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Lorwyn Spoiler 301/301

Lorwyn Spoiler 301/301

White (49) - Blue (49) - Black (49) - Red (49) - Green (49) - Multicolor (8) - Colorless (12) - Land (16) - Basic Land (20)




White (49/49)

Ajani Goldmane

2ww
Planeswalker - Ajani Rare
+1: You gain 2 life
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."
Illus. Aleksi Briclot #1/3014
(Confirmation and Discussion)

Arbiter of Knollridge

6w
Creature - Giant Wizard Rare
Vigilance
When Arbiter of Knollridge comes into play, each player's life total becomes equal to the highest life total among players.
5/5
(Confirmation and Discussion)
(Source: Scrye)

Austere Command

4ww
Sorcery Rare
Choose two - Destroy all enchantments; or destroy all artifacts; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.
(Confirmation and Discussion)

Avian Changeling

2w
Creature - Shapeshifter Common
Flying, changeling
2/2
(Confirmation and Discussion)
(Source: Scrye)

Battle Mastery

2w
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature has double strike.
(Confirmation and Discussion)

Brigid, Hero of Kinsbaile

2ww
Legendary Creature - Kithkin Warrior Rare
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
2/3
(Confirmation and Discussion)

Burrenton Forge-Tender

w
Creature - Kithkin Wizard Uncommon
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Cenn's Heir

1w
Creature - Kithkin Soldier Common
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
1/1
(Confirmation and Discussion)
(Source: Scrye (Prerelease Foil))

Changeling Hero

4w
Creature - Shapeshifter Uncommon
Changeling (This card is every creature type even if this card isn't in play.)
Champion a Creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Lifelink (Whenever this creature deals damage, you gain that much life.)
4/4
(Confirmation and Discussion)

Cloudgoat Ranger

3ww
Creature - Giant Warrior Uncommon
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
3/3
(Confirmation and Discussion)
(Source: Scrye)

Crib Swap

2w
Tribal Instant - Shapeshifter Uncommon
Changeling
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
(Confirmation and Discussion)
(Source: Scrye)

Dawnfluke

3w
Creature - Elemental Common
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
0/3
(Confirmation and Discussion)

Entangling Trap

1w
Enchantment Uncommon
Whenever you clash, tap target creature an opponent controls. If you win, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)
(Confirmation and Discussion)

Favor of the Mighty

1w
Tribal Enchantment - Giant Rare
Each creature with the highest converted mana cost among creatures has protection from all colors.
(Confirmation and Discussion)
(Source: Japanese Magazine)

Galepowder Mage

3w
Creature - Kithkin Wizard Rare
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.
Illus. Jeremy Jarvis #15/3013/3
(Confirmation and Discussion)
(Source: Scrye)

Goldmeadow Dodger

w
Creature - Kithkin Rogue Common
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.
1/1
(Confirmation and Discussion)

Goldmeadow Harrier

w
Creature - Kithkin Soldier Common
{W}, {T}: Tap target creature.
Chocolate Rain; It's the fear your leaders call control.
1/1
(Source: Promotional Poster/Future Sight)

Goldmeadow Stalwart

w
Creature - Kithkin Soldier Uncommon
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay 3.
2/2
(Confirmation and Discussion)
(Source: Kartefakt)

Harpoon Sniper

2w
Creature - Merfolk Archer Uncommon
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Hillcomber Giant

2ww
Creature - Giant Scout Common
Mountainwalk
3/3
(Confirmation and Discussion)

Hoofprints of the Stag

1w
Tribal Enchantment - Elemental Rare
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
2{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.
(Confirmation and Discussion)
(Source: Scrye)

Judge of Currents

1w
Creature - Merfolk Wizard Common
Whenever a Merfolk you control becomes tapped you may gain 1 life.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Kinsbaile Balloonist

3w
Creature - Kithkin Soldier Common
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
2/2
(Confirmation and Discussion)

Kinsbaile Skirmisher

1w
Creature - Kithkin Soldier Common
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Kithkin Greatheart

1w
Creature - Kithkin Soldier Common
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.
2/1
(Confirmation and Discussion)
(Source: Japanese Magazine)

Kithkin Harbinger

2w
Creature - Kithkin Wizard Uncommon
When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
1/3
(Confirmation and Discussion)
(Source: Scrye)

Kithkin Healer

2w
Creature - Kithkin Cleric Common
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Knight of Meadowgrain

ww
Creature - Kithkin Knight Uncommon
First strike
Lifelink
2/2
(Confirmation and Discussion)

Lairwatch Giant

5w
Creature - Giant Warrior Common
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.
A giant can pout for decades. Woe to anyone who disturbs them.
5/3
(Confirmation and Discussion)
(Source: Lotus Noir)

Militia's Pride

1w
Tribal Enchantment - Kithkin Rare
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.
(Confirmation and Discussion)

Mirror Entity

2w
Creature - Shapeshifter Rare
Changeling (This card is every creature type at all times)
{X}: Creatures you control become X/X and gain all creature types until end of turn.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
Illus. Zoltan Boros & Gabor Szikskai #31/3011/1
(Confirmation and Discussion)
(Source: Scrye)

Neck Snap

3w
Instant Common
Destroy target attacking or blocking creature.
(Confirmation and Discussion)

Oaken Brawler

3w
Creature - Treefolk Warrior Common
When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler.
2/4
(Confirmation and Discussion)

Oblivion Ring

2w
Enchantment Common
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.
(Confirmation and Discussion)

Plover Knights

3ww
Creature - Kithkin Knight Common
Flying, first strike
3/3
(Confirmation and Discussion)

Pollen Lullaby

1w
Instant Uncommon
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step.
(Confirmation and Discussion)
(Source: Scrye)

Purity

3www
Creature - Elemental Incarnation Rare
Flying
If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
(Confirmation and Discussion)
(Source: Scrye)

Sentry Oak

4w
Creature - Treefolk Warrior Uncommon
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn.
3/5
(Confirmation and Discussion)

Shields of Velis Vel

w
Tribal Instant - Shapeshifter Common
Changeling (This card is every creature type even if this card isn't in play.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
(Confirmation and Discussion)

Soaring Hope

4w
Enchantment - Aura Common
Enchant creature
When Soaring Hope comes into play, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.

