Going into a somewhat blind meta in the nearby future at my LGS and this is what I'm currently running if anyone has tips for my list it'd be appreciated:
Reason I say somewhat blind is I haven't been to one of the tournaments in over a year, and last time it was quite a counter heavy meta. Also, reason for shocklands is I'm still working on the better dual lands which is another reason for Finks for the lifegain. I've pondered between Finks and Scavenging Ooze I'm still not 100% on which I like better.
Domri Rade isn't the best in this deck but being able to arrange the cards with Top to take advantage of his +1 is cool, probably replace with Liliana when I can.
My main issue is the sideboard, I see a lot of different sideboards being used, but from what I've gathered with my friends and it being a counter heavy meta from what I remember this is what I've come up with atm.
I tried the search function, but didn't really find a Sliver deck in Legacy that plays out like this. (Mostly just found original Counter Sliver threads). I've been toying with an idea of playing Slivers much like a Combo Elf deck would play. (yes, why not just play combo elves instead? Well, because I found it a fun idea, I know 'fun' ideas aren't always great but I thought I'd see what anyone else thought.)
I really liked the idea of Sliver Overlord's "sliver fetch" with Intruder Alarm, basically tapping your slivers to fetch one out, play it, untap them, do it again for basically every sliver in your deck. As well as the Sliver Queen's ability to spit out 1/1 Sliver Tokens for "free" by tapping two slivers for mana and then untapping to spit out more tokens. Tap Gaea's Cradle for a lot of mana to pump out more tokens. Not to mention how big every sliver would be with Sliver Legion on the field. I run all 3 big bad Slivers for the synergy they have with other parts of the deck as well as flavor. Why wouldn't you wanna run all 3?
The obvious problem with the deck would be, "what happens if something gets countered?" I can only think of using Cavern of Souls for one way of not getting your slivers countered, as for Aluren or Intruder Alarm, not so sure. I've also tried AEther Vials in the deck, but they just seemed too slow for getting the engine of the deck started.
Here's my current list that I've been tinkering with:
The land looks pretty brutal imo, running only 17, but so far in my own bit of testing it seems fine with the mana slivers. Caverns for keeping them un-counterable, Cradle for lots of green mana to play Aluren or more green slivers (using Crop Rotation to fetch out a Cradle if need be, or to use multiple in the same turn thanks to the Legendary rule change), Karakas to meddle with opposing legendaries or bring yours back to your hand. Fetches for either dual land, or for basics for opposing Wastelands. I'd run more duals if I had them, as well as more caverns.
While the combo is being assembled, or if you can't seem to get it assembled, the deck plays out quite aggressively with your 12 sliver lords while being immune to spot removal due to Crystalline Sliver and flying over with Galerider. I don't really have a sideboard option that I thought of, other than maybe Gaddock Teeg or some Thalia, Guardian of Thraben. Could use Necrotic Sliver for destroying your opponents permanents. Also, for mass removal spells I was thinking Boros Charm for making them indestructible or even Legion's Initiative to "phase" them out. I couldn't exactly fit them into the main atm, but possible sideboard options. Dormant Sliver comes to mind as well for more card draw, but it doesn't fall under the 3cmc for Aluren, and would require a sac sliver outlet for when I want to attack, as well as possible deck out with all the card draw.
I've also thought of using Beck // Call along with Glimpse for a higher chance at drawing either one, because casting the u/g cost is quite easy for the deck but hard to fit them in.
Thoughts? Good? Bad? Criticism is welcomed and appreciated. I know slivers are usually frowned upon in competitive Legacy. But imo it's very fun to play, if 1: you like tribal and 2: if you like Slivers.
Brainstorms just don't fit well in this deck, and as good as Standstills are with Aether Vials, you can just vial stuff in anyway and cast more slivers for more aggro imo.
That's true, I didn't realize that the tokens were 1/0's lol.
I guess it's really a win-more type of card in legacy fish. If you're at 4 mana with a handful of Merfolk already on the field, chances are you're winning already.
I did like the fact that a Mutavault would get pumped up also.
The red god card + Sigil = GG imo. I'd rather just leave him as an enchantment so that he isn't removed by StP or Path, besides we won't have the red for Devotion.
I've just recently started playing Slivers with the release of m14. I've skimmed the last few pages but I don't think I saw Cavern of Souls in any of the list's land bases. I find it to be an amazing land coupled with Ancient Ziggurat
Also, I haven't seen any posts in all the reading I've done about using Glimpse of Nature with Gemhide Sliver or Manaweft Sliver to basically lay out an army. I know that basically taps you out and makes you vulnerable to a *** or other mass removal, but if you don't you have just created formidable army.
I was told that Æther Vials would be too slow, but I've played Merfolk and think this is a must have in any competitive type sliver deck, but I had a question about Mutavaults. Playing a rainbow deck I'd assume that this might hinder plays if you're lacking the color you need early on because it only taps for colorless? Unless you have mana slivers ofc.
