, trust me.
**goyf:** also a beat stick, but survives bolt.
**Smiter:** Better than knight in this version of the deck. Knight can get big, but its yard depended, and land dependent. In a deck that wanted only 20 lands, he is very good. Also he comes in against the control/ tempo decks nicely. Controls early plan is to burn your 1 cmcs, counter your 2+. this stops them dead in their tracks, I've played enough to know its better.
**Ghor-Clan:** He is a 4 of. He does everything Zoo is having problems with and more. Zoo's weaknesses are delays like spell skite, finks, and timely reinforcements. This tramples over wall/chumps, while also cancling their life gain. It also Keeps your guys alive against big blockers like goyf and finks. It also can be used after a wipe to recover board position. Even against combo it acts as a 2 mana burn spell. Just play smart, dont get 2 for 1ed and you'll be fine.
On a side note of that guy, it also makes for good mind games, you pause at every entering combat, and it forces bad plays at times like a guy bolting something worried, then you cast goyf with no fear of a counter.
**Bolt/path/helix/Pillar:** the numbers can change, but its all on importance. Bolt is everything you want, so its a 4 of. Path covers your bases, 3 of. Pillar and helix split for aggro and finks.
**Domri:** you have 26 in main deck, meaning he draws you a card around 1/2 or 1/3, both still good so long as you hit 1. Also he can count as removal, meaning hes a good main board inclusion. Easily sided out for more specific hate, he covers all your bases. Now I will admit to saying I might want to cut him for boros charms. It could be a big difference.
**Lands:** Trial and error over a year for the correct amount. Horizons there for filler 2, but they draw later on in the game.
Side can change, but these have been most helpful so far. If I get the boros to main, that frees up slots for better removal, either pillars or fallouts.
Again, I really would love if you want to jump in the forum sometime to chat. I've been doing a video series on my testing, and I post that up there.
Here is my take, obviously I have been using Lantern's deck as a fundament. Please give me your options, I have got room for Wild Nacatl and Tarmogoyf. I am unsure on my landbase as well. Also the sideboard need some revision (as I have not played Modern, I am not sure what to have here...). Look forward to your views and help.
And of course I messed up with adding fetch lands that are not allowed in Modern (I guess that happen when a Legacy player try to go Modern). Got a little carried away I am going with the deck Lantern kindly posted accompanied with excellent and insightful advice. Thanks again Lantern!
Thanks! I am able to go non-budget on this, yes. I also think that going Naya Zoo is what I would like. Here is my take, obviously I have been using Lantern's deck as a fundament. Please give me your options, I have got room for Wild Nacatl and Tarmogoyf. I am unsure on my landbase as well. Also the sideboard need some revision (as I have not played Modern, I am not sure what to have here...). Look forward to your views and help.
It seems like Gruul Zoo is the deck now-a-days and from what you said it is better then Naya Zoo even when Wild Nacatl is unbanned. Should I drop white leaving Wild Nacatl, Lightning Helix and Boros Charm out?
Just thought I'd share some awesome sideboard tech for mirror or creature-based matchups.
Play Fiery Justice. It's basically a one-sided wrath, and in matchups like the mirror, them gaining 5 life really isn't that big of a deal since it's typically a battle for superior board state. Against Affinity, it's a complete house, and it's obviously good vs. decks like Hatebears or Birthing Pod variants.
Grove of the Burnwillows + Kavu Predator incoming This might actually be a good tech in the current meta (souls, BB tokens, fae, nearly all of pods creatures, nearly all of GW hatebears creatures, nearly all of affinity's creatures) because it can reliably get rid of smaller chump blockers, utility and big creatures alike. Furthermore the deck is creature-centric, therefore a trampling guy is always welcome and it is on colour with Grove.
Lantern, what is your professional opinion on this matter?