Springjack Knight

2w
Creature - Kithkin Knight Common
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
2/1
(Confirmation and Discussion)

Summon the School

3w
Tribal Sorcery - Merfolk Uncommon
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
"When merrows talk, listeners grow fins."
-Kithkin saying
Illus. Dave Dorman #42/301
(Confirmation and Discussion)
(Source: Inquest)

Surge of Thoughtweft

1w
Tribal Instant - Kithkin Common
Creatures you control get +1/+1 until end of turn.
If you control a Kithkin, draw a card.
(Confirmation and Discussion)

Thoughtweft Trio

2ww
Creature - Kithkin Soldier Rare
First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.
Illus. Wayne Reynolds #44/3015/5
(Confirmation and Discussion)
(Source: WoTC Preview)

Triclopean Sight

1w
Enchantment - Aura Common
Flash
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.
(Confirmation and Discussion)

Veteran of the Depths

3w
Creature - Merfolk Soldier Uncommon
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Wellgabber Apothecary

4w
Creature - Merfolk Cleric Common
1{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.
2/3
(Confirmation and Discussion)
(Source: Scrye)

Wispmare

2w
Creature - Elemental Common
Flying
When Wispmare comes into play, destroy target enchantment.
Evoke {W}
1/3
(Confirmation and Discussion)
(Source: Scrye)

Wizened Cenn

ww
Creature - Kithkin Cleric Uncommon
Other Kithkin creatures you control get +1/+1.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Blue (49/49)

Æthersnipe

5u
Creature - Elemental Common
When Æthersnipe comes into play, return target non-land permanent to its owner's hand.
Evoke 1{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4
(Confirmation and Discussion)

Ameboid Changeling

1u
Creature - Shapeshifter Common
Changeling (This card is every creature type even if this card isn't in play.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.
1/1
(Confirmation and Discussion)

Aquitect's Will

u
Tribal Sorcery - Merfolk Common
Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.
(Confirmation and Discussion)
(Source: Scrye)

Benthicore

6u
Creature - Elemental Uncommon
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn.
5/5
(Confirmation and Discussion)
(Source: Scrye)

Broken Ambitions

xu
Instant Common
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard.(Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
(Confirmation and Discussion)

Captivating Glance

2u
Enchantment - Aura Uncommon
Enchant creature
At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise that player gains control of enchanted creature.
(Confirmation and Discussion)
(Source: Scrye)

Cryptic Command

1uuu
Instant Rare
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
Illus. Wayne England #56/301
(Confirmation and Discussion)

Deeptread Merrow

1u
Creature - Merfolk Rogue Common
{U}: Deeptread Merrow gains islandwalk until end of turn.
2/1
(Confirmation and Discussion)

Drowner of Secrets

2u
Creature - Merfolk Wizard Uncommon
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
1/3
(Confirmation and Discussion)
(Source: Scrye)

Ego Erasure

2u
Tribal Instant - Shapeshifter Uncommon
Changeling
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
(Confirmation and Discussion)
(Source: Scrye)

Ethereal Whiskergill

3u
Creature - Elemental Uncommon
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.
4/3
(Confirmation and Discussion)

Faerie Harbinger

3u
Creature - Faerie Wizard Uncommon
Flash
Flying
When Faerie Harbinger comes into play, you may search your library for a Faerie card and reveal it, then shuffle your library and put that card on top of it.
2/2
(Confirmation and Discussion)

Faerie Trickery

1uu
Tribal Instant - Faerie Common
Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it in its owner's graveyard.
(Confirmation and Discussion)
(Source: Scrye)

Fallowsage

3u
Creature - Merfolk Wizard Uncommon
Whenever Fallowsage becomes tapped, you may draw a card.
Memories of ages past are said to swim the minds of lounging fallowsages.
Illus. Parente #63/3012/2
(Confirmation and Discussion)
(Source: Scrye)

Familiar's Ruse

uu
Instant Uncommon
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.
Because of their capricious nature, Faeries can serve as living lenses for disruptive magic.
(Source: Japanese magazine)

Fathom Trawl

3uu
Sorcery Rare
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
(Confirmation and Discussion)
(Source: Scrye)

Forced Fruition

4uu
Enchantment Rare
Whenever an opponent plays a spell, that player draws seven cards.
(Confirmation and Discussion)
(Source: Scrye)

Glen Elendra Pranksters

3u
Creature - Faerie Wizard Uncommon
Flying
Whenever you play a spell during an opponent's turn, you may return target creature you control to its owners hand.
1/3
(Confirmation and Discussion)
(Source: Scrye)

Glimmerdust Nap

2u
Enchantment - Aura Common
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.
(Confirmation and Discussion)

Guile

3uuu
Creature - Elemental Incarnation Rare
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
(Confirmation and Discussion)

Inkfathom Divers

3uu
Creature - Merfolk Soldier Common
Islandwalk
When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.
3/3
(Confirmation and Discussion)
(Source: Scrye)

Jace Beleren

1uu
Planeswalker - Jace Rare
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.
Illus. Aleksi Briclot3
(Confirmation and Discussion)

Merrow Commerce

1u
Tribal Enchantment - Merfolk Uncommon
At the end of your turn, untap all Merfolk you control.
(Confirmation and Discussion)

Merrow Harbinger

3u
Creature - Merfolk Wizard Uncommon
Islandwalk
When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal that card, then shuffle your library and put that card on top of it.
2/3
(Confirmation and Discussion)
(Source: Scrye)

Merrow Reejerey

2u
Creature - Merfolk Soldier Uncommon
Other Merfolk creatures you control get +1/+1.
Whenever you play a merfolk spell, you may tap or untap target permanent.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Mistblind Clique

