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Magic Market Index for Sept 22, 2017
The Limited Archetypes of Ixalan
Treasure Cruisin' with Monored Burn
  • posted a message on Spin offs of the Explore mechanic for other card types.
    Quote from Wildfire393 »
    Explore works best, IMO, because every* deck is approximately 30-40% land, so you've always got a solid chance of hitting the card despite deck composition. Lands are also frequently worth less than other cards, so it makes the card advantage mode on it less oppressive.

    *: There's obvious exceptions like Oops all Spells, Manaless Dredge, Belcher, 10-land Stompy, etc, but none of those decks are even going to look at these cards so that's irrelevant.

    What you're talking about really only applies to Modern and Legacy.
    There could easily be Standard environments where other card types could make up a similarly high percentage of a deck.
    This is almost always true of Creatures, and it could easily be true of Artifacts, as well.
    Enchantments, Instants, and Sorceries are a bit trickier, but still possible.
    Planeswalkers are probably too "rare" for that to be worthwhile.
    Posted in: Baseless Speculation
  • posted a message on Flip Lands Ranked
    First of all, I just want to say that I think it was a huge mistake to print Field of Ruin so soon.
    I believe it is going to push all but a couple of the flip lands out of Standard, and generally crash their value.

    That said, here is how I would rank/rate them:

    10- Treasure Map / Treasure Cove
    The over-reliance on treasures really kills this one. It also has the logest activation sequence of all ten.
    It really should have produced one mana of any color, given the time and mana required to flip it.
    Even so, I could see some (R and/or W) EDH decks running it to ramp and draw.

    9- Primal Amulet / Primal Wellspring
    The land on this is ridiculously powerful. Almost any Standard deck would love that land...
    If it didn't have the most expensive cost of all of them to flip
    (it will cost at least 8 mana to cast this and four spells to charge it).
    You can also rest assured that even trying to run this will bring land hate out of the sideboard.
    As much as I love this one, I have to rate it very poorly.

    8- Arguel's Blood Fast / Temple of Aclazotz
    This may be the hardest one for me to evaluate.
    I love Diamond Valley, and the front is close enough to Greed that this could see play.
    However, the flip condition is extremely harsh (especially in EDH), and takes at least one turn to achieve.

    7- Vance's Blasting Cannons / Spitfire Bastion
    This is a very similar situation to Primal Amulet, IMO-
    both sides are very good, but the flip condition is rather rough,
    and it's very likely to lure out Field of Ruin.
    I feel a lot better about this one for EDH,
    where it will be easy to flip and where Lightning Bolt is a lot more playable when it's on a repeatable land.

    6- Conqueror's Galleon / Conqueror's Foothold
    The front side of this is pretty terrible, but it can be flipped easily if you have enough creature power.
    The back side is probably too mana-hungry for most Standard decks,
    but I can see this becoming a staple in (R/W) EDH decks.

    5- Thaumatic Compass / Spires of Orazca
    On the plus side, this costs 2 and is one of the few that can flip the turn you play it
    (if played later in the game, anyway).
    However, the seven lands restriction and effect on the flipped land is going to largely limit this to control decks in Standard.
    Even so, I suspect there are many EDH decks that might even replace Maze of Ith with this,
    since it is so easy to flip and it taps for mana.

    4- Growing Rites of Itlimoc / Itlimoc, Cradle of the Sun
    Yes, of course a strictly better Gaea's Cradle is great.
    However, I feel like people are ignoring how bad the front of this card is;
    It's an arguably worse Oath of Nissa for 2 more.
    The flip condition is also steep for most decks,
    and even though you can flip this the turn it drops,
    it probably won't be useful until the next turn.
    Finally, you can be certain to see Field of Ruin if your opponent expects this card.
    Not bad, but not worth the presale price.

    3- Search for Azcanta / Azcanta, the Sunken Ruin
    This seems a bit underwhelming at first.
    Then the very low casting cost and easy flip condition make a very strong argument in its favor.
    Much like Thaumatic Compass, this will be an EDH Darling,
    but limited to Control in Standard, if such a deck exists.
    And I could be wrong about this, but I feel like this card is less likely to draw land hate out of the sideboard.

    2- Dowsing Dagger / Lost Vale
    This is a tricky one, and it's very close to being #1.
    It's an obvious EDH hit since you can probably attack someone unimpeded and flip this easily,
    and it gives (very potent) ramping to colors that don't usually get it.
    I feel like it has more Standard viability than a lot of the above cards,
    but this *will* bring out any land and/or artifact hate your opponents can muster.

    1- Legion's Landing / Adanto, the First Fort
    I will be the first to admit that neither side of this card is particularly exciting.
    However, it has numerous advantages:
    it costs 1 mana, it flips easily, and both sides are valuable without being scary enough to warrant extra LD.
    TBH, I feel like this has better chances of seeing Modern play than Growing Rites of Itlimoc,
    which has a CMC that's very inflated by comparison.
    This won't be anywhere near as big as some of the others in EDH,
    but it will definitely see some play there.

