I love most of the FNM promos, allthough I think they should make them more available. I think 4 per tournament is too little. Something like 8 or 10 should be better per FNM would be better I think. They're great to have and play with, but if you don't order a playset, you'll never be able to aquire one.
Modern, being new and fun while still allowing archetypes to exist over the years.
This would let me explore all the different decks at my own pace, while still having new decks appearing, something legacy might not have as much.
Same goes for forgetting to draw or untap cards, which both seem to be a regular misconception. If it's forgotten, it should be dealt with. Obviously not if it's a long time ago, but going to combat step and seeing that you forgot to untap your Keyrune that was lying behind the library won't make it stay tapped.
Looks good enough
In the start, it will be very inconsistant, but just jam your favorite 60 together and start playing. Then you can remove the ones you don't like, and put in whatever you aquire.
I think having a lot of creatures in general would be good for the deck, as it looks like a green white weenie deck. It can ofcourse evolve into a lot of things.
Planar Cleansing seems antisynergetic as it works against your strategy of overwhelming the opponent.
These are more sideboard/cards with lesser effects:
Burden of Guilt
Urgent Exorcism
Aerial Predation
Bower Passage
Natural End
Plummet
My opponent is at 3 life, so i choose to attack. I have to assign 1 Plumeveil to each of the goblins and the last plumeveil goes on one of the goblins.
According to the gatherer page, my opponent can now decline these blocks and have me propose a new set of blocks due to the cost for blocking. This would normally be no biggie as I could just assign no blocks, and my opponent wouldn't have anything to say. In this scenario however, I have to block. Is it so that Odric's effect becomes negated in the end?
I guess it's all theoretical, as something like this shouldn't ever happen.
I was still intrigued to find out never the less
I voted nanotechnological gray goo, but I really think 21.st december is the day someone breaks Conjured Currency and the next 2 years of standard becomes mirror matches
I did find it a bit weird that you didn't mention the Onslaught charms in the Shards part though.
"Down to needing literal sparkles to demonstrate that they're magical."
vs
"These arts show a bristling cluster of pure energy capable of doing many different things."
How does Onslaught fail and Shards succeed in showing the actual magic?
To me, I think the Onslaught ones did a decent job at it aswell, with the exception of the green one. The Shards ones are good aswell, although a bit simple. They're all just glowing floating energyblobs with a fitting color scheme.
To me, I disliked them both, as I feel the charms should be, as you said:
I think the deal about a "gg card" is that if played, you've techically won.
Door to Nothingness does nothing like that.
It doesn't say :5mana:: Win the game.
Neither does it say :symg::symg::symr::symr::symb::symb::symu::symu::symw::symw:: Win the game
Enter the infinite does say :8mana::symu::symu::symu::symu:: Win the game, simply because you cannot loose if you resolve it.
You can get some FoW, couple of lotus petals and spirit guides, 2-3 Show and Tells, Omniscience and from here on it shouldn't be too hard finding some cards to win the game with
Tragic Slip
Call of the Conclave
Rakdos Cackler
This would let me explore all the different decks at my own pace, while still having new decks appearing, something legacy might not have as much.
Got my vote though
Decktag: tgafnume
In the start, it will be very inconsistant, but just jam your favorite 60 together and start playing. Then you can remove the ones you don't like, and put in whatever you aquire.
I think having a lot of creatures in general would be good for the deck, as it looks like a green white weenie deck. It can ofcourse evolve into a lot of things.
Planar Cleansing seems antisynergetic as it works against your strategy of overwhelming the opponent.
These are more sideboard/cards with lesser effects:
Burden of Guilt
Urgent Exorcism
Aerial Predation
Bower Passage
Natural End
Plummet
When looking for cards in binders, these might come in handy:
Collective Blessing
Wild Beastmaster
Predatory Rampage
Odric, Master Tactician
To make up a scenario, lets say I have Odric and 3 Goblin Fire Fiends.
My opponent has 4 Plumeveils, all with Cowed by Wisdom on.
My opponent is at 3 life, so i choose to attack. I have to assign 1 Plumeveil to each of the goblins and the last plumeveil goes on one of the goblins.
According to the gatherer page, my opponent can now decline these blocks and have me propose a new set of blocks due to the cost for blocking. This would normally be no biggie as I could just assign no blocks, and my opponent wouldn't have anything to say. In this scenario however, I have to block. Is it so that Odric's effect becomes negated in the end?
I guess it's all theoretical, as something like this shouldn't ever happen.
I was still intrigued to find out never the less
Cool article, great read!
I did find it a bit weird that you didn't mention the Onslaught charms in the Shards part though.
"Down to needing literal sparkles to demonstrate that they're magical."
vs
"These arts show a bristling cluster of pure energy capable of doing many different things."
How does Onslaught fail and Shards succeed in showing the actual magic?
To me, I think the Onslaught ones did a decent job at it aswell, with the exception of the green one. The Shards ones are good aswell, although a bit simple. They're all just glowing floating energyblobs with a fitting color scheme.
To me, I disliked them both, as I feel the charms should be, as you said:
I think my favorite ones would be the Planar Chaos ones.
EDIT: Seeing now that the Onslaught ones might be physical, but as I saw them, they were more like holographs
Door to Nothingness does nothing like that.
It doesn't say :5mana:: Win the game.
Neither does it say :symg::symg::symr::symr::symb::symb::symu::symu::symw::symw:: Win the game
Enter the infinite does say :8mana::symu::symu::symu::symu:: Win the game, simply because you cannot loose if you resolve it.
You can get some FoW, couple of lotus petals and spirit guides, 2-3 Show and Tells, Omniscience and from here on it shouldn't be too hard finding some cards to win the game with