3u
Creature - Faerie Wizard Rare
Flash
Flying
Champion a Faerie
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
4/4
(Confirmation and Discussion)
(Source: Scrye)

Mulldrifter

4u
Creature - Elemental Common
Flying
When Mulldrifter comes into play, draw two cards.
Evoke 2{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2
(Confirmation and Discussion)

Paperfin Rascal

2u
Creature - Merfolk Rogue Common
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal.
2/2
(Confirmation and Discussion)

Pestermite

2u
Creature - Faerie Rogue Common
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.
The fae know when they're not wanted.
That's precisely why they show up.
Illus. Christopher Moeller #78/3012/1
(Source: )

Ponder

u
Sorcery Common
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
"We see the same sky as you, but we see it differently."
Illus. Mark Tedin #79/301
(Source: Japanese magazine / Spanish PDF)

Protective Bubble

3u
Enchantment - Aura Common
Enchant creature
Enchanted creature is unblockable and has shroud.
(Confirmation and Discussion)
(Source: Scrye)

Ringskipper

1u
Creature - Faerie Wizard Common
Flying
When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Scattering Stroke

2uu
Instant Uncommon
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where {X} is that spell's converted mana cost.
(Confirmation and Discussion)
(Source: Scrye)

Scion of Oona

2u
Creature - Faerie Soldier Rare
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
1/1
(Confirmation and Discussion)
(Source: Scrye)

Sentinels of Glen Elendra

3u
Creature - Faerie Soldier Common
Flash
Flying
2/3
(Confirmation and Discussion)
(Source: Scrye)

Shapesharer

1u
Creature - Shapeshifter Rare
Changeling (This card is every creature type at all times.)
2{U}: Target Shapeshifter becomes a copy of target creature until your next turn.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Silvergill Adept

1u
Creature - Merfolk Wizard Uncommon
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay 3.
When Silvergill Adept comes into play, draw a card.
"I bring baubles of lore, lost secrets seined from the listening waves."
Illus. Matt Cavotta #86/3012/1
(Confirmation and Discussion)
(Source: WoTC Preview)

Silvergill Douser

1u
Creature - Merfolk Wizard Common
{T}: Target creature gets -X/-0 until end of turn, where X is number of Merfolk and/or Faeries you control.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Sower of Temptation

2uu
Creature - Faerie Wizard Rare
Flying
When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Spellstutter Sprite

1u
Creature - Faerie Wizard Common
Flash
Flying
When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
Illus. Rebecca Guay #89/3011/1
(Confirmation and Discussion)
(Source: Mana Rouge)

Stonybrook Angler

1u
Creature - Merfolk Wizard Common
1{U}, {T}: You may tap or untap target creature.
1/2
(Confirmation and Discussion)
(Source: Scrye)

Streambed Aquitects

1uu
Creature - Merfolk Scout Common
{T}: Target Merfolk creature gets +1/+1 and gains Islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.
2/3
(Confirmation and Discussion)

Surgespanner

2uu
Creature - Merfolk Wizard Rare
When Surgespanner becomes tapped, you may pay 1{U}. If you do, return target permanent to its owner's hand.
2/2
(Confirmation and Discussion)

Tideshaper Mystic

u
Creature - Merfolk Wizard Common
{T}: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Turtleshell Changeling

3u
Creature - Shapeshifter Uncommon
Changeling
1{U}: Switch Turtleshell Changeling's power and toughness until end of turn.
1/4
(Confirmation and Discussion)
(Source: Scrye)

Wanderwine Prophets

4uu
Creature - Merfolk Wizard Rare
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4/4
(Confirmation and Discussion)
(Source: Lotus Noir)

Whirlpool Whelm

1u
Instant Common
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
Illus. Cyril Van Der Haegen #96/301
(Confirmation and Discussion)
(Source: Cartas de Combate preview)

Wings of Velis Vel

1u
Tribal Instant - Shapeshifter Common
Changeling (This card is every creature type even if this card isn't in play.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.
(Confirmation and Discussion)

Zephyr Net

1u
Enchantment - Aura Common
Enchant creature
Enchanted creature has defender and flying.
(Confirmation and Discussion)

Black (49/49)

Black Poplar Shaman

2b
Creature - Treefolk Shaman Common
2{B}: Regenerate target Treefolk.
1/3
(Confirmation and Discussion)

Bog Hoodlums

5b
Creature - Goblin Warrior Common
Bog Hoodlums can't block.
When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums.
4/1
(Confirmation and Discussion)

Boggart Birth Rite

b
Tribal Sorcery - Goblin Common
Return target Goblin card from your graveyard to your hand.
#101/301
(Confirmation and Discussion)

Boggart Harbinger

2b
Creature - Goblin Shaman Uncommon
When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
2/1
(Confirmation and Discussion)
(Source: Scrye)

Boggart Loggers

2b
Creature - Goblin Rogue Common
Forestwalk
2{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
2/1
(Confirmation and Discussion)

Boggart Mob

3b
Creature - Goblin Warrior Rare
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
When a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.
5/5
(Confirmation and Discussion)
(Source: Kartefakt)

Cairn Wanderer

4b
Creature - Shapeshifter Rare
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.
#105/3014/4
(Confirmation and Discussion)

Colfenor's Plans

2bb
Enchantment Rare
When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed form the game with Colfenor's Plans.
Skip your draw step.
You can't play more than one spell each turn.
(Confirmation and Discussion)

Dread

3bbb
Creature - Elemental Incarnation Rare
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
Illus. Matt Cavotta #107/3016/6
(Confirmation and Discussion)
(Source: WoTC Preview)

Dreamspoiler Witches

3b
Creature - Faerie Wizard Common
Flying
Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Exiled Boggart

1b
Creature - Goblin Rogue Common
When Exiled Boggart is put into a graveyard from play, discard a card.
2/2
(Confirmation and Discussion)