I'm very new to Reanimator and have been enjoying it and tinkering with it. but I found a couple Compulsion in my pile of cards and decided to test them out. I like them so far, but haven't really been able to find opinions of other people trying this out. Any thoughts? I assume it just might be too slow in comparison to say Hapless Researcher Just curious.
Again, thanks a lot for the info. This deck is just a casual deck, and has changed quite a bit since I first posted it. For the better, I hope. lol.
I had decided to ditch that as a 'legacy' deck, and managed to get all the cards to build a competitive Legacy Merfolk deck. I'm enjoying that quite a bit, and will probably try running it in my first tourney coming up next month. Even tho I realize it's not as competitive right now against others in the meta.
I certainly enjoy reading all the info this site has to offer.
Yea, I was using Vampire Nocturnus before, and it didn't work out so well with the deck being dual-colored. Also, one of my buddies telling me that Lavaclaw Reaches would be better to use instead of Mutavault but I liked the fact that Mutavaults would get the chance for +1/+1 counters, first strike if I have Stromkirk Captain down, and he could count as my 5th vampire if I'm 1 short to transform Bloodline Keeper
Thank you for the info, I'm trying to get my hands on a set of mutavaults atm, and some aether vials are within arm's reach as well. I do just play casually right now, with a group of friends. But lately, they have been going to legacy tournaments. Again, thanks!
Hello, I just wanted some constructive criticism on a current deck that I've been using, it seems to do quite well. I do wanna replace some of the vampires with newer ones from Dark Ascension, such as Stromkirk Captain and Markov Blademaster. As well as purchase a playset of Badlands and Bloodstained Mire in the near future.
It's a deck that I've been enjoying lately, and was curious as to everyone else thoughts? I don't currently have a sideboard, though. Suggestions?
Perhaps Azami, Lady of Scrolls for card advantage?
4 Bloodbraid Elf
4 Deathrite Shaman
4 Tarmogoyf
4 Dark Confidant
1 Kitchen Finks
Spells: 17
4 Thoughtseize
3 Abrupt Decay
3 Lightning Bolt
3 Punishing Fire
2 Hymn to Tourach
1 Maelstrom Pulse
1 Life from the Loam
Other: 3
1 Sensei's Divining Top
1 Domri Rade
1 Liliana of the Veil
4 Grove of the Burnwillows
4 Verdant Catacombs
3 Wasteland
2 Marsh Flats
2 Windswept Heath
2 Blood Crypt
1 Bayou
1 Stomping Ground
1 Overgrown Tomb
1 Urbog, Tomb of Yawgmoth
1 Swamp
1 Forest
3 Engineered Plague
2 Vexing Shusher
2 Red Elemental Blast
2 Surgical Extractions
1 Mindbreak Trap
1 Massacre
1 Grafdigger's Cage
1 Krosan Grip
1 Choke
1 Slaughter Games
Reason I say somewhat blind is I haven't been to one of the tournaments in over a year, and last time it was quite a counter heavy meta. Also, reason for shocklands is I'm still working on the better dual lands which is another reason for Finks for the lifegain. I've pondered between Finks and Scavenging Ooze I'm still not 100% on which I like better.
Domri Rade isn't the best in this deck but being able to arrange the cards with Top to take advantage of his +1 is cool, probably replace with Liliana when I can.
My main issue is the sideboard, I see a lot of different sideboards being used, but from what I've gathered with my friends and it being a counter heavy meta from what I remember this is what I've come up with atm.
The main idea is to have a mana sliver in play such as Manaweft Sliver or Gemhide Sliver, a haste sliver such as Heart Sliver, lay down Intruder Alarm and Aluren, then cast a Glimpse of Nature (or more), to continuously play free Slivers and draw into more Slivers and attack for game.
I really liked the idea of Sliver Overlord's "sliver fetch" with Intruder Alarm, basically tapping your slivers to fetch one out, play it, untap them, do it again for basically every sliver in your deck. As well as the Sliver Queen's ability to spit out 1/1 Sliver Tokens for "free" by tapping two slivers for mana and then untapping to spit out more tokens. Tap Gaea's Cradle for a lot of mana to pump out more tokens. Not to mention how big every sliver would be with Sliver Legion on the field. I run all 3 big bad Slivers for the synergy they have with other parts of the deck as well as flavor. Why wouldn't you wanna run all 3?
The obvious problem with the deck would be, "what happens if something gets countered?" I can only think of using Cavern of Souls for one way of not getting your slivers countered, as for Aluren or Intruder Alarm, not so sure. I've also tried AEther Vials in the deck, but they just seemed too slow for getting the engine of the deck started.
