This is my version of Bant Hexblade. Still working on the sideboard and the manabase. Basically it wants me to put a sword on a hexproof guy, and beat face.
Not really. Day of Judgement/BSZ of T4 is a pretty crucial spot for control, and often saves them from being aggroed out by removing/weakening all the opponents threats. Killing Wave might take care of a couple weenies but at that point in the game aggro its probably going to just sac its early drops (Strangleroot Geist, Gravecrawler, Diregraf Ghoul, Doomed Traveler) and pay the life for its beaters (Hero of Bladehold, Phyrexian Obliterator, Huntmaster of the Fells), and continue to push through the last bits of damage.
I guess the problem is, Killing Wave doesn't sweep, it kills the most expendable creatures tour opponent has, and does a little damage.
If Jace, the Mind Sculptor hadn't ruined standard and been hit by the ban-hammer, we would have had a brief window with three different Jaces all legal in standard. As someone pointed out, we have Sorin Markov and Sorin, Lord of Innistrad now. We also had two Ajanis and two Sarkhans at different points in standard.
In other words, there's lots of cases of us having 2+ versions of a walker legal in standard simultaneously. It appears to be a bit of design space that WotC still enjoys exploring
Wasn't there a point where all three Chandras were legal? D:
There wont be any functinal significance. Just if you need a Human token you use the Human side, and if you need a Wolf, you use the Wolf side. Still pretty neat tho.
I thought about Steel Sabotage, but I decided that destroying it would porbably be better than countering it/bouncing it. Tokens arent really a problem ever, its kinda slow but loses to most of the defense against aggro that i already have, so i decided to keep ratchet bombs out. I havent thought about Surgical extraction but a 1-shot wreaking of Gravecrawler/Geralfs/Sword would be really really good. BSZ is extra card draw, mainly because I dont have alchemys.
I've been testing it out on Cockatrice and it seems to be doing very consistantly, but I hear the quality of players there isn't exactly great... I'm poor and cant irl get these cards and don't really want to pay for Magic Online. Anyways, The mainboard is set that way to curbstomp aggro, with 4 Days, 3 Timelys, and 2 Feeling of Dread. The latter two help me slow aggro decks so i can survive long enough to drop a Batterskull, Day, or Elesh. Giddeon is awesome being spot removal and again stalling as I dig for a Day or something and is a threat all at the same time. Sideboard has a couple specific answers, jace/Nihil beats UB control which I have trouble against since they can just drownyard me. The other problem decks are Zombies (hence three purges) and swords (Offerings) everything else is fairly standard. Elesh and Batterskull are two of the top cards out there right now and I feel as have consistent wipe in Day is better than the spot removal from black. The first kinda shuts down aggro if she sticks and Batterskull can easily turns games around and is really resilient.
4 Birds of Paradise
2 Avacyn's Pilgrim
3 Invisible Stalker
3 Strangleroot Geist
4 Geist of Saint Traft
2 Thrun, The Last Troll
1 Hero of Bladeholde
1 Wolfir Silverheart
1 Sigarda, Host of Herons
4 Ponder
1 Green Sun's Zenith
1 Oblivion Ring
2 Angelic Destiny
1 Garruk Relentless
2 Mana Leak
Artifacts:
1 Sword of Feast and Famine
3 Sword of War and Peace
Lands:
5 Forest
1 Evolving Wilds
2 Glacial Fortress
4 Hinterland Harbor
2 Island
1 Plains
2 Moorland Haunt
4 Razorverge Thicket
1 Seachrome Coast
2 Sunpetal Grove
This is my version of Bant Hexblade. Still working on the sideboard and the manabase. Basically it wants me to put a sword on a hexproof guy, and beat face.
I guess the problem is, Killing Wave doesn't sweep, it kills the most expendable creatures tour opponent has, and does a little damage.
Wasn't there a point where all three Chandras were legal? D:
Thanks!
8 Island
8 Plains
4 Glacial Fortress
4 Seachrome Coast
2 Ghost Quarter
Creatures - 6
4 Snapcaster Mage
2 Elesh Norn, Grand Cenobite
Spells - 24
2 Oblivion Ring
2 Blue Sun's Zenith
2 Feeling of Dread
3 Mana Leak
1 Negate
3 Dissipate
4 Think Twice
4 Day of Judgement
3 Timely Reinforcements
2 Gideon Jura
Artifacts - 2
2 Batterskull
2 Nihil Spellbomb
3 Phantasmal Image
3 Celestial Purge
2 Divine Offering
2 Flashfreeze
1 Negate
2 Jace, Memory Adept
I've been testing it out on Cockatrice and it seems to be doing very consistantly, but I hear the quality of players there isn't exactly great... I'm poor and cant irl get these cards and don't really want to pay for Magic Online. Anyways, The mainboard is set that way to curbstomp aggro, with 4 Days, 3 Timelys, and 2 Feeling of Dread. The latter two help me slow aggro decks so i can survive long enough to drop a Batterskull, Day, or Elesh. Giddeon is awesome being spot removal and again stalling as I dig for a Day or something and is a threat all at the same time. Sideboard has a couple specific answers, jace/Nihil beats UB control which I have trouble against since they can just drownyard me. The other problem decks are Zombies (hence three purges) and swords (Offerings) everything else is fairly standard. Elesh and Batterskull are two of the top cards out there right now and I feel as have consistent wipe in Day is better than the spot removal from black. The first kinda shuts down aggro if she sticks and Batterskull can easily turns games around and is really resilient.