Philip
Lolz. I doubt I'm a "pro." But yeah, its been done before. Back in the day (punishing fire days pre banned) I think a canadian team did it and almost top 16ed. It was actually kinda impressive. Basicly its the same as normal zoo, but its removal had 4 punishing fires added on to 4 helix, 4 bolts, 3 paths, 2 firey justice, and it did grove. The problem is that punishing fire was the glue of that deck. you could still use it, butttt it would lack that cancel out life gain in punish. 2 life gain cards, firey and land, and 2 damage source, fire and kavu.
I would like to use Lantern's Deck in a tournament tomorrow, the last one in the first post, with Deathrite Shaman, but Deathrite Shaman is banned. What are going to be the replacment for it? I would like to use Wild Nacatl, could this replace Deathrite Shaman, or is there other ways I should implement Wild Nacatl? Many thanks in advance!
I'll be on for a bit longer waiting for part 3 to upload. What list are you refering too? Can you quote it?
I would like to go with one of your sample lists in the end of the primer, but I would like to make room for Wild Nacatl, also I will like to use Tarmogoyf. Could you please give me an advice on which deck and how to implement the mentioned cards. I will play my first Modern game tomorrow and it is a tournament. I have experience from both Legacy and Standard, so I think I will manage it alright or better. Thanks!
Thank you Seed Oil for the reply and The Polymorph deck seems good, but I think I am going for the Zoo route this time. I found a primer on this forum, written by Lantern. Unfortunately, he plays with Deathrite Shaman that has been banned. What may be used as replacement? I also would like to add Wild Nacatl, which just have been unbanned in Modern.
I would like to use Lantern's Deck in a tournament tomorrow, the last one in the first post, with Deathrite Shaman, but Deathrite Shaman is banned. What are going to be the replacment for it? I would like to use Wild Nacatl, could this replace Deathrite Shaman, or is there other ways I should implement Wild Nacatl? Many thanks in advance!
I would recommend Gruul Zoo. It is one of the cheapest and easiest decks to play. Yes, with the unban of Wild Nactal, Naya Zoo will be a force to be reckoned with. But I predict that deck will be a top tier deck and be overly successful, which means that Wizards will ban Wild Nacatal again (no joke).
Thanks! Do you have deck examples for Naya Zoo and Gruul Zoo?
I am going to play in an modern tournament tomorrow. I have not played any modern before, but have a good experience with Legacy and Standerd. I would appreciate any advice on what to play, a strong and good deck. What is good in modern now that Deathrite Shaman is banned? Is Zoo anything to go for, since Wild Nacatl in unbanned?
I also have 2 Blitterblossoms ready for a deck, is that something I can profit on in a deck?
Unfortunately I have no Remands, so that narrow some of the decktypes I think.
I chose to play with red, since the deck were built during the last of the Innistrad block and I will still keep red in the deck for now. I am happy with the deck, but I have grown thirsty for another build that include white. If Blood Baron of Vizkopa and Tithe Drinker will enter the deck, I need help to decide what to cut. I think that Rakish Heir, Gatekeeper of Malakir and Blade of the Bloodchief are the weak links regarding cutting.
With or without white, Olivia Voldaren is a card I would like to play with, and there I belive the Gatekeeper of Malakirs are the ones I will cut. 3 for 3.
If I choose to cut Rakish Heir, I will only have 4 non-black creatures left, which makes me wonder about Vampire Nocturnus.
So to wrap this small text up, I wonder if white is a possibility to splash, and if Olivia Voldaren and/or Vampire Nocturnus is anything to add for.
I was wondering if there is any merit of playing a control deck with the sweeper Crux of Fate. By playing dragons you can abuse its effect and in gridlock board positions. There is always the match-up where your opponent play Stormbreath Dragon of their own, but he doesn't seem too overplayed and Hero's Downfall with the additon of Crater's Claw should keep it at bay. Furnace Whelp is a bit of an oddity, but I want to state the fact I am just brainstorming and throwing out some ideas out in the open.