Eyeblight's Ending

2b
Tribal Instant - Elf Common
Destroy target non-Elf creature.
(Confirmation and Discussion)
(Source: Scrye)

Facevaulter

b
Creature - Goblin Warrior Common
{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Faerie Tauntings

2b
Tribal Enchantment - Faerie Uncommon
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.
(Confirmation and Discussion)
(Source: Scrye)

Final Revels

4b
Sorcery Uncommon
Choose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.
(Confirmation and Discussion)

Fodder Launch

3b
Tribal Sorcery - Goblin Uncommon
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.
Leave it to a boggart to come up with a projectile as disgusting as it is deadly.
Illus. Nils Hamm #114/301
(Confirmation and Discussion)
(Source: Scrye)

Footbottom Feast

2b
Instant Common
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
(Confirmation and Discussion)
(Source: Japanese Magazine)

Ghostly Changeling

2b
Creature - Shapeshifter Uncommon
Changeling (This card is every creature type even if this card isn't in play.)
1{B}: Ghostly Changeling gets +1/+1 until end of turn.
2/2
(Confirmation and Discussion)

Hoarder's Greed

3b
Sorcery Uncommon
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost)
(Confirmation and Discussion)

Hornet Harasser

2bb
Creature - Goblin Shaman Common
When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.
2/2
(Confirmation and Discussion)

Hunter of Eyeblights

3bb
Creature - Elf Assassin Uncommon
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control.
2{B}, {T}: Destroy target creature with a counter on it.
3/3
(Confirmation and Discussion)

Knucklebone Witch

b
Creature - Goblin Shaman Rare
Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.
Each bone honors its owner's best pranks.
Illus. Jim Pavelec1/1
(Confirmation and Discussion)
(Source: TCGplayer Preview)

Liliana Vess

3bb
Planeswalker - Liliana Rare
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards into play under your control.
To see how Planeswalkers work, visit this thread: http://forums.mtgsalvation.com/showthread.php?t=87932
Illus. Aleksi Briclot #121/3015
(Source: WoTC Preview)

Lys Alana Scarblade

2b
Creature - Elf Assassin Uncommon
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Mad Auntie

2b
Creature - Goblin Shaman Rare
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
Illus. Wayne Reynolds2/2
(Confirmation and Discussion)
(Source: WoTC Preview)

Makeshift Mannequin

3b
Instant Uncommon
Return target creature from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
(Confirmation and Discussion)
(Source: Scrye)

Marsh Flitter

3b
Creature - Faerie Rogue Uncommon
Flying
When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Moonglove Winnower

3b
Creature - Elf Rogue Common
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
#126/3012/3
(Source: )

Mournwhelk

6b
Creature - Elemental Common
When Mournwhelk comes into play, target player discards two cards.
Evoke 3{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
#127/3013/3
(Confirmation and Discussion)

Nameless Inversion

1b
Tribal Instant - Shapeshifter Common
Changeling (This card is every creature type even if this card isn't in play.)
Target creature gets +3/-3 and loses all creature types until end of turn.
#128/301
(Confirmation and Discussion)

Nath's Buffoon

1b
Creature - Goblin Rogue Common
Protection from Elves
1/1
(Confirmation and Discussion)

Nectar Faerie

1b
Creature - Faerie Wizard Uncommon
Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)
1/1
(Confirmation and Discussion)
(Source: Scrye)

Nettlevine Blight

4bb
Enchantment - Aura Rare
Enchant creature or land
Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
(Confirmation and Discussion)
(Source: Scrye)

Nightshade Stinger

b
Creature - Faerie Rogue Common
Flying
Nightshade Stinger can't block.
#132/3011/1
(Confirmation and Discussion)

Oona's Prowler

1b
Creature - Faerie Rogue Rare
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.
#133/3013/1
(Confirmation and Discussion)

Peppersmoke

b
Tribal Instant - Faerie Common
Target creature gets -1/-1 until end of turn.
If you control a Faerie, draw a card.
(Confirmation and Discussion)

Profane Command

xbb
Sorcery Rare
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.
(Confirmation and Discussion)
(Source: Scrye)

Prowess of the Fair

1b
Tribal Enchantment - Elf Uncommon
Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.
An elvish duel is a thing of beauty: the warriors' grace, the crash of steel, then the artful spray of blood.
Illus. Jeremy Jarvis
(Confirmation and Discussion)
(Source: WoTC Podcast)

Quill-Slinger Boggart

3b
Creature - Goblin Warrior Common
Whenever a player plays a Kithkin spell, you may have target player lose 1 life.
3/2
(Confirmation and Discussion)

Scarred Vinebreeder

1b
Creature - Elf Shaman Common
2{B}, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Shriekmaw

4b
Creature - Elemental Uncommon
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke 1{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
Illus. Steve Prescott #139/3013/2
(Confirmation and Discussion)
(Source: Rumor Mill)

Skeletal Changeling

1b
Creature - Shapeshifter Common
Changeling (This card is every creature type even if this card isn't in play.)
1{B}: Regenerate Skeletal Changeling.
1/1
(Confirmation and Discussion)

Spiderwig Boggart

2b
Creature - Goblin Shaman Common
When Spiderwig Boggart comes into play, target creature gains fear until end of turn.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Squeaking Pie Sneak

1b
Creature - Goblin Rogue Uncommon
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay 3.
Fear
2/2
(Confirmation and Discussion)
(Source: Scrye)

Thieving Sprite

2b
Creature - Faerie Rogue Common
Flying
When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. Choose one of those cards. That player discards that card.
#143/3011/1
(Confirmation and Discussion)

Thorntooth Witch

5b
Creature - Treefolk Shaman Uncommon
Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn.
3/4
(Confirmation and Discussion)
(Source: Scrye)

Thoughtseize

b
Sorcery Rare
Target player reveals his or her hand. Choose a nonland card from it. That player discards that card. You lose 2 life.
(Confirmation and Discussion)
(Source: Scrye)

