I have been thinking lately about Gush in a madness deck. I plan on making a deck. Anyone think it is possible or just a joke. If you have any ideas please share them.
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In the MWS world, for many players, winning also makes you a noob.
The same applies to:
-Knowing the rules.
-Netdecking.
-Not netdecking.
-Using old versions of a card (yeah, it has hapenned to me: "Ugh... ugly pic noob")
-Knowing English.
-Using phases.
-Countering spells.
<@MarkRosewater> THis is a secret we've carefully guarded but for this chat I'm going to spill the beans.
<@MarkRosewater> Some cards in Magic are better than others.
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U/G madness is already a painfully slow deck, and Gush just makes it slower. You have no way to make up the tempo lost by Gush or capitalize on it any more then decks like GAT. It might make the deck slightly better simply because its free draw, but not enough to make madness good.
U/G madness is already a painfully slow deck, and Gush just makes it slower. You have no way to make up the tempo lost by Gush or capitalize on it any more then decks like GAT. It might make the deck slightly better simply because its free draw, but not enough to make madness good.
Dude I wouldn't say it is a bad deck. I can see it be extremly fast and a power house. I am trying to come up with a deck list. If i can only use dryad in it could possibly become a great deck.
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Dude I wouldn't say it is a bad deck. I can see it be extremly fast and a power house. I am trying to come up with a deck list. If i can only use dryad in it could possibly become a great deck.
I am sorry but I just don't see how madness can be good in any sort of blue based decks. What advantages do Arrogant Wurm or Basking Rootwalla have over Jotun Grunt, Tarmogoyf or Quiron Dryad. Gush Madness provides no advantages over normal Gush decks. The only deck using madness I would consider possible are builds of TMWA which sometimes play Strength of Lunacy.
I prefer RG madness over UG madness any day. Gush won't improve that situation, and playing UGR madness and finding two islands to bounce isn't worth it.
Dude it takes the idea of fish man. Take small creatures and hit fast.
Do you see fish running gush? Why or why not?[/quote]
The small beat creatures is what I was getting at. I am trying to work on a list and possibly use merchant scroll in the deck.
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I'd say you're better off running some flashback cards in that type of deck, if you count on using Gush in order to discard. Deep Analysis would be a good example. Not sure how viable this would be, but maybe it'll help you brainstorm further.
Tried it and I have to say its bad.
Unless you can prove me wrong, then I can say to give up on the idea.
The only thing were Gush would be good is if Mongrel is in deadly distance.
The idea is good, but then it slows down your tempo really fast.
And yes, if you will go with Merchant Scroll + Gush, then go with +Fastbond = GAT or Gush Storm.
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In testing
Dude I wouldn't say it is a bad deck. I can see it be extremly fast and a power house. I am trying to come up with a deck list. If i can only use dryad in it could possibly become a great deck.
NO RUG
Team America
U/W Stoneblade
Zoo
No FOW bant
Modern:
In testing
I am sorry but I just don't see how madness can be good in any sort of blue based decks. What advantages do Arrogant Wurm or Basking Rootwalla have over Jotun Grunt, Tarmogoyf or Quiron Dryad. Gush Madness provides no advantages over normal Gush decks. The only deck using madness I would consider possible are builds of TMWA which sometimes play Strength of Lunacy.
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Do you see fish running gush? Why or why not?
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
The small beat creatures is what I was getting at. I am trying to work on a list and possibly use merchant scroll in the deck.
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Team America
U/W Stoneblade
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Modern:
In testing
Well I'm off from work so I plan on play testing all day today.
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In testing
Unless you can prove me wrong, then I can say to give up on the idea.
The only thing were Gush would be good is if Mongrel is in deadly distance.
The idea is good, but then it slows down your tempo really fast.
And yes, if you will go with Merchant Scroll + Gush, then go with +Fastbond = GAT or Gush Storm.
5 Mox
1 Petal
1 Lotus
7 Fetchlands
3 Trop
2 Usea
1 Island
1 Strip Mine
4 Bazaar
2 DA
3 Squee
1 Ancestral
1 Walk
3 Intution
1 Life from teh Loam
4 FoW
2 MisD
4 Logic
4 Chalice
Dudes 10
4 Goyf
3 Tog
3 Bouncer
The deck is built around an incredibly strong Chalice for 1 play. Gush was in the deck and worked it's way out, same with Mongel.