Hey everybody!
I got into Vintage earlier this year and started off with MUD. I found it pretty boring and searched for more interaction. I played Bomberman for a while, but then I got interested in CS with its Goblin Welders.
I have dedicated myself to get the best out of this deck again after the release of Dack Fayden, hoping it could somewhat "substitute" Thirst for Knowledge.
I guess the list is pretty self-explanatory. Full jewelry for a maximum welder-potential, welderable robots and of course the beloved Mindslaver. Gifts Ungiven and Intuition get the welder-targets where they're beloning to and Dack Fayden obviously is our discard outlet and even gets some welderable artifacts for us.
I haven't found a maindeck slot for Lightning Bolts but at the moment I feel like this isn't really necessary, since you have your Duplicant to remove preboard threats.
The sideboard is mainly against MUD of course. Pyroblast as a better Red Elemental Blast for if we achieve to get Dack's Emblem, Flusterstorm and Trinisphere against Storm and Gush decks. And then the Crypts for dredge, which is rarely played in our meta. Wurmcoil Engine as an alternate robot which comboes well with Goblin Welder and is bonkers against MUD and buys time against Storm.
So I've been testing this list and working on it quite a bit, and wanted to know what you guys think about it, and if I forgot something important or if I overestimate certain cards. So far it gets its job done.
I'm trying to include Vault/Key somehow, as an alternative wincon. I don't know if it's needed or if it takes the Slaver feeling away, but it wins games, so I'm keeping those two in mind.
I too thought about Fact or Fiction but it seems quite underwhelming, since you can't rely on getting your Mindslaver or other welder-targets into your graveyard.
I got into Vintage earlier this year and started off with MUD. I found it pretty boring and searched for more interaction. I played Bomberman for a while, but then I got interested in CS with its Goblin Welders.
I have dedicated myself to get the best out of this deck again after the release of Dack Fayden, hoping it could somewhat "substitute" Thirst for Knowledge.
Here's the list:
1x Black Lotus
1x Lightning Greaves
1x Mana Crypt
1x Mana Vault
1x Memory jar
1x Mindslaver
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
1x Sensei's Divining Top
1x Sol Ring
Creatures
1x Duplicant
4x Goblin Welder
1x Inkwell Leviathan
1x Myr Battlesphere
1x Snapcaster Mage
Instants
1x Ancestral Recall
1x Brainstorm
4x Force of Will
1x Gifts Ungiven
1x Intuition
3x Mana Drain
2x Mental Misstep
1x Thirst for Knowledge
1x Vampiric Tutor
3x Bloodstained Mire
1x Cephalid Coliseum
1x Island
4x Scalding Tarn
1x Tolarian Academy
2x Underground Sea
3x Volcanic Island
Planeswalker
2x Dack Fayden
1x Jace, the Mindsculptor
Sorcery
1x Demonic tutor
1x Merchant Scroll
1x Ponder
1x Time Walk
1x Tinker
1x Yawgmoth's Will
1x Pithing Needle
2x Tormod's Crypt
1x Trinisphere
4x Ingot Chewer
1x Wurmcoil Engine
1x Flusterstorm
2x Lightning Bolt
1x Pyroblast
1x Steel Sabotage
1x Mountain
I guess the list is pretty self-explanatory. Full jewelry for a maximum welder-potential, welderable robots and of course the beloved Mindslaver.
Gifts Ungiven and Intuition get the welder-targets where they're beloning to and Dack Fayden obviously is our discard outlet and even gets some welderable artifacts for us.
I haven't found a maindeck slot for Lightning Bolts but at the moment I feel like this isn't really necessary, since you have your Duplicant to remove preboard threats.
The sideboard is mainly against MUD of course. Pyroblast as a better Red Elemental Blast for if we achieve to get Dack's Emblem, Flusterstorm and Trinisphere against Storm and Gush decks. And then the Crypts for dredge, which is rarely played in our meta. Wurmcoil Engine as an alternate robot which comboes well with Goblin Welder and is bonkers against MUD and buys time against Storm.
So I've been testing this list and working on it quite a bit, and wanted to know what you guys think about it, and if I forgot something important or if I overestimate certain cards. So far it gets its job done.
I'm trying to include Vault/Key somehow, as an alternative wincon. I don't know if it's needed or if it takes the Slaver feeling away, but it wins games, so I'm keeping those two in mind.
I too thought about Fact or Fiction but it seems quite underwhelming, since you can't rely on getting your Mindslaver or other welder-targets into your graveyard.
I hope you like it!
Greetings!
EDH
WBruna -- Control voltronU
BCrosis -- CruelcontrolUR
WGhostcouncil -- Sac 'n recB
BGlissa -- StaxG
WKemba -- Equipment voltronW
UMelek -- StormR
RPurphoros -- RDWR
BRakdos -- Combo beatdownR
URiku -- Timmy beatdownRG
BSidisi -- Dredge GU
Vintage
Control Slaver
Bomberman