Warren Pilferers

4b
Creature - Goblin Rogue Common
When Warren Pilferers come into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
"What do they need all this stuff for? They're dead, we're alive. Simple enough."
Illus. Wayne Reynolds3/3
(Confirmation and Discussion)
(Source: Inquest)

Weed Strangle

3bb
Sorcery Common
Destroy target creature. Clash with an opponent.
If you win, gain life equal to that creature's toughness.
#147/301
(Confirmation and Discussion)

Red (49/49)

Adder-Staff Boggart

1r
Creature - Goblin Warrior Common
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart.
2/1
(Confirmation and Discussion)

Ashling the Pilgrim

1r
Legendary Creature - Elemental Shaman Rare
1{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.
1/1

Ashling's Prerogative

1r
Enchantment Rare
As Ashling's Prerogative comes into play, choose odd or even.
Each creature with converted mana cost equal to the chosen value has haste.
Each creature without converted mana cost equal to the chosen value comes into play tapped.

Axegrinder Giant

4rr
Creature - Giant Warrior Common

The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.
6/4
(Confirmation and Discussion)

Blades of Velis Vel

1r
Tribal Instant - Shapeshifter Common
Changeling (This card is every creature type even if this card isn't in play.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.
(Confirmation and Discussion)

Blind-Spot Giant

2r
Creature - Giant Warrior Common
Blind-Spot Giant can't attack or block unless you control another Giant.
4/3
(Confirmation and Discussion)

Boggart Forager

r
Creature - Goblin Rogue Common
{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.
1/1

Boggart Shenanigans

2r
Tribal Enchantment - Goblin Uncommon
Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player.
"People of Kinsbaile, we declare Shenanigans."
(Confirmation and Discussion)

Boggart Sprite-Chaser

1r
Creature - Goblin Warrior Common
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
1/2
(Confirmation and Discussion)

Caterwauling Boggart

3r
Creature - Goblin Shaman Common
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.
2/2
(Confirmation and Discussion)

Ceaseless Searblades

3r
Creature - Elemental Warrior Uncommon
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.
2/4
(Confirmation and Discussion)

Chandra Nalaar

3rr
Planeswalker - Chandra Rare
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.
Illus. Aleksi Briclot #159/3016
(Confirmation and Discussion)
(Source: WoTC Preview)

Changeling Berserker

3r
Creature - Shapeshifter Uncommon
Changeling
Haste
Champion a creature
5/3

Consuming Bonfire

3rr
Tribal Sorcery - Elemental Common
Choose one - Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.

Crush Underfoot

1r
Tribal Instant - Giant Uncommon
Choose a Giant creature you control. It deals damage equal to its power to target creature.
"Five-toed tomb"
-Kithkin expression meaning "Giant's footprint"
Illus. Steven Belladin
(Confirmation and Discussion)
(Source: Lotus Noir)

Faultgrinder

6r
Creature - Elemental Common
Trample
When Faultgrinder comes into play, destroy target land.
Evoke 4{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
4/4
(Confirmation and Discussion)

Fire-Belly Changeling

1r
Creature - Shapeshifter Common
Changeling
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn.
1/1

Flamekin Bladewhirl

r
Creature - Elemental Warrior Uncommon
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay 3.
Illus. 1652/1
(Source: )

Flamekin Brawler

r
Creature - Elemental Warrior Common
{R}: Flamekin Brawler gets +1/+0 until end of turn.
0/2

Flamekin Harbinger

r
Creature - Elemental Shaman Uncommon
When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
1/1
(Confirmation and Discussion)

Flamekin Spitfire

1r
Creature - Elemental Shaman Uncommon
3{R}: Flamekin Spitfire deals 1 damage to target creature or player.
1/1
(Confirmation and Discussion)

Giant Harbinger

4r
Creature - Giant Shaman Uncommon
When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
3/4
(Confirmation and Discussion)

Giant's Ire

3r
Tribal Sorcery - Giant Common
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.
(Confirmation and Discussion)

Glarewielder

4r
Creature - Elemental Shaman Uncommon
Haste
When Glarewielder comes into play, up to two target creatures can't block this turn.
Evoke 1{R}
3/1

Goatnapper

2r
Creature - Goblin Rogue Uncommon
When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.
#172/3012/2
(Source: )

Hamletback Goliath

6r
Creature - Giant Warrior Rare
Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
"If you live on a giant's back, there's only one individual you'll ever need to fear."
-Gaddock Teeg
Illus. Parente & Brian Snoddy6/6
(Confirmation and Discussion)
(Source: WoTC Preview)

Hearthcage Giant

6rr
Creature - Giant Warrior Uncommon
When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
5/5

Heatshimmer

2r
Sorcery Rare
Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."

Hostility

3rrr
Creature - Elemental Incarnation Rare
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
(Confirmation and Discussion)

Hurly Burly

1r
Sorcery Common
Choose one – Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.

Incandescent Soulstoke

2r
Creature - Elemental Shaman Rare
Other Elemental creatures you control get +1/+1.
1{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
2/2

Incendiary Command

3rr
Sorcery Rare
Choose two- Incendiary command deals 4 damage to target player; or Incendiary command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.
(Confirmation and Discussion)
(Source: Scrye)

Ingot Chewer

4r
Creature - Elemental Common
When Ingot Chewer comes into play, destroy target artifact.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
3/3
(Confirmation and Discussion)

Inner-Flame Acolyte

1rr
Creature - Elemental Shaman Common
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
2/2
(Confirmation and Discussion)

Inner-Flame Igniter

2r
Creature - Elemental Warrior Uncommon
2{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
2/2

Lash Out

1r
Instant Common
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
(Confirmation and Discussion)
(Source: Japanese Nationals Coverage)

Lowland Oaf

3r
Creature - Giant Warrior Common
{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn.
3/3

Mudbutton Torchrunner

2r
Creature - Goblin Warrior Common
When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player.
1/1

Needle Drop

r
Instant Common
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.
(Confirmation and Discussion)

Nova Chaser

3r
Creature - Elemental Warrior Rare
Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, return that card to play.)
Illus. Dan Scott #187/30110/2
(Confirmation and Discussion)
(Source: Cartas de Combate preview)

Rebellion of the Flamekin

3r
Tribal Enchantment - Elemental Uncommon
Whenever you clash, you may pay 1. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn.

