I've been thinking about trying something a little different recently.
Peasant Cube is awesome, we know this; but what if instead of drafted singles, we looked at something like vintage without the rares.
I'm trying to make a collection of constructed decks, 60+15 Vintage legal cards, comprised of only cards that have been printed at common or uncommon.
So if you were going to an FNM or similar tournament with these restrictions, what would you bring? What do you think the meta would look like? More like Pauper, or maybe similar to Pioneer in power level?
I'm really interested in any discussion. I've tried to find people talking about this, but it seemed like this kind of idea died with the unpopular Peasant constructed format that limited decks to 5 uncommons.
I consider this forum to be a high authority on ranking black and silver cards, but the majority of the judgements are assuming one copy of the card is shared between all the players. Cards that look terrible in cube work great in constructed and vice versa. At the very least, I'd like to hear what you think of this little theorycrafting project I've been thinking on.
I’ve been thinking about such a format myself and think it would be interesting to see how things shape out. I’ve been tinkering a bit since I replied to you on Reddit…
I think spot removal is very strong at peasant. Flying tokens is a way to make the opponents deck worse, and I think this could be a contender for best fair/midrange deck. https://www.mtggoldfish.com/deck/4033486#paper
For control we have good spot removal and we have access to god counterspells. Good sweepers are a bit lacking for the control decks…
Sample control deck: https://www.mtggoldfish.com/deck/4035085#paper
Ramp: I don’t think the payoff is strong enough compared to rare/mythic targets?
Aggro can probably be ok, but I would be surprised if there is some broken combo/strategy that would shut it down.
Combo: Persist combo can win on turn 3:
T1 mana elf
T2 Rhytm of the wild/Grumgully
T3 Goblin bombardment+safehold elite/lesser masticore
Is a turn 3 win. Add black for hand disruption or blue to protect the combo?
What I probably would find most fun to play, is some sort of Soulherder blinking toolbox.
Assuming this is a 4card format rather than singleton, it'd be combo all the way down until a ban list was implemented. Pretty sure Storm was the best deck in the original pauper format on Modo and I doubt that changes when you add uncommons.
Peasant Cube is awesome, we know this; but what if instead of drafted singles, we looked at something like vintage without the rares.
I'm trying to make a collection of constructed decks, 60+15 Vintage legal cards, comprised of only cards that have been printed at common or uncommon.
So if you were going to an FNM or similar tournament with these restrictions, what would you bring? What do you think the meta would look like? More like Pauper, or maybe similar to Pioneer in power level?
I'm really interested in any discussion. I've tried to find people talking about this, but it seemed like this kind of idea died with the unpopular Peasant constructed format that limited decks to 5 uncommons.
I consider this forum to be a high authority on ranking black and silver cards, but the majority of the judgements are assuming one copy of the card is shared between all the players. Cards that look terrible in cube work great in constructed and vice versa. At the very least, I'd like to hear what you think of this little theorycrafting project I've been thinking on.
I think spot removal is very strong at peasant. Flying tokens is a way to make the opponents deck worse, and I think this could be a contender for best fair/midrange deck.
https://www.mtggoldfish.com/deck/4033486#paper
For control we have good spot removal and we have access to god counterspells. Good sweepers are a bit lacking for the control decks…
Sample control deck: https://www.mtggoldfish.com/deck/4035085#paper
Ramp: I don’t think the payoff is strong enough compared to rare/mythic targets?
Aggro can probably be ok, but I would be surprised if there is some broken combo/strategy that would shut it down.
Combo: Persist combo can win on turn 3:
T1 mana elf
T2 Rhytm of the wild/Grumgully
T3 Goblin bombardment+safehold elite/lesser masticore
Is a turn 3 win. Add black for hand disruption or blue to protect the combo?
What I probably would find most fun to play, is some sort of Soulherder blinking toolbox.
Draft it on Cubetutor here, and CubeCobra here.
Treasure Cruise did nothing wrong.