on a serious note... yawgmoths bargain? a 6 mana enchantment on the restricted list?
thats my vote to unrestrict...
Bargain is better than Necropotence :/.
I think the most likely card to be taken off the list, at least for a trial run, might actually be Windfall. The issue is that more and more decks are able to empty out their hands quickly and thus make Windfall less attractive. We're just seeing more things like Deathrite Shaman that not only leave the hand earlier but also help bring other things out.
I think the most likely card to be taken off the list, at least for a trial run, might actually be Windfall. The issue is that more and more decks are able to empty out their hands quickly and thus make Windfall less attractive. We're just seeing more things like Deathrite Shaman that not only leave the hand earlier but also help bring other things out.
Bargain < Necro in vintage by miles. 6 mana in a world with workshops suddenly becomes 8+ mana, and no I wouldn't pay that much for that effect ever. Necro on the other hand is easy to turn 1/win the game upon resolution on turn 1 as most decks in vintage cannot beat a turn 1 necropotence. They could easily unrestricted bargain at this stage case in point is ad nauseam being legal as a 4 of.
Imperial seal is a safer unrestriction than mystical. Sorcery < Instant and in blue. Doubt we see any of that happen though.
Merchant scroll is too good with gush legal as a 4 of. Sure they lack brainstorm as a 4 of like back in 07 but it's still quite scary.
Thirst for knowledge wasn't busted because of welder. It was busted as a very good card filter than provided card advantage in tezzeret based vault key decks. Highly doubt it gets unrestricted.
Hell no to channel. No way is that ever safe as a 4 of in a world with eldrazi and belcher. Turn 1-2 kill you virtually every game.
Desire is way too good because you just chain desire into desire and auto win. Card is absurd in this format with so many broken cards floating around.
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Bargain < Necro in vintage by miles. 6 mana in a world with workshops suddenly becomes 8+ mana, and no I wouldn't pay that much for that effect ever. Necro on the other hand is easy to turn 1/win the game upon resolution on turn 1 as most decks in vintage cannot beat a turn 1 necropotence. They could easily unrestricted bargain at this stage case in point is ad nauseam being legal as a 4 of.
Wait, what?
Let's start with the fact that Necro decks are not in a great place right now as a whole, and that a turn 1 Necro resolving does not truly mean they win, as a lot of decks can actually fight past it reasonably effectively in this day and age. However, if you do manage to resolve a Bargain turn 1, you actually win the game right then and there.
Your argument about Ad Nauseam is also just strange, as I haven't really seen any decks, but I'm sure there are a couple, run, but pretty much every deck will run Bargain along side Necro. Even Reid Duke had Bargain in his Top 8 Vintage Worlds deck this weekend, but no Ad Nauseam, and the Oath Deck that made top 8 opted to run neither Necro or Bargain in favour of Show and Tell into Griselbrand. There are a myriad of reasons why Ad Nauseam doesn't see play, many of which revolve around Tinker, and Tendrils/Empty, but I won't get into the nitty gritty of it all, as there is more than enough evidence showing that pretty much every storm player in Vintage picks Bargain over Ad Nauseam.
As for the shop match up, actually I'd say you're wrong again. The issue with Necro against Shop is that it has a delay. The two reasons for this are that the delay lets the shop player land yet another sphere effect, meaning that while you save an extra 3 mana on the initial Necro investment, you'll soon be paying an extra 1 or more on each spell once you finally get the cards in hand, meaning you basically come out behind since you will spend an extra 10 mana to get the right storm count.
However, more importantly, the Storm deck is looking for a critical turn against shop. It wants to basically resolve a tutor into Hurkyl's Recall or Rebuild so that it gets a turn without the sphere effects. If they're holding Bargain, it means they get to go ahead and win the turn on which they resolve the bounce, while getting a lot more cards to do it with, if they're holding Necro, they get to pass the turn, meaning the Shop player gets to resolve their Spheres, Chalices, and whatever else once again.
You're also discounting the fact that you have so many colourless sources for Bargain, whereas you kind of only have Dark Ritual to make Necro superior, with Lotus being better for Necro but also better than a Dark Ritual for Bargain. You have 4x Mox, Mana Crypt, Mana Vault, Sol Ring, Tolarian Academy, and even Spirit Guides or off colour Chrome Mox to get you there. Things like Chain of Vapor and the Artifact Bounce spells also benefit casting Bargain more than Necro due to the double as opposed to triple black. Not only that but Show and Tell is still a card, people play it in their Oath decks to help in the case of you drawing your big guy, if they could play 4 Bargains they'd use that too and then you're right back at the 3 mana Necro that wins faster and doesn't hurt your Yawg's Will as much.
