Thinking in try God-Eternal Kefnet in my board for some grind matchups. 4 mana it's a lot, but a 4/5 with evation and recursion, that it's a engine of card advantage? Maybe it's not good enough but I will try it.
Actually my only red cards are: my red cards in main are only 2 TBR, in sideboard I have 2 Abrades and 1 K Command.
Because of that I usually don't prioritize much the red in first game, only against some matchups where TBR is Key card or when I have it in my hand. I usually don't play Anger in the sideboard because of the double red.
Thanks for your advices. I usually fetch for Watery Grave and if I go to Flats I will change the Steam Vents for another Watery Grave. It will be a marginal number of games that it will cost me the red source, e.g. one hand with swamp, fetch. But in many games I fetch for Watery Grave in that spot, and don't care much for the red (example in game one). If I go to strands I will keep the Steam Vents. I will try it in MTGO for a wile and play some matchs to choose.
Guys, need some advice for an alternative mana base. I will use my Scalding Tarns in UR Phoenix that I will try nest weeks, and want to leave my DS ready to play without it. My red cards in main are only 2 TBR, in sideboard I have 2 Abrades and 1 K Command.
I was thinking in two options:
1 - replace with 2 Flooded Strand and maintain 4x Bloodstained Mire, 4x Polluted Delta, 2x Watery Grave, 2x Blood Crypt (maybe go to one), 1x Steam Vents (maybe go to two or another fetch), 1x Swamp and 1x Island.
2 - replace with 2 Marsh Flats and change the Steam Vents for another Watery Grave (maybe a Blod Crypt).
With the second option my fetch can take all the lands any less the Island.
What will be better, or do you have any other sugestions?
I cut my KR for the second Abrade. At 3 maanas many times the creatures go out of range, and Abrade can destroy Aether Vial, and the games will be much more acceptable.
You race them, with flash creatures and late their game with blood moon and remands. Sideboard Negates, Ceremony Rejections are very good in the matchup.
Because of that I usually don't prioritize much the red in first game, only against some matchups where TBR is Key card or when I have it in my hand. I usually don't play Anger in the sideboard because of the double red.
I was thinking in two options:
1 - replace with 2 Flooded Strand and maintain 4x Bloodstained Mire, 4x Polluted Delta, 2x Watery Grave, 2x Blood Crypt (maybe go to one), 1x Steam Vents (maybe go to two or another fetch), 1x Swamp and 1x Island.
2 - replace with 2 Marsh Flats and change the Steam Vents for another Watery Grave (maybe a Blod Crypt).
With the second option my fetch can take all the lands any less the Island.
What will be better, or do you have any other sugestions?
That combo don't work. When one Swan Song resolves all the others will fizzle.