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  • posted a message on Chain Veil Infinite Combos
    If it does not go infinite, I think you would need to blink the planeswalkers and not the Chain itself. It seems to be checking whether or not the planeswalkers have activated their abilities and does so during resolution, so blinking the chain would be not change anything.
    Posted in: New Card Discussion
  • posted a message on Stack
    That is correct, once the ability is on the stack, removing the source won't remove the ability.
    Posted in: Magic Rulings Archives
  • posted a message on Best card design in Gatecrash
    Quote from empathogen
    Executioner's Swing (jk)

    Prime Speaker Zegana is a very simple design that elegantly ties together many Simic goals.


    I actually like Executioners Swing. If you hurt us, we will hurt you more.

    Cartel Aristocrat]/c] and Signal the Clans are also cool.
    Posted in: New Card Discussion
  • posted a message on Can you name the 13 RTR creatures with a guild in their name?
    I got 8 of them :/
    Missed 4 rakdos ones
    Posted in: Magic General
  • posted a message on Commanders you wished existed
    A general similiar to Adaptive Automaton

    Give it an activated ability for all 5 colors, but colorless cost. This would open for tribal edh of all sorts.
    Posted in: Commander (EDH)
  • posted a message on Worldspine Wurm
    Oblivion ring, Angel of Serenity, Fiend Hunter, Unsummon, Azorius Charm all say welcome Smile

    If there were to be a rampdeck though, a 15/15 for 11 is not what they'd play.
    Kessig Wolf Run is good, but without Primeval Titan, you won't get it out constistantly.

    Ofcourse, if the currently useless GP promo (Prime titan) gets a reprint, it would very much be viable with ramp. Just not worldspine Wurm.
    Posted in: New Card Discussion
  • posted a message on Standard cards that will be worth lots of money years from now?
    Some uncommons/commons should retain value aswell I reckon

    Delver of Secrets
    Lingering Souls
    Intangible Virtue


    For rares, I would reckon these are the best:
    Snapcaster
    Thalia
    Liliana of the Veil
    Deathrite Shaman
    Posted in: Market Street Café
  • posted a message on [[Official]] Koopa's MTGS IQ Tournaments! (January Signups Due 1-5)
    Smitch loses 2-1 against Vreckham
    Good games Smile
    Posted in: Standard Archives
  • posted a message on [[Official]] Koopa's MTGS IQ Tournaments! (January Signups Due 1-5)
    Sent Vreckham a message, hoping to play tomorrow or the day after that Smile
    Posted in: Standard Archives
  • posted a message on [Promo] 2013 GP Schedule (promo: Primeval Titan), OP changes
    From what I can see, both the setsymbol and little paintbrush are on the card.

    http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/225b

    Have they updated it, or am I looking at the wrong place?
    Posted in: The Rumor Mill
  • posted a message on Next Block?
    I think they'll be going for something new next block.
    As a norwegian, I hope a norse/scandinavian theme would be great.
    Sort of similar to Ice Age also, so it could be related tot that.
    Posted in: Opinions & Polls
  • posted a message on Where to order cards from?
    Hi

    I've made quite a large list of cards to order, around 150 cards. I would like to know if there are any programs that let you calculate how much a list of cards would cost at the different suppliers online. With an order as big as this, I don't want to pick a random one, but make sure I get the better deal.


    If there are no programs or sites like this, what site would you recommend for big orders? I've used CFB and CardKingdom earlier, both with nothing but positive results. I know CFB has a 5% return on purchases, so that's atleast something.

    What would you recommend?

    Smitch
    Posted in: Magic General
  • posted a message on Worst Cards By Set Restarted! (Conspiracy Blue)
    Ground Seal

    Harvest is decent in packwars Grin
    Posted in: Opinions & Polls
  • posted a message on Best Cards by Set Restarted! (Conspiracy Blue)
    Rancor
    Posted in: Opinions & Polls
  • posted a message on Would you like to see more "Relentless..." cards?
    Quote from Voila!
    I don't want more "Relentless" cards. I'd be fine with more cards of that ilk, but what I'd prefer is actually using the basic supertype for all its worth. And for that matter, not simply making flavor behind it "relentless"; you can make "populous", "productive", "legion", "spawn of", etc.

    Hmm...

    Strength of Mission
    2W
    Basic Tribal Enchantment - Cleric
    When Strength of Mission enters the battlefield, you gain 1 life for each Cleric you control.
    -minrar: common

    Haunted Portal
    2BB
    Basic Enchantment
    At the beginning of your upkeep, each player loses 1 life.
    -minrar: common

    Personal Flair
    1R
    Basic Enchantment - Aura
    Enchant land
    Whenever enchanted land becomes tapped, draw a card, then discard a card at random.
    -minrar: uncommon

    Lucky Coin
    1
    Basic Artifact - Coin
    t, Sacrifice Lucky Coin: Flip a coin. If you win the flip, prevent all damage a source of your choice would deal the next time it would deal damage this turn.
    -minrar: common


    Totally agree, basic is already acknowledged as something you're allowed more than 4 of.
    I do think that "basic" cards should be special and interact with eachother similiar to how relentless rats does.
    Maybe run a cycle with relentless rats as a reprint and add the following:

    Burning Wound :1mana::symr:
    Basic Instant
    Burning Wound deals 1 damage to target creature or player and an additional
    damage for each copy of Burning Wound in your graveyard

    Elf Youth green mana
    Basic Creature - Elf
    :1mana::symtap::Add green mana to you manapool for each card named Elf Youth you control.

    Crusaders Link :2mana::symw:
    Basic Enchantment- Aura
    Enchanted creature gets +2/+2 for each card named Crusaders Link on the battlefield.

    Clashing Tornadoblue mana
    Basic Instant
    When you cast Clashing Tornado, counter all spells named Clashing Tornado.
    Return X target creatures to their owners hand, where X is the number of spells Clashing Tornado countered plus 1.

    The last one got weird, but something that unsummoned 1 for each copy on the stack was the plan. Could alternatively have been "Return √x cards, where x is copies on the stack" but I didn't like that either.

    To the contrary though, could naturally restricted cards be printed?
    I guess this would be too similar to legendary creatures, so maybe not?
    Posted in: Opinions & Polls
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