Smokebraider

1r
Creature - Elemental Shaman Common
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
"Be silent and listen to your inner fire. Only then can you walk the Path of Flame."
Illus. Anthony S. Waters1/1
(Source: Japanese magazine)

Soulbright Flamekin

1r
Creature - Elemental Shaman Common
2: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.
2/1
(Confirmation and Discussion)

Stinkdrinker Daredevil

2r
Creature - Goblin Rogue Common
Giant spells you play cost 2 less to play.
1/3

Sunrise Sovereign

5r
Creature - Giant Warrior Rare
Other Giant creatures you control get +2/+2 and have trample.
Illus. William O'Connor5/5
(Confirmation and Discussion)
(Source: Mana Rouge)

Tar Pitcher

3r
Creature - Goblin Shaman Uncommon
{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.
2/2

Tarfire

r
Tribal Instant - Goblin Common
Tarfire deals 2 damage to target creature or player.
(Confirmation and Discussion)

Thundercloud Shaman

3rr
Creature - Giant Shaman Uncommon
When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature.
4/4

Wild Ricochet

2rr
Instant Rare
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
(Confirmation and Discussion)

Green (49/49)

Battlewand Oak

2g
Creature - Treefolk Warrior Common
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.
Illus. #197/3011/3
(Confirmation and Discussion)
(Source: Promo Common)

Bog-Strider Ash

3g
Creature - Treefolk Shaman Common
Swampwalk
Whenever a player plays a Goblin spell, you may pay {G}. If you do, you gain 2 life.
2/4
(Confirmation and Discussion)

Briarhorn

3g
Creature - Elemental Uncommon
Flash
When Briarhorn comes into play, target creature gets +3/+3 until end of turn.
Evoke 1{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play)
Illus. Nills Hamm #199/3013/3
(Confirmation and Discussion)
(Source: Cartas de Combate preview)

Changeling Titan

4g
Creature - Shapeshifter Uncommon
Changeling (This card is every creature type even if this card isn't in play.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
#200/3017/7
(Confirmation and Discussion)

Cloudcrown Oak

2gg
Creature - Treefolk Warrior Common
Reach
3/4
(Confirmation and Discussion)

Cloudthresher

2gggg
Creature - Elemental Rare
Flash
Reach
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke 2{G}{G}
Illus. Christopher Moeller7/7
(Confirmation and Discussion)

Dauntless Dourbark

3g
Creature - Treefolk Warrior Rare
Dauntless Dourbark's Power and toughness are each equal to the number of forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.
*/*
(Confirmation and Discussion)
(Source: Scrye)

Elvish Branchbender

2g
Creature - Elf Druid Common
{T}: Until end of turn, target forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Elvish Eulogist

g
Creature - Elf Shaman Common
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
1/1
(Confirmation and Discussion)

Elvish Handservant

g
Creature - Elf Warrior Common
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.
1/1
(Confirmation and Discussion)
(Source: Scrye)

Elvish Harbinger

2g
Creature - Elf Druid Uncommon
When Elvish Harbinger comes into play, you may search for an Elf card, reveal it, shuffle your library and put that card on top of it.
{T}: Add one mana of any color to your mana pool.
1/2
(Confirmation and Discussion)
(Source: Scrye)

Elvish Promenade

3g
Tribal Sorcery - Elf Uncommon
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.
(Confirmation and Discussion)

Epic Proportions

4gg
Enchantment - Aura Rare
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
From mite to mighty.
Illus. Jesper Ejsing #209/301
(Confirmation and Discussion)
(Source: Scrye)

Eyes of the Wisent

1g
Tribal Enchantment - Elemental Rare
Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.
(Confirmation and Discussion)
(Source: Scrye)

Fertile Ground

1g
Enchantment - Aura Common
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
Pretty, valuable, and delicious - a boggart thief's trifecta.
(Confirmation and Discussion)

Fistful of Force

1g
Instant Common
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn.
#212/301
(Confirmation and Discussion)

Garruk Wildspeaker

2gg
Planeswalker - Garruk Rare
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into play.
-4: Creatures you control get +3/+3 and trample until end of turn.
To see how Planeswalkers work, visit this thread: http://forums.mtgsalvation.com/showthread.php?t=87932
Illus. Aleksi Briclot #213/3013
(Confirmation and Discussion)
(Source: Inquest)

Gilt-Leaf Ambush

2g
Tribal Instant - Elf Common
Put two 1/1 Green Elf Warrior token creatures into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn.
(Confirmation and Discussion)

Gilt-Leaf Seer

2g
Creature - Elf Shaman Common
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
2/2
(Confirmation and Discussion)

Guardian of Cloverdell

5gg
Creature - Treefolk Shaman Uncommon
When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
{G}, Sacrifice a Kithkin: You gain 1 Life.
4/5
(Confirmation and Discussion)

Heal the Scars

3g
Instant Common
Regenerate target creature. You gain life equal to that creature's toughness.
(Confirmation and Discussion)
(Source: Scrye)

Hunt Down

g
Sorcery Common
Target creature blocks target creature this turn.
(Confirmation and Discussion)
(Source: Scrye)

Immaculate Magistrate

3g
Creature - Elf Shaman Rare
{T}:Put a +1/+1 counter on target creature for each Elf you control.
2/2
(Confirmation and Discussion)

Imperious Perfect

2g
Creature - Elf Warrior Uncommon
Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token into play.
Illus. Scott M. Fisher #220/3012/2
(Confirmation and Discussion)
(Source: Mana Rouge)

Incremental Growth

3gg
Sorcery Uncommon
Put a +1/+1 counter on target creature, two +1/+1 on another target creature, and three +1/+1 counters on a third target creature.
(Confirmation and Discussion)
(Source: Scrye)

