It's brutal. I've only toyed with it a little, but it does well against storm, dredge, workshop, storm/oath/belcher etc. 5cc, blue control, it's really good. Any advice for side boarding? LD to take out the Cavern of Souls if you're using control, Pyroclasm for slight board clearing, and that's about all I've got.
Some of the UGW Hate-Bear Tempo decks would be competitive with it Voice of Resurgence would be solid against it, along with things like Qasali Pridemage.
Oops Cavern is better then Chalice, so you need to back it up with Disruption like Wasteland and Mental Misstep - which fits into the UGw tempo style decks that I am describing.
Admittedly this seems to be more a similar case of "if you want to beat em, then join em", but going G gives you access to Goyf which beats faster and some other hate bears in White which can disrupt. Notably, I don't think there are any W spells that are going to be a huge boon to this strategy, but they do help in other matchups.
Again things like straight U/G with Gush allowing you to outdraw your opponent might be another alternative.
Side note here, it rolls over game to Dredge and then brings in 8 sideboard hate cards, Dredge then only has to beat sideboard hate 1 of 2 times so it might be vulnerable there. I know it was stated above that the matchup was good, but that is dependent on drawing sideboard hate - as is par for the course vs Dredge.
Abrupt Decay is also a nightmare to have show up mid-combat against another creature deck. They can decay one lord and then be able to block a second, and your countermagic is helpless against it. Common sweepers like Engineered Explosives (on 2) and Toxic deluge are also huge problems that are becoming popular in an increasingly creature-heavy Vintage metagame and sweepers are very difficult to recover from because you can't really operate this deck by playing 1 threat and sandbagging the rest.
In general, I find that Merfolk for this reason does poorly against decks that maindeck Abrupt Decay, especially if they're also creature decks that run Caverns. It will still perform, creatures + counterspells are quite capable of just running away with the game. It's also pretty vulnerable to Dredge.
This is frankly just being ignorant. People dont complain that expensive things exist, they get annoyed when there are no alternatives to the expensive versions of cards.
Its a card game. People want to play the card game. They arent mad that certain pieces of cardboard are rare and collectable. They get upset when there arent alternative printings that allow them to play the game.
im planning to try it out online since it's one of those decks which doesn't require a lot of Power pcs.
need some help sideboarding against different matchups if possible.
tia..
I play this one in vintage, mostly because I already play it in modern and legacy. I don't run the Reejerys or Phantasmal images, and instead dropped in 4 Grimoire Thief and a couple extra counters. I put in the thieves on a whim and was amazed at the effect they have on an opponent. Just the possibility of being able to counter almost anything for one blue is quite worrisome for your opponent, and on several occasions I've hit their wincon with a thief and left them unable to do anything but stall.
as far as sideboarding goes, grafdiggers are really important against dredge and tinker and I like annul against Oath and Hurkyl's recall against Shops. I also keep a mindbreak trap around in case of Storm. I haven't yet played against Mentor so I'm not sure what's best against them. just my 2 worthless pennies...
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http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=61019
Merfolk
Joel Lim
1st Place at Vintage Champs on 11/3/2013
Vintage
Creatures (24)
4 Cursecatcher
4 Lord of Atlantis
4 Master of the Pearl Trident
3 Merrow Reejerey
3 Phantasmal Image
4 Silvergill Adept
1 True-Name Nemesis
1 Waterfront Bouncer
Lands (18)
9 Island
4 Cavern of Souls
1 Strip Mine
4 Wasteland
Spells (18)
1 Black Lotus
1 Mox Sapphire
3 Null Rod
1 Ancestral Recall
2 Daze
1 Flusterstorm
4 Force of Will
3 Mental Misstep
1 Steel Sabotage
1 Time Walk
Sideboard
4 Grafdigger's Cage
1 Pithing Needle
2 Tormod's Crypt
3 Dismember
1 Hurkyl's Recall
3 Steel Sabotage
1 Ghost Quarter
It's brutal. I've only toyed with it a little, but it does well against storm, dredge, workshop, storm/oath/belcher etc. 5cc, blue control, it's really good. Any advice for side boarding? LD to take out the Cavern of Souls if you're using control, Pyroclasm for slight board clearing, and that's about all I've got.
Some of the UGW Hate-Bear Tempo decks would be competitive with it Voice of Resurgence would be solid against it, along with things like Qasali Pridemage.
Admittedly this seems to be more a similar case of "if you want to beat em, then join em", but going G gives you access to Goyf which beats faster and some other hate bears in White which can disrupt. Notably, I don't think there are any W spells that are going to be a huge boon to this strategy, but they do help in other matchups.
Again things like straight U/G with Gush allowing you to outdraw your opponent might be another alternative.
Side note here, it rolls over game to Dredge and then brings in 8 sideboard hate cards, Dredge then only has to beat sideboard hate 1 of 2 times so it might be vulnerable there. I know it was stated above that the matchup was good, but that is dependent on drawing sideboard hate - as is par for the course vs Dredge.
In general, I find that Merfolk for this reason does poorly against decks that maindeck Abrupt Decay, especially if they're also creature decks that run Caverns. It will still perform, creatures + counterspells are quite capable of just running away with the game. It's also pretty vulnerable to Dredge.
im planning to try it out online since it's one of those decks which doesn't require a lot of Power pcs.
need some help sideboarding against different matchups if possible.
tia..
I play this one in vintage, mostly because I already play it in modern and legacy. I don't run the Reejerys or Phantasmal images, and instead dropped in 4 Grimoire Thief and a couple extra counters. I put in the thieves on a whim and was amazed at the effect they have on an opponent. Just the possibility of being able to counter almost anything for one blue is quite worrisome for your opponent, and on several occasions I've hit their wincon with a thief and left them unable to do anything but stall.
as far as sideboarding goes, grafdiggers are really important against dredge and tinker and I like annul against Oath and Hurkyl's recall against Shops. I also keep a mindbreak trap around in case of Storm. I haven't yet played against Mentor so I'm not sure what's best against them. just my 2 worthless pennies...