"Dear reader, you may have noticed our crack team of designers gave black a lot of love this set lolol." I'm just like. No, what you gave BLUE with Worldwake was love. Everyone else now is getting sloppy seconds because of the fantastic lovemaking session that produced (whether intentionally or not) the best PW that will ever be printed.
I realize this is the Speculation forum, but this is like ultra, ultra speculation. Like, stabbing in the dark with a spoon.
It's a good card, and certainly worth including when playing against storm decks, but in a storm deck (which I'm assuming the OP is talking about as this is in the Ritual-Based Combo Decks section) Flusterstorm is a far more powerful spell.
I don't know what I was thinking when I included Mindbreak Trap in my SB... like you say, it's great vs storm but not really against Flusterstorm. Thanks for your help defining the card!
I've explored more options (splashed green) and Xantid Swarm seems to be working nicely for me so far (haven't had enough games to really analyse them yet). I replaced the Traps with Swarms and added an additional Flusterstorm to my SB..
In addition to everything mentioned so far, Silence, Stifle, duress Variants
Silence at the begning of your combo turn will them to waste their counter in this case flusterstorm or make sure they can't counter things the rest of the turn. Duress is a similar but more proactive approach and stifle counter the storm ability which makes it a flexible answer to other storm decks and flusterstorms
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I've played storm for a few years before switching over to shops, but within my playgroup, I continue to test as a storm pilot. The best answer is one that is on your terms, and that would be Duress, Thoughtsieze, or your own Flusterstorm. Which you use depends on your main deck, not sideboard. As easy pilot's maindeck permutation changes, so do the answers. Having access to 2 tendrils game 1 allows you to use Thoughtseize as a catch-all and mini tendrils when necessary. I personally like Duress as you chose when to boost your storm count with it, and when drawn in multiples, allows you to more flexibility to change your role, unlike Flusterstorm. Flusterstorm, while being an excellent answer to itself, will never interact with your opponent when you want it to.... Before tendrils goes on the stack, which is why it loses value while being an excellent answer. You can use Xantid Swarm as well, but most decks nowadays are ready to answer creatures, as they have become so efficient: the time for it may have passes. Also, mutilating your mana base to accommodate G (or w for silence/ Orin's chant) is almost impossible if you expect to win, as the increase of fish strategies has wastelands seeing play at an all-time high.
As such, metagames dictate the type of manabase tendrils decks need to be viable, and in a wasteland rich meta, basic lands are at a premium now, more than ever before. As such, pilots should stick to their colors.*
It depends on your actual list, but being how Flusterstorm has supplanted force as an answer, knocking pitch long into the history books, your best bet is an efficient duress effect.
* for those who will argue that Burning Oath proves that you can have a terrible mana base an be successful, realize that Oath (which is 4x tinker for Yawg Bargain) is the crutch for that mana base, not the other 56 cards.
A card many older lists used was Defense Grid, which is probably not your best option anymore, but It could be worth considering. I personally find that 4 Duress is an auto-include in any storm deck I build. I'm also a fan of Unmask, especially in black-heavy lists. I'm not as big a fan of Flusterstorm in my storm decks (although it works pretty well in Doomsday). I'd rather have a black solution, since I intend to be producing a crapton of black mana anyway, not to mention that the info gained from Duress effects is valuable. A list I've been working on recently uses 4 Duress, 2 Unmask, and that's been working pretty well.
I recently took down a vintage FNM with DPS. Defense grid was amazing, and allowed me to limit my opponent's Flusterstorm and Mindbreak Trap shenanigans. I had all 4 boarded and brought them in for my duress effects (I play 6).
Grid allowed me enough protection to also wiggle my way through an on Board Leovold.
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Are flusterstorms the best counter against other flusterstorms? I was thinking of adding in Mindbreak Trap as well...
Here's my SB right now (though I have yet to test the mindbreak traps)
1 Flusterstorm
1 Extirpate
1 Swamp
1 Island
1 Darkblast
1 Nihil Spellbomb
2 Hurkyl's Recall
1 Rebuild
4 Leyline of the Void
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Flusterstorm, or maybe discard?
You can counter an opponent's Flusterstorm with a Mindbreak Trap, which takes no mana, or with your own Flusterstorm, which takes one mana.
I can see why people would say it's a worse choice, but I'm not sure why people don't understand that Trap is still a foil to Flusterstorm.
I don't know what I was thinking when I included Mindbreak Trap in my SB... like you say, it's great vs storm but not really against Flusterstorm. Thanks for your help defining the card!
I've explored more options (splashed green) and Xantid Swarm seems to be working nicely for me so far (haven't had enough games to really analyse them yet). I replaced the Traps with Swarms and added an additional Flusterstorm to my SB..
Sig by Sioux Heroes of the Plane Studios
Silence at the begning of your combo turn will them to waste their counter in this case flusterstorm or make sure they can't counter things the rest of the turn. Duress is a similar but more proactive approach and stifle counter the storm ability which makes it a flexible answer to other storm decks and flusterstorms
Currently Taking altered art Comissions. www.nf96alters.webs.com
Quick and Cheap Alters (looking to fill up some slots so some special pricing currently)
Ebay Stuff
As such, metagames dictate the type of manabase tendrils decks need to be viable, and in a wasteland rich meta, basic lands are at a premium now, more than ever before. As such, pilots should stick to their colors.*
It depends on your actual list, but being how Flusterstorm has supplanted force as an answer, knocking pitch long into the history books, your best bet is an efficient duress effect.
* for those who will argue that Burning Oath proves that you can have a terrible mana base an be successful, realize that Oath (which is 4x tinker for Yawg Bargain) is the crutch for that mana base, not the other 56 cards.
Blue: teaching Magic players manners since 1995Shops: Teaching blue players manners since 2009
Grid allowed me enough protection to also wiggle my way through an on Board Leovold.
Blue: teaching Magic players manners since 1995Shops: Teaching blue players manners since 2009