Bound in Gold - Better than Arrest. Not as good as Oblivion Ring because it's easier to drop an aura with Shelter, Ephemerate or something than it is to destroy an enchantment (since enchantment destruction is typically too narrow for most decks).
Gods' Hall Guardian - Divvying up to cost of a 6 mana 3/6 vigilance is as good as plainscycling of Noble Templar or cycling 1 of Imposing Vantasaur. All the effects allow you to mitigate the holding a dead card in hand, while still allowing you to play a decent doorstop. I've played a bit of Noble Templar in particular and I'm convinced it's still a fine card, it just doesn't go in the same deck as Elite Vanguard.
Behold the Multiverse - Lets you hold mana while getting card draw. Sometimes I need to remind myself that Dimir control is a thing.
Littjara Kinseekers - If you can get the pay-off then a 4 mana 3/5 scry 1 is really good. Works well with token producers. Probably going to be played alongside soldiers which is the most ubiquitous creature type in white.
Grim Draugr - Good with snow mana if that is made available.
Tormentor's Helm - Red Leonin Scimitar with upside. It seems almost good, very nearly almost. Leonin Scimitar was fine but often would be the 24th card in a deck.
Guardian Gladewalker - Worth keeping in mind as a generic tribal enabler. I'm not sure what Guardian Gladewalker enables however.
Masked Vandal - Another 1/3 for 2, this time in green and with interesting abilities. I think it will shine when it is leveraged, but mostly will be lackluster.
I'm enjoying the spoiler much more than Zendikar Rising because I found party a dud. Where as this is more generic good stuff with a slight mechanical twist.
Private Mod Note
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There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
Axgard Cavalry is definitely worse than the 1 drops, because for one you can only either attack or tap it for the ability and on the other hand the value of the onedrops lies in the fact, that it's played on a turn, where there aren't many alternatives and you can give your 2 drops, of which there are plenty, haste.
Immobilize with Gold definitely is decent. Sadly there is already a whole bunch of competition among white removal spells.
Does Kujar Seedsculptor see much play? Because I think I'd prefer it. No hoops, better body on its own. I dont run it right now. I suppose the Cleric is a different color though.
'Resolute Valkyrie'
3W
Creature - Angel Warrior
Instead of paying the mana cost to cast this spell, you may pay 1W and exile a creature card from your graveyard.
Flying
This seems good to me. I dont think it'll come out before turn 4 too often, but being able to cast it for 2 mana and play something else is very tantalizing. A white Stitched Drake
hm yeah, it works well with onemana cyclers, otherwise its a underwhelming 4 drop. the low toughness hurts compared to drake
I agree on toughness, but it's also one mana cheaper than the drake (when cast the same way), and can be played without the exile which the drake cannot.
'Resolute Valkyrie'
3W
Creature - Angel Warrior
Instead of paying the mana cost to cast this spell, you may pay 1W and exile a creature card from your graveyard.
Flying
This seems good to me. I dont think it'll come out before turn 4 too often, but being able to cast it for 2 mana and play something else is very tantalizing. A white Stitched Drake
Reminds me of a white Bone Picker - you could even cast then in the same turn providing you had a non-token creature go in your grave that turn.
I like this guy. Colorless 2cmc 2/3, that "comes into play tapped". Or you can pay an extra mana to have him "untapped". You cant crew or give haste with him right away, but those are such niche cases, i dont think it matters.
This one I'm more torn on. Its a 4 mana 3/3, that can become a 4/4 on the first attack, and if he survives he can keep getting bigger. But i feel like your opponent would try to stop that quick, and you'd end up paying 6 mana for a 4/4...
scarecrow seems extremely useless ouside of constructed storm shenenigans. not only it virtually etb tapped, it also cant attack on the next turn. if it was a 3/3 at least..
the dwarf is bolt fodder.
When ~ enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
Icehide Troll - Seems pretty good if you play with snow-covered lands. Icehide Troll seems to be fine on curve not really want you want to see against aggro, but really shines in the late game as a mana sink. Often with green you can generate mana quickly, but you quickly reach the point where you have more mana than you know what to do with so any decent mana sinks are welcome. Grim Draugr is similar in terms of being a mana sink. Still seems kind of awkward to turn your lands into the snow-covered versions for a few marginal cards. Arcum's Astrolabe seems fine. Frostwalla is basically a worse version of Icehide Troll. Iceberg Cancrix seems ok as well. Chilling Shade I guess. Chillerpillar is fine in midrange, but maybe a bit slow. Winter's Rest is actually good. And that's about it for cards that care about snow lands. And Skred. Oh and that one zombie from Ice Age Gangrenous Zombies. Basically going snow is still marginal except for Winter's Rest; and Icehide Troll is one of the the better of the lot.