Here's my current list that I've been tinkering with:
4 Galerider Sliver
4 Crystalline Sliver
4 Sinew Sliver
4 Muscle Sliver
4 Predator Sliver
3 Manaweft Sliver
3 Gemhide Sliver
3 Heart Sliver
1 Sliver Legion
1 Sliver Overlord
1 Sliver Queen
3 Intruder Alarm
Sorcery
4 Glimpse of Nature
2 Crop Rotation
2 Cavern of Souls
2 Gaea's Cradle
1 Karakas
3 Windswept Heath
2 Flooded Strand
1 Tundra
1 Savannah
3 Forest
2 Plains
The land looks pretty brutal imo, running only 17, but so far in my own bit of testing it seems fine with the mana slivers. Caverns for keeping them un-counterable, Cradle for lots of green mana to play Aluren or more green slivers (using Crop Rotation to fetch out a Cradle if need be, or to use multiple in the same turn thanks to the Legendary rule change), Karakas to meddle with opposing legendaries or bring yours back to your hand. Fetches for either dual land, or for basics for opposing Wastelands. I'd run more duals if I had them, as well as more caverns.
While the combo is being assembled, or if you can't seem to get it assembled, the deck plays out quite aggressively with your 12 sliver lords while being immune to spot removal due to Crystalline Sliver and flying over with Galerider. I don't really have a sideboard option that I thought of, other than maybe Gaddock Teeg or some Thalia, Guardian of Thraben. Could use Necrotic Sliver for destroying your opponents permanents. Also, for mass removal spells I was thinking Boros Charm for making them indestructible or even Legion's Initiative to "phase" them out. I couldn't exactly fit them into the main atm, but possible sideboard options. Dormant Sliver comes to mind as well for more card draw, but it doesn't fall under the 3cmc for Aluren, and would require a sac sliver outlet for when I want to attack, as well as possible deck out with all the card draw.
I've also thought of using Beck // Call along with Glimpse for a higher chance at drawing either one, because casting the u/g cost is quite easy for the deck but hard to fit them in.
Thoughts? Good? Bad? Criticism is welcomed and appreciated. I know slivers are usually frowned upon in competitive Legacy. But imo it's very fun to play, if 1: you like tribal and 2: if you like Slivers.
Brainstorms just don't fit well in this deck, and as good as Standstills are with Aether Vials, you can just vial stuff in anyway and cast more slivers for more aggro imo.
I guess it's really a win-more type of card in legacy fish. If you're at 4 mana with a handful of Merfolk already on the field, chances are you're winning already.
I did like the fact that a Mutavault would get pumped up also.
4 Sinew Sliver
4 Galerider Sliver
4 Gemhide Sliver
4 Muscle Sliver
1 Manaweft Sliver
4 Predator Sliver
3 Homing Sliver
2 Heart Sliver
1 Horned Sliver
1 Talon Sliver
1 Crystalline Sliver
1 Syphon Sliver
1 Bonescythe Sliver
1 Sliver Overlord
1 Glimpse of Nature
1 Descendant's Path
4 Standstill
Artifacts: 4
4 Æther Vial
Land: 18
2 Ancient Ziggurat
2 Cavern of Souls
1 Karakas
1 Horizon Canopy
3 Windswept Heath
1 Savannah
1 Tundra
2 Plains
2 Island
2 Forest
I have a Sliver Legion and some more Crystalline Slivers within arm's reach, hopefully get those soon.
Also, I haven't seen any posts in all the reading I've done about using Glimpse of Nature with Gemhide Sliver or Manaweft Sliver to basically lay out an army. I know that basically taps you out and makes you vulnerable to a *** or other mass removal, but if you don't you have just created formidable army.
I was told that Æther Vials would be too slow, but I've played Merfolk and think this is a must have in any competitive type sliver deck, but I had a question about Mutavaults. Playing a rainbow deck I'd assume that this might hinder plays if you're lacking the color you need early on because it only taps for colorless? Unless you have mana slivers ofc.
I had decided to ditch that as a 'legacy' deck, and managed to get all the cards to build a competitive Legacy Merfolk deck. I'm enjoying that quite a bit, and will probably try running it in my first tourney coming up next month. Even tho I realize it's not as competitive right now against others in the meta.
I certainly enjoy reading all the info this site has to offer.
Thanks,
Nethys.
4 Dragonskull Summit
4 Blackcleave Cliffs
9 Mountain
3 Swamp
Creatures
2 Anger
4 Stromkirk Noble
4 Falkenrath Marauders
3 Bloodline Keeper
2 Olivia Voldaren
4 Bloodghast
4 Bloodcrazed Neonate
3 Rakish Heir
4 Entomb
4 Chain Reaction
4 Terminate
Artifacts
2 Sword of War and Peace
Hello, I just wanted some constructive criticism on a current deck that I've been using, it seems to do quite well. I do wanna replace some of the vampires with newer ones from Dark Ascension, such as Stromkirk Captain and Markov Blademaster. As well as purchase a playset of Badlands and Bloodstained Mire in the near future.
It's a deck that I've been enjoying lately, and was curious as to everyone else thoughts? I don't currently have a sideboard, though. Suggestions?