Literally none of those cards will work with Herd Baloth except Good-Fortune Unicorn/Juniper Order Ranger. They use static replacement abilities, while the Baloth is a triggered ability. And I’m not sure that jumping through the hoop of playing two 5-mana cards in a specific sequence just to put a bunch of vanilla fat on the table is worth it. Which leaves only Good Fortune Unicorn as an enabler.
They do work with Baloth.
121.6. Some spells and abilities refer to counters being put on an object. This refers to putting counters on that object while it’s on the battlefield and also to an object that’s given counters as it enters the battlefield.
I did some drafts with Fast // Furious and was very decent. I play it on a Boros Burn deck for the draw mode. Nice option. And I even casted the wrath mode against an abzan midrange deck to clean the board. That day I won 3-0 and the card was always good.
The other thing with Ivy Lane Denizen is that it only enables one creature for the persist combos, and that is Kitchen Finks. I think that really limits the appeal as compared to the more general pieces, like Renata or Good-Fortune Unicorn/Juniper Order Ranger and Grumgully/Rhythm of the Wild.
Honestly, I feel Civic Wayfinder is much, much better. Being able to get your next landdrop guaranteed is better than maybe ramping a little. Wayfinder is also better with blink or other forms of recursion. However, I am running Tireless Provisioner and am eager to see it in action. I just don't feel it occupies the same space as Wayfinder, as you'd usually be looking to play it t4 to get a landdrop to go along with it.
Poorly. But as TyranidBill says, they don't occupy the same space.
I don't run Civic Wayfinder and haven't run it in decks since Farhaven Elf came out. Wayfinder isn't ramp, and if I'm just putting a card in hand, I'd rather pay less mana for a Sylvan Ranger. It also compares poorly late-game or in a flicker deck with something like Llanowar Visionary - a card can potentially be a spell, but a land is always a land, even when you don't need more.
Tireless Provisioner fits in an entirely different space. It's a landfall payoff that can ramp or gain life. The 3/2 body is slightly more aggressive than Wayfinder, but it's an even worse blink target than Wayfinder. It has better artifact synergies (for those who care), but it's most comparable card (Lotus Cobra) has never been peasant-legal. If you like Tatyova, you might like this.
I will test Provisioner to see how it goes. I won't run Wayfinder.
The case with Tireless Provisioner is Peasant doesn't have ten-twelve fetchlands as Cubes with high rarity cards have.
Instead we have Evolving Wilds, Terramorphic Expanse (and bouncelands) and then ramp spells (creatures and spells que search for a land or two).
I've cut the 3-mana noncreature ramp spells (Cultivate, Kodama's Reach) and I'm playing more 2-cmc enchant-land cards, so landfall is not so easy for me, but I'm gonna try Provisioner, just because I have a slot for it. If the experiment goes bad, she will be replaced.
Arcbound Slasher - Seems good in a deck full or artifact creatures, otherwise not really. 5 mana is a bit prohibitive, but being able to recoup your losses when this dies more than makes up for it. The riot fits this card well mechanically but not thematically. Boarderline, (cubeable with a good amount of artifact creatures).
Arcbound Tracker - Less exciting of a modular creature than Arcbound Slasher. This plays into the sets mechanics well intersecting between storm and artifact creatures. As a pauper card it is well below curve with no synergy, and is only ok with lots of artifacts. The storm is hard to pull off in pauper singleton, and I doubt this is on of the the pay-offs you'd play in that case anyway. Sort of similar to Spellgorger Weird, but I like the weird more since it is more consistent. Menace means this is a problem creature if it ever gets big. Borderline (mostly because of synergies).
Battle Plan - Expensive for what it does. Sort of acts as a overpriced equipment that you don't have to pay for once it gets going, the real downside is it is power only and only activates during your turn. 4 mana is a lot. Bad to borderline. (It's not that bad but it isn't good either.)
Faithless Salvaging - I feel like this card was costed at 1 mana, but ended up being way too good, and now is basically mediocre except as a madness enabler. Bad, (cubeable with madness, because then it is an enabler and a card filter).
Galvanic Relay - Very good storm payoff. Problem is storm is lacking sufficient singleton support, and storm doesn't have cross synergies with other strategies. Bad all the way to staple, really depends on whether you enforce the singleton rule or not to support storm.