2x Sarkhan, the Dragonspeaker
3x Atarka, World Render
4x Furnace Whelp
4x Crux of Fate
3x Destructor Dragon
2x Destructive Revelry
4x Hero's Downfall
3x Crater's Claw
3x Anger of the Gods
4x Thoughtseize
4x Temple of Malady
4x Temple of Malice
4x Temple of Abandon
1x Urborg, Tomb of Yawgmoth
2x Mana Confluence
3x Bloodstained Mire
2x Llanowar Wastes
2x Swamp
2x Mountain
I mainly created this post to hear what you have to say about this new archetype and less of what you think of the deckbuilding skills(since it clearly does not exists). Is there any reason of playing Dragon control in standard/is it good enough?
4 Windswept Heath
1 Wooded Foothills
4 Sacred Foundry
4 Stomping Ground
1 Temple Garden
1 Forest
1 Mountain
1 Plains
21 lands
4 Burning-Tree Emissary
4 Flinthoof Boar
4 Ghor-Clan Rampager
2 Grim Lavamancer
4 Kird Ape
4 Tarmogoyf
4 Wild Nacatl
26 creatures
4 Lightning Bolt
4 Lightning Helix
2 Searing Blaze
13 other spells
1 Burning-Tree Shaman
2 Centaur Healer
2 Deglamer
2 Faerie Macabre
1 Kitchen Finks
3 Shatterstorm
2 Skullcrack
2 Spark Trooper
15 sideboard cards
And of course I messed up with adding fetch lands that are not allowed in Modern (I guess that happen when a Legacy player try to go Modern). Got a little carried away I am going with the deck Lantern kindly posted accompanied with excellent and insightful advice. Thanks again Lantern!
4 Windswept Heath
1 Wooded Foothills
4 Sacred Foundry
4 Stomping Ground
1 Temple Garden
1 Forest
1 Mountain
1 Plains
21 lands
4 Burning-Tree Emissary
4 Flinthoof Boar
4 Ghor-Clan Rampager
2 Grim Lavamancer
4 Kird Ape
4 Tarmogoyf
4 Wild Nacatl
26 creatures
4 Lightning Bolt
4 Lightning Helix
2 Searing Blaze
13 other spells
1 Burning-Tree Shaman
2 Centaur Healer
2 Deglamer
2 Faerie Macabre
1 Kitchen Finks
3 Shatterstorm
2 Skullcrack
2 Spark Trooper
15 sideboard cards
Edit: How about Goblin Guide, Kird Ape or Loam Lion?
Replace the 4 Deathrite Shaman with?
...and unfortunately I do not have Steppe Lynx, replace those with 4 Wild Nacatl?
I also have 2 Blitterblossoms ready for a deck, is that something I can profit on in a deck?
Unfortunately I have no Remands, so that narrow some of the decktypes I think.
Look forward to any help or tips I can get.
I have have made a vampire deck a year ago, and I want to update and in the process, improve it.
It is importent to know that this deck is not going to play any real competition in tournaments, so I will not play fetch lands!
4x Stromkirk Noble
4x Bloodghast
3x Gatekeeper of Malakir
4x Rakish Heir
4x Stromkirk Captain
4x Vampire Nighthawk
4x Bloodline Keeper
4x Blade of the Bloodchief
Instant & sorcery
4x Feast of Blood
4x Terminate
Land
4x Badlands
4x Dragonskull Summit
4x Sulfurous Springs
9x Swamp
I chose to play with red, since the deck were built during the last of the Innistrad block and I will still keep red in the deck for now. I am happy with the deck, but I have grown thirsty for another build that include white. If Blood Baron of Vizkopa and Tithe Drinker will enter the deck, I need help to decide what to cut. I think that Rakish Heir, Gatekeeper of Malakir and Blade of the Bloodchief are the weak links regarding cutting.
With or without white, Olivia Voldaren is a card I would like to play with, and there I belive the Gatekeeper of Malakirs are the ones I will cut. 3 for 3.
If I choose to cut Rakish Heir, I will only have 4 non-black creatures left, which makes me wonder about Vampire Nocturnus.
So to wrap this small text up, I wonder if white is a possibility to splash, and if Olivia Voldaren and/or Vampire Nocturnus is anything to add for.
In advance, many, warm thanks!