Spoiler season is upon us, and this card does two things relevant to Vintage for UU.
Displacement Wave XUU
Sorcery
Return each nonland permanent with CMC X or less to its owner's hand.
In Vintage it will probably only ever be cast with X equal to zero except in weird circumstances. The three main things it does:
- Acts as a weaker, but serviceable, alternative to Retract in decks that want to do silly things with Moxen and the storm count. Probably worth thinking about in any deck that runs Mox Opal and storm cards.
- Kills Monastery Mentor's entire family, everything Young Pyromancer has ever loved, and un-flips and unsummons Delver of Secrets, while also maybe buying you a turn against Oath of Druids draws that tapped their Forbidden Orchard to cast the Oath.
- Pitch to Force of Will if required.
It has other fringe uses too - telling Merfolk or non-Gaddock Teeg hatebears where to go; killing the family of a Myr Battlesphere - but these won't happen often.
Importantly on the first use, while it does the same thing as Retract and costs 1 mana more, 1 mana spells are harder to resolve in Vintage than 2 mana spells. Hurkyl's Recall manages this effect at 2 mana as well but its other uses are good against different decks - Hurkyl's is strong against Shops, Displacement Wave is good against Delver.
I don't think this is the next Treasure Cruise or Monastery Mentor that will shake up Vintage, but I can see this card being a niche role player in the format.
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Displacement Wave XUU
Sorcery
Return each nonland permanent with CMC X or less to its owner's hand.
In Vintage it will probably only ever be cast with X equal to zero except in weird circumstances. The three main things it does:
- Acts as a weaker, but serviceable, alternative to Retract in decks that want to do silly things with Moxen and the storm count. Probably worth thinking about in any deck that runs Mox Opal and storm cards.
- Kills Monastery Mentor's entire family, everything Young Pyromancer has ever loved, and un-flips and unsummons Delver of Secrets, while also maybe buying you a turn against Oath of Druids draws that tapped their Forbidden Orchard to cast the Oath.
- Pitch to Force of Will if required.
It has other fringe uses too - telling Merfolk or non-Gaddock Teeg hatebears where to go; killing the family of a Myr Battlesphere - but these won't happen often.
Importantly on the first use, while it does the same thing as Retract and costs 1 mana more, 1 mana spells are harder to resolve in Vintage than 2 mana spells. Hurkyl's Recall manages this effect at 2 mana as well but its other uses are good against different decks - Hurkyl's is strong against Shops, Displacement Wave is good against Delver.
I don't think this is the next Treasure Cruise or Monastery Mentor that will shake up Vintage, but I can see this card being a niche role player in the format.