Brainstorm/Ponder never should have been restricted. Gush was fine staying on the restricted list. I would much rather have gush restricted than brainstorm/ponder/etc.
Bargain is better than Necropotence :/.
I think the most likely card to be taken off the list, at least for a trial run, might actually be Windfall. The issue is that more and more decks are able to empty out their hands quickly and thus make Windfall less attractive. We're just seeing more things like Deathrite Shaman that not only leave the hand earlier but also help bring other things out.
Bargain < Necro in vintage by miles. 6 mana in a world with workshops suddenly becomes 8+ mana, and no I wouldn't pay that much for that effect ever. Necro on the other hand is easy to turn 1/win the game upon resolution on turn 1 as most decks in vintage cannot beat a turn 1 necropotence. They could easily unrestricted bargain at this stage case in point is ad nauseam being legal as a 4 of.
Imperial seal is a safer unrestriction than mystical. Sorcery < Instant and in blue. Doubt we see any of that happen though.
Merchant scroll is too good with gush legal as a 4 of. Sure they lack brainstorm as a 4 of like back in 07 but it's still quite scary.
Thirst for knowledge wasn't busted because of welder. It was busted as a very good card filter than provided card advantage in tezzeret based vault key decks. Highly doubt it gets unrestricted.
Hell no to channel. No way is that ever safe as a 4 of in a world with eldrazi and belcher. Turn 1-2 kill you virtually every game.
Desire is way too good because you just chain desire into desire and auto win. Card is absurd in this format with so many broken cards floating around.
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Wait, what?
Let's start with the fact that Necro decks are not in a great place right now as a whole, and that a turn 1 Necro resolving does not truly mean they win, as a lot of decks can actually fight past it reasonably effectively in this day and age. However, if you do manage to resolve a Bargain turn 1, you actually win the game right then and there.
Your argument about Ad Nauseam is also just strange, as I haven't really seen any decks, but I'm sure there are a couple, run, but pretty much every deck will run Bargain along side Necro. Even Reid Duke had Bargain in his Top 8 Vintage Worlds deck this weekend, but no Ad Nauseam, and the Oath Deck that made top 8 opted to run neither Necro or Bargain in favour of Show and Tell into Griselbrand. There are a myriad of reasons why Ad Nauseam doesn't see play, many of which revolve around Tinker, and Tendrils/Empty, but I won't get into the nitty gritty of it all, as there is more than enough evidence showing that pretty much every storm player in Vintage picks Bargain over Ad Nauseam.
As for the shop match up, actually I'd say you're wrong again. The issue with Necro against Shop is that it has a delay. The two reasons for this are that the delay lets the shop player land yet another sphere effect, meaning that while you save an extra 3 mana on the initial Necro investment, you'll soon be paying an extra 1 or more on each spell once you finally get the cards in hand, meaning you basically come out behind since you will spend an extra 10 mana to get the right storm count.
However, more importantly, the Storm deck is looking for a critical turn against shop. It wants to basically resolve a tutor into Hurkyl's Recall or Rebuild so that it gets a turn without the sphere effects. If they're holding Bargain, it means they get to go ahead and win the turn on which they resolve the bounce, while getting a lot more cards to do it with, if they're holding Necro, they get to pass the turn, meaning the Shop player gets to resolve their Spheres, Chalices, and whatever else once again.
You're also discounting the fact that you have so many colourless sources for Bargain, whereas you kind of only have Dark Ritual to make Necro superior, with Lotus being better for Necro but also better than a Dark Ritual for Bargain. You have 4x Mox, Mana Crypt, Mana Vault, Sol Ring, Tolarian Academy, and even Spirit Guides or off colour Chrome Mox to get you there. Things like Chain of Vapor and the Artifact Bounce spells also benefit casting Bargain more than Necro due to the double as opposed to triple black. Not only that but Show and Tell is still a card, people play it in their Oath decks to help in the case of you drawing your big guy, if they could play 4 Bargains they'd use that too and then you're right back at the 3 mana Necro that wins faster and doesn't hurt your Yawg's Will as much.
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Ponder at least was printed as a "fixed" version of Brainstorm, but then it's filtering and drawing potential was fully exploited/realized.
I would say neither are potential candidates for unrestriction.