Hey how are you, i recently returned to my old account of MTGO, and i dont understand ANYTHING haha, they change a lot of things i need a little help with it, so please could you answer some questions?
What are the playpoints, i know that there are some kind of currencty, but i dont know why i have 306 of them if i didn,t play with them, also i dont understand when ingame they told me like they are the new "Phantom Points" because i also dont know them hahah.
Could you play draft/sealed games with this? (playpoints), can you get the packs on rewards, entry?, or its only for constructed?
its there another major change that im not aware off? ahaha
thanks for your help!
MUC does way more then keep other decks in check, it has significantly dominated the format when it comes to ending in the money... as far as banning fae they could go after the sprite and keep fam storm alive along with MUC
and infect is so brutal because it can win out so fast, sure you can side in hate in some decks, but if they have the t2 win and youre on the draw you're at one mana and can be SoL... as I keep saying it wont change anytime soon, but there has been a recent increase in infect showings
i think youre right, if wizard ban cloud of faeries familiar storm is dead.
But i think its the only way to give MUC less power, cloud of faeries alows ninja on turn 2, counter in turn 2, snap in turn 2
turn 1:
delver
turn 2:
flip delver
cloud of faeries,
atack delver, ninja.
about the other bans i would like to see capsize banned, that card holds back all of the 3 colored decks, and is just so broken with glimmerpost, and all of the cards post decks have.
the last card is invogorate, with apostle blessing, and vines you cant have this card in a metagame, i know you have hate against infect but turn 2 kill or turn 2 8 counters is just to good.
Invogorate: elf + invigo invigo vines is just no fair.
Capsize: banning this card will make more viable 3 color decks, is just no possible to play 3 color decks when they bounce the dual ravnika lands, and at the SAME time they can capsize his glimmerpost. a days ago i have a match when he was 1 life and he starts to capsize his glimmerpost and my dual lands, eventually he lock me up.
Cloud Of Faeries : i know that banning this card destroy familiar storm, but im tired of seeing this kind of matchs:
player 1: island delver
player 2: plain
player 3: island flip delver, cloud of faeries.
this can result on Ninja turn 2 with a cloud of faeries untapped, spellstutter sprite, counterspell, snap, and a lot of cards.
i think banning grapeshot would kill post, with sandstorm, echoing truth, holy light, seismic shudder, echoing decayy, we have a lot of hate againt warrens alone, i dont know what other card could be banned from the storm deck.
hi, im not using this version ( i use the BW with auramancer).
if your problem is that your losing so much life and you get killed you can use "brindle boar", but i think the problem is that you are using so much putrid leech and not using stinkweed imp a lot for removing all of his creatures.
another sugestions i could make to you are using:
-Mesmeric fiend, carrion feeder and perylous myr. they have a lot of sinergy and with the recursion the carrion feeder is a beast.
-rancor (is just so good)
-gorgon recluse
-gathan riders
-crypt rats
side:
festercreep
What are the playpoints, i know that there are some kind of currencty, but i dont know why i have 306 of them if i didn,t play with them, also i dont understand when ingame they told me like they are the new "Phantom Points" because i also dont know them hahah.
Could you play draft/sealed games with this? (playpoints), can you get the packs on rewards, entry?, or its only for constructed?
its there another major change that im not aware off? ahaha
thanks for your help!
Matías.
i think youre right, if wizard ban cloud of faeries familiar storm is dead.
But i think its the only way to give MUC less power, cloud of faeries alows ninja on turn 2, counter in turn 2, snap in turn 2
turn 1:
delver
turn 2:
flip delver
cloud of faeries,
atack delver, ninja.
about the other bans i would like to see capsize banned, that card holds back all of the 3 colored decks, and is just so broken with glimmerpost, and all of the cards post decks have.
the last card is invogorate, with apostle blessing, and vines you cant have this card in a metagame, i know you have hate against infect but turn 2 kill or turn 2 8 counters is just to good.
Invogorate: elf + invigo invigo vines is just no fair.
Capsize: banning this card will make more viable 3 color decks, is just no possible to play 3 color decks when they bounce the dual ravnika lands, and at the SAME time they can capsize his glimmerpost. a days ago i have a match when he was 1 life and he starts to capsize his glimmerpost and my dual lands, eventually he lock me up.
Cloud Of Faeries : i know that banning this card destroy familiar storm, but im tired of seeing this kind of matchs:
player 1: island delver
player 2: plain
player 3: island flip delver, cloud of faeries.
this can result on Ninja turn 2 with a cloud of faeries untapped, spellstutter sprite, counterspell, snap, and a lot of cards.
i think banning grapeshot would kill post, with sandstorm, echoing truth, holy light, seismic shudder, echoing decayy, we have a lot of hate againt warrens alone, i dont know what other card could be banned from the storm deck.
when you play Flicker and it resolves it will blink mnomic and you can get your flicker to your hand.
in cloudpost you can do things like:
ghostly thicker trageting
Mnemonic
mulldrifter
Prophetic Prism
Prophetic Prism
glimmerpost
glimmerpost
...
its right to think this is very very overpower card for cloudpost?
its cool that the creator of the deck answer to this thread.
thanks alot
saludos desde argentina
Pauper Daily #3681533 on 04/08/2012
Main Deck
60 cards
3 Barren Moor
2 Evolving Wilds
3 Forest
1 Mountain
6 Swamp
2 Terramorphic Expanse
17 lands
4 Architects of Will
4 Crypt Rats
4 Deadshot Minotaur
3 Disciple of Malice
3 Krosan Tusker
4 Monstrous Carabid
4 Pit Keeper
4 Viscera Dragger
30 creatures
2 Consume Spirit
4 Gnaw to the Bone
3 Mulch
4 Songs of the Damned
13 other spells
Sideboard
4 Augur of Skulls
2 Blister Beetle
1 Consume Spirit
4 Raven's Crime
4 Snuff Out
15 sideboard cards
well if anyone can explain me why this deck can go 4-0 in a daily i'll be gratefull
this deck is so slow for a combo deck, or im missing something?
im thinking about a deck who maximizes the come into play mechanic.
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/3681459
if your problem is that your losing so much life and you get killed you can use "brindle boar", but i think the problem is that you are using so much putrid leech and not using stinkweed imp a lot for removing all of his creatures.
another sugestions i could make to you are using:
-Mesmeric fiend, carrion feeder and perylous myr. they have a lot of sinergy and with the recursion the carrion feeder is a beast.
-rancor (is just so good)
-gorgon recluse
-gathan riders
-crypt rats
side:
festercreep
i really like to know how he builds it.
he use:
carrion feeder
tortured existence
grave scrabler
mog war marshal
gathan riders
duress
snuff out
stinkedweed imp
faithless looting
i need to find another finisher beside gathan riders because is not a good think to have no cards in hand, its there any card that can do that?