Gargadon - Sort of a red Errant Ephemeron. Flying is a bit better than the extra power/toughness and trample, but in saying that, this looks good. Very good in fact. It's going to hit hard, or at the very least demand and answer (preferably at instant speed). Not bad for 2 mana and 4 turns. Cubeable, (potential to be upgraded to staple, but let's not be too hasty).
Gouged Zealot - There have been a string of 4 mana value 4/3's in red recently and this is the best of the lot. Reach is a nice keyword to have, though it does nothing on offence. Much better than Flummoxed Cyclops since Gouged Zealot actually knows how to block. I guess its time to talk about delirium. It's a whatever mechanic for pauper cube. There simply isn't much in the way of card hitting the graveyard that aren't creatures, instants or sorceries. The upside of this card's delirium isn't insignificant either, just a cheeky 1 damage to each creature defending player controls isn't nothing to sneeze at. But realistically this card alone isn't worth warping deck-building for. Borderline, (would be cubable if delirium was more reliable).
Lightning Spear - Basically an over-costed Lightning Strike/Searing Spear with a bad equipment attached. (hey, it gives trample.) Bad to Borderline. (Really need a more fine grained rating system.)
Mine Collapse - If 5 damage was a premium for removal this would see more play. Good at killing Imperiosaurs, but there isn't much that a Flame Slash can't already kill, so it doesn't really justify the four mana price tag (or 1 mountain). Plus is can't deal damage to players which is kind of red's whole thing. Cubeable (more of a red control card).
Mount Velus Manticore - This is one of the most Modern Horizons 2-esque cards. Not keyword jamming this time, instead finds as much overlap is archetypes as possible. Borderline (it's only an ok madness enabler.)
Revolutionist - Hey, it's Anarchist! I mean red Archaeomancer. Without madness this is a little bit on the expensive side for that ability. Another version of this helps for setting up Ephemerate loops. With madness this is well costed and can be used to recoup losses from earlier discards by accruing card advantage. Borderline, (Cubeable with madness).
Skophos Reaver This card is good even without madness. Basically a Brazen Wolves reprint, but with upside. Staple (it's strictly better than a card already found in most red sections).
Viashino Lashclaw - I get it, it enables madness (and I guess delirium). Bad to borderline (can't bring myself to call a 2/2 for 2 with upside bad), (cubeable with madness).
Overall: Madness cards are fine and there are more madness enablers. Skophos Reaver is very good. Gargadon is pretty decent. There are lots mechanic mashups and in-jokes in this section.
You posted in the Peasant spoiler thread by accident. Pointing this out since the previous entries are in the Pauper spoiler thread and you only addressed commons.
They do work with Baloth.
121.6. Some spells and abilities refer to counters being put on an object. This refers to putting counters on that object while it’s on the battlefield and also to an object that’s given counters as it enters the battlefield.
My C/Ube on Cube Cobra
I did some drafts with Fast // Furious and was very decent. I play it on a Boros Burn deck for the draw mode. Nice option. And I even casted the wrath mode against an abzan midrange deck to clean the board. That day I won 3-0 and the card was always good.
My Omniscience Draft Cube[/b]
My Commander Cube
My Pai Gow Cube
My Two-Headed Giant Cube
https://cubecobra.com/cube/list/peasantsnowcube
-- Updated with Outlaws of Thunder Junction
The PioneWer Peasant CUbe
https://cubecobra.com/cube/list/pionewer
-- Updated with Murders at Karlov Manor
My C/Ube on Cube Cobra
How do you think Civic Wayfinder compares to tireless provisioner.
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
tldr ETB vs no ETB.
WiJ
Peasant 540 Cube
I don't run Civic Wayfinder and haven't run it in decks since Farhaven Elf came out. Wayfinder isn't ramp, and if I'm just putting a card in hand, I'd rather pay less mana for a Sylvan Ranger. It also compares poorly late-game or in a flicker deck with something like Llanowar Visionary - a card can potentially be a spell, but a land is always a land, even when you don't need more.
Tireless Provisioner fits in an entirely different space. It's a landfall payoff that can ramp or gain life. The 3/2 body is slightly more aggressive than Wayfinder, but it's an even worse blink target than Wayfinder. It has better artifact synergies (for those who care), but it's most comparable card (Lotus Cobra) has never been peasant-legal. If you like Tatyova, you might like this.
I will test Provisioner to see how it goes. I won't run Wayfinder.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Instead we have Evolving Wilds, Terramorphic Expanse (and bouncelands) and then ramp spells (creatures and spells que search for a land or two).
I've cut the 3-mana noncreature ramp spells (Cultivate, Kodama's Reach) and I'm playing more 2-cmc enchant-land cards, so landfall is not so easy for me, but I'm gonna try Provisioner, just because I have a slot for it. If the experiment goes bad, she will be replaced.
My Omniscience Draft Cube[/b]
My Commander Cube
My Pai Gow Cube
My Two-Headed Giant Cube
Red
Arcbound Slasher - Seems good in a deck full or artifact creatures, otherwise not really. 5 mana is a bit prohibitive, but being able to recoup your losses when this dies more than makes up for it. The riot fits this card well mechanically but not thematically. Boarderline, (cubeable with a good amount of artifact creatures).
Arcbound Tracker - Less exciting of a modular creature than Arcbound Slasher. This plays into the sets mechanics well intersecting between storm and artifact creatures. As a pauper card it is well below curve with no synergy, and is only ok with lots of artifacts. The storm is hard to pull off in pauper singleton, and I doubt this is on of the the pay-offs you'd play in that case anyway. Sort of similar to Spellgorger Weird, but I like the weird more since it is more consistent. Menace means this is a problem creature if it ever gets big. Borderline (mostly because of synergies).
Battle Plan - Expensive for what it does. Sort of acts as a overpriced equipment that you don't have to pay for once it gets going, the real downside is it is power only and only activates during your turn. 4 mana is a lot. Bad to borderline. (It's not that bad but it isn't good either.)
Faithless Salvaging - I feel like this card was costed at 1 mana, but ended up being way too good, and now is basically mediocre except as a madness enabler. Bad, (cubeable with madness, because then it is an enabler and a card filter).
Galvanic Relay - Very good storm payoff. Problem is storm is lacking sufficient singleton support, and storm doesn't have cross synergies with other strategies. Bad all the way to staple, really depends on whether you enforce the singleton rule or not to support storm.
Gargadon - Sort of a red Errant Ephemeron. Flying is a bit better than the extra power/toughness and trample, but in saying that, this looks good. Very good in fact. It's going to hit hard, or at the very least demand and answer (preferably at instant speed). Not bad for 2 mana and 4 turns. Cubeable, (potential to be upgraded to staple, but let's not be too hasty).
Gouged Zealot - There have been a string of 4 mana value 4/3's in red recently and this is the best of the lot. Reach is a nice keyword to have, though it does nothing on offence. Much better than Flummoxed Cyclops since Gouged Zealot actually knows how to block. I guess its time to talk about delirium. It's a whatever mechanic for pauper cube. There simply isn't much in the way of card hitting the graveyard that aren't creatures, instants or sorceries. The upside of this card's delirium isn't insignificant either, just a cheeky 1 damage to each creature defending player controls isn't nothing to sneeze at. But realistically this card alone isn't worth warping deck-building for. Borderline, (would be cubable if delirium was more reliable).
Lightning Spear - Basically an over-costed Lightning Strike/Searing Spear with a bad equipment attached. (hey, it gives trample.) Bad to Borderline. (Really need a more fine grained rating system.)
Mine Collapse - If 5 damage was a premium for removal this would see more play. Good at killing Imperiosaurs, but there isn't much that a Flame Slash can't already kill, so it doesn't really justify the four mana price tag (or 1 mountain). Plus is can't deal damage to players which is kind of red's whole thing. Cubeable (more of a red control card).
Mount Velus Manticore - This is one of the most Modern Horizons 2-esque cards. Not keyword jamming this time, instead finds as much overlap is archetypes as possible. Borderline (it's only an ok madness enabler.)
Revolutionist - Hey, it's Anarchist! I mean red Archaeomancer. Without madness this is a little bit on the expensive side for that ability. Another version of this helps for setting up Ephemerate loops. With madness this is well costed and can be used to recoup losses from earlier discards by accruing card advantage. Borderline, (Cubeable with madness).
Skophos Reaver This card is good even without madness. Basically a Brazen Wolves reprint, but with upside. Staple (it's strictly better than a card already found in most red sections).
Tavern Scoundrel - What. A. Joker. Bad.
Unholy Heat - Sure, delirium. Cubeable (but nothing special).
Viashino Lashclaw - I get it, it enables madness (and I guess delirium). Bad to borderline (can't bring myself to call a 2/2 for 2 with upside bad), (cubeable with madness).
Overall: Madness cards are fine and there are more madness enablers. Skophos Reaver is very good. Gargadon is pretty decent. There are lots mechanic mashups and in-jokes in this section.