Jagged Scar Archers

1gg
Creature - Elf Archer Uncommon
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target flying creature.
*/*
(Confirmation and Discussion)
(Source: Scrye)

Kithkin Daggerdare

1g
Creature - Kithkin Soldier Common
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
1/1
(Confirmation and Discussion)

Kithkin Mourncaller

2g
Creature - Kithkin Scout Uncommon
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.
2/2
(Confirmation and Discussion)
(Source: Scrye)

Lace with Moonglove

2g
Instant Common
Target creature gains deathtouch until end of turn.
Draw a card.
(Confirmation and Discussion)
(Source: Scrye)

Lammastide Weave

1g
Instant Uncommon
Name a card, then target player puts the top card of his or her library into his or her graveyard. If the card put into the graveyard this way is the named card, you gain life equal to its converted mana cost.
Draw a card.
(Confirmation and Discussion)
(Source: Scrye)

Leaf Gilder

1g
Creature - Elf Druid Common
{T}: Add {G} to you mana pool.
2/1
(Confirmation and Discussion)

Lignify

1g
Tribal Enchantment - Treefolk Aura Common
Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.
(Confirmation and Discussion)

Lys Alana Huntmaster

2gg
Creature - Elf Warrior Common
Whenever you play an Elf spell you may put a 1/1 green Elf Warrior creature token into play.
3/3
(Confirmation and Discussion)
(Source: Scrye)

Masked Admirers

2gg
Creature - Elf Shaman Rare
When Masked Admirers comes into play, draw a card.
Whenever you play a creature spell you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
3/2
(Confirmation and Discussion)
(Source: Scrye)

Nath's Elite

4g
Creature - Elf Warrior Common
All creatures able to block Nath's Elite must do so.
When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite.
4/2
(Confirmation and Discussion)
(Source: Scrye)

Oakgnarl Warrior

5gg
Creature - Treefolk Warrior Common
Vigilance, trample
5/7
(Confirmation and Discussion)

Primal Command

3gg
Sorcery Rare
Choose two - Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
(Confirmation and Discussion)
(Source: Scrye)

Rootgrapple

4g
Tribal Instant - Treefolk Common
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
#234/301
(Confirmation and Discussion)

Seedguide Ash

4g
Creature - Treefolk Druid Uncommon
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three forest cards and put them into play tapped. If you do, shuffle your library.
4/4
(Confirmation and Discussion)

Spring Cleaning

1g
Instant Common
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control.
(Confirmation and Discussion)

Sylvan Echoes

g
Enchantment Uncommon
Whenever you clash and win, you may draw a card. (This ability resolves after the clash)
#237/301
(Confirmation and Discussion)

Timber Protector

4g
Creature - Treefolk Warrior Rare
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.
In his presence, an ordinary grove becomes a bastion to turn spells and break armies.
Illus. Terese Nielsen & Philip Tan #238/3014/6
(Confirmation and Discussion)
(Source: WoTC Preview)

Treefolk Harbinger

g
Creature - Treefolk Druid Uncommon
When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
0/3
(Confirmation and Discussion)

Vigor

3ggg
Creature - Elemental Incarnation Rare
Trample
If damage would be dealt to a creature you control other than Vigor, prevent it. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Illus. Jim Murray6/6
(Confirmation and Discussion)
(Source: Lotus Noir)

Warren-Scourge Elf

1g
Creature - Elf Warrior Common
Protection from Goblins
1/1
(Confirmation and Discussion)
(Source: Scrye)

Woodland Changeling

1g
Creature - Shapeshifter Common
Changeling (This card is every creature type even if this card isn't in play.)
Changelings can't resist the temptation of a new form, even if it isn't in their best interest.
Illus. Franz Vohwinkel2/2
(Source: Japanese magazine)

Woodland Guidance

3g
Sorcery Uncommon
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control.
Remove Woodland Guidance from the game.
(Confirmation and Discussion)

Wren's Run Packmaster

3g
Creature - Elf Warrior Rare
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
2{G}: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch (When it deals damage to a creature, destroy that creature.)
Illus. Steve Prescott*5/5
(Confirmation and Discussion)
(Source: Scrye (Prerelease Foil))

Wren's Run Vanquisher

1g
Creature - Elf Warrior Uncommon
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay 3.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
3/3
(Confirmation and Discussion)

Multicolor (8/8)

Brion Stoutarm

2rw
Legendary Creature - Giant Warrior Rare
Lifelink
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.
Illus. Zoltan Boros and Gabor Szikskai 4/4
(Confirmation and Discussion)
(Source: Inquest)

Doran, the Siege Tower

bgw
Legendary Creature - Treefolk Shaman Rare
Each creature assigns combat damage equal to its toughness rather than its power.
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
Illus. Mark Zug #247/3010/5
(Confirmation and Discussion)
(Source: WoTC Preview)

Gaddock Teeg

gw
Legendary Creature - Kithkin Advisor Rare
Noncreature spells with converted mana cost 4 or greater can't be played.
Noncreature spells with {X} in their mana costs can't be played.
So great is his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.
Illus. Greg Staples #248/3012/2
(Confirmation and Discussion)
(Source: WoTC Preview)

Horde of Notions

wubrg
Legendary Creature - Elemental Rare
Haste, vigilance, trample
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
5/5
(Confirmation and Discussion)

Nath of the Gilt-Leaf

3bg
Legendary Creature - Elf Warrior Rare
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.
A savage hunter with a prince's bearing.
Illus. Kev Walker #250/3014/4
(Confirmation and Discussion)
(Source: WoTC Preview)

Sygg, River Guide

wu
Legendary Creature - Merfolk Wizard Rare
Islandwalk
1{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
2/2
(Confirmation and Discussion)

Wort, Boggart Auntie

2br
Legendary Creature - Goblin Shaman Rare
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.
Illus. Larry MacDougall #252/3013/3
(Confirmation and Discussion)
(Source: SCG Preview)

