What does Grixis control offer for bringing red in? A few lightning bolts? You aren't going to be killing anyone with one in a control deck, and any viable creature your opponents play should just be countered. Pyro/REB? Good counterspell in vintage, kills Jace. We have other counterspells for that. Sideboard cards such as pyroclasm and ingot chewer? Creature removal we don't really care about. Artifact removal (plus counter!) is covered by steel sabotage in the side.
Tezz? Don't have time for that. Gameplan is to prevent what your opponent is doing on his turn, and dig for tinker/blightsteel or vault/key on your turn. Its very consistent and powerful at stopping your opponent in his tracks, and faster than Grixis control but to not having bricks like lightning bolt and a shaky mana base.
Thanks for the input. I guess this deck is more of a combo/control variety, where the win is through combo and the control is to protect the combo and prevent disruption. The deck can absorb a few Goyf hits, though the creatures to consider countering would be some kind of disruption/advantage such as Bob or Thalia, I'm more than ok with them dropping some vanilla beaters. I think that I could cut one mana drain and imperial seal for a Tezz and flusterstorm main.
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I present to you, straight up U/B control.
1 Library of Alexandria
2 Islands
1 Swamp
1 Tolarian Academy
4 Underground Sea
4 Polluted Delta
1 Misty Rainforest
1 Bloodstained Mire
(7 Creatures)
2 Snapcaster Mage
4 Dark Confidant
1 Blightsteel Colossus
(38 Spells)
(Mana Rocks)
1 Sol Ring
1 Black Lotus
5 Moxen
1 Mana Crypt
(Counters)
4 Force of Will
3 Mental Misstep
3 Mana Drain
2 Spell Pierce
1 Mystical Tutor
1 Ponder
1 Brainstorm
1 Sensei's Divining Top
3 Jace, The Mind Scultor
1 Ancestral Recall
1 Time Walk
1 Tinker
1 Vampiric Tutor
1 Demonic Tutor
1 Imperial Seal
1 Yawgmoth's Will
(The Combo)
1 Time Vault
1 Volatic Key
(Hate)
1 Hurkyls Recall
1 Nihil Spellbomb
1 Hurykl's Recal
4 Steel Sabotage
1 Nihil Spellbomb
2 Grafdiggers Cade
3 Ravenous Trap
4 Flusterstorm
Tezz? Don't have time for that. Gameplan is to prevent what your opponent is doing on his turn, and dig for tinker/blightsteel or vault/key on your turn. Its very consistent and powerful at stopping your opponent in his tracks, and faster than Grixis control but to not having bricks like lightning bolt and a shaky mana base.
Sometimes we lose to abrupt decay.