    Posted in: New Card Discussion
  • posted a message on Vance’s Blasting Cannons/Spitfire Bastion - Red Enchantment/Land Transform Card - via The Mana Source
    I can't help but feel like the steep transform requirement is because of Limited,
    where Spitfire Bastion can easily win games on its own, even if you are behind.
    Posted in: The Rumor Mill
  • posted a message on Ixalan full spoilers
    Quote from pierrebai »
    Ah, the usual "this set sucks" as a wave of commons is finally spoiled.

    Come back in two weeks when decks pop up and everyone claim they'd called it.

    Yeah, there are lots of synergies here that don't seem to click immediately for everybody.
    People are wondering what the Merfolk "thing" is, but it's clearly +1/+1 counters.

    Pirates, Merfolk, and Dinos all feel stronger than a lot of other posters seem to think they are.
    It's not like those decks would have *only* creature cards of the appropriate type.
    Posted in: The Rumor Mill
  • posted a message on Vance’s Blasting Cannons/Spitfire Bastion - Red Enchantment/Land Transform Card - via The Mana Source
    That's the best red utility land ever printed-
    Shivan Gorge, Barbarian Ring, Stensia Bloodhall, and Keldon Necropolis all blow compared to this!

    It makes me a little sad the back side of this was never printed as a "normal" land Frown
    Posted in: The Rumor Mill
  • posted a message on Fleet Swallower - Wired [IT]
    Yeah, this feels a lot more like something they would actually print.

    It could still be fun to try out in The Mimeoplasm,
    but it won't be making mill any more competitive a strategy.
    Posted in: The Rumor Mill
  • posted a message on Redouble Strike (Hobby Consolas)
    At least the price is steep,
    but this format hardly needed reusable burn :p
    Posted in: The Rumor Mill
  • posted a message on Schauplatz der Zerstörung - Land Destruction on a Land - Spoiler via
    Quote from Manite »
    This reminds me of Castle Town's ruins from BotW.

    So, with a Mindlock Orb and a Ramunap Excavator on the battlefield...

    If you're going there,
    you might as well use Stranglehold instead of Mindlock Orb,
    so *you* (and only you) get a basic out of each activation Laugh
    Posted in: The Rumor Mill
  • posted a message on Deathgorge Scavenger Magicmics
    Kind of worse than Scavenging Ooze,
    but the munching doesn't cost mana, so that's something, I guess?
    Posted in: The Rumor Mill
  • posted a message on Axis of Mortality
    Quote from RSSR »
    They found another way to get around the restricted list and reprint Mirror Universe.

    Yeah, and in a lot of ways, this is even closer to it than Magus of the Mirror or Soul Conduit.

    Quote from Ryperior74 »

    But this is a lifegain decks dream.

    Say what now? I didn't do all the work to get up to 100+ life in Ayli, Eternal Pilgrim just to hand that off to someone else
    (though it does make a funny wincon with False Cure or the aforementioned Tainted Remedy).
    Posted in: The Rumor Mill
  • posted a message on Sword-Point Diplomacy
    I don't think it's fair to compare Vexing Devil to this. The devil costs just R and is a permanent. The other is 3cmc. Not saying it's a great card, but it gives possible options to Black/X aggro decks. This could be a decent curve topper.

    Yeah, Vexing Devil is a freaking bargain at 1 mana.
    It becomes a lot less reliable later on in the game,
    but it's a really nasty T1 play.

    This is going to be terrible no matter when you cast it.
    Couldn't it at least have been an instant?
    Posted in: The Rumor Mill
  • posted a message on Schauplatz der Zerstörung - Land Destruction on a Land - Spoiler via
    This will be in every EDH deck ever. I need 15.

    No thanks, I'll take Strip Mines that *don't* ramp the entire table.

    I never run more LD lands than just Strip Mine anyway
    (or Dust Bowl in decks that can make better use of that).
    Posted in: The Rumor Mill
  • posted a message on From the Vault: Transform
    Quote from jiiri »
    Just wanted to point out (hope it is no repost) that the set also includes ONE Token.

    This means that a card like Bloodline Keeper OR Westvale Abbey OR therelike is highly probably included, but just
    one of these kind of cards which produce a token.

    It's probably from either Arlinn Kord or (more likely, IMO) Garruk Relentless
    (although I guess that, counting emblems, both of those make TWO tokens).
    Posted in: The Rumor Mill
  • posted a message on Sword-Point Diplomacy
    If this forced them to allow or deny all three cards, it would be decent,
    but this will rarely net more than 3 damage (and two cards you don't really need).
    Posted in: The Rumor Mill
  • posted a message on Urza's Head
    Looks like the people wanting a squirrel Planeswalker
    may not have been nuts after all...
    Posted in: The Rumor Mill
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