Wydwen, the Biting Gale

2ub
Legendary Creature - Faerie Wizard Rare
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.
3/3
(Confirmation and Discussion)
(Source: Japanese Nationals Coverage)

Colorless (12/12)

Colfenor's Urn

3
Artifact Rare
Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game.
At end of turn, if three or more cards have been removed from the game with ColfenorÂ’s Urn, sacrifice it. If you do, return those cards to play under their ownerÂ’s control.
(Confirmation and Discussion)
(Source: Scrye)

Deathrender

4
Artifact - Equipment Rare
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it.
Equip 2
(Confirmation and Discussion)

Dolmen Gate

2
Artifact Rare
Prevent all combat damage that would be dealt to attacking creatures you control.
Illus. Richard Sardinha #256/301
(Confirmation and Discussion)
(Source: Mana Rouge)

Herbal Poultice

0
Artifact Common
3, Sacrifice Herbal Poultice: Regenerate target creature.
#257/301
(Confirmation and Discussion)

Moonglove Extract

3
Artifact Common
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.
(Confirmation and Discussion)

Rings of Brighthearth

3
Artifact Rare
Whenever you play an activated ability, if it isn't a mana ability, you may pay 2. If you do, you may copy that ability. You may choose new targets for that copy.
"Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new."
-Brighthearth Creen
Illus. Howard Lyon #259/301
(Confirmation and Discussion)
(Source: WoTC Preview)

Runed Stalactite

1
Artifact - Equipment Common
Equipped creature gets +1/+1 and is every creature type.
Equip 2
(Confirmation and Discussion)
(Source: Scrye)

Springleaf Drum

1
Artifact Common
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.
#261/301
(Confirmation and Discussion)

Thorn of Amethyst

2
Artifact Rare
Noncreature spells cost 1 more to play.
(Confirmation and Discussion)
(Source: Scrye)

Thousand-Year Elixir

3
Artifact Rare
You may play activated abilities of creatures you control as though those creatures had haste.
1, {T}: Untap target creature.
#263/301
(Confirmation and Discussion)

Twinning Glass

4
Artifact Rare
1, {T}: You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn.
(Confirmation and Discussion)
(Source: Scrye)

Wanderer's Twig

1
Artifact Common
1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
(Confirmation and Discussion)

Land (16/16)

Ancient Ampitheatre

Land Rare
As Ancient Ampitheatre comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Ampitheatre comes into play tapped.
{T}: Add {R} or {W} to your mana pool.
(Confirmation and Discussion)
(Source: Scrye)

Auntie's Hovel

Land Rare
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped.
{T}: Add {B} or {R} to your mana pool.
(Source: WoTC Podcast)

Gilt-Leaf Palace

Land Rare
As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped.
{T}: Add {B} or {G} to your mana pool.
Dawn's Light, greatest of Gilt-Leaf Wood, is built on tiers of wood and power.
Illus. Christopher Moeller #268/301
(Confirmation and Discussion)
(Source: WoTC Preview)

Howltooth Hollow

Land Rare
Hideaway (This land comes into play tapped. When it does, look at the top 4 cards in your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {B} to your mana pool.
{B}, {T}: You may play the removed card without paying its mana cost if each player has no cards in hand.

Mosswort Bridge

Land Rare
Hideaway (This land comes into play tapped. When it does, look at the top 4 cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.
Illus. Jeremy Jarvis
(Confirmation and Discussion)
(Source: Cartas de Combate preview)

Secluded Glen

Land Rare
As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, it comes into play tapped.
{T}: Add {U} or {B} to your mana pool.
(Confirmation and Discussion)

Shelldock Isle

Land Rare
Hideaway (This land comes into play tapped. When it does, look at the top 4 cards in your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {U} to your mana pool.
{U}, {T}: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.

Shimmering Grotto

Land Common
{T}: Add 1 to your mana pool.
1, {T}: Add one mana of any color to your mana pool.
Bunnies are not the only denizens of this grotto.
(Confirmation and Discussion)

Spinerock Knoll

Land Rare
Hideaway (This land comes into play tapped. When it does, look at the top 4 cards in your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Vivid Crag

Land Uncommon
Vivid Crag comes into play tapped with two charge counters on it.
{T}: Add {R} to your mana pool.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.

Vivid Creek

Land Uncommon
Vivid Creek comes into play tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.

Vivid Grove

Land Uncommon
Vivid Grove comes into play tapped with two charge counters on it.
{T}: Add {G} to your mana pool.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

Vivid Marsh

Land Uncommon
Vivid Marsh comes into play tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

Vivid Meadow

Land Uncommon
Vivid Meadow comes into play tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

Wanderwine Hub

Land Rare
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped.
{T}: Add {W} or {U} to your mana pool.
(Source: WoTC Podcast)

Windbrisk Heights

Land Rare
Hideaway (This land comes into play tapped. When it does, look at the top 4 cards in your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{W}, {T}: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.
(Confirmation and Discussion)
(Source: Scrye)

Basic Land (20/20)

Forest

Basic land - Forest Basic Land

Forest

Basic land - Forest Basic Land

Forest

Basic land - Forest Basic Land

Forest

Basic land - Forest Basic Land

Island

Basic land - Island Basic Land

Island

Basic land - Island Basic Land

Island

Basic land - Island Basic Land

Island

Basic land - Island Basic Land

Mountain

Basic land - Mountain Basic Land

Mountain

Basic land - Mountain Basic Land

Mountain

Basic land - Mountain Basic Land

Mountain

Basic land - Mountain Basic Land

Plains

Basic land - Plains Basic Land

Plains

Basic land - Plains Basic Land

Plains

Basic land - Plains Basic Land

Plains

Basic land - Plains Basic Land

Swamp

Basic land - Swamp Basic Land

Swamp

Basic land - Swamp Basic Land

Swamp

Basic land - Swamp Basic Land

Swamp

Basic land - Swamp Basic Land

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