Private Mod Note
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Rollback Post to RevisionRollBack
There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
T2 powpercube Value https://cubecobra.com/cube/list/37t
not sure about this one. a 2/2 vigilance for 1 is nice, but how useful is it after turn1? i guess the counter is fine.
good card that doenst really add much to the cube, so it doesnt fit. but its a good card
T2 powpercube Value https://cubecobra.com/cube/list/37t
Gods' Hall Guardian - Divvying up to cost of a 6 mana 3/6 vigilance is as good as plainscycling of Noble Templar or cycling 1 of Imposing Vantasaur. All the effects allow you to mitigate the holding a dead card in hand, while still allowing you to play a decent doorstop. I've played a bit of Noble Templar in particular and I'm convinced it's still a fine card, it just doesn't go in the same deck as Elite Vanguard.
Augury Raven - Strictly better Phantom Monster seems fine. Still sits in Incinerate range, so maybe not so hot against rush.
Behold the Multiverse - Lets you hold mana while getting card draw. Sometimes I need to remind myself that Dimir control is a thing.
Littjara Kinseekers - If you can get the pay-off then a 4 mana 3/5 scry 1 is really good. Works well with token producers. Probably going to be played alongside soldiers which is the most ubiquitous creature type in white.
Grim Draugr - Good with snow mana if that is made available.
Koma's Faithful- Vizkopa Vampire with upside. Desert and Arc Lightning certainly makes 1 toughness creatures weak. Though you could find a way to leverage the mill.
Withercrown - Cheap removal for control decks.
Hagi Mob - Another strictly better than Fire Elemental.
Tormentor's Helm - Red Leonin Scimitar with upside. It seems almost good, very nearly almost. Leonin Scimitar was fine but often would be the 24th card in a deck.
Guardian Gladewalker - Worth keeping in mind as a generic tribal enabler. I'm not sure what Guardian Gladewalker enables however.
Masked Vandal - Another 1/3 for 2, this time in green and with interesting abilities. I think it will shine when it is leveraged, but mostly will be lackluster.
Sarulf's Packmate - Good piece of card advantage.
Snakeskin Veil - More in line with Vines of the Vastwood than Ranger's Guile.
And of course the cycle of lands and all good.
The cards I'm seriously considering so far are Bound in Gold, Augury Raven (foretell could be better than it looks) Grim Draugr for the snow, Withercrown, Tormenter's Helm because it's almost good enough and Sarulf's Packmate.
I'm enjoying the spoiler much more than Zendikar Rising because I found party a dud. Where as this is more generic good stuff with a slight mechanical twist.
Immobilize with Gold definitely is decent. Sadly there is already a whole bunch of competition among white removal spells.
I don't like Raider's Karve. Crew 3 is too expensive.
Codespell Cleric seems bad. It's way too restrictive and the 2/2 is outclassed way to early.
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
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T2 powpercube Value https://cubecobra.com/cube/list/37t
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
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Does Kujar Seedsculptor see much play? Because I think I'd prefer it. No hoops, better body on its own. I dont run it right now. I suppose the Cleric is a different color though.
A much more reasonable equip cost, but is it much better than sky skiff
T2 powpercube Value https://cubecobra.com/cube/list/37t
Creature — Imp
Whenever you cast your second spell of the turn, put a +1/+1 counter on “Pyrefly Chomper”. It gains flying until end of turn.
2/2
that thing can become quite scary
T2 powpercube Value https://cubecobra.com/cube/list/37t
'Resolute Valkyrie'
3W
Creature - Angel Warrior
Instead of paying the mana cost to cast this spell, you may pay 1W and exile a creature card from your graveyard.
Flying
This seems good to me. I dont think it'll come out before turn 4 too often, but being able to cast it for 2 mana and play something else is very tantalizing. A white Stitched Drake
T2 powpercube Value https://cubecobra.com/cube/list/37t
I agree on toughness, but it's also one mana cheaper than the drake (when cast the same way), and can be played without the exile which the drake cannot.
Reminds me of a white Bone Picker - you could even cast then in the same turn providing you had a non-token creature go in your grave that turn.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
I like this guy. Colorless 2cmc 2/3, that "comes into play tapped". Or you can pay an extra mana to have him "untapped". You cant crew or give haste with him right away, but those are such niche cases, i dont think it matters.
This one I'm more torn on. Its a 4 mana 3/3, that can become a 4/4 on the first attack, and if he survives he can keep getting bigger. But i feel like your opponent would try to stop that quick, and you'd end up paying 6 mana for a 4/4...
the dwarf is bolt fodder.
T2 powpercube Value https://cubecobra.com/cube/list/37t
I dont know why I wasn't thinking about this. You're correct.
Creature - Dwarf Warrior
When ~ enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
4/4
First card ill add, replacing Ironclad Slayer
T2 powpercube Value https://cubecobra.com/cube/list/37t
T2 powpercube Value https://cubecobra.com/cube/list/37t
Creature — Wurm
When “Ravenous Lindwurm” enters the battlefield, you gain 4 life.
rip 5555 dream
T2 powpercube Value https://cubecobra.com/cube/list/37t
Legacy Cube
T2 powpercube Value https://cubecobra.com/